I'm surprised to see some people are still angry with ME3. The anger on BSN is one reason why I stopped coming here. It's such a turn off.
Well, it does make us strong, and give us focus.
I did feel, that the ending was underwhelming at first... but then I thought, that I enjoyed the journey itself so much, that I don't feel dissapointed at all)
Well, it does make us strong, and give us focus.
Focus for what?
ME3's ending is what it is and was produced by a completely different development team within Bioware than the one that makes Dragon Age.
At this point, the grudge on ME3's ending seems like a waste of energy.
The ending is okay. At worst it's pretty bad. But I wouldn't say it was ME3 bad. It didn't betray the themes of the story... it just didn't express any of them. It didn't disappoint me the way that ME3 did, but it didn't massively excite me either.
The Inquisitor survived, though. So that's pretty big in DA:I's favour. mwhahaha
Focus for what?
ME3's ending is what it is and was produced by a completely different development team within Bioware than the one that makes Dragon Age.
At this point, the grudge on ME3's ending seems like a waste of energy.
ME3's ending is what it is and was produced by a completely different development team within Bioware than the one that makes Dragon Age.
Maybe, but they're surely going to heavily influence one another. I would imagine one of the reasons Inquisition's writing in general was so unimpressive was in response to ME 3.
Maybe, but they're surely going to heavily influence one another. I would imagine one of the reasons Inquisition's writing in general was so unimpressive was in response to ME 3.
It was also David Gaider as lead writer of Dragon Age that said he hated how the Rannoch arc can be resolved with the quarians and geth making peace with only a few words.
So yes, they do influence each other, but they can also learn from each others mistakes.
Guest_Puddi III_*
It was also David Gaider as lead writer of Dragon Age that said he hated how the Rannoch arc can be resolved with the quarians and geth making peace with only a few words.
So yes, they do influence each other, but they can also learn from each others mistakes.
Gaider said that? Could you find me a source? Because if he did, that makes him a pretty big hypocrite or pretty bad at his job. The way things were 'solved' in Inquisition is far worse.
Gaider said that? Could you find me a source? Because if he did, that makes him a pretty big hypocrite or pretty bad at his job. The way things were 'solved' in Inquisition is far worse.
The ending in ME3 is much worst IMO and never will solved by a DLC unlike DAI. ![]()
It was also David Gaider as lead writer of Dragon Age that said he hated how the Rannoch arc can be resolved with the quarians and geth making peace with only a few words.
So yes, they do influence each other, but they can also learn from each others mistakes.
There are a ton of things the player has to do to even get them to be able to resolve their differences that go back to your decisions in ME2. It's in fact impossible for players to reconcile the conflict peacefully in a regular playthrough, so ultimately he's definitely wrong.
I can't remember an ending as terrible as ME3s. DA:I was simply forgettable, which, in a way, may be more damning.
I can't remember an ending as terrible as ME3s. DA:I was simply forgettable, which, in a way, may be more damning.
Someone hasn't played Drakengard.
EDIT: I liked the ending, for the record.
Like I said, at least I can tell the ME 3 team tried to fulfill the basic fundamentals of a story.
No, they didn't. It wasn't even the "team" it was Casey, alone, by himself, that wrote it and that's why it was terrible. It was terrible. Worst ever.
DA:I I agree was anticlimactic. That image with Cassandra is clearly more than some other romances even got. No arm around Sera, just staring over the landscape, comfortable distance between, joke at the end. I had thought there might have been something after the slideshow that tells you what happened in the aftermath, like some other cool cutscene, but nope. Just throw you back into the world to finish up those rifts you neglected.
Ah well, there's sure to be some DLC coming. It's something to look forward to, anyway.
And ME3 still holds the crown for a worst BioWare ending.
Uh, guys.... maybe you just should look at the reality of gaming and game development.
I'll just quote an excerpt of this article -> http://kotaku.com/fi...unti-1687510871, which pretty much nails it (btw. I've found link to this article on many Dragonage writers twitter accounts):
As a for-instance: why are most video game endings kind of disappointing? Is it because the developers are stupid and don't know how to bring closure? Or is it because, on average, only a small percentage of the people who buy your game will see its ending and every moment you spend polishing it is one you haven't spent on other parts of the game? Parts that a way bigger chunk of your players will actually interact with?If you had to choose, which would you rather put time into: the beginning of the game, which will hopefully ease players into your world and make them interested enough to continue playing and see all the cool stuff you have in store for them? Or the ending?(...)
Flash forward to Dragon Keep's development. We not only had the time and budget we needed to wrap up the story completely, but we knew full well that anyone who grabbed the DLC would (thanks to its comparatively less insane running time) be more likely get through the entire experience and get the whole story.
I'll just leave it as that.
As for the ending as we have it in DAI for now... I won't be calling it the greatest ending ever, but it's only really underwhelming if people don't pay attention to the story at all and are more interested with the final destination, rather than the journey to it.
Also - comparing DAI's ending to ME3? Wut? The story in Dragon Age is far from over, unlike in ME3, which was the final installment in the trilogy. Comparing both is like comparing apples to oranges.
I'll just leave it as that.
I literally cannot think of a single work of fiction that has made the mistake Inquisition has with it's ending. Every Micheal Bay shooter has managed to at least do this right, and BioWare can't?
I literally cannot think of a single work of fiction that has made the mistake Inquisition has with it's ending. Every Micheal Bay shooter has managed to at least do this right, and BioWare can't?
Call of Duty is BETTER than Dragon Age is what you want to say. And Cory's story has ended and its terrible but DAI's story as a whole is end yet if you pay attention or you don't pay attention at all.
If your benchmark for ending is a Michel Bay shooter, then it seems that flashy special effects and explosions are more important for you than the actual story itself.
And I'm not really sure what kind of mistake they've made with Corypheus - his ending was appropriate, considering everything else we've done before last confrontation: and that is foiling his plans and undermining his power base through most of the game. The enemy we defeat at the end is not a villain at the peak of his power (he was like that in Haven), but a desperate madman pouring the last of his remaining magic to the stolen orb, in last attempt to gain an upper hand or doom everything.
Meanwhile there's so much else going on - the political landscape of southern Thedas has been entirely re-shaped, some conflicts have been resolved, some not at all, while others are brewing underneath, and it seems we have to prepare for more threats that are a.) ancient, b.) very powerful c.) either sinister or having unknown motives, while at the same time the question whether Inquisition will save or doom Thedas remains unanswered.
Compared to that, the threat Corypheus presented seems to be almost a red herring... and personally, I like it that way. We may debate whether the final battle should be more flashy or difficult from gameplay perspective, but from a story one it leaves me.... well, not satisfied (cliffhangers, grrrrr!!), but definitely intrigued and eager to see what's going to happen next. And considering that DAI is merely another chapter in a story that's not yet finished (and we're yet to get any DLCs), is appropriate, to say the least.
If your benchmark for ending is a Michel Bay shooter, then it seems that flashy special effects and explosions are more important for you than the actual story itself.
And I'm not really sure what kind of mistake they've made with Corypheus - his ending was appropriate, considering everything else we've done before last confrontation: and that is foiling his plans and undermining his power base through most of the game. The enemy we defeat at the end is not a villain at the peak of his power (he was like that in Haven), but a desperate madman pouring the last of his remaining magic to the stolen orb, in last attempt to gain an upper hand or doom everything.
Meanwhile there's so much else going on - the political landscape of southern Thedas has been entirely re-shaped, some conflicts have been resolved, some not at all, while others are brewing underneath, and it seems we have to prepare for more threats that are a.) ancient, b.) very powerful c.) either sinister or having unknown motives, while at the same time the question whether Inquisition will save or doom Thedas remains unanswered.
Compared to that, the threat Corypheus presented seems to be almost a red herring... and personally, I like it that way. We may debate whether the final battle should be more flashy or difficult from gameplay perspective, but from a story one it leaves me.... well, not satisfied (cliffhangers, grrrrr!!), but definitely intrigued and eager to see what's going to happen next. And considering that DAI is merely another chapter in a story that's not yet finished (and we're yet to get any DLCs), is appropriate, to say the least.
But no! CoD is more than following an icon with convoluted plot elements that make no sense when held up to scrutiny! And Bay films are more than explosions and flashy shots of women screaming into the camera.
I literally cannot think of a single work of fiction that has made the mistake Inquisition has with it's ending. Every Micheal Bay shooter has managed to at least do this right, and BioWare can't?
And I'm not really sure what kind of mistake they've made with Corypheus - his ending was appropriate, considering everything else we've done before last confrontation: and that is foiling his plans and undermining his power base through most of the game. The enemy we defeat at the end is not a villain at the peak of his power (he was like that in Haven), but a desperate madman pouring the last of his remaining magic to the stolen orb, in last attempt to gain an upper hand or doom everything.
Entirely irrelevant. Protagonists face antagonists that are far weaker than themselves all the time in fiction. Despite what you might think, that is not a free pass to write an ending to fails to provide fundamental necessities of a story.
If your benchmark for ending is a Michel Bay shooter, then it seems that flashy special effects and explosions are more important for you than the actual story itself.
And that is flat out moronic.
...
If you think you can name a story that has made this mistake, I'm all ears.
If you think you can name a story that has made this mistake, I'm all ears.
Mistake? Have you not read a book series before or a book at all? Do you know how many book,tv shows, and movies series have cliffhangers? Added on the fact that the general story for the game was closed out and it did not end abundantly. This is the normal fair of endings for parts of a series with the parts story ended and the overal story going on. You mist think ME2 had a horrible ending as well. The only thing dai ending did not have was a super dramatic end fight.
No book, film, television program or game I can think of has made the ridiculous mistake of telling the audience how the protagonist is going to defeat the antagonist or confront the conflict of the story, and then having it proceed without any complications or new information. Of having the audience knowing nothing more after the climax than before it.
If you can name one, I'm all ears.