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One of the absolute worst endings I've played. Worse than ME 3.


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#701
BabyPuncher

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I just thought it was a children's story ending. "Yayyyy we won" I was kind of floored by the lack of any deaths or consequences. Probably Gaider's way of leaving everything neat and tidy for who replaces him as LW for Dragon Age

 

Yes, well, we certainly don't want to equate death with maturity or truth. That would just be silly, and was one of the many contributing reasons behind the incompetence of ME 3's ending.

 



#702
midnight tea

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... Happily ever after for everyone? Are you sure you're talking about DAI? Or is this whole epilogue-thing something I only dreamed about - one where Inquisitor's accomplishments or lack thereof change the landscape of power in Thedas? Who becomes the divine, what will happen to Wardens now, what's going on in Orlais, who stays in Inquisition as a friend and who leaves - and what's going to happen next, in next DA or DLC for this game? 

 

Those are all questions that are yet to become answered - and nothing in DAI's ending screamed 'it's all going to be well from now on!", even if the way we played had a more or less positive outcome in case of certain events.

 

Also - correct me if I'm wrong, but wasn't it Inquisitor who re-sealed the breach, thanks to the power of the Anchor? They had to weaken Corypheus to rip the orb from his grasp, true, but guess what - Coryhpeus being weakened and desperate is not something that just happened out of nowhere: actively weakening him and his supporters was what we were doing ever since Inquisition found itself in Skyhold. The fight above Temple Of Sacred Ashes was merely cherry on top - putting an end to a desperate madman who had last ace in his sleeve.

 

There goes your 'anyone could do this'. Well yeah, anyone could maybe defeat Cory (though they'd have no clue how to seal re-opened breach), because of all the effort that went into not making him a threat, lol...


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#703
ZJR12911

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Yes, well, we certainly don't want to equate death with maturity or truth. That would just be silly, and was one of the many contributing reasons behind the incompetence of ME 3's ending.

What are you on about lol?



#704
ZJR12911

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... Happily ever after for everyone? Are you sure you're talking about DAI? Or is this whole epilogue-thing was a stuff I only dreamed about - one where Inquisitor's accomplishments or lack thereof change the landscape of power in Thedas? Who becomes the divine, what will happen to Wardens now, what's going on in Orlais, who stays in Inquisition as a friend and who leaves - and what's going to happen next, in next DA or DLC for this game? 

 

Those are all questions that are yet to become answered - and nothing in DAI's ending screamed 'it's all going to be well from now on!", even if the way we played had a more or less positive outcome in case of certain events.

Also - correct me if I'm wrong, but wasn't it Inquisitor who re-sealed the breach, thanks to the power of the Anchor? They had to weaken Corypheus to rip the orb from his grasp, true, but guess what - Coryhpeus being weakened and desperate is not something that just happened out of nowhere: actively weakening him and his supporters was what we were doing ever since Inquisition found itself in Skyhold. The fight above Temple Of Sacred Ashes was merely cherry on top - putting an end to a desperate madman who had last ace in his sleeve.

Dread wolf was what made it for me, I haven't had a "well damn" moment like that in a game in a while.


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#705
X Equestris

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'Let you'?
 
Any idiot can write a story that 'lets you' help people and save the world. I can write out a story in five minutes that 'lets you' solve all the problems of Thedas or anywhere else.
 
Templars abuse Mages? Give the player dialogue to convince them that's mean. They nod and smile, never doing it again. Elves are oppressed? Dialogue to say that's not fair. Nobles gasp in realization and vow to never do it again. Big evil army killing innocent people? Give the player a super-duper protagonist that cuts through them all like butter. No more evil army. And for good measure, a resurrection spell to save anybody who was lost.
 
'Letting' the player do good doesn't count for a damn thing on it's own.


Look at you acting so superior. Your smugness does you no credit. What I mean is that it put you in a position of power and gave you the option to use that power. Unlike Hawke, who was unable to do anything even when they had power.

#706
BabyPuncher

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What are you on about lol?

 

The ending was horrible because it lacked resolution, maturity, and truth. Not death. Implying that the way to make an ending more mature is to kill off a couple of characters is just silly, and leads to incompetence like the ME 3 ending.

 

Death certainly can be a part of that truth, but it's by no means mandatory to kill people off to have a mature ending.


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#707
BabyPuncher

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What I mean is that it put you in a position of power and gave you the option to use that power. Unlike Hawke, who was unable to do anything even when they had power.

 

...I know. Just like the situations I described. That doesn't count for anything by itself.



#708
ZJR12911

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The ending was horrible because it lacked resolution, maturity, and truth. Not death. Implying that the way to make an ending more mature is to kill off a couple of characters is just silly, and leads to incompetence like the ME 3 ending.

 

Death certainly can be a part of that truth, but it's by no means mandatory to kill people off to have a mature ending.

I agree with your statement, but don't understand why you made the assumption that I think death is the only means by which to make an ending worthy. I just figured that with dragons fighting, wanna be God hurling red lightning, flying pieces of castle walls and demons, someone should lose their life. 



#709
X Equestris

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...I know. Just like the situations I described. That doesn't count for anything by itself.


And that means what, exactly? Games always "let" you do certain things, and don't let you do others. The only reason the Warden can't actually die on their way through Denerim, or Shepard can't get popped by a lone Geth trooper, is because the game lets you.

#710
BabyPuncher

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And that means what, exactly? Games always "let" you do certain things, and don't let you do others. The only reason the Warden can't actually die on their way through Denerim, or Shepard can't get popped by a lone Geth trooper, is because the game lets you.

 

What it means is that stories aren't good or meaningful just because the protagonist wins and does good deeds. That doesn't count for anything on its own.



#711
X Equestris

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What it means is that stories aren't good or meaningful just because the protagonist wins and does good deeds. That doesn't count for anything on its own.


Not disagreeing, but you built an organization up from nothing into a major power, restored order to half a continent, and killed a wannabe god. When you have decisions on that level, you can't say that there is no meaning to what you have done.

#712
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Not disagreeing, but you built an organization up from nothing into a major power, restored order to half a continent, and killed a wannabe god. When you have decisions on that level, you can't say that there is no meaning to what you have done.

 

I certainly can, because none of that is ever done because of any meaningful reason. It's all done because the Inquisitor is Just That Awesome. Along with the companions.



#713
X Equestris

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I certainly can, because none of that is ever done because of any meaningful reason. It's all done because the Inquisitor is Just That Awesome.


Why did Shepard stop Sovereign? Because he was "just that awesome". Repeat for the other two games. Same with the Warden.

#714
Dinerenblanc

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The ending was horrible because it lacked resolution, maturity, and truth. Not death. Implying that the way to make an ending more mature is to kill off a couple of characters is just silly, and leads to incompetence like the ME 3 ending.

Death certainly can be a part of that truth, but it's by no means mandatory to kill people off to have a mature ending.


Right . . . Throwing words like resolution, maturity and truth around without actually knowing what they mean or how to use them. There was a resolution, Corypheus failed and was defeated by the Inquisitor. I'm not saying it was a good ending, but just saying that there wasn't truth or maturity means absolutely nothing.

#715
BabyPuncher

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Why did Shepard stop Sovereign? Because he was "just that awesome". Repeat for the other two games. Same with the Warden.

 

No. Shepard and the characters of Mass Effect all show moments of very serious struggle. Moments of desperation, fear, misery, helplessness. Moments of conflict. Their success is NOT due to just being awesome. It's due to the courage, skill, hope, and determination they demonstrate during those moments.

 

As much as I hate the ending of ME 3, compare the struggle of Shepard struggling to activate the Crucible. Bleeding, desperate. When he's struggling to stay alive and mutters "I can't see...I don't..." and collapses, it's a very powerful moment.

 

Inquisition simply doesn't have anything like that.



#716
phosphene

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I am offended at the notion that you think anything could be worse than the ME3 ending, this was nothing.

 

it's been 3 years and yes i'm still salty



#717
midnight tea

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I certainly can, because none of that is ever done because of any meaningful reason. It's all done because the Inquisitor is Just That Awesome. Along with the companions.

 

Yes, because saving the world from a future presented to the player in Redcliffe (if they pick mages) is not meaningful at all....

Also - Inquisition is just that awesome if you make it awesome. You can also make it a barely supported organization that was only tolerated, because its leader was the only person that could do something about the rifts - and subsequently Corypheus.

 

....Which is the point of DAI - the story is NOT about defeating Corypheus (even if he's set things in motion). The story is about the rise of Inquisition.



#718
X Equestris

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No. Shepard and the characters of Mass Effect all show moments of very serious struggle. Moments of desperation, fear, misery, helplessness. Moments of conflict. Their success is NOT due to just being awesome. It's due to the courage, skill, hope, and determination they demonstrate during those moments.
 
As much as I hate the ending of ME 3, compare the struggle of Shepard struggling to activate the Crucible. Bleeding, desperate. When he's struggling to stay alive and mutters "I can't see...I don't..." and collapses, it's a very powerful moment.
 
Inquisition simply doesn't have anything like that.


They do. You're just purposely missing it so you can continue to argue.

Right . . . Throwing words like resolution, maturity and truth around without actually knowing what they mean or how to use them. There was a resolution, Corypheus failed and was defeated by the Inquisitor. I'm not saying it was a good ending, but just saying that there wasn't truth or maturity means absolutely nothing.


He's been throwing around meaningless terms this whole thread. Earlier it was "thematically devoid."
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#719
ZJR12911

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Not disagreeing, but you built an organization up from nothing into a major power, restored order to half a continent, and killed a wannabe god. When you have decisions on that level, you can't say that there is no meaning to what you have done.

I think most people either are incapable of thinking, or they are too lazy to think about what they did. They want it visually represented so it is easy to understand. Sad, but most people honestly cannot think lol



#720
leaguer of one

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No. Shepard and the characters of Mass Effect all show moments of very serious struggle. Moments of desperation, fear, misery, helplessness. Moments of conflict. Their success is NOT due to just being awesome. It's due to the courage, skill, hope, and determination they demonstrate during those moments.

 

As much as I hate the ending of ME 3, compare the struggle of Shepard struggling to activate the Crucible. Bleeding, desperate. When he's struggling to stay alive and mutters "I can't see...I don't..." and collapses, it's a very powerful moment.

 

Inquisition simply doesn't have anything like that.

So did the inquisitor and their allies.

 

We start the game as a prisoner dying from an alien magical power. Struggle is no the issue you have ...It's when and how much the struggle is. You Insist that a dramatic amount of it has to be at the end for the story to be good...But it does not.



#721
BabyPuncher

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They do. You're just purposely missing it so you can continue to argue.

 

No, they really don't. The only real strong example I can think of is when Morrigan falls to her knees when she believes she was going to lose her son. Aside from that, there weren't really any moments like that in the game at all.

 

Particularly not at the climax. Which, I've said, was presented as nothing more than a chore for the Inquisitor.


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#722
leaguer of one

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I think most people either are incapable of thinking, or they are too lazy to think about what they did. They want it visually represented so it is easy to understand. Sad, but most people honestly cannot think lol

We have people bowing at our feet.....Empresses, kings, and Archmages..... How is that not a visual rep of power?



#723
ZJR12911

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No, they really don't. The only real strong example I can think of is when Morrigan falls to her knees when she believes she was going to lose her son. Aside from that, there weren't really any moments like that in the game at all.

 

Particularly not at the climax. Which, I've said, was presented as nothing more than a chore for the Inquisitor.

Varric and Cassandra getting into a physical altercation doesn't display the struggle within her after losing the divine and likely many friends? She was so pissd about info being withheld that could have saved Justinia that she resorted to that, that shows struggle within her.


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#724
Dinerenblanc

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No, they really don't. The only real strong example I can think of is when Morrigan falls to her knees when she believes she was going to lose her son. Aside from that, there weren't really any moments like that in the game at all.

Particularly not at the climax. Which, I've said, was presented as nothing more than a chore for the Inquisitor.


So your idea of a struggle is to have a character wither in pain on the floor? There's more than one way to show struggle. Not everything as to be as obvious as being bloodied or crying.

#725
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We have people bowing at our feet.....Empresses, kings, and Archmages..... How is that not a visual rep of power?

It is but i'm saying in regards to end game content, they want a cutscene holding their hand and saying, "look at what you just did little buddy". They can't piece the narrative together and draw a conclusion about their actions having consequences unless it is made extremely clear.