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One of the absolute worst endings I've played. Worse than ME 3.


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#51
AlexiaRevan

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I don't agree . Yes Me3 was bad and leave ya raging and with a bitter taste . But DAI ending was just...boring . It isn't bad like ME3 was (the ending that is) ...it just...numbing . Ya know , there was no Urgency in the last fight , there was no drama , no chasing , no feeling of that last fight took forever but was so worth it . Nothing ! 

 

Me3 may have a crappy ending (choose your favorite colored button) , but before ya get there....ya get tons of emotions . Between Reapers chasing you on the exploration map . Between landing on Planets and seeing their destructions , and lets not forget the last speech everyone in your squad make (the Holo calls) that may or may not get you teary but still filled with emotions . 


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#52
Mariposa Diurna

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The ending has many flaws but how anyone can say that the ME3 ending was better in any way, shape or form is beyond me.

 

ME3 went against its own story. It ignored the peace between the Geth and Quarians as a sign that mutual coexistence was possible between artificial and natural life forms. Destroying the mass relays means killing millions of innocents - but at least we get to chose if they die in red, green or blue. Who cares that you cured the disease on Tuchanka, Tuchanka is done for anyway. Just like Earth, Rannoch and any other world you visited. And it's not even an ending. The idea behind the reapers is "kill so that there won't be so much killing" which is idiotic times a hundred but it's an infinity loop. Nothing you do has any consequences and at the end, the entire galaxy as you know it gets busted. Rinse and repeat ad infinitum.

 

Whereas DAI is just lacking in some ways. The fight should have been harder, there should have been more variables leading up to it and the world itself should have grown a bit darker leading up to the final fight. It did feel a lot like a boss fight before the finale, not like a finale in itself. But I'm content to wait for the next game to see what Solas as a villain (?) will be like.


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#53
BabyPuncher

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I don't agree . Yes Me3 was bad and leave ya raging and with a bitter taste . But DAI ending was just...boring . It isn't bad like ME3 was (the ending that is) ...it just...numbing . Ya know , there was no Urgency in the last fight , there was no drama , no chasing , no feeling of that last fight took forever but was so worth it . Nothing ! 

 

Me3 may have a crappy ending (choose your favorite colored button) , but before ya get there....ya get tons of emotions . Between Reapers chasing you on the exploration map . Between landing on Planets and seeing their destructions , and lets not forget the last speech everyone in your squad make (the Holo calls) that may or may not get you teary but still filled with emotions . 

 

It sounds like you essentially do agree with me, although you perhaps aren't quite able to articulate your disappointment.



#54
WhoopinYourA55Mate

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It's not good enough to have a bad guy and have the hero walk up to him and chop his head off or shoot him in the face. It's not good enough just to win a battle.

 

There's a reason why, in Call of Duty games, the final mission never has the protagonist fighting through the last level and then just killing the antagonist with a quick rifle shot to the chest like any other of the hundred or so mooks he's just carved through. If the Call of Duty writers and designers understand that, BioWare (and hopefully BioWare fans) sure as hell ought to.

Seriously stop trolling on this forum this good that is my job in here so stop stealing it  :devil:



#55
AlexiaRevan

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It sounds like you essentially do agree with me, although you perhaps aren't quite able to articulate your disappointment.

I care about the story from the opening cutscene to the ending . The Whole game felt watered down with no emotions at all . Thats why the ending doesn't dissapoint me...since I have been numb since the beginning . It didnt have the 'OMGWHATSTHIScrAPPYendiNG' feel.....since the whole time I kept thinking 'It gonna get better'...but it didnt . 


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#56
BabyPuncher

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I care about the story from the opening cutscene to the ending . The Whole game felt watered down with no emotions at all . Thats why the ending doesn't dissapoint me...since I have been numb since the beginning . It didnt have the 'OMGWHATSTHIScrAPPYendiNG' feel.....since the whole time I kept thinking 'It gonna get better'...but it didnt . 

 

I agree completely. Which is why I'm able to more or less laugh the ending off as a disappointment and a failure to learn from instead of becoming a completely enraged wreck as I did when ME 3 was released. I wasn't invested. There wasn't a big distance to fall.


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#57
Cervin

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Was wondering when these kind of troll-threads would show up...


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#58
Siha

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Mediocre and outright awful content is precisely what I'm speaking against. It seems that for some people here, having a horrible plot such as the Inquisition ending is fine and dandy just so long as they get a kissing scene at the end with their love interest. Which is the only reason I can imagine anyone being content with this ending. Is that what you mean by 'mediocre? Anything that might possibly threaten the kissing scene and everyone living?

 

We get Hollywood endings because people complained about BW delivering a devastating, apocalyptic ending for ME, which was meant to show us that in life it sometimes just doesn't matter what you did or how hard you tried you can still lose in the end.

We get dull romances because people complain if their LI dies or leaves them.

We get a totally characterless protagonist because people complain Hawke was too typed for their taste.

And so on. And despite all that BW still tries to be innovative, only that it makes it really hard if you must try to please everybody.

If I don't like the writing style, I should just not buy it and play something else instead. Why buy and complain about it later, but still buy the next entry to the franchise (to complain again)?
 


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#59
Obvious_Shining

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I was quite satisfied. skinny elves pls

QzJc0Ew.png


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#60
BabyPuncher

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We get Hollywood endings because people complained about BW delivering a devastating, apocalyptic ending for ME, which was meant to show us that in life it sometimes just doesn't matter what you did or how hard you tried you can still lose in the end.

 

Which is precisely why it's important for players to make complaints like that one I'm making. So that they get it through their heads that both approaches are wrong. That making a thematically bankrupt ending where everybody lives is stupid and making a thematically bankrupt ending where everyone dies is stupid.


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#61
SomberXIII

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The trolling has reach the once peaceful Story, Campagin & Characters section. BSNers, listen to me, the end is coming!  ;)

 

giphy.gif


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#62
BabyPuncher

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I was quite satisfied. skinny elves pls

 

You do realize you're proving me right by posting this picture, yes? That you're only 'satisfied' with this ending because you get a nice romance scene at the end and everyone lives?

 

Which is obviously a huge concern.



#63
KaiserShep

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One advantage the ending of DA:I has over ME3's: I don't feel like the game is insulting my intelligence with the claptrap being spouted by the Diabolus Ex Machina.


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#64
AlexiaRevan

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One advantage the ending of DA:I has over ME3's: I don't feel like the game is insulting my intelligence with the claptrap being spouted by the Diabolus Ex Machina.

Have ya seen dreamfall 2 ending ? its even worseeeeeeeeeeeeee..........



#65
ThreeF

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Just because everyone lives it doesn't mean everyone have their happy ever after in DAI


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#66
themikefest

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I like the ending


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#67
Siha

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Which is precisely why it's important for players to make complaints like that one I'm making. So that they get it through their heads that both approaches are wrong. That making a thematically bankrupt ending where everybody lives is stupid and making a thematically bankrupt ending where everyone dies is stupid.

 

Stupid is pretty relative, my friend. I found nothing about the ME ending stupid. It might have hurt me but it was brilliant in my eyes. You go through all that, all the pain, frustration, joy, happiness, fun, and fear, ups and downs, stretched over years, and than you are helpless in the end because you are only human and there is nothing you can do.

 

People require games to be a service, not an art form and I so can't stand that sometimes. Why can't we let the authors do what they think is good and just move on if we don't happen to like it? That's like writing a letter to Walt Whitman (somewhere around 1876 that is, not today) "Sir, I really did not like that you let Lincoln die in O Captain, My Captain. I demand you provide a better ending with your next poem" or to Mary Shelley "How dare you let almost everybody die in your recent novel Frankenstein, leaving the protagonist broken? Shame on you for disregarding the reader's emotions like that".

 

But, never mind, that is only a matter of taste and how you approach things. There is no common ground to be reached so I'll drop out of this.


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#68
KaiserShep

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Have ya seen dreamfall 2 ending ? its even worseeeeeeeeeeeeee..........

Heh, I'll have to take your word for it :P

 

Anyway, I actually kind of like a few things about ME3's ending, but this is strictly with the Extended Cut. Pre-EC, the game is pixel diarrhea as far as I'm concerned, and would make me avoid replaying it ever again if it was left the way it was. But there were things I tolerated in the revised version, and I can replay the game just fine.

 

As for Inquisition, I will agree that the ending was not very climactic, at least not for the conflict we were given, but I feel it has more to do with the battle leading up to the final confrontation. Demons were summoned to fight against you in the final battle, but not many. I felt like having to deal with a lot more, requiring the entire group to take part would have made a considerable difference here. Overall though, I actually liked the ending, due in no small part to the revelation about Solas. But more importantly, I don't feel any silly meta-dread approaching the final stretch of the game, like something horribly stupid is going to happen, like meeting the gorram Catalyst. Man I hate despise that thing so much. It's why Destroy is the one true ending XD



#69
Sidney

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My question is which ending.

The finish of Cory was fine. I mean he's the bad guy, he dies. End of story. Arch demon was the bad guy, he dies, end of story. You get the same walking down the hall to chat up your friends bit. The closing cards in DAI feel a bit more muddled than DAOs.

The ending with Solas is clearly a tease for things to come.

#70
BabyPuncher

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The finish of Cory was fine. I mean he's the bad guy, he dies. End of story.

 

You say that like it's totally okay and not a huge narrative failing (when no other conflicts are present, which they aren't in DA:I).



#71
Sidney

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Heh, I'll have to take your word for it :P
 
Anyway, I actually kind of like a few things about ME3's ending, but this is strictly with the Extended Cut. Pre-EC, the game is pixel diarrhea as far as I'm concerned, and would make me avoid replaying it ever again if it was left the way it was. But there were things I tolerated in the revised version, and I can replay the game just fine.
 
As for Inquisition, I will agree that the ending was not very climactic, at least not for the conflict we were given, but I feel it has more to do with the battle leading up to the final confrontation. Demons were summoned to fight against you in the final battle, but not many. I felt like having to deal with a lot more, requiring the entire group to take part would have made a considerable difference here. Overall though, I actually liked the ending, due in no small part to the revelation about Solas. But more importantly, I don't feel any silly meta-dread approaching the final stretch of the game, like something horribly stupid is going to happen, like meeting the gorram Catalyst. Man I hate despise that thing so much.


I actually respect the final battle for not being the slog fest DAO threw at us. It didn't feel epic wading though the trash mobs in Denerim it was more like "enough already" after the first zone, realizing there was more all look same killing to happen was too much.

Everything in London is an awful mission but once you hit the beam the whole things skids off the road, into a ditch and catches fire. People rage about the end of the ending but the star kid is a worse sin that the actual finish.
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#72
AlexiaRevan

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 Why can't we let the authors do what they think is good and just move on if we don't happen to like it? 

Because the whole serie was sending Subliminal message saying the ending will be worth all the heartbreaking and sweat . So keep playing  :P

 

And so we did . I would agree with you , but It would apply say to a Movie or a Book . In a Game that had 3 ending , I don't think the peoples were asking for rainbow and unicorn with every of those 3 ending . Just one , Just one that has what they wanted and they can have fun with the others 2 all they wanted . 


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#73
ThreeF

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<snip>

 

The "you lose" scenario is very difficult to write in a medium that is about "you win or game over"


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#74
Sidney

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You say that like it's totally okay and not a huge narrative failing (when no other conflicts are present, which they aren't in DA:I).


The whole game is battling to put him out of commission. By the final fight, he's spent. Your advisors assume he will go to ground. He has lost as you have parried his every thrust. i don't expect him to be that much of a bad muther shut your mouth, and really the AD wasn't either since you spent more time shooting him with a ballista than actually grappling with his overwhelming might.
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#75
Siha

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You say that like it's totally okay and not a huge narrative failing (when no other conflicts are present, which they aren't in DA:I).

 

What would you want for an ending if you could choose?

I actually think their point is that Corypheus never was the actual problem. That's why the final fight is intentionally not so epic. He is just a pawn after all in the great game of the gods. If you give him too much credit you pretty much dilute that impression.

Of course, for this to work out players must not judge a game based on the boss-to-playtime ratio or the endgame duration. I assume they thought it's okay to give us an easy final battle because the game has been long already and we would not let the end boss define our experience.


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