Aller au contenu

Photo

One of the absolute worst endings I've played. Worse than ME 3.


  • Veuillez vous connecter pour répondre
1194 réponses à ce sujet

#926
Steelcan

Steelcan
  • Members
  • 23 291 messages

That it was.

 

But so is this. So is making the conflict pointless. So is pretending to your audience your characters are heroic when they're vapid dullards.
 

Inquisition never had anything close to the brilliant moments of the ME series, so the 'dropped ball' doesn't really have a long way to fall, so to speak.

what are your specific complaints on that?  Certainly several characters aren't very traditionally heroic, but then there's people like Dorian, Cassandra, even Blackwall to a certain degree



#927
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

That it was.

 

But so is this. So is making the conflict pointless. So is pretending to your audience your characters are heroic when they're vapid dullards.
 

Inquisition never had anything close to the brilliant moments of the ME series, so the 'dropped ball' doesn't really have a long way to fall, so to speak.

Physically walking in the fade during a major battle, outsmarting the entire orlisan court, going through time, and solving the thing everyone could not are not brilliant Moments?


  • Shechinah et blahblahblah aiment ceci

#928
dragonflight288

dragonflight288
  • Members
  • 8 852 messages

That it was.

 

But so is this. So is making the conflict pointless. So is pretending to your audience your characters are heroic when they're vapid dullards.
 

Inquisition never had anything close to the brilliant moments of the ME series, so the 'dropped ball' doesn't really have a long way to fall, so to speak.

 

.....

 

Can you  give specific complaints rather than generic, open-ended and utterly subjective ones? 


  • Dirthamen, Shechinah, X Equestris et 1 autre aiment ceci

#929
Immortalkickass

Immortalkickass
  • Members
  • 8 messages

I completely agree. There are so many plot holes to pick, its mind boggling how they just ignore all of them and just went for the straightest, dullest route to wrap up the story. 

 

First off, there is no reason why the Inquisitor have to face Cory alone, with 3 out of 9 of his companions only. Cullen, Leliana and Morrigan can fight (i drank from the well), so what the hell were they doing when all the fighting was going on? And what about Fiona, a freaking Grand Enchanter, and all her mages? I think Cory will just turn back and run if he saw that kind of lineup facing him.

 

The Inquisitor only have the power to close rifts, that doesn't make him/her a 'chosen one' to fight Cory. 
 

Also, Cullen mention his forces are still not back from the Arbor Wilds. What? Don't they have teleport fast travel? The Inquisitor and all the important characters somehow got back faster than the troops, because they had some special express transport? Correct me if I'm wrong, but I assume everyone travel on foot or horse in the fantasy genre.

 

Throughout the game i sometimes wonder, Skyhold is a huge place, can't be easy to hide from Mr. God-wannabe. Surely he would find it, sooner or later. On the other hand, the Inquisition have no idea where he is, so i thought that it was very lame that Cory just showed up conveniently right at the Inquisitor's doorstep in his weakest state asking to be defeated so that everyone can go home and sleep early.



#930
KaiserShep

KaiserShep
  • Members
  • 23 835 messages
I think that Cullen should not have returned from the Arbor Wilds, since the party and Morrigan returned through the eluvian rather than normal means.

#931
dragonflight288

dragonflight288
  • Members
  • 8 852 messages

I think that Cullen should not have returned from the Arbor Wilds, since the party and Morrigan returned through the eluvian rather than normal means.

 

Does that also mean you think Josephine shouldn't have returned since she was there with the ruler of Orlais?



#932
KaiserShep

KaiserShep
  • Members
  • 23 835 messages
Was she? Admittedly I didn't pay attention to that.

#933
midnight tea

midnight tea
  • Members
  • 4 819 messages

I completely agree. There are so many plot holes to pick, its mind boggling how they just ignore all of them and just went for the straightest, dullest route to wrap up the story. 

 

First off, there is no reason why the Inquisitor have to face Cory alone, with 3 out of 9 of his companions only. Cullen, Leliana and Morrigan can fight (i drank from the well), so what the hell were they doing when all the fighting was going on? And what about Fiona, a freaking Grand Enchanter, and all her mages? I think Cory will just turn back and run if he saw that kind of lineup facing him.

 

The Inquisitor only have the power to close rifts, that doesn't make him/her a 'chosen one' to fight Cory. 
 

Also, Cullen mention his forces are still not back from the Arbor Wilds. What? Don't they have teleport fast travel? The Inquisitor and all the important characters somehow got back faster than the troops, because they had some special express transport? Correct me if I'm wrong, but I assume everyone travel on foot or horse in the fantasy genre.

 

Throughout the game i sometimes wonder, Skyhold is a huge place, can't be easy to hide from Mr. God-wannabe. Surely he would find it, sooner or later. On the other hand, the Inquisition have no idea where he is, so i thought that it was very lame that Cory just showed up conveniently right at the Inquisitor's doorstep in his weakest state asking to be defeated so that everyone can go home and sleep early.

 

The only plothole I really see is the one with Cullen - been wondering about that myself. But it may be that the meeting happened not immediately after Inquisitor and the rest passed the eluvian. As Commander of the forces, he probably has fast horses and moves with a small contingent  through shortcuts and passages found by Leliana's people - unlike the rest of Inqusition army, that, naturally, moves a lot slower.

As for Cory - the Inquisitor absolutely HAS TO fight him. The Herald might not be the only one who can beat down or even kill Corypheus and his dragon at his point, but he/she is the only one who can close the Breach itself. Point to anyone else who can do that... oh, right - there's no one else there that we know of.

 

As for just 3 companions on floating rock - it has been implied that after Corypheus raised the ground, the rest has either fallen down (like Harding did) or arrived too late on the field (considering that whatever forces Inqusition has brought, it must have been in serious haste). It may be contrived for some people, but not really a plot hole.

 

The last plot ain't really a plothole as well - Corypheus is mad, desperate and on his last legs. The Herald 'stole' the Anchor (and the anchor IS very special - it does more than just closing rifts) from Corypheus, which also marked the hero as creature's rival to godhood - aside form currently being one of the most powerful people in Thedas itself, who thwarted nearly every single plan Cory had.

If Corypheus still wants to claim that he's a soon-to-be-god, he has to defeat the Inquisitor in spectacular fashion, and the only grand thing he can really do at this point is open the Veil where it is the weakest - which is the 'not-really-that-well-closed' Breach above the Temple of Sacred Ashes, which is pretty close to Skyhold.



#934
General TSAR

General TSAR
  • Members
  • 4 384 messages

Ending was a bit lackluster, Corphy was a good antagonist at least, not sure about final boss. 


  • JeffZero aime ceci

#935
X Equestris

X Equestris
  • Members
  • 2 521 messages

That it was.
 
But so is this. So is making the conflict pointless. So is pretending to your audience your characters are heroic when they're vapid dullards.
 
Inquisition never had anything close to the brilliant moments of the ME series, so the 'dropped ball' doesn't really have a long way to fall, so to speak.


And explain how, exactly, Inquisition's characters aren't heroic?

Almost all of your criticisms are incredibly vague and subjective.
  • dragonflight288 aime ceci

#936
Enigmatick

Enigmatick
  • Members
  • 1 917 messages

Wait, Baby Puncher is that David?

 

Explains a lot.


  • WildOrchid aime ceci

#937
KaiserShep

KaiserShep
  • Members
  • 23 835 messages

Wait, Baby Puncher is that David?
 
Explains a lot.


Smells like Heroism.
  • Enigmatick aime ceci

#938
Seyd71

Seyd71
  • Members
  • 130 messages

the other problem is you are trolling for sympathy and disagreeing with everyone.  I'm still wondering when you are going to tell me that the halo games have better stories than biowares so I can laugh you out of the building. 

 

They may not allow decisions that affect the Universe, but Halo still has an amazing story. They have books, comics, and live-action media just like DA or Mass Effect. The only difference is that in Halo the story is linear, which means that the developers can have a great story and ending that isn't based around a large amount of player based decisions. And while Halo hasn't really ever affected my emotions to to as high levels as Mass Effect, at least I know that a Halo game will have a good ending.



#939
dragonflight288

dragonflight288
  • Members
  • 8 852 messages

Was she? Admittedly I didn't pay attention to that.

 

yes. She's there in the first camp we start out with. I saw her talking with Empress Celene. 



#940
Seyd71

Seyd71
  • Members
  • 130 messages

Why can't people who dislike BioWare's writing style just stop buying the games so the rest of us doesn't have to put up with all the mediocre stuff BW will introduce in the following games just to to please the ranters?

 

If players don't give feedback (even negative), then Bioware doesn't know how to improve. I have never complained about it until now, but I WAS expecting more for the ending. You see, in most stories, there's a pattern I notice a lot in regards to mood.

 

For example:

 

Mass Effect 1:

Beginning: Medium/Normal point

Eden Prime: Low point

Therum-Feros-Noveria-Virmire: High Point, despite a Squadmate's death it seems like you're about to stop Saren when the Council says they're forming a fleet

Citadel-Illos-Citadel: Lowest Point

End: Highest Point

 

Mass Effect 2

Beginning: Low Point

Recruiting: High Point

Horizon: Low Point

Recruiting: High Point

Abduction of Crew: Lowest Point

Destruction/Capture of Collector Base (End): Highest Point 

 

Mass Effect 3:

Beginning: Medium Point

Reapers Invade: Low Point

Support for Turians: High Point

Citadel Coup: Low Point

Support from Quarians and or Geth: High Point

Kai Leng Beats You-Assault on Earth: Lowest Point

End: Depressing as F*ck

 

 

Most stories follow a pattern where the story begins on a high/medium point before very quickly (or immediately) going to a low point with some catastrophe (a.k.a The Breach). It then goes uphill from there until something bad happens that is usually worse than what happened in the beginning. Usually it goes that way, with the PC doing well after a bad event repeatedly until the WORST event occurs  after doing good, which then brings you into the final conflict, which then gets resolved and ends in a (usually) good way.

 

Now, this formula was mostly followed in Inquisition, you do well after the initial low point until Haven gets attacked. Now from there, I expected to do even better until some really bad event happened that would test me as well as the force I created and worked so hard to strengthen to the limit and make me question whether or not I would succeed despite all that I had done. Instead however, you weaken the enemy until they seem like an annoyance your about to swat away. Now, I would have taken the Breach being re-opened as the lowest point in the game because despite Corypheus seeming really weak at the time, a large, re-opened Breach did cause me some concern and I thought that it would result in an epic battle. However, when I started the final mission, it started off with Corypheus insulting a few random Inquisition soldiers who stereotypically refuse his demands even though they know they can't beat him. This annoyed me a little, but I thought that the battle would more than make up for it. However, I ended up smacking him once or twice until he floated away while doing tiny amounts of damage to me and insulting me. His dragon then fell and I thought that it'd be hard, but it started with about half health, and after killing most of the dragons already, I smacked the sh*t out of it in a minute before going up doing the same to Corypheus.

 

It was EXTREMELY anti-climactic, Corypheus was the hardest boss in DA:2, I can only think of maybe one or two secret bosses as hard or harder in DA:2. In addition, he beat the crap out of me and a lot of other players even though he had just woken up and was disoriented.

 

Now, after going to great pains to kill him in DA:2, you find out in DA:I that he now controls a Red Lyrium High Dragon, a large amount of demons, a powerful army, and a magical orb that belonged to an Elven "god" that could rip open the fade. While you deal with most of the demons and most of the army throughout the main plot, that should still leave us with a Red Lyrium Dragon, and Corypheus supplemented with Red Lyrium and a powerful orb. I also expected at least a few Venatori/RL Templars to be there as well.

 

Instead, Corypheus summoned maybe two demons at the beginning, ran away, and made us a fight a dragon with half health before beating the hell out of him in a small enclosed area. 

 

It seemed like they wanted it to be the Lowest point in the story but it ended up being a beatdown for the main Antagonist after a string of already easy bosses. I also noticed that in DA:I, unlike the rest of the DA games, only the three companions you choose for the final battle serve a purpose, the rest just appear at the end right after you kill the boss. In DA:O the companions you leave behind defend the gate and you actually control them, which was pretty fun and interesting. In DA:2, all of your companions fought with you in the final battle, even if you didn't control them.

 

I hope they at least tried to level the boss to your character. I know that the final boss usually won't be the hardest character in an RPG if they let people play after the end, but they should at least be a decent challenge.

 

Anyway, after the disappointing fight you go back to Skyhold to throw a slightly depressing party that MIGHT, be recovered a little bit if you have an LI. Even though they through a revelation at me in the end, with Solas, I just felt, empty. Not really depressed or anything like after ME3, just underwhelmed.
 

I kind of enjoyed DA:2, and while it wasn't as great as DA:O it was the set-up for DA:I which seemed like it would be a large, epic conquest. However, DA:I now kinda feels like the ending of DA:2, a set-up for a larger, better conflict. Except the DA:2 final boss fights felt appropriate and decently challenging.

 

Now make no mistake, I like DA:I, it's just that they really didn't impress with the ending. It's a step in the right direction, and they learn more without a huge failure like Mass Effect 3's ending.



#941
Seyd71

Seyd71
  • Members
  • 130 messages

People require games to be a service, not an art form and I so can't stand that sometimes. Why can't we let the authors do what they think is good and just move on if we don't happen to like it?
 
But, never mind, that is only a matter of taste and how you approach things. There is no common ground to be reached so I'll drop out of this.

 
It can be both depending on how you do it
 
For example, In the largely popular book series "The Wheel of Time" a lot of areas important to the main characters get damaged or destroyed, and a decent amount of characters, important and semi-important, die or get wounded at the end. Despite this, the "good side" wins, and while there is a pretty decent amount of sadness, you still feel happy, calm and content. They don't exactly give you a "fairy-tale" ending, but at the same time, they give you a happy one. This book series was 15 books long, took 23 years to finish, the author died before he could finish the last three books, and it was finished by a writer (who was also a fan) who was picked by the previous author's widow to finish the series with her husband's notes, and despite all that, it had a good ending.



#942
KaiserShep

KaiserShep
  • Members
  • 23 835 messages

yes. She's there in the first camp we start out with. I saw her talking with Empress Celene. 

 

Celene was in the Arbor Wilds??

 

2e01yvF.jpg



#943
Seyd71

Seyd71
  • Members
  • 130 messages

I actually respect the final battle for not being the slog fest DAO threw at us. It didn't feel epic wading though the trash mobs in Denerim it was more like "enough already" after the first zone, realizing there was more all look same killing to happen was too much.

Everything in London is an awful mission but once you hit the beam the whole things skids off the road, into a ditch and catches fire. People rage about the end of the ending but the star kid is a worse sin that the actual finish.

 

I actually liked wading through the mobs in Denerim, it gave me a sense of urgency as well as a challenge since I didn't use reinforcements.



#944
Seyd71

Seyd71
  • Members
  • 130 messages

The whole game is battling to put him out of commission. By the final fight, he's spent. Your advisors assume he will go to ground. He has lost as you have parried his every thrust. i don't expect him to be that much of a bad muther shut your mouth, and really the AD wasn't either since you spent more time shooting him with a ballista than actually grappling with his overwhelming might.

 

Lol, I actually had no idea about those until I went back to get an achievement. So it was a pretty decent battle for me, and the boss was also intimidating.



#945
dragonflight288

dragonflight288
  • Members
  • 8 852 messages

Celene was in the Arbor Wilds??

 

2e01yvF.jpg

 

LOL. Wow, you're observant. 

 

And yes, she was. 



#946
Seyd71

Seyd71
  • Members
  • 130 messages

There is a lot still left vague because they're not ready to tell us exactly what happened in the distant past to cause the darkspawn, taint, the formation of the Fade, and the identity of the gods. There is a lot of mystery still left, and I understand this can leave people unsatisfied, and if you're not a lore junkie, you might not even care. In which case I would say, maybe you're better off playing Call of Duty after all. I do agree that the game suffers from some pacing issues. For me, Adamant and the Temple are the high points of the game and the end battle is just a resolution of those quests.

 

We know there is still a lot left, I'm disappointed because the "powerful" antagonist was so easily defeated, which made the entire conflict feel like more of a chore rather than a struggle.



#947
dragonflight288

dragonflight288
  • Members
  • 8 852 messages

We know there is still a lot left, but that's not why we're disappointed, it's just that the "big problem" was so easily defeated, it didn't feel like a struggle.

 

Going into the future or being told by an envy demon exactly what he's planning, and then countering it kind of does that. 



#948
Seyd71

Seyd71
  • Members
  • 130 messages

But that's kind of the point of the story I think. To be hopeful, optimistic, and heroic. It doesn't have DAO's almost literal "I win" button but honestly I don't find that kind of story any more satisfying either. It's just as much of a contrivance that the clearly superior enemy has a "press here to retreat" option all of which derives from how Sauron was beaten. At least DAI for all its failings has an actual explanation for how the Inquisition prevailed that goes beyond defeating the Load Bearing Boss.

 

I just think that they should've just made the boss fight harder. Because after all, a cornered animal is when it is the most dangerous. 



#949
Seyd71

Seyd71
  • Members
  • 130 messages

On a technical design side I just do not get why basically every endgame isn't just the suicide mission on repeat. It was the best part of ME2. Not because the collectors even remotely felt like a threat but because of how it just made everything come together so well and made the party feel like a true unit/team.

 

As much as I loved the Suicide Mission, I feel that it would cheapen it by having it on repeat. They should certainly notice and incorporate some popular elements of it, but not have it almost the same.



#950
Miss Golightly

Miss Golightly
  • Members
  • 233 messages

At least ME3 could set the mood. The final fight in DAI was all kinds of anti-climactic. Cory insults me as I beat him up like he's my darkspawn S&M buddy or something, I fight some demons, beat on Cory some more, he runs away, I follow him. Rinse and repeat. Morrigan falls in battle. I fight Cory's dragon at half-health... and surprise surprise it behaves like every other dragon in the game. Kill the dragon, fight our antagonist again. He dies, I win. Let's go back to Skyhold and have a kegger.

 

It maybe would have helped if Cory didn't take damage like every other enemy in the game.


  • JeffZero aime ceci