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One of the absolute worst endings I've played. Worse than ME 3.


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#1051
AnsinJung

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Except the pride demon in the prologue, every main story boss felt harder than Corypheus.  There's something wrong there.  You might say I'm supposed to be more powerful by now.  Well, of course, but in what way? 

 

I got some new powers with the mark, but that hardly seemed enough to beat Corypheus possessing the actual elven artifact.  My army wasn't present.  The main differences were Morrigan and better gear/higher levels.  The fight would have been just as easy without Morrigan, unless you had to fight both the dragon and Cory at the same time, which Bioware could have made us do regardless of Morrigan.  And gear can simply be written off as "gameplay purposes," but if not, a thousand year old guy should have access to pretty powerful gear, knowing where to find or how to craft it, even if he's spent the majority of that time out of comission.

 

I did expect to be more powerful and possibly do some over 9000 type of stuff, but it's really sad when the main antagonist doesn't push back as hard as his lieutenants.  One logical explanation is that other than the dragon and the lackeys, Corypheus' claims to power were all a bluff. 

 

I do still like the game enough to play it again.  Heck I only took the time to beat it on my third character, because there was a lot of stuff I wanted to explore, and I did enjoy the journey.  I began another character, and I was reminded of some good old foreshadowing by Varric, when he tells you, [I've seen how these stories turn out badly for the heroes] and he conjures an image of coming tragedy, which I thought was supposed to foreshadow the end of the game, not Haven. 


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#1052
leaguer of one

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A climax is also the point of highest tension. 

And Fight over the well or sorrows that can change the pc's life for ever and meeting flemeth who changes your view on everything  is not that some how?



#1053
dragonflight288

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And Fight over the well or sorrows that can change the pc's life for ever and meeting flemeth who changes your view on everything  is not that some how?

 

I'm not saying that. But some people were expecting the final boss fight to be the actual climax with the ending party and the part where you overlook the sunset with your LI on the balcony as the falling action and the resolution being Morrigan giving the epilogue slides. 

 

I can see where people expecting the point of highest tension being the final fight being disappointed, but I wasn't one of them. 


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#1054
leaguer of one

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I'm not saying that. But some people were expecting the final boss fight to be the actual climax with the ending party and the part where you overlook the sunset with your LI on the balcony as the falling action and the resolution being Morrigan giving the epilogue slides. 

 

I can see where people expecting the point of highest tension being the final fight being disappointed, but I wasn't one of them. 

i'll give you that. But remember, dao climax was mostly the dark ritual choice.



#1055
dragonflight288

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i'll give you that. But remember, dao climax was mostly the dark ritual choice.

 

Not necessarily. 

 

It was the emotional cimax, especially for those who became really attached to Morrigan and ended up losing her because they didn't trust the choice, but not the action-oriented one. 



#1056
leaguer of one

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Not necessarily. 

 

It was the emotional cimax, especially for those who became really attached to Morrigan and ended up losing her because they didn't trust the choice, but not the action-oriented one. 

There's more then that. Your told you or Alistar may die and Morrigan gave you an escape form that. And if you didn't choose to do it....someone would die.



#1057
SACanuckin Oz

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Always bring your sacrificial Loghain with you people....

 

But, hey, the offer a no-strings attached horizontal action - priceless



#1058
dragonflight288

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There's more then that. Your told you or Alistar may die and Morrigan gave you an escape form that. And if you didn't choose to do it....someone would die.

 

Which is a point of high emotional tension. 

 

The action-oriented climax is the point of highest action-related tension. Do you survive long enough to even kill the archdemon for Morrigan's ritual to work? Kind of useless if the Warden dies in battle. 



#1059
Daerog

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I thought the ending made sense. Cory's power base was destroyed and the Inquisition knew how and was prepared to kill Corypheus. So... with that, there wasn't much mystery left, and Cory going on the offense fit his proud character.

 

It wasn't as satisfying an ending as other BW games, as there was no assault on the enemy base or having to defend your base, it went straight to PC vs Boss... Well, really it was PC vs Dragon and then PC vs Big Bad, but it all flowed like one big battle.

 

Still, no way was this worse than ME3's ending, that was the worst (out of the BW games I've played so far).


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#1060
dragonflight288

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I thought the ending made sense. Cory's power base was destroyed and the Inquisition knew how and was prepared to kill Corypheus. So... with that, there wasn't much mystery left, and Cory going on the offense fit his proud character.

 

It wasn't as satisfying an ending as other BW games, as there was no assault on the enemy base or having to defend your base, it went straight to PC vs Boss... Well, really it was PC vs Dragon and then PC vs Big Bad, but it all flowed like one big battle.

 

Still, no way was this worse than ME3's ending, that was the worst (out of the BW games I've played so far).

 

Corypheus does exactly what Solas says he would do. In a childish fit of rage, he'll destroy the game board rather than admit he lost. 

 

And the ending is nowhere close as bad as ME3's original ending, or Fable 2's. 


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#1061
Funkier_Than_Thou

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I just hope that in the future DLC Bioware would give us proper closure. To make things exciting maybe they can put in a possibility of any or all of our companions will die.... even the Inquisitor. That would be a great DLC and I will definitely would like to play it. 

 

Something very epic...! :D



#1062
Funkier_Than_Thou

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It might be off topic but I wish that Bioware will make a patch that if you choose the templars over the mages you will encounter mages and abominations instead of red templars in all the missions... That would really make your decisions matter when choosing between mages and templars... 



#1063
Ashii6

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I think the ending itself was alright. I've had enough shitstorm in my personal life and I don't want to have another in the game that I just want to enjoy. I prefer happy endings. *shrugs*

But Cory's fight on the other hand... That was the worst boss fight I've ever seen. What was the point of building an army with agents if they were just forgotten?
Lazy, Bioware is lazy.

I loved in Origins that we could actually use the people we recruited. Mages, templars, dwarves etc. It was well done.


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#1064
jedidotflow

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I don't know why people are making a big deal about using the people we recruited in DAO. These "armies" are nothing more than darkspawn fodder.



#1065
KaiserShep

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I don't know why people are making a big deal about using the people we recruited in DAO. These "armies" are nothing more than darkspawn fodder.

 

I actually forgot to call on any of them in my last playthrough. With Wynne, Morrigan and Alistair in my party I was kinda indestructible.


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#1066
Ashii6

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I don't know why people are making a big deal about using the people we recruited in DAO. These "armies" are nothing more than darkspawn fodder.

For me, it was actually nice to see all your alliances in battle. You didn't have to use them, sure, but it's your decision. If we are defending a big city I don't want to just run through empty streets. I want to see the city being actually defended, and this is why I liked the aid of our allies. It wasn't a perfect solution, but Origins itself wasn't a perfect game.

Don't even get me started of what Inquisition should improve... *sigh*


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#1067
Aren

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One of the things I noticed about the DAI final confrontation against Corypheus is that it is the first Bioware story for quite a while that does not involve everything going straight to hell at the end. 

1) It is clear that after the events of the temple of Mythal Corypheus is no match for the Inquisition,but he is still alive and he suddenly decide to come into a suicide mission against the Inquisitor?  Why?  Because he is a fool and pride mage who do not care about his own life? Or more likely because the finale is rushed and instead to focus on Corypheus they have decide to break the game to follow the Mythal nonsense by overshadowing the main antagonist.
 
 
2) Think of DAA, the climax  is very balanced,you have to defend the vigil keep,or the city (interesting is the fact that if you want to save the city you have to improve your fortress, the improvements are important and not meaningless,like in DAI) but we are talking about a single region, so the battle is on a smaller scale,in which your forces and the one of The Mother are balanced.
This is to say that DAI i not the first time in which we can see an ending which doesn't involve everything going to hell at end, DAA was rushed because there was not a proper finale ending after you had killed the mother,but at least the antagonist are treated properly, because the game is about them and their conflict,rather than a boring bridge for the next game.


#1068
Aren

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I actually forgot to call on any of them in my last playthrough. With Wynne, Morrigan and Alistair in my party I was kinda indestructible.

Well i usually leave all of them to the gates (with stealth and a summoned animal and an impressive quantity of traps ,it is very fun to make and use deadly traps,i have to strategies rather than use the brutal force of the party) i can easily win the final battle and if they discover me then  stealth it is again , i do not want to share the glory with anyone like Gharael i have to solo the archdemon,the others companions are there just to revolve around our Warden who is the star.


#1069
LightningSamus

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Here we are again...

#1070
Aulis Vaara

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1) It is clear that after the events of the temple of Mythal Corypheus is no match for the Inquisition

 

How is that clear? You run from him every chance you get! He immortal and powerful and the only reason you make it out is because you take the thing that would allow him to ascend to godhood. Nothing changes about him after that. Sure, he can no longer throw an army at you, but he's still immortal and he's still very powerful.

I do agree with the rest of your post.

 

 

For me, it was actually nice to see all your alliances in battle. You didn't have to use them, sure, but it's your decision. If we are defending a big city I don't want to just run through empty streets. I want to see the city being actually defended, and this is why I liked the aid of our allies. It wasn't a perfect solution, but Origins itself wasn't a perfect game.

Don't even get me started of what Inquisition should improve... *sigh*

Origins wasn't a perfect game to be sure, but this bit, the ending battle in Denerim was. It allowed you, all your party members, and your allies to shine. In my opinion, it's even better than the suicide mission in ME2.


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#1071
In Exile

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For me, it was actually nice to see all your alliances in battle. You didn't have to use them, sure, but it's your decision. If we are defending a big city I don't want to just run through empty streets. I want to see the city being actually defended, and this is why I liked the aid of our allies. It wasn't a perfect solution, but Origins itself wasn't a perfect game.

Don't even get me started of what Inquisition should improve... *sigh*

 

The big problem though is lore wise they're just meatshield fodder. Their sole role is to try to avoid choking on their own blood long enough for the GWs to kill the AD. Which is what I think makes them a bit impotent on a narrative level. Especially since they don't even contribute to taking the AD down (instead we have Riordan leaping off a building in the series' stupidest plan). 



#1072
PapaCharlie9

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I love how at this point you don't even bother with even a single, half-valid argument and only come here to repeat "It's the worst, it's the worst, it's the worst!" ad nauseam, apparently in an attempt to alter reality and make your opinion true... bump this thread and keep it on the first page.

Fixed it for you, and yes, I know I am aiding and abetting.



#1073
PapaCharlie9

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Except the pride demon in the prologue, every main story boss felt harder than Corypheus.  There's something wrong there.

Not even just main story quests. Some side-quest finales were challenging and had better build-ups than the ending. The Still Waters side-quest in Crestwood comes to mind. That had a great arc of milestones, including, saving a village, raiding and capturing a keep, altering a major portion of the landscape, side-quests within side-quests in Old Crestwood, and finally dungeon crawling to the final battle where you try to close a mega-rift with more than the standard two waves of demons. And then the real capper -- Nugs of Disapproval!



#1074
BabyPuncher

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I think the ending itself was alright. I've had enough shitstorm in my personal life and I don't want to have another in the game that I just want to enjoy. I prefer happy endings. *shrugs*

But Cory's fight on the other hand... That was the worst boss fight I've ever seen. What was the point of building an army with agents if they were just forgotten?
Lazy, Bioware is lazy.

I loved in Origins that we could actually use the people we recruited. Mages, templars, dwarves etc. It was well done.

 

Calling developers lazy is a great way to convince them you're stupid and shouldn't be listened to.

 

And I don't think you really understood the issue if you think I dislike the ending because it's 'happy' and think 'less happy' would mean better written. That being said, I find it difficult to call the ending 'happy' at all.



#1075
SofaJockey

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Maybe we needed a montage... ?

 


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