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One of the absolute worst endings I've played. Worse than ME 3.


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#1176
In Exile

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Corypheus was the worst end boss ever created, in any game. Ever.

 

Bad setup. Bad pay-off. He had potential though, they just fizzeled it bad.

 

Who the hell thought it was a good idea to let the final mission LITERALLY just be your Inq just walking up to the big bad, and then just fight him, without even a final exposistion at least? AND WHO THE HELL THOUGHT ADDING TWO RANDOM SOLDIERS AT THE START, WAS A GOOD IDEA?!?!?!?

 

So ****** bad it makes me hate the game even more.....

 

I think it's clear that by the end their resources were severely limited, and they put everything into an epilogue. Honestly, I think that was the right choice. 



#1177
In Exile

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Well I can talk all day about how underwhelming the combat can be, and the dragon fights are particularly bad at being suitably challenging (especially at higher levels) but I can't help but feel that Corypheus is even worse off, I mean he's not even the highest leveled boss in the game, I believe that there are two dragons in vanilla that are higher leveled than him, and another in Jaws of Hakkon

 

To be honest, assicking equals authority is a stupid trope anyway. We need a better final boss - more creative encounter design - but I'm not sure that had to be Corypheus himself. 



#1178
BabyPuncher

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I would say that's true, except you seem to also reverse views on what is strong and smart and what is weak and stupid.


And when and how have I done such a thing?

#1179
This is the End My Friend

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I don't think there is a single BioWare ending or villain I've actually liked, now that I come to think of it. The closest I can think of is slaughtering Baras in front of the Dark Council after he made them all **** their pants. Even then, it wasn't really an "ending" per se. sp they still have plenty of time to drop the ball. And they have. 

 

Why you not like Master Li? 



#1180
Caddius

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Saren's great, y'all crazy. His voice actor (and the appropriate voice modulation involved in turian design) sells that bastard big-time. I'll admit to wishing his little temper tantrum display in the prologue weren't so goofy; it kind of falls against his portrayal further on and I guess it's... what turians were originally going to act like, or something? Otherwise though, love him.

 

The Illusive Man's "good" people, too, as is Loghain, telegraphed (on both counts) or otherwise.

Notice how his eyes flare, as they do later on when Sovereign is messing with him, and that it's Sovereign's theme blaring during that scene. It seems likely that it's Sovereign throwing the temper tantrum through Saren. You can even hear some of the Reaper bass added to his voice in that scene. :)

Saren was a great villain.


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#1181
JeffZero

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Notice how his eyes flare, as they do later on when Sovereign is messing with him, and that it's Sovereign's theme blaring during that scene. It seems likely that it's Sovereign throwing the temper tantrum through Saren. You can even hear some of the Reaper bass added to his voice in that scene. :)
Saren was a great villain.


Badassery. Very good point.

God, I love that series.
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#1182
Ianamus

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The final mission was very disappointing, but I cannot agree that Inquisitions ending is as bad, let alone worse, than Mass Effect 3's. While the final battle was incredibly poor the scene in Skyhold where you speak to your companions/advisors afterwards was well done and felt like a legitimate conclusion to the game. It treats the characters with respect and concludes their stories nice and cleanly; it doesn't leave them stranded on a random planet in the middle of nowhere for no reason at all just so that it can shove a forced Adam and Eve parallel in our faces.

 

So no, It is nowhere near as bad as Mass Effect 3's ending in my eyes. That said, I do think that the final mission is even worse than Mass Effects final level, and I really didn't like Mass Effect 3's final level either. I expected a last-ditch huge assault on Skyhold where the keep would be severely damaged but thanks to all of the work we put in to building our Inquisition we would win this time, a thematic reversal of what happened at Haven.

 

But instead Coryphyfish radomly re-opens the breach and we go kill him completely alone on some floating rocks, with next to none of our troops or assets present. It felt incredibly rushed and unfinished, which was quite annoying given how bloated other aspects of the game were. Do we really need ten open world areas with dozens of fetch quests each when the final mission is so bare-bones?

 

Also, what is the point of rebuilding a massive, heavily defended fortress if it is never actually attacked?


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#1183
midnight tea

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Also, what is the point of rebuilding a massive, heavily defended fortress if it is never actually attacked?

 

Who said that it's NEVER going to be attacked, by anyone? I assume however that forces wielding magic would have a difficult time doing things to Skyhold what Corypheus has done to ruins of Temple of Sacred Ashes, considering that it's fairly well implied that Skyhold is built on top of the site sacred to ancient elves; still active in some way it seems, as ancient magic emanating there has apparently 'seeped into Skyhold's walls and protected it from darkness' (Morrigan's words).

 

....It's also a base of operations as well as Inquisitor's home - even if it looks imposing only for the sake of PR, it has done its job.



#1184
X Equestris

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Who said that it's NEVER going to be attacked, by anyone? I assume however that forces wielding magic would have a difficult time doing things to Skyhold what Corypheus has done to ruins of Temple of Sacred Ashes, considering that it's fairly well implied that Skyhold is built on top of the site sacred to ancient elves; still active in some way it seems, as ancient magic emanating there has apparently 'seeped into Skyhold's walls and protected it from darkness' (Morrigan's words).
 
....It's also a base of operations as well as Inquisitor's home - even if it looks imposing only for the sake of PR, it has done its job.


Who knows, it might get attacked in dlc or something by some new force. There are a few hints about enemies lurking in the shadows and such.

#1185
midnight tea

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Who knows, it might get attacked in dlc or something by some new force. There are a few hints about enemies lurking in the shadows and such.

 

Possibly? I wouldn't be opposed :)

 

But I think I've read somewhere (maybe it was Kotaku Asks with 3 DA devs?) that they've never really planned assault on Skyhold, due to technical limitations (I assume it's mostly because of old consoles... unless they release a DLC solely for PC/Xbox One/PS4).

 

As for enemies lurking in the shadows... I think they'd likely lure Inquisitor out somewhere. Though secretly I wish something would come through eluvian in Skyhold ... that thing is making creepy noises.



#1186
X Equestris

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Possibly? I wouldn't be opposed :)
 
But I think I've read somewhere (maybe it was Kotaku Asks with 3 DA devs?) that they've never really planned assault on Skyhold, due to technical limitations (I assume it's mostly because of old consoles... unless they release a DLC solely for PC/Xbox One/PS4).
 
As for enemies lurking in the shadows... I think they'd likely lure Inquisitor out somewhere. Though secretly I wish something would come through eluvian in Skyhold ... that thing is making creepy noises.


Yeah, those hardware limitations are likely why parts of Adamant and the Arbor Wilds felt like a string of minor skirmishes as opposed to parts of much larger battles. They're still solid missions, but I can't help but think that they, and other parts of the game, might have been better if it were just made for the new consoles and PC.

#1187
Master Warder Z_

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Tech limitations didn't stop actual in game cinematics and battles pre frostbite so I'd argue that isn't a excuse.
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#1188
X Equestris

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Tech limitations didn't stop actual in game cinematics and battles pre frostbite so I'd argue that isn't a excuse.

They cut the Keep battles shown in the pre-alpha footage because the old gen consoles couldn't handle it. Too many NPCs on the screen and fighting.

And of course it's easier to put more people on screen in lower graphics like in DAO. But when you start cranking up the graphical quality and try to keep the same number of people on screen, things start falling apart.

#1189
BabyPuncher

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Tech limitations didn't stop actual in game cinematics and battles pre frostbite so I'd argue that isn't a excuse.


Those cinematics are already rendered...

#1190
blahblahblah

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Tech limitations didn't stop actual in game cinematics and battles pre frostbite so I'd argue that isn't a excuse.

Never trust a trailer.



#1191
Master Warder Z_

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Those cinematics are already rendered...


I'll cite battlefield 1942

Which wasn't frostbite and yet had generated content with dozens of NPCs, you could interact with.

On decent sized maps.
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#1192
BabyPuncher

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Having the 'final battle,' if you could call it that, take place with a meticulously animated army on each side wouldn't have done anything to fix the fundamental narrative failings.



#1193
midnight tea

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Trying to revive the thread, ey?


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#1194
The_Shade

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#1195
The_Shade

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Yo_Dawg.jpg

 

DAI's ending is underwhelming for me (particular the final boss battle above anything else). That said, it is NOWHERE NEAR the gargantuan levels of nonsense and BS found in Mass Effect 3's conclusion. 


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