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Were the extra races worth it?


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#301
Teligth

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"Best" and even "most relevant" are highly subjective terms. Human origin is the "best?" That's what you think. Anybody can make an argument for other origins. Human origins is more "relevant" because of Arl Howe? That's what you think. I found Arl Howe rather forgettable. He's just a lackey; other fans could argue that the Blight (which a Dalish elf is exposed to in his/her origin) or a mage playthough is "better" or more "relevant."

 

My only argument is that, yes, the more options are worth it. DA2 proved to me that a single origin is not necessarily better. A mage Hawke pretty much demonstrates that your background is what you make it, as I was the only person in Kirkwall who seemed to care that I was an apostate mage. 

 

If more races are not worth it, why not just make the main character male-only as well? Wouldn't that support the argument that more resources dedicated to a single core concept hero would make a better story? Also make the male main character straight. Then you'll get better developed romances. No more wasting resources on "pandering" to minorities. Straight white male PCs are the way to go because you'll get the best story that will appeal to the core gaming audience.  

This a million times. This is the best reply i've seen thus far.



#302
Fiery Phoenix

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I predict there won't be dwarves or Qunari in the next game. Just elves and humans but hopefully a dalish elf and a city elf and a human noble and a Human commoner.  

I also don't expect to see dwarves or qunari in a sequel. I don't think even elves will be there, especially if it's going to take place in Tevinter or any of the northern regions.



#303
Teligth

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Considering we are going north its highly likely we are getting those two because dwarves have a good relation with tevinter and there are loads of Qunari up north. If they excluded those two I would be quite disappointed since going north will be a perfect opportunity for those two races. 

 

I think it would make NO sense not having those races since we are going north. 

Maybe they might actually let you play origins for each of these characters this time. 



#304
Teligth

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I also don't expect to see dwarves or qunari in a sequel. I don't think even elves will be there, especially if it's going to take place in Tevinter or any of the northern regions.

Why not? There are tons of slaves there of both human and elven nature.



#305
Bigdoser

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I also don't expect to see dwarves or qunari in a sequel. I don't think even elves will be there, especially if it's going to take place in Tevinter or any of the northern regions.

Considering dwarves have a place in tevinters government and they have awesome relations with them and elves are slaves in tevinter lets not forget the war with the Qunari. Yet you see them not adding them? Considering Tevinter has a better grasp of Tal-Vashoth than the south? Okay..... 



#306
Hazegurl

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I don't care to play as them, so I decided to ask you, the people, if there's enough variance between the races to have been worth including them, especially considering at one point the inquisitor was human only.

From what I've heard, only female elf seems to be worth it and that's mostly been due to Solasmancing being the most... Impactful.

So, now I open the gates. Was it worth the time and effort? Did it fit or did it feel tacked on? Did they just make your head canon more open since the option was in-game? Educate me!

No, it's really all about playing another race and nothing more. You get a few pieces of different dialogue but other than that you are the same character.  I think the game was weaker for adding non human PCs


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#307
jlb524

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I predict there won't be dwarves or Qunari in the next game. Just elves and humans but hopefully a dalish elf and a city elf and a human noble and a Human commoner.  

 

I think that would suck.  Either go full race choice or just human backgrounds.  I don't think the elves were all that much better in DAI compared to qunari or dwarves (I'd argue they were worse) though more people tend to play elves than the others (but still not as much as those who play human).

 

I just hope that if they do other races that it's intended from the start of development and not tacked on in the last year.  



#308
Fiery Phoenix

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Why not? There are tons of slaves there of both human and elven nature.

I know. It's the idea of BW giving us the option to play as an elven slave that I find unlikely, although it would be such a fascinating perspective to experience.

 

Considering dwarves have a place in tevinters government and they have awesome relations with them and elves are slaves in tevinter lets not forget the war with the Qunari. Yet you see them not adding them? Considering Tevinter has a better grasp of Tal-Vashoth than the south? Okay..... 

It would be justifiable. Me? I doubt it will happen. I feel a hypothetical sequel will be less like today's Inquisition and more like the Inquisition was meant to be. Call it a hunch.



#309
Nefla

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Apart from the fact that the Inquisitor does have moments of failure, it's not particularly clear to me how BioWare's writers are supposed to find some mythical objective 'balance' anyway.


Lol are you serious? The only moment where you lose is at Haven but you don't REALLY lose, you get a major upgrade in stronghold, power, and position with Skyhold right after. Balance isn't mythical or even hard to achieve, it just means you have some of one thing and some of another instead of all of one thing and none or almost none of another.

BioWare is known for extreme reactions to criticism. People didnt like the inventory layout in ME1 so instead of improving and restructuring it, they took it out entirely. Didn't like the tiny, reused maps from DA2 that included real side quests? Here, have these giant, unique but empty maps in DA:I.
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#310
leaguer of one

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No, it's really all about playing another race and nothing more. You get a few pieces of different dialogue but other than that you are the same character.  I think the game was weaker for adding non human PCs

You have to build you character. Those different dialogue is part of how you can build you character.


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#311
Teligth

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I know. It's the idea of BW giving us the option to play as an elven slave that I find unlikely, although it would be such a fascinating perspective to experience.

 

It would be justifiable. Me? I doubt it will happen. I feel a hypothetical sequel will be less like today's Inquisition and more like the Inquisition was meant to be. Call it a hunch.

We were one step away from that with the city elves in DAO. Also it would make for a more compelling character if he/she goes from a slave to a general or something.

 

Maybe something like this:

Human Mage/Magister. Human Slave

Elf Mage/Slave

Dwarven Merchant/Salve

Quinari Slave/Mage/Warrior of the Qun



#312
Thane4Ever

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IMO they needed an origin story for each race - maybe even in a flashback, if they still wanted to start you off falling out of the breach. 

 

Story wise the only character that makes sense to be at the conclave is a human mage.

 

I too would love to play a human commoner or criminal in a future game - anything but a noble.

 

I don't think the additonal races detract from the story, but they don't add a lot to it either other than some dialogue flavor and one decision late in the game if you're Dalish.


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#313
Fiery Phoenix

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We were one step away from that with the city elves in DAO. Also it would make for a more compelling character if he/she goes from a slave to a general or something.

 

Maybe something like this:

Human Mage/Magister. Human Slave

Elf Mage/Slave

Dwarven Merchant/Salve

Quinari Slave/Mage/Warrior of the Qun

I would be down for that. Transitioning from slave to hero status would be pretty awesome.

 

My rather cynical guess, however, is a human-only protagonist with different backgrounds, including noble and non-noble ones. (This was likely the case in the original DA:I design.)



#314
Teligth

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I would be down for that. Transitioning from slave to hero status would be pretty awesome.

 

My rather cynical guess, however, is a human-only protagonist with different backgrounds, including noble and non-noble ones. (This was likely the case in the original DA:I design.)

That's not guaranteed however. The delay could have easily been as with several of these other devs that they simply needed more time. Hell Batman got pushed, Witcher was pushed, ect.



#315
ThreeF

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I would be down for that. Transitioning from slave to hero status would be pretty awesome.

As long as it's not just the description or something that makes no difference after prologue it could be interesting



#316
Monica21

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I'm not actually entirely sure how playing as a human non-noble would be any different than playing as a human noble. You'd probably get different dialogue with Josie when you talk about your background, but you wind up in the same place. You're a non-noble who becomes "noble" because of position and not because of birth. You're still the most powerful person in southern Thedas, and you still have to collect your own elfroot.

 

I think the only way it would actually make a difference is to play through origin stories again, like DAO. Those were impactful because I knew my parents and my friends. I knew my brother, my sister-in-law, and my nephew and I interacted with these people. They were important to me before Howe took them from me. The same goes for other race origin stories. My Trevalyan has no connection to her family. I don't know these people, so the war table missions concerning them don't mean a lot to me. If I had previously interacted with the people who got in the shouting match at the ball though, I could roll my eyes and be all, "That so-and-so, such a hothead," but I don't know them so whatever the outcome is doesn't really matter much to me, and I don't like having to headcanon my own family, even if they're fake.


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#317
Guest_Faerunner_*

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IMO they needed an origin story for each race - maybe even in a flashback, if they still wanted to start you off falling out of the breach. 

 

They did have origin stories - just not playable origin stories. And this was planned from the very beginning. They were going to have text-based origin stories for human protagonists from different backgrounds like Shepard from ME. Then they decided to add race selection (which I still celebrate to this day), so the multiple origins for humans got shifted over to an origin for each race and class combination.

 

-Human was the youngest noble child who either got shuttled off to the Chantry like Alistair did if a non-mage, or to the Circle if a mage.

 

-The Qunari is part of a Tal-Vashoth mercenary company; another hired blade if a non-mage, the company's one resident mage if so.

 

-The Elf is Dalish; a hunter if non-mage, the Keeper's First if a mage.

 

-The Dwarf is a surface-born Carta thug.

 

 Those all count as origins. It's not like the game expects you to fabricate a background for your character on the fly.

 

Story wise the only character that makes sense to be [invited to participate] at the conclave is a human mage.

 

Fix'd. Exactly, which is why the Qunari was hired as added security and the Dwarf and Elf were spies who snuck in to watch.

 

I too would love to play a human commoner or criminal in a future game - anything but a noble.

 

I don't think the additonal races detract from the story, but they don't add a lot to it either other than some dialogue flavor and one decision late in the game if you're Dalish.

 

One could say the same about playing "a human commoner or criminal" if the option was added. Keeping in mind that text-based origins and only a few in-game mentions of background was planned from the beginning, if the game didn't go into any more detail of the PC's background, would you think it "didn't add anything" because the game didn't show hours upon hours of extra dialogue and side quests explaining how being a commoner or criminal makes your character different from the human noble?

 

Or would you think it was worth it because the game showed just enough acknowledgement of your desired background that you can fill in the blanks yourself; construct your own character, his/her upbringing and background, and imagine how that upbringing and background affects his/her worldview and decisions throughout the game?

 

It's the same with race options. They add a lot to people who enjoy them.


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#318
Aimi

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Lol are you serious? The only moment where you lose is at Haven but you don't REALLY lose, you get a major upgrade in stronghold, power, and position with Skyhold right after.


Then it is not clear to me what you expect out of a "defeat" when the player has to at some point, y'know, win. Unless you force the player to lose the entire game, all defeats are temporary, and all can therefore be criticized along the exact same lines you just did. Ostagar? No biggie, because now the Warden has freedom of action, a plan, and an actual party! Chancellorsville? Pft that was basically a victory because it lured Lee north to disaster at Gettysburg! The Rape of Nanjing? Look at the favorable PR that the Guomindang got out of it!

Balance isn't mythical or even hard to achieve, it just means you have some of one thing and some of another instead of all of one thing and none or almost none of another.

BioWare is known for extreme reactions to criticism. People didnt like the inventory layout in ME1 so instead of improving and restructuring it, they took it out entirely. Didn't like the tiny, reused maps from DA2 that included real side quests? Here, have these giant, unique but empty maps in DA:I.


It's mythical and hard to achieve because there's no mutually agreed-upon definition. I know this may be hard for people on the forum to understand, but not all people agree with any given opinion about the game. There are plenty of people who thought that the inventory in ME1 was unsalvageable hot garbage and preferred the ME2 method of handling weapons and armor. There are plenty of people who think that the DA:I maps are a vast improvement in scope and depth over Kirkwall and over the tiny sliver of Ferelden seen in Origins. These are not objective criticisms you are making, and your argument replaces soundness with forcefulness.

#319
Voodoo Dancer

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what if instead of being given the choice of race we had been given the choice of character instead , play the game as Hawke or play as Merrill (elf) or Ohgren or Sigrun (dwarf) or for those who want to play as quanari the Arishok with that face and attitude , that could have been a laugh , he would have soon put Bull in his place , and you wouldn't need origin stories cause we already know them all , an yeah the Arishok could be dead but so was Corypheus , plus he looks like what someone with the title of Inquisitor should look like .



#320
_Aine_

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Options are always good. That said, there was little story difference to go with any race changes, so for the most part (elven female aside) it was strictly cosmetic, which *is* disappointing to me.   Still, I appreciate being able to pick who my character will be in the DA series.  After all, it is not a story about a fixed protagonist with an already solid story from one characters vantage point, so the option is worthwhile to me.  


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#321
Addai

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I'm not actually entirely sure how playing as a human non-noble would be any different than playing as a human noble.

For me, not much, unless we're talking about a Chasind or Avvar.

#322
ThreeF

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what if instead of being given the choice of race we had been given the choice of character instead , play the game as Hawke or play as Merrill (elf) or Ohgren or Sigrun (dwarf) or for those who want to play as quanari the Arishok with that face and attitude , that could have been a laugh , he would have soon put Bull in his place , and you wouldn't need origin stories cause we already know them all , an yeah the Arishok could be dead but so was Corypheus , plus he looks like what someone with the title of Inquisitor should look like .

Personally I really dislike playing as a ready made character, I don't want to be in anyone shoes.



#323
Hazegurl

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You have to build you character. Those different dialogue is part of how you can build you character.

 

I'm aware of that, they're just pointless overall.



#324
Aimi

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I'm aware of that, they're just pointless overall.


They're pointless to you. Others believe it is a cornerstone of one's ability to roleplay a character.

#325
Qun00

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Abso-******-lutely.

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