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Were the extra races worth it?


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#326
LPPrince

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I played as a female elf;even without a Solas romance the game felt fantastic story-wise from that perspective.

 

So the expanding from humans-only to four races was a wonderful decision and in my opinion, absolutely worth it.



#327
Hazegurl

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They're pointless to you. Others believe it is a cornerstone of one's ability to roleplay a character.

It's cool. I just prefer to roleplay a story that makes sense.



#328
Aimi

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It's cool. I just prefer to roleplay a story that makes sense.


So do they.
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#329
Fran-kiki

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Apart from the elf's perspective I can't see how the other races offer anything new. It seems quite out of odds to me to have a Qunari as the herald it doesn't make much sense from a narrative perspective. Although I love the elf view on things, especially with the whole Mythal-Solas side plot running alongside the main plot. 



#330
Monica21

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I played as a female elf;even without a Solas romance the game felt fantastic story-wise from that perspective.

 

So the expanding from humans-only to four races was a wonderful decision and in my opinion, absolutely worth it.

 

And this is why I thought my female elf had a distinct lack of uniqueness. I had high approval with Solas and had almost the exact same dialogue and cutscenes as a human as I did with a Solasmanced elf. The only thing that did feel different was the dialogue just after Haven when he tells you about the orb. It just felt... meh.



#331
Hazegurl

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So do they.

 

 

Yet they don't.



#332
Bigdoser

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Yet they don't.

Which is your opinion. 



#333
LPPrince

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And this is why I thought my female elf had a distinct lack of uniqueness. I had high approval with Solas and had almost the exact same dialogue and cutscenes as a human as I did with a Solasmanced elf. The only thing that did feel different was the dialogue just after Haven when he tells you about the orb. It just felt... meh.

 

The uniqueness of our characters isn't solely defined by interacting with Solas. I had no problem with my character's story as I wasn't worried about how different it would be to another option;I don't take other options, I pick one type of character and stick with it. So for me, it blended in very well.

 

Only regret I had was my choice in romantic partner;I feel like my character in Inquisition made better sense without a romance. This is something I intend to correct in the Keep for later DA games.



#334
Monica21

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Apart from the elf's perspective I can't see how the other races offer anything new. It seems quite out of odds to me to have a Qunari as the herald it doesn't make much sense from a narrative perspective. Although I love the elf view on things, especially with the whole Mythal-Solas side plot running alongside the main plot. 

 

See, and just didn't get that my elf had a unique perspective. There's elven dialogue and elven writing throughout the game and you're apparently supposed to be illiterate of your own language. Solas lies to you about what he said to Abelas. Morrigan and Solas withhold what they read at the entrance to the Temple of Mythal, and you can't call them on any of it. What's worse is that if you're an elven mage you're supposed to be the Keeper and know all of this stuff, or at least know a lot more than my dumb Dalish hunter did.

 

Maybe many do feel like they have a unique connection, but I just didn't get that. And I wonder if the ones who do feel the unique connection played both human and elven Inquisitors.


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#335
Hazegurl

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Which is your opinion. 

I didn't realize it wasn't my opinion. BW is free to retcon their story however they like. That doesn't mean I have to think it makes any sense.



#336
Akrabra

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YES! And i liked that they brought back some romance race restrictions, first time since Viconia in BG2 isn't it?. It made sense, it had a good place in the story and the back story for every race was decent. Not as good as the Origins stories from DA:O, but way better than the Hawke thing. 



#337
Aimi

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There's elven dialogue and elven writing throughout the game and you're apparently supposed to be illiterate of your own language. Solas lies to you about what he said to Abelas. Morrigan and Solas withhold what they read at the entrance to the Temple of Mythal, and you can't call them on any of it. What's worse is that if you're an elven mage you're supposed to be the Keeper and know all of this stuff, or at least know a lot more than my dumb Dalish hunter did.


Most of the 'modern' elven dialogue is translated in subtitles for Dalish players only. It's easy enough to explain a Dalish Inquisitor's lack of knowledge about the writing at the Temple of Mythal and the conversation with Abelas as a lack of knowledge about ancient elven.* Sort of like how a modern Greek citizen would almost certainly not be able to understand Linear B, even one that is pretty good at history. And unlike modern Greeks, it's repeatedly made clear throughout the game that Dalish know very very little about Elvhenan. By comparison, Morrigan and Solas are subject-matter experts.

It might be less than satisfactory from an elven RP standpoint, but it's certainly not illogical or implausible.

* I'm not very deep into elven lore in these games or anything, so I don't know if Solas' words actually can be understood by fans with rudimentary elven language knowledge or not.

#338
Fiery Phoenix

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* I'm not very deep into elven lore in these games or anything, so I don't know if Solas' words actually can be understood by fans with rudimentary elven language knowledge or not.

I've seen some attempts on YouTube and Tumblr. They can be understood to a certain degree, I suppose.


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#339
Fran-kiki

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Most of the 'modern' elven dialogue is translated in subtitles for Dalish players only. It's easy enough to explain a Dalish Inquisitor's lack of knowledge about the writing at the Temple of Mythal and the conversation with Abelas as a lack of knowledge about ancient elven.* Sort of like how a modern Greek citizen would almost certainly not be able to understand Linear B, even one that is pretty good at history. And unlike modern Greeks, it's repeatedly made clear throughout the game that Dalish know very very little about Elvhenan. By comparison, Morrigan and Solas are subject-matter experts.

It might be less than satisfactory from an elven RP standpoint, but it's certainly not illogical or implausible.

* I'm not very deep into elven lore in these games or anything, so I don't know if Solas' words actually can be understood by fans with rudimentary elven language knowledge or not.

 

See that's what I thought, I only just started playing elf so I don't know much about her/his unique perspective. It would've been nice to have your elf at least somewhat familiar with ancient lore/ or old language, but coming from the UK I can understand this a fair bit, its like having gaelic/celtic heritage but not understanding Welsh, where some people who are constantly around it or study it are fluent.



#340
Olwaye

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Yes! Because dwarves! Sorry I am a proud member of the 5% of DAO players who played dwarves and am really happy to play them again. (Corypenis should be worry of an inquisitor who is just at the right level to headbutt him in the jewels)
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#341
Hazegurl

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See, and just didn't get that my elf had a unique perspective. There's elven dialogue and elven writing throughout the game and you're apparently supposed to be illiterate of your own language. Solas lies to you about what he said to Abelas. Morrigan and Solas withhold what they read at the entrance to the Temple of Mythal, and you can't call them on any of it. What's worse is that if you're an elven mage you're supposed to be the Keeper and know all of this stuff, or at least know a lot more than my dumb Dalish hunter did.

 

Maybe many do feel like they have a unique connection, but I just didn't get that. And I wonder if the ones who do feel the unique connection played both human and elven Inquisitors.

I agree, I played a Human, Elf, and Qunari and it means nothing at all. My elf was a mage with Mythal tats, who apparently can get her entire clan killed without batting an eye and knows nothing about her own language. My Qunari stands around with his thumb up his ass when talking to IB and has some merc group, somewhere, that he gives jobs to. And my Human Mage apparently has a mentor named Lydia whom Vivienne knows...who was killed by her own students...in the boring Ostwick rebellion in which everyone simply walked out.

 

Overall, I'm glad the game added the background convos, I do think it was well done to have them in there but it would have been even better if combined with giving us an actual Origin story along with changing some parts of the story based on racial backgrounds.

 

A Dalish Elf should know their own language.

The Non Humans should not be a Herald/Inquisitor but remained an agent

The Qunari should have been an escapee of the Qun

And only mages(of all races but Dwarves, naturally) should have the Anchor while all non mages should have one of the orbs.

 

If they didn't have the resources to do this then they should have poured all their story into the human PC instead of catering to every fan whim.


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#342
ThreeF

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 And my Human Mage apparently has a mentor named Lydia whom Vivienne knows...who was killed by her own students...in the boring Ostwick rebellion in which everyone simply walked out.

That was one of the most bizarre things in the whole game. Did the student killed her on his way out? Like "goodbye"  *murderknife*


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#343
Monica21

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Most of the 'modern' elven dialogue is translated in subtitles for Dalish players only. It's easy enough to explain a Dalish Inquisitor's lack of knowledge about the writing at the Temple of Mythal and the conversation with Abelas as a lack of knowledge about ancient elven.* Sort of like how a modern Greek citizen would almost certainly not be able to understand Linear B, even one that is pretty good at history. And unlike modern Greeks, it's repeatedly made clear throughout the game that Dalish know very very little about Elvhenan. By comparison, Morrigan and Solas are subject-matter experts.

It might be less than satisfactory from an elven RP standpoint, but it's certainly not illogical or implausible.

* I'm not very deep into elven lore in these games or anything, so I don't know if Solas' words actually can be understood by fans with rudimentary elven language knowledge or not.


I rarely have subtitles on, so I didn't realize this. Is this for most conversations? Because apparently when you first meet Mihris for Solas' quest he says "Fear me, child" after she calls him a flat-ear. Kind of awesome, but I didn't know it until after I'd played that.

I would think if you've grown up Dalish that you should know something though. For comparison, I can make sense of the original Canterbury Tales, even if it takes some effort. I wouldn't think that ancient elven inscriptions would be all that different, unless it's a completely different language. It's not the equivalent of translating an ancient Sumerian tablet.
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#344
Qun00

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I didn't realize it wasn't my opinion. BW is free to retcon their story however they like. That doesn't mean I have to think it makes any sense.


Which isn't mutually exclusive to mantaining a minimum of respect for how people choose to experience the game or how they roleplay.

#345
Aimi

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I rarely have subtitles on, so I didn't realize this. Is this for most conversations? Because apparently when you first meet Mihris for Solas' quest he says "Fear me, child" after she calls him a flat-ear. Kind of awesome, but I didn't know it until after I'd played that.

I would think if you've grown up Dalish that you should know something though. For comparison, I can make sense of the original Canterbury Tales, even if it takes some effort. I wouldn't think that ancient elven inscriptions would be all that different, unless it's a completely different language. It's not the equivalent of translating an ancient Sumerian tablet.


I believe it's for all conversations, but my Dalish playthrough was awhile ago and I didn't finish it, so.

As for the language, well, it's kind of a guess. We don't have to compare English to ancient Sumerian to find languages with incomprehensible earlier forms. I think that the Linear B example is a pretty good one, but there are others. You might be able to understand bits of the Canterbury Tales but could you get any of, say, untranslated Beowulf? "Hwæt! Wé Gárdena in géardagum þéocyninga þrym gefrúnon..." Old English is 'only' a millennium distant, too - much closer to modern English than the Dalish of 9:41 is to Elvhenan.
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#346
Monica21

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You might be able to understand bits of the Canterbury Tales but could you get any of, say, untranslated Beowulf? "Hwæt! Wé Gárdena in géardagum þéocyninga þrym gefrúnon..."


Totally understood every word. ;) And point taken.
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#347
Nefla

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Then it is not clear to me what you expect out of a "defeat" when the player has to at some point, y'know, win. Unless you force the player to lose the entire game, all defeats are temporary, and all can therefore be criticized along the exact same lines you just did. Ostagar? No biggie, because now the Warden has freedom of action, a plan, and an actual party! Chancellorsville? Pft that was basically a victory because it lured Lee north to disaster at Gettysburg! The Rape of Nanjing? Look at the favorable PR that the Guomindang got out of it!It's mythical and hard to achieve because there's no mutually agreed-upon definition. I know this may be hard for people on the forum to understand, but not all people agree with any given opinion about the game. There are plenty of people who thought that the inventory in ME1 was unsalvageable hot garbage and preferred the ME2 method of handling weapons and armor. There are plenty of people who think that the DA:I maps are a vast improvement in scope and depth over Kirkwall and over the tiny sliver of Ferelden seen in Origins. These are not objective criticisms you are making, and your argument replaces soundness with forcefulness.


I see you are the kind of extreme person that matches BioWare's over reaction to criticism. If something doesn't work but has potential, I would fix it rather than throwing it away. An inventory is useful and gives people more options and finer control, if people don't like this inventory system, make a better one. People didn't like losing almost constantly in DA2 so in DA:I they made it where you don't lose at all. What do I want from a setback? I want it to be an actual setback that I have to recover from. Through the course of a single (long) cutscene, we basically win the lottery and get a much better stronghold, more power, more respect, more soldiers, etc...we were never put on the defensive, never had to scrape ourselves back together and try to rebuild, never had to earn our way back up. We didn't even have to travel to or clear out Skyhold for ourselves, it was just handed to us on a silver platter. After that one setback, Corypheus leaves us alone and it's us just going around foiling his harebrained schemes. We never have to make any sacrifices, there are no hard decisions, no loss, no character death beyond what we ourselves allow if we choose (Celine, Blackwall, those 5 random 1 dimensional NPCs from Haven).

You like the game exactly as it is, I get it. I think the plot was poorly thought out and poorly executed. I don't know why you seem to think that there is absolutely no middle ground between ALL and NOTHING but BioWare seems to agree with you.
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#348
prosthetic soul

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There may as well not have been extra races in this game with the way they were tacked on.  Yeah, it's nice having options but go big or go home as they say.  I'm trying to play as a Qunari but I hardly look the part with this ridiculous get up.  Bioware seriously couldn't have been arsed to put in some unique Qunari armors or clothing in the game?  Really? 



#349
MonkeyLungs

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I am having fun with the race choices. I really wish there was more depth to the variance in race choice but I'm ultimately having fun.

 

It is pretty sad there are no cool looking Qunari armors though.



#350
leaguer of one

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I'm aware of that, they're just pointless overall.

It would  only be pointless if you only hove one choice of how you quis acts in the end.