It's cool. I just prefer to roleplay a story that makes sense.
The story does make sense.
It's cool. I just prefer to roleplay a story that makes sense.
The story does make sense.
If more races are not worth it, why not just make the main character male-only as well? Wouldn't that support the argument that more resources dedicated to a single core concept hero would make a better story? Also make the male main character straight. Then you'll get better developed romances. No more wasting resources on "pandering" to minorities. Straight white male PCs are the way to go because you'll get the best story that will appeal to the core gaming audience.
I see you are the kind of extreme person that matches BioWare's over reaction to criticism. If something doesn't work but has potential, I would fix it rather than throwing it away. An inventory is useful and gives people more options and finer control, if people don't like this inventory system, make a better one. People didn't like losing almost constantly in DA2 so in DA:I they made it where you don't lose at all. What do I want from a setback? I want it to be an actual setback that I have to recover from. Through the course of a single (long) cutscene, we basically win the lottery and get a much better stronghold, more power, more respect, more soldiers, etc...we were never put on the defensive, never had to scrape ourselves back together and try to rebuild, never had to earn our way back up. We didn't even have to travel to or clear out Skyhold for ourselves, it was just handed to us on a silver platter. After that one setback, Corypheus leaves us alone and it's us just going around foiling his harebrained schemes. We never have to make any sacrifices, there are no hard decisions, no loss, no character death beyond what we ourselves allow if we choose (Celine, Blackwall, those 5 random 1 dimensional NPCs from Haven).
You like the game exactly as it is, I get it. I think the plot was poorly thought out and poorly executed. I don't know why you seem to think that there is absolutely no middle ground between ALL and NOTHING but BioWare seems to agree with you.
IMO only humans, qunari and female elves are worth a playthrough. Dwarves have no specific content (like romance). Male elves look like children, I hate how elves were depicted in the Dragon Age Universe.
My male elf does not look like a child. He looks like he's easily in his 40's, just a bit older than me. He's just really skinny.
IMO only humans, qunari and female elves are worth a playthrough. Dwarves have no specific content (like romance). Male elves look like children, I hate how elves were depicted in the Dragon Age Universe.
They seemed pretty normal-looking up until DA2 when they suddenly came to look like the creatures in Avatar without the blue skin. Long, lanky, with high bridge noses. I still prefer to play an elf, but I try really hard not to have that new elf look.
* I'm not very deep into elven lore in these games or anything, so I don't know if Solas' words actually can be understood by fans with rudimentary elven language knowledge or not.
Forgot to add, there's actually an Elvhen Vocabulary wiki page. There's also apparently a big 'ole codex secreted away in Bioware headquarters that they use for development purposes.
edited to change links
Modifié par Monica21, 08 février 2015 - 10:40 .
I agree, I played a Human, Elf, and Qunari and it means nothing at all.
Feels like I'm roleplaying nothing at all, nothing at all, nothing at all.

I'm sorry.
not sorry.
That was one of the most bizarre things in the whole game. Did the student killed her on his way out? Like "goodbye" *murderknife*
lol!! I know, I didn't even think about it until much later. Then I was like
.
Which isn't mutually exclusive to mantaining a minimum of respect for how people choose to experience the game or how they roleplay.
I don't have to agree with you to respect how you play the game.
Feels like I'm roleplaying nothing at all, nothing at all, nothing at all.
I'm sorry.
not sorry.
A like for Ned Flander's ass lol! ![]()
Arguable that they didn't put much effort into the Qunari and Dorf, as there are some very obvious framing issues. And I'm sure someone has posted the very awkward dorf and josie spin thing.
I don't think so
but a good portion of the people here think license is a prerequisite for a good game
Pretty much this.It worked because multiple races was planned from the start in DAO, DA:I was human only until the extra year was added
They wouldn't have been able to add that much depth to the races without writing a lot of things
Pretty much this.
It's funny how much you see these things play out in the game. These little adds on that are quite frankly underdeveloped. Oh yeah it's so cool having different races until you realise it doesn't add anything at all to the game. I do like playing elf-mage just because I enjoy being oppressed in Thedas.
Most people couldn't shut up about them before release.
Frankly it really doesn't matter much if they were worth it or not, it's what people wanted and they got it.
*snip*
Kinda harsh but good point.
Are people here seriously claiming that the race option had little effect compared to Origins?
The same game where your race mattered for only the origin (hence the game's name...), some points in the main plot, and the occasional dialogue option?
I think my elfiness came up way more in DAI than in DAO.
Are you referring to dwarves or Qunari? Well the plot doesn't exactly scream Dwarf or Qunari relevance to begin with... I think it worked out considering.
DAI isn't complete with DLC anyway so perhaps we'll have some more Dwarf/Qunari relevant subjects later on. Kal Sharok anyone?
Yes for variety of role playing. I don't believe any race is boring if a person thinks a race is boring like humans then your basically saying you have a limited roleplaying imagination and need bioware to give you something to work with.
Actually the real issue at heart is that the human background is always boring human nob. If Bioware were to offer me Tevinter slave, Avvar, etc. I would be more interested. However, DA's average human nob is absolutely something I can relate to in real life. For the most part, if you have the money to buy a console/PC to play Dragon Age, then you're likely to live a comfortable life. You're likely to have most of the things nobs from Orlais or Ferelden have if not more. I play role-playing games, because I want to role play something beyond what I can already relate to. It's the one reason why I definitely don't bother much with female humans.
I don't care to play as them, so I decided to ask you, the people, if there's enough variance between the races to have been worth including them, especially considering at one point the inquisitor was human only.
From what I've heard, only female elf seems to be worth it and that's mostly been due to Solasmancing being the most... Impactful.
So, now I open the gates. Was it worth the time and effort? Did it fit or did it feel tacked on? Did they just make your head canon more open since the option was in-game? Educate me!
Well if you don't count the pretty much lacking amours and vitaar for the qunari inquisitor, then they it was really awesome to play as an qunari, they're some pretty funny and cool scens and moments in the games as a qunari