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Were the extra races worth it?


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#351
leaguer of one

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It's cool. I just prefer to roleplay a story that makes sense.

The story does make sense.



#352
Unpleasant Implications

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If more races are not worth it, why not just make the main character male-only as well? Wouldn't that support the argument that more resources dedicated to a single core concept hero would make a better story? Also make the male main character straight. Then you'll get better developed romances. No more wasting resources on "pandering" to minorities. Straight white male PCs are the way to go because you'll get the best story that will appeal to the core gaming audience.


Sure, sounds like a good idea.

#353
Unpleasant Implications

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Thank you all for your opinions! It was great to see a lot of the ideas, likes/dislikes, and back and forth that came up! After all is said and done, I've come to the conclusion that for a lot of people, it means a lot to them for personal role play/head canon reasons. I don't get it, but hey, PEOPLE. The only person you ever understand is yourself, and that's only mostly.

I feel like I've learned a lot since this thread's inception.

Again, thanks! Please continue!
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#354
Aimi

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I see you are the kind of extreme person that matches BioWare's over reaction to criticism. If something doesn't work but has potential, I would fix it rather than throwing it away. An inventory is useful and gives people more options and finer control, if people don't like this inventory system, make a better one. People didn't like losing almost constantly in DA2 so in DA:I they made it where you don't lose at all. What do I want from a setback? I want it to be an actual setback that I have to recover from. Through the course of a single (long) cutscene, we basically win the lottery and get a much better stronghold, more power, more respect, more soldiers, etc...we were never put on the defensive, never had to scrape ourselves back together and try to rebuild, never had to earn our way back up. We didn't even have to travel to or clear out Skyhold for ourselves, it was just handed to us on a silver platter. After that one setback, Corypheus leaves us alone and it's us just going around foiling his harebrained schemes. We never have to make any sacrifices, there are no hard decisions, no loss, no character death beyond what we ourselves allow if we choose (Celine, Blackwall, those 5 random 1 dimensional NPCs from Haven).

You like the game exactly as it is, I get it. I think the plot was poorly thought out and poorly executed. I don't know why you seem to think that there is absolutely no middle ground between ALL and NOTHING but BioWare seems to agree with you.


You've done a very good job at talking about things I didn't address, attributing opinions to me that I don't hold, and all in all creating a bizarre Frankenstein's monster of an argument to oppose that suits you.

There's no real reason for you to have an extensive knowledge of my posting history, but I've historically been a pretty sharp critic of a lot of BioWare's story writing, especially as regards plausibility by historical analogy. That I don't think Inquisition's narrative has a problem with the specific issues of "race options" and "victory and defeat" does not mean that I don't think it has any other issues whatsoever. I think it has many issues in a variety of areas, and I've discussed them at length in other threads. Furthermore, that I am aware that your opinions are not universally held does not mean that I oppose them tooth and nail.

So painting me as some sort of Biodrone or whatever it is that you're trying to do is laughable.

Anyway, on the specific issue of defeat, hard decisions, loss, death, and all that...leaving your absurd hyperbole aside (the defeats that the Inquisition sustains supposedly aren't REAL defeats, they're only quasi-legit-ish ones? maybe?) you make the point that loss is often something that the player chooses to allow rather than imposed upon her. Isn't that, at least partially, a good thing? Like I said before, defeat imposed upon a player might make for a narrative that some people like, but it often makes for a gameplaying experience that is loathsome to others. Allowing players to opt for death, loss, unhappiness, and so on, rather than ham-handedly imposing them, seems like something that is, at least in broad outline, a better way to structure the game. At least in theory, both sides could be placated. More Cauthrien than Ishal, going back to prior example.

Your issue is less that the game doesn't have hard decisions or defeats or loss or whatever, but that you don't like the ones that it does have, or you don't personally consider them to be meaningful. That's a very different thing, no? There are loads of people who agonize over things like whether to order the Chargers to stand and die, or who were stunned and dismayed by the revelations of ancient elven lore, or who felt anguish over the way the world of the Dark Future had turned out. There are people who thought that the defeat at Haven really was quite meaningful. All such things are like that. There are plenty of people who think that the Virmire choice is essentially meaningless, or who didn't consider Hawke to have suffered all that much throughout the course of DA2 because the only people who died were obnoxious anyway. YMMV.

You're painting a picture of radical lurches from idea A to diametrically opposed idea B over the course of BioWare franchises that I think is a pretty big exaggeration for rhetorical effect - but an exaggeration that you seem to believe in wholeheartedly and think is objectively true. I disagree. I don't think that there's much point in my discussing your increasingly shrill attacks on everything but the substance of my posts, so I'll bow out. My point's been made.
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#355
JadeDragon

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Yes for variety of role playing. I don't believe any race is boring if a person thinks a race is boring like humans then your basically saying you have a limited roleplaying imagination and need bioware to give you something to work with. Yes we do live as humans in RL but are you from Fereldan? Antiva? Free Marchers? do you practice there culture? Can you relate to life of a circle mage any more then a dalish mage? No. You have to put yourself in the shoes of that culture. Because unlike most races humans have more cultural variety. Anders Humans don't live like Teiventer Humans or speak like them. Every race has subgroups Humans have the most maybe not as drastic as games like elder scrolls humans but still very different. Dalish elves if anything are the most limited if you want to respect there lore different clan name yes but how different is a dalish in kirkwall then a dalish from Fereldan? Still we have city elves, dalish elves, and now ancient elves. Dwarf has surface, orzammar, and kal-sharok. Qunari have Tal-vashoth and Qunari. Humans have Every country in thedas as there subgroup cause none so far is exactly the same, maybe free marches may not count cause each part is influenced by somewhere else. As far as this game goes in order for me to say its 100% worth it there needs to be more then a few and i mean very few dialogue, appearance, and stat difference to fell its worth it all the way. Because at the end of the day if someone where to watch you play each race they would loss interest by the 2nd race you pick the difference is not big enough to effect the game or really connect to your race. So i play dwarf but i miss a extra convo with bull about Qunari or I play human and I cant talk about dalish with solas? Um so. Do i win or lose anything game wise with playing for hours for a 30 sec convo about my race. If a dalish elf had more options to speak in elf with the dalish clan we meet i mean full convos with. subtitles then i would care. Why couldn't we talk to the keeper about each others clan or even ask where is his first especially if we are one. I support races in games because i can roleplay with anything but allow the racial choice to be more then just in my head. If we are not doing origins fine by why can't we have a racial missions in game rather then war table. We can roleplay how we want to by how we react to this missions. If races are going to be add we need more variety if uniqueness for them, armor, weapons, race quest, more dialogue and companion interactions. I like how sera is more into Qunari then elves or how solas only like elves we need more of that. make some companions as a Qunari harder to get approval from like varric. every choice needs to be a double edged sword race included.
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#356
turuzzusapatuttu

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IMO only humans, qunari and female elves are worth a playthrough. Dwarves have no specific content (like romance). Male elves look like children, I hate how elves were depicted in the Dragon Age Universe.



#357
MonkeyLungs

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My male elf does not look like a child. He looks like he's easily in his 40's, just a bit older than me. He's just really skinny.



#358
Shaftell

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I don't mind them...but then again I wondered how much more content we would've got if we had lesser race options to choose from

#359
dsl08002

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I usually play as human but im glad to have the option to choose

#360
AllThatJazz

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For me, totally worth it. Playing a female Elf (I usually play human characters) was great fun, and felt really appropriate to the story and lore of the game.

#361
Adynata

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IMO only humans, qunari and female elves are worth a playthrough. Dwarves have no specific content (like romance). Male elves look like children, I hate how elves were depicted in the Dragon Age Universe.

 

They seemed pretty normal-looking up until DA2 when they suddenly came to look like the creatures in Avatar without the blue skin. Long, lanky, with high bridge noses. I still prefer to play an elf, but I try really hard not to have that new elf look.



#362
Monica21

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* I'm not very deep into elven lore in these games or anything, so I don't know if Solas' words actually can be understood by fans with rudimentary elven language knowledge or not.

 

Forgot to add, there's actually an Elvhen Vocabulary wiki page. There's also apparently a big 'ole codex secreted away in Bioware headquarters that they use for development purposes.

 

edited to change links


Modifié par Monica21, 08 février 2015 - 10:40 .


#363
KaiserShep

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I agree, I played a Human, Elf, and Qunari and it means nothing at all.

 

Feels like I'm roleplaying nothing at all, nothing at all, nothing at all.

 

aBWVo4u.gif

 

I'm sorry.

 

not sorry.


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#364
Hazegurl

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That was one of the most bizarre things in the whole game. Did the student killed her on his way out? Like "goodbye"  *murderknife*

lol!! I know, I didn't even think about it until much later. Then I was like :blink:

 

Which isn't mutually exclusive to mantaining a minimum of respect for how people choose to experience the game or how they roleplay.

I don't have to agree with you to respect how you play the game.



#365
Hazegurl

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Feels like I'm roleplaying nothing at all, nothing at all, nothing at all.

 

aBWVo4u.gif

 

I'm sorry.

 

not sorry.

A like for Ned Flander's ass lol! :lol:



#366
Chuvvy

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Arguable that they didn't put much effort into the Qunari and Dorf, as there are some very obvious framing issues. And I'm sure someone has posted the very awkward dorf and josie spin thing.



#367
cronshaw

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I don't think so

but a good portion of the people here think license is a prerequisite for a good game



#368
AWTEW

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It worked because multiple races was planned from the start in DAO, DA:I was human only until the extra year was added
 
They wouldn't have been able to add that much depth to the races without writing a lot of things

  Pretty much this.

#369
Fran-kiki

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  Pretty much this.

 It's funny how much you see these things play out in the game. These little adds on that are quite frankly underdeveloped.  Oh yeah it's so cool having different races until you realise it doesn't add anything at all to the game. I do like playing elf-mage just because I enjoy being oppressed in Thedas.



#370
Zehealingman

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I am not going to lie, I am surprised how much racegated content there is.

#371
LinksOcarina

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Most people couldn't shut up about them before release.

 

Frankly it really doesn't matter much if they were worth it or not, it's what people wanted and they got it. 



#372
Lebanese Dude

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*snip*

 

Kinda harsh but good point.


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#373
Lebanese Dude

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Are people here seriously claiming that the race option had little effect compared to Origins?

 

The same game where your race mattered for only the origin (hence the game's name...), some points in the main plot, and the occasional dialogue option?

I think my elfiness came up way more in DAI than in DAO.

 

Are you referring to dwarves or Qunari? Well the plot doesn't exactly scream Dwarf or Qunari relevance to begin with... I think it worked out considering.

 

DAI isn't complete with DLC anyway so perhaps we'll have some more Dwarf/Qunari relevant subjects later on. Kal Sharok anyone?


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#374
stop_him

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Yes for variety of role playing. I don't believe any race is boring if a person thinks a race is boring like humans then your basically saying you have a limited roleplaying imagination and need bioware to give you something to work with. 

Actually the real issue at heart is that the human background is always boring human nob. If Bioware were to offer me Tevinter slave, Avvar, etc. I would be more interested. However, DA's average human nob is absolutely something I can relate to in real life. For the most part, if you have the money to buy a console/PC to play Dragon Age, then you're likely to live a comfortable life. You're likely to have most of the things nobs from Orlais or Ferelden have if not more. I play role-playing games, because I want to role play something beyond what I can already relate to. It's the one reason why I definitely don't bother much with female humans.


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#375
Rav

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I don't care to play as them, so I decided to ask you, the people, if there's enough variance between the races to have been worth including them, especially considering at one point the inquisitor was human only.

From what I've heard, only female elf seems to be worth it and that's mostly been due to Solasmancing being the most... Impactful.

So, now I open the gates. Was it worth the time and effort? Did it fit or did it feel tacked on? Did they just make your head canon more open since the option was in-game? Educate me!

Well if you don't count the pretty much lacking amours and vitaar for the qunari inquisitor, then they it was really awesome to play as an qunari, they're some pretty funny and cool scens and moments in the games as a qunari