The reason i can see human becoming boring is the lack of cultural variety for the human pc. DAO we are a fereldan noble or if mage a fereldan of lost marcher nobility. DA2 we are a fereldan who leaves and regain nobility in kirkwall. DaI we are a marcher noble(mage with lost nobility) who leaves to fereldan. Culturally we have had little to know differences in PC. A chasind or avvar is just as different from what we played just as a elf or dwarf. A seer from rivaini is just as different from a circle mage then a dalish keeper. Would race make a differences if we all had the same background? a merchant on the surface. now that is boring. Its possible to role play but if there isn't no difference between the races other then height and ears i doubt the game would have multiple plays. So a race is not what's boring but the cultural of that race. if we only played dalish elf and not city or surface dwarves then those origins would eventually become boring. Mage nobles in teiventer or different then other nobles down south. I would assume due to how they breed and culture is set up there humans seem to have more magic ability or potential to become a mage. I personally think dwarves have the most interesting lore because we barely know it. especially kal-sharok. I hope in DA4 we not just have different races but a different culture to roleplay those races. Do elf lovers want every game to be dalish elf? Kal-sharok, city elf, slave elf, mage noble up north, human barbarian, and a actual qunari who left the qun are the origins i want to further explore not fereldan. I would have taken orlais pc because its different and exploring a culture as a pc is different then a npc. Also i hope we get a dlc with more dwarf stuff i mean our pc is a cadash its like hawke being a amell and it just being a Easter egg that would be lame if he didn't reclaim his family history so dwarves should have somewhat the same. not a focus on the cadash dwarf but just something to make the dwarf players feel how elf players felt at arbor wilds not a Easter egg last name. at this point the dwarf last name could have been anything and it wouldn't have mattered.
I agree with this - I prefer playing human in DA (one of the few games where that is the case~) mostly because of the extra perk which I find more fun as a starting boost than what the other races receive, but I do wish there was a bit more variety in origin stories. The mage as a Circle mage I thought was quite good - since the inception of DA:I was the mage-templar war and Cullen was one of the romance options, being a Circle mage added a lot of depth to the conversation choices and there was a lot of nice customization through dialogue with Viv on your experiences with the Circle and your attitude towards it in general - but it did feel rather boring to be playing a Circle mage who came from a Free Marcher noble family. Or~ since the Trevelyans had Tevinter blood, it might have been fun to see that part of your heritage play more strongly into the character than just a casual mention by Dorian.
Playing as a Vint would also be quite a lot of fun - Tevinter spy at the Conclave! The horror! Or an apostate/Wilder - I love Morrigan's shapeshifter abilities and I want to be able to play a spirit healer/blood mage (basically the job diversification was also a little bit of a let down~)
The Qunari and the dwarf did feel a little tacked on - it might be fun to play as one or the other in a subsequent playthrough (I've made two humans so far ...) but it doesn't even make sense to me how a dwarf could be a host for the anchor. Tbf I feel like the storyline is meant to be played through as a mage of some sort given anchor = weirdelfymagic and it makes much more sense for the whole sequence of events to be played through by a mage. (tl;dr basically imo I think the whole game only really makes sense - including Solas' fade tongue/convos - if you are playing either a Circle mage \o\ or a Dalish mage /o/ but I am quite tired of the pseudo-English backgrounds for the humans. Give me Orlesians! Antivans! Nevarrans! People with actually interesting cultures) Orlesian~ I want to be an Orlesian~ I want to wear silly masks and stab people in the back aw yiss
I'm guessing you mean because of Solas?
But... nothing *really* changes. Yeah, you have a little bit more dialogue, but that's about it.
No earth-shaking revelations, no real change in his character.
Not a mechanical/quantifiable change perhaps, but I think it's a much better storyline for the Inquis herself (also the LI stories that are female-elf/human-gender-locked are also more meaningful in the context of the game, so I really wonder if they designed the game with a female elf/human PC in mind) If you play as a female elf that romances Solas, esp a mage who was the First of her clan, you experience a growth arc that involves challenging all of your preconceived notions about your culture and your history and ends with an opportunity to remove your vallaslin and symbolically accept what you've learned or keep it and accept that while your people may be wrong, their culture today is no less valid than what they have lost. You meet Mythal and ancient elves of all things - these are encounters and plot developments that only truly resonate with an elf Inquis - and you find out the truth behind what led to the Exalted March that led to the conquering of Halamshiral. A lot of what you learn in the game is about how the elves are not necessarily victims of the humans, as the Dalish believe, but victims of their own faults and prejudices and actions, and you are able to witness the beginning of an acceptance of that - the Dalish clan in the Exalted Plains offering a halla to the humans of Red Crossing as a commemorative and conciliatory gesture. You meet Sera who is an elf who hates elfy things because she rejects the victimization that Dalish inflict upon themselves, but ends up falling into the same trap wrt nobility/"big people." A lot of the perspectives and encounters in the game are practically written for an elf Inquis.
Ofc I think human Circle mage also makes a lot of sense - two main undercurrents of conflict in the game, elves v. humans and mages v. non-mages/templars/chantry - and as a human Circle mage, being able to romance Cullen really helps put the second conflict into perspective and offers a type of personal resolution - the ex-templar and the ex-Circle mage sharing and understanding each other's perspectives. You also have characters like Vivienne, Fiona, Morrigan, Dorian, Solas who all have different views on how mages should be treated and what the purpose or lack of purpose of the Circles is. You see mages (Venatori) doing horrible things, but you also see how mages are victimized and hurt by the Chantry's doctrines.
I think the other characters are all great for headcanon-ing if that is your thing, but in terms of well-written within the context of the game itself, I really believe female human/elf mages, esp female elf mages have the most meaningful writing as a PC.