Providing that this article from PC gamer and the quotes holds true, there will be ZERO fetch quests like done in DAI that have no part of the story or no point or story to them. I'll quote it....
"Nor have CD Projekt Red simply padded out The Witcher 3's Skyrim-exceeding open world with unimaginative busywork. They've systematically banished fetch quests from the game—or, at least, as much as a team can when making a high-fantasy RPG. It's one of the ways the Polish developers are refining their identity through the creation of The Witcher 3, where quest and narrative design is being meticulously worked and reworked right up until release. The philosophy is, if you need to have a fetch quest, make sure the story does a damn good job of hiding it.
“When we do have these situations, which is rarely, we compensate for it with the narrative,” writer Jakub Szamalek explains. “It'll definitely be an interesting story in itself – you'll be intrigued by the NPC's motives, and where this is all leading. Even when you have a simple structure it's something we're compensating for in the story.”The reason for abolishing fetch quests? CD Projekt Red don't like them much either. “We are trying very hard to limit such interactions of structures to a minimum because we don't think they're interesting.” Instead, they want to be radical."
Now it will supposedly be about 100 hours gameplay and 50 hours story. Do you think they are trolling like Bioware did or will this be a really good story driven game? The fact that the lead developer is a big fan of Gothic games, and Witcher 2 was very good, hopes are high.





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