I have yet to play DAI my fingers are crossed hoping its good and two....what game dosnt have some sort of fetch quest.thats like asking if i can go through a room without breathing untell i leave the place......maybe im to mean ![]()
No fetch quests in Witcher 3, how will that compare to DAI?
#126
Guest_mikeucrazy_*
Posté 09 février 2015 - 10:39
Guest_mikeucrazy_*
#127
Guest_John Wayne_*
Posté 09 février 2015 - 10:42
Guest_John Wayne_*
I'm ok with a fetch quest here or there. The problem with a lot of the fetch quests in DA:I is the fact that a large number of them really didn't feel like they where tied to the story or where simply busy work. If the fetch quests had more of a tie to the main plot or had moments in them to spice them up, I would have been ok with it.
#128
Posté 09 février 2015 - 10:42
#129
Posté 09 février 2015 - 10:43
It seems to me fanbases pretty much look like the things they are fans of, and so I can't really say I'm surprised at what I see. Bioware characters are (nowadays) often hyper-sensitive, seemingly unsure of all kinds of things, cerebral, etc, and that's what the fanbase (often) looks like.
Witcher characters are pretty similar on the cerebral dimension, they are keen on details and making lots of a small pieces add up into a larger whole, but they've also got this "Hey! I've actually had sex!" kind of aura to them, that makes the hyper-sensitivity less visible.
Mario is kind of a hey, I'm just the every day guy being here to have fun! FF (modern) characters are like NO MY LOVE NO! YOU CAN"T GO! Somewhat similar fanbases at times.
None of it really bothers me because they're easy to avoid if you want to avoid them, in my experience.
#130
Guest_EntropicAngel_*
Posté 09 février 2015 - 10:56
Guest_EntropicAngel_*
To be totally honest I can't find the part where CDProjekt Red actually makes the claim that there will be no fetch quests, even in the article quoted by OP they do not claim to have no fetch quests, it is all about making the quests in the game interesting and worth doing instead of just having them there for the sake of padding out the game.
I can tell you right now that not necessarily all of the quests are going to be interesting and worth doing.
The previous game came out three years ago. For some reference, DA ][ came out 2.5 years after DA I. Bioware couldn't fill their open world with interesting sidequests. What makes you think a smaller team, making a comparably sized world, can fill in with meaningful quests?
Of course, it's possible (and likely) that they simply won't have near as many quests as DA I, but still, if all of them are "interesting" and "worth doing" I'll be surprised and pleased.
#131
Posté 09 février 2015 - 11:12
I can tell you right now that not necessarily all of the quests are going to be interesting and worth doing.
The previous game came out three years ago. For some reference, DA ][ came out 2.5 years after DA I. Bioware couldn't fill their open world with interesting sidequests. What makes you think a smaller team, making a comparably sized world, can fill in with meaningful quests?
The mere virtue that they are CDProjekt Red and not Bioware, I have far more faith in CDProjekt's ability to make a great and engrossing RPG than I do of the Dragon Age team, While I am sure the Witcher 3 will have the odd dud quest here and there I do believe that they will put far more effort into making their quests worth doing than the Inquisition team did.
#132
Guest_EntropicAngel_*
Posté 09 février 2015 - 11:23
Guest_EntropicAngel_*
The mere virtue that they are CDProjekt Red and not Bioware, I have far more faith in CDProjekt's ability to make a great and engrossing RPG than I do of the Dragon Age team, While I am sure the Witcher 3 will have the odd dud quest here and there I do believe that they will put far more effort into making their quests worth doing than the Inquisition team did.
You may but I don't. Just like with DA I, TW3 is a complete change of format and it simply remains to be seen how they'll handle it.
#133
Posté 10 février 2015 - 02:05
I can tell you right now that not necessarily all of the quests are going to be interesting and worth doing.
The previous game came out three years ago. For some reference, DA ][ came out 2.5 years after DA I. Bioware couldn't fill their open world with interesting sidequests. What makes you think a smaller team, making a comparably sized world, can fill in with meaningful quests?
Of course, it's possible (and likely) that they simply won't have near as many quests as DA I, but still, if all of them are "interesting" and "worth doing" I'll be surprised and pleased.
It has everything to do with the project leaders and those guys have had this 'no fetch quest' mantra all the way back to pre TW2, and true to their word, that game's side quests were all well crafted and mostly unique. Granted it was a much leaner game than most RPGs, but their dedication to meaningful quest design was clear. I read they tripled their quest design team for TW3 and hired new writers. The team size is around 260 now and I don't think that's much smaller than the DA team. I am a bit worried they can maintain the same level of quality in such a big game but i'm willing to accept a certain degree of repetition with any RPG. So I expect some of the sidequests to be samey while the main narrative will have been given the most attention.
- Fandango aime ceci
#134
Guest_EntropicAngel_*
Posté 10 février 2015 - 02:15
Guest_EntropicAngel_*
It has everything to do with the project leaders and those guys have had this 'no fetch quest' mantra all the way back to pre TW2, and true to their word, that game's side quests were all well crafted and mostly unique. Granted it was a much leaner game than most RPGs, but their dedication to meaningful quest design was clear. I read they tripled their quest design team for TW3 and hired new writers. The team size is around 260 now and I don't think that's much smaller than the DA team. I am a bit worried they can maintain the same level of quality in such a big game but i'm willing to accept a certain degree of repetition with any RPG. So I expect some of the sidequests to be samey while the main narrative will have been given the most attention.
Indeed, it just depends on how much they do and how "bad" it is.
A couple of traditional fetch quests in every town wouldn't be that bad. Auto-generating fetch quests on the other hand would deserve to be mocked, as they deserve to be in DA I.
#135
Posté 10 février 2015 - 02:15
It's easy to say that the game won't have fetch quests. It's a lot harder to see that in a huge open world that TW3 says it will have, without the world being quite empty, I'm skeptical, but we'll see. It would be great if they didn't, obviously.
#136
Posté 10 février 2015 - 02:16
Ah, cdpr. You always know just which talking points to use to rile up bioware patrons.
They made similar comments about Skyrim, it's just good marketing to position yourself favorably against the competition.
Haven't seen anything as confrontational (or as funny) as the '"Oh, Yay, Another Mario Game.'' Step up to Playstation 2/20" ads.'
#137
Guest_EntropicAngel_*
Posté 10 février 2015 - 02:28
Guest_EntropicAngel_*
They made similar comments about Skyrim, it's just good marketing to position yourself favorably against the competition.
Haven't seen anything as confrontational (or as funny) as the '"Oh, Yay, Another Mario Game.'' Step up to Playstation 2/20" ads.'
It's a d*ck move all around.
It was a d*ck move when Ubisoft did it (A month is long enough to play in Los Santos, come to Chicago!), it's a d*ck move when CDPR does it.
It's the most lowbrow method of garnering publicity.
- Kaiser Arian XVII aime ceci
#138
Posté 10 février 2015 - 04:42
You may but I don't. Just like with DA I, TW3 is a complete change of format and it simply remains to be seen how they'll handle it.
Bring 300 pairs of Troll's balls to the other Witcher!
- blahblahblah aime ceci
#139
Posté 10 février 2015 - 07:25
50 hours of game, 100 hours of sex scenes.
Well then i'm even more glad i pre ordered ![]()
#140
Posté 10 février 2015 - 08:32
It's a d*ck move all around.
It was a d*ck move when Ubisoft did it (A month is long enough to play in Los Santos, come to Chicago!), it's a d*ck move when CDPR does it.
It's the most lowbrow method of garnering publicity.
Blame the interviewer as they are the ones who brought Dragon Age Inquisition up.
#141
Posté 10 février 2015 - 09:14
To be totally honest I can't find the part where CDProjekt Red actually makes the claim that there will be no fetch quests, even in the article quoted by OP they do not claim to have no fetch quests, it is all about making the quests in the game interesting and worth doing instead of just having them there for the sake of padding out the game.
Quoted for good measure. Some posts here are feeding on other posts in this thread which are unbased. Heck, even in the part quoted by CDPR, they specifically say, “When we do have these situations, which is rarely, we compensate for it with the narrative,”. The actual source admits to having some degree of fetch quests, but that they try to beautify them. Where are you guys getting that CDPR are boasting no fetch quests at all?
People don't have to go through entire threads just to make one post, but at least read the original post with some minimal attention, c'mon.
It's a d*ck move all around.
It was a d*ck move when Ubisoft did it (A month is long enough to play in Los Santos, come to Chicago!), it's a d*ck move when CDPR does it.
It's the most lowbrow method of garnering publicity.
I'm not sure what's a dick move here. I googled the paragraph quoted, and it's from an article from May 1, 2014. Needless to say, Inquisition wasn't even out yet. And throughout the entire article, there's no comparison to Dragon Age. The only time it's mentioned is at the end, where the writer of the article says that since it's still far away, this is CDPR's time to shine.
http://www.pcgamer.c...ith-36-endings/
So like the "no fetch quests at all" claim is falsely attributed to CDPR, so is this comparison to DA. At least, not from this article.
This isn't to say there aren't ever any mentions on CDPR's behalf of Skyrim or DA. I remember them referring to those games here and there, but usually as a passing comment in an interview, and never in a "these games suck" sort of way, but more of a "they're great, we love them, but this is what we want to do differently". I don't have a source, though, so could be that I'm imagining it.
I'm not seeing any dick moves, and personally I think finding offense at these very mellow mentions CDPR occasionally does is being ultra-sensitive. Especially since they're, I believe, not some controversial matter. If the Reds would have brought DA up to start some gender war, that would have been a dick move (pun intended) and ugly. That's an issue where people have different preferences, and statements that basically mean "your preferences suck" are sucky statements. But on the matter of fetch quests? I mean, even if CDPR had said that (which, again, isn't the case - at least not based on the article the OP brought forth), how is bringing up a matter that, in every review I've read, whether "professional" or user-based, is considered a bad side of Inquisition in particular and the genre in general, and mentioning they want to improve it, amounts to no less than a dick move? Does someone not want less fetch quests?
Maybe I'm wrong. Maybe I missed an interview where they completely bashed other companies. If so, I'd like a link, because I can't recall anything of the sort. If it's just a matter of mentioning one negative side of games they like and saying how they want to improve it, then it's not anything dirty. It's not mud slinging. It's not being cocky. At the worst it's just not diplomatic by being a bit direct, and still not in an obnoxious way.
- Zcorck, Dutchess et Chewin aiment ceci
#142
Posté 10 février 2015 - 09:18
I used to be a huge Bioware fan, but DAI has taught me that the old bioware is truly gone and I need to accept that. CDProjekt is the last hope.
- Seboist aime ceci
#143
Posté 10 février 2015 - 10:08
Not our fault we have a better fantasy series
Well, at least BioWare was able to create their own universe instead of using a pre-existing fantasy series. Were all of the realism and grityness was created by some other guy. ![]()
I used to be a huge Bioware fan, but DAI has taught me that the old bioware is truly gone and I need to accept that. CDProjekt is the last hope.
Don't count on that. TW2 was far more actiony than any BioWare game except for Jade Empire.
- blahblahblah aime ceci
#144
Posté 10 février 2015 - 11:41
I used to be a huge Bioware fan, but DAI has taught me that the old bioware is truly gone and I need to accept that. CDProjekt is the last hope.
The last hope for what exactly ?
- Dermain aime ceci
#145
Posté 10 février 2015 - 12:22
Well, at least BioWare was able to create their own universe instead of using a pre-existing fantasy series. Were all of the realism and grityness was created by some other guy.
Okay... BG and KOTOR were terrible, unoriginal games then? Noted... you dropped some straw on the floor when you were setting up that argument.
Don't count on that. TW2 was far more actiony than any BioWare game except for Jade Empire.
And that works fine because the game is control of a single character, like most action games. I don't personally like The Witcher's controls, but it is unabashedly an ARPG, just like TES, where you control a single character and no one else. Both franchises embrace this and make gameplay that builds to this strength.
DA is a party-based RPG and yet tries to cram action elements into its gameplay, which works against a party-based RPGs strengths. If Bioware wants to make an action RPG, they need to take away control of the entire party, go the Mass Effect or Dragon's Dogma route of giving high level orders to party members while actually only controlled the main character. If they want to keep it a party RPG, they need to surrender the added in-game benefit of better results while playing as one character through action mechanics like aiming shots, timed dodges and button mashing. Otherwise, they make a game with poorly built action elements that also has a system that works against the players who want to approach the game fully tactical.
It's not about who can make the most old-school RPG. Its about who understands basic game development fundamentals and MAKES the best game. Bioware has demonstrated that they have learned all the wrong lessons from their last half a dozen games (at least in my book). Meanwhile, CDProjekt seems like they have learned all the right ones.
- bussinrounds aime ceci
#146
Posté 10 février 2015 - 12:54
Okay... BG and KOTOR were terrible, unoriginal games then? Noted... you dropped some straw on the floor when you were setting up that argument.
And that works fine because the game is control of a single character, like most action games. I don't personally like The Witcher's controls, but it is unabashedly an ARPG, just like TES, where you control a single character and no one else. Both franchises embrace this and make gameplay that builds to this strength.
DA is a party-based RPG and yet tries to cram action elements into its gameplay, which works against a party-based RPGs strengths. If Bioware wants to make an action RPG, they need to take away control of the entire party, go the Mass Effect or Dragon's Dogma route of giving high level orders to party members while actually only controlled the main character. If they want to keep it a party RPG, they need to surrender the added in-game benefit of better results while playing as one character through action mechanics like aiming shots, timed dodges and button mashing. Otherwise, they make a game with poorly built action elements that also has a system that works against the players who want to approach the game fully tactical.
It's not about who can make the most old-school RPG. Its about who understands basic game development fundamentals and MAKES the best game. Bioware has demonstrated that they have learned all the wrong lessons from their last half a dozen games (at least in my book). Meanwhile, CDProjekt seems like they have learned all the right ones.
Yea, It's called trying to please everybody/play both sides of the fence and it doesn't work.
#147
Posté 10 février 2015 - 01:04
Yea, It's called trying to please everybody/play both sides of the fence and it doesn't work.
Agreed.
#148
Posté 10 février 2015 - 01:17
Okay... BG and KOTOR were terrible, unoriginal games then? Noted... you dropped some straw on the floor when you were setting up that argument.
And that works fine because the game is control of a single character, like most action games. I don't personally like The Witcher's controls, but it is unabashedly an ARPG, just like TES, where you control a single character and no one else. Both franchises embrace this and make gameplay that builds to this strength.
DA is a party-based RPG and yet tries to cram action elements into its gameplay, which works against a party-based RPGs strengths. If Bioware wants to make an action RPG, they need to take away control of the entire party, go the Mass Effect or Dragon's Dogma route of giving high level orders to party members while actually only controlled the main character. If they want to keep it a party RPG, they need to surrender the added in-game benefit of better results while playing as one character through action mechanics like aiming shots, timed dodges and button mashing. Otherwise, they make a game with poorly built action elements that also has a system that works against the players who want to approach the game fully tactical.
It's not about who can make the most old-school RPG. Its about who understands basic game development fundamentals and MAKES the best game. Bioware has demonstrated that they have learned all the wrong lessons from their last half a dozen games (at least in my book). Meanwhile, CDProjekt seems like they have learned all the right ones.
Well that was well thought out, and here I was hoping that the emote would be enough of a clue to indicate I wasn't being serious... ![]()
#149
Posté 10 février 2015 - 01:23
Well that was well thought out, and here I was hoping that the emote would be enough of a clue to indicate I wasn't being serious...
I have trouble reading faces.
#150
Posté 10 février 2015 - 01:24
I have trouble reading faces.
Emote agnosia?





Retour en haut







