Ok, please explain something to me - I go into the main camp to do some shopping and crafting. When I get there, all my group members are gone, scattered around the camp. Now I visit a shopkeeper and want to upgrade everybody's equipment, but I can't see what anyone has equipped? I can craft some new items for them, but I can't see if it's better than the enchantments they already have?
Do you just expect the players to memorize every item they have equipped, and every stat of those items? Are we supposed to constantly be writing them down? Or do we have to unequip everything any time we want to check for upgrades? This is seriously a horrible game mechanic completely lacking any semblance of forethought, and is one aspect of this game that is completely unenjoyable.
Also, there's the generic category called 'valuables,' that seems to have a mix of vendor trash and items needed for requisitions (there might be items for quests and crafting as well, not really sure.) Since my inventory seems to fill up every 5 minutes, it would be nice to know which of these items I actually need to hold on to. Otherwise you're better off labeling vendor trash as 'trash' like you did in the last game (even though it's insulting to open a chest and get nothing but trash.)
For rings that are associated with certain abilities, it would also be nice to know if my character actually has the ability when I am equipping them.
When we're selling weapons and armor, it would help if we could filter the weapon and armor by types so we know that we're keeping the best of a certain weapon or armor type, especially since we can't see what our other party members have equipped.





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