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What I bought is not what I was sold.


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#101
pdusen

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I like how the fan boys blame the customer. In the end after profound contemplation, I feel they're right we are to blame. In the future we should stop buying the products since we're to blame for buying them.

 

...I think you were being sarcastic, but you accidentally spoke the truth.


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#102
Raoni Luna

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"DAI is going to be somewhere between DAO and DA2" - Ok.
 

DAO I could distribute stats per level and they were complex

DA2 I could distribute stats per level but they were simplified

DAI I can't distribute stats per level and they are even more simplified

 

It seems they lied to me. About everything really. From PC gamers to PC gamers. Tactical Combat back. And so on... Everything they sold is a lie.


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#103
Farangbaa

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"DAI is going to be somewhere between DAO and DA2" - Ok.
 
DAO I could distribute stats per level and they were complex
DA2 I could distribute stats per level but they were simplified
DAI I can't distribute stats per level and they are even more simplified
 
It seems they lied to me. About everything really. From PC gamers to PC gamers. Tactical Combat back. And so on... Everything they sold is a lie.


Cherry picking for the win.
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#104
AlanC9

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At the same time, pre-release material does create a particular impression of the game.


That's true. I don't have a solution for this beyond never showing pre-alpha material to anybody who isn't under an NDA. Although I suppose they could confiscate all phones before letting people into the room.
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#105
In Exile

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That's true. I don't have a solution for this beyond never showing pre-alpha material to anybody who isn't under an NDA. Although I suppose they could confiscate all phones before letting people into the room.


I think a huge "all content is subject to change" disclaimer is the only solution. Part of the issue with alpha is that if you're not familiar with dev cycles you might not get what that means.
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#106
Lebanese Dude

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"DAI is going to be somewhere between DAO and DA2" - Ok.
 

DAO I could distribute stats per level and they were complex

DA2 I could distribute stats per level but they were simplified

DAI I can't distribute stats per level and they are even more simplified

 

 

Stats have never been more complicated...

 

You can still pick them via passives and it's not like you didn't pump main stats before...

Unless you're the type to roll a mage then go with strength and constitution for the lols... If you didn't pump your main stat you didn't get Attack and you as a a result you couldn't hit ****. If you didn't pump magic on your mage your damage was pathetic. 

 

At least now we have fun stats such as flank attack bonuses, barrier damage, guard generation, crit damage...etc...

 

And for the first time ever, you can craft gear that is not  class restricted without gimping your character with weird stat picks..

Hell.. you can make a tanky templar armor set for your mage via silverite as you roleplay your KE while still doing hilarious damage...

Could you ever do that in other games... without mods or cheats? 
 

Ugh -_-


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#107
CronoDragoon

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Stats have never been more complicated...

 

You can still pick them via passives and it's not like you didn't pump main stats before...

 

 

Yeah, the DA series has never supported a wide range of viable builds. Origins has a ton of fringe builds that players can make for the lulz, but in terms of game balance there are only a few setups worth speccing into. Inquisition has largely eliminated the process of sorting crappy builds from good builds, though there is something to be said for how limited the CC options are.



#108
Lebanese Dude

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how limited the CC options are.

What? I hope you don't mean character creator. :P

 

Crowd control?



#109
Farangbaa

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What? I hope you don't mean character creator. :P
 
Crowd control?


Whoever designed that piece of garbage should be fired.

Honestly, whoever gave the ok for that horrendous lighting in the cc... ugh.

#110
CronoDragoon

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What? I hope you don't mean character creator. :P

 

Crowd control?

 

Crowd control, yeah. The character creator is wonderful. :P

 

In particular the AOE CC options have been all but eliminated. That sort of makes sense in a game where 90% of the combat will be in wide open space anyway, but I still miss how many CC moves rogues and mages had in DA2.



#111
Farangbaa

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Never bring back the AoE spells from Origins, Bioware, you hear me? NEVER AGAIN.

Nearly the entire game can be swept through just using AoE CC + AoE Damage.

Literally, every single room/area you can do (assuming you have a high enough level):

Glyph of Repulsion + Glyph of Paralysis
Spell Might + Blizzard + Tempest.

And everything but the yellow ranked enemies will have died before storm of the centuries expires.
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#112
aaarcher86

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"DAI is going to be somewhere between DAO and DA2" - Ok.
 
DAO I could distribute stats per level and they were complex
DA2 I could distribute stats per level but they were simplified
DAI I can't distribute stats per level and they are even more simplified
 
It seems they lied to me. About everything really. From PC gamers to PC gamers. Tactical Combat back. And so on... Everything they sold is a lie.


Not sure if serious...
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#113
Lebanese Dude

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Crowd control, yeah. The character creator is wonderful. :P

 

In particular the AOE CC options have been all but eliminated. That sort of makes sense in a game where 90% of the combat will be in wide open space anyway, but I still miss how many CC moves rogues and mages had in DA2.

But mages are CC machines in DAI. Rogues have less CC though (limited to sleep effects and some stuns) that's true, unless they spec into Artificer.

 

Honestly, Static Cage is all the AOE CC I could ever need lol



#114
CronoDragoon

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But mages are CC machines in DAI. Rogues have less CC though (limited to sleep effects and some stuns) that's true, unless they spec into Artificer.

 

Honestly, Static Cage is all the AOE CC I could ever need lol

 

Static Cage is pretty great, but it's at the bottom of a tree that contains no other AOE CC. The shift seems to be having every damage build incorporate one or two CC abilities and lowering the cooldown for them (necessary with the 8 ability limit) and eliminating what you might call a CC build.

 

I mean, look at Force Mage's beautiful tree from DA2: it has Fist of the Maker (Veilstrike), Telekinetic Burst, Pull of the Abyss, and Gravitic Ring (Disruption Field) all in the same tree! Same with the Sabotage for rogue.



#115
Elhanan

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Static Cage is pretty great, but it's at the bottom of a tree that contains no other AOE CC. The shift seems to be having every damage build incorporate one or two CC abilities and lowering the cooldown for them (necessary with the 8 ability limit) and eliminating what you might call a CC build.
 
I mean, look at Force Mage's beautiful tree from DA2: it has Fist of the Maker (Veilstrike), Telekinetic Burst, Pull of the Abyss, and Gravitic Ring (Disruption Field) all in the same tree! Same with the Sabotage for rogue.


I believe Lightning Bolt has AoE CC, but may only do damage to the primary target.

#116
CronoDragoon

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I believe Lightning Bolt has AoE CC, but may only do damage to the primary target.

 

I forgot about the knockback if you have a lot of enemies near the primary target. Does anyone know how many enemies there needs to be, by the way? The description isn't particularly useful: "Lightning Bolt does more damage if there are other enemies nearby, and if there are enough close to the striking point, a wave of force will knock back all enemies except for the paralyzed primary target. "


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#117
thruaglassdarkly

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Never bring back the AoE spells from Origins, Bioware, you hear me? NEVER AGAIN.

Nearly the entire game can be swept through just using AoE CC + AoE Damage.

Literally, every single room/area you can do (assuming you have a high enough level):

Glyph of Repulsion + Glyph of Paralysis
Spell Might + Blizzard + Tempest.

And everything but the yellow ranked enemies will have died before storm of the centuries expires.

 

Its easier than that.  Spell Might + Blizzard + Tempest takes care of 80% of the game without ever having to worry about triggering paralysis, especially if you have the party set to slaughter the the stragglers once they run through the door.  I'm not sure I particularly mind it.  It was a fun exploit to unlock in the first game, and I'm not looking for particularly difficult playthroughs of Origins at this point, having played through eight or nine times. But I'm with you in that I'm not particularly fond of seeing the exact same exploit from one game to the next. 

 

I also disagree with the notion that CC spells are some how ineffective in this game.  Static Cage, Wall of Flame, Veil Strike, Blizzard, and Pull of the Abyss all come to mind as awesome CC spells. As for AoE damage, the combination of Abyss and Fire Mine has yielded the best damage output per enemy of any of the games in the series. This was especially (grimly) satisfying in that cave full of spiders in the Forbidden Oasis. I'm afraid I just don't feel cheated here.

 

Anyway, YMMV. I can see where the OP is coming from. Personally I try not to invest too heavily in marketing hype a year out from release, and I make merit decisions on whether or not I like the game in front of me. I find I am happier that way.



#118
thruaglassdarkly

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I forgot about the knockback if you have a lot of enemies near the primary target. Does anyone know how many enemies there needs to be, by the way? The description isn't particularly useful: "Lightning Bolt does more damage if there are other enemies nearby, and if there are enough close to the striking point, a wave of force will knock back all enemies except for the paralyzed primary target. "

 

In fairness to the OP, we're getting into combat tactics, so I'll try to be brief. I want to say 4-5.  I usually play Fire heavy, so its usually my party AI that triggers it, and infrequently at that.  As for CC builds in general, going heavy on the lightening and rift trees yields 4 CC spells (chain lighting kind of is also, since shock can yield split-second paralysis), which is half your available slots anyway.  You'll probably want one or two damage slots for emergencies.

 

BTW, liked your post just for your profile pic.  It brings back good memories.



#119
DanteYoda

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Man the Game looked far more "made for PC" back then, glad they changed the GUI though.



#120
Majestic Jazz

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....so you're upset about the fact that Bioware was unable to provide the stuff shown in a alpha video....stuff they never promised in the advertising in the lead up to the game....and to retaliate you are going to Obsidian....the guys responsible for the broken mess of a game called Alpha Protocol and the unfinished KOTOR 2: The Sith Lords

You know what.....Goodbye and Goo luck.


To be fair Alpha Protocol was unique in that it was a RPG set in modern times instead of the generic fanstasy/scifi setting.

KOTOR 2 had a more depth story with more of a philisophical approach to the darkside vs lightside and it was incomplete because LucasArts made Obsidian release the game in Dec 2004 instead of the original Spring 2005.

#121
kingjezza

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Never bring back the AoE spells from Origins, Bioware, you hear me? NEVER AGAIN.

Nearly the entire game can be swept through just using AoE CC + AoE Damage.

Literally, every single room/area you can do (assuming you have a high enough level):

Glyph of Repulsion + Glyph of Paralysis
Spell Might + Blizzard + Tempest.

And everything but the yellow ranked enemies will have died before storm of the centuries expires.

 

If you played the game that way then it's you're own fault if you feel cheated, nobody forced you to play in that manner.

 

If you didn't play the game in that way then why on earth would you care how somebody else played their single player campaign.



#122
Scerene

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I'll tell you why, beacuse they haven't learnt that it's a company that's trying to sell a product and buy into the hype they create, or even worse hype it up even more in their head, creating an idea of a game that will never be more than just that, an idea.

Their lives lack any substance and get brutally dissapointed when reality dosen't live up to their fantasy, so they try to fill the void that the game was suposedto by hanging around forums whining endlessly about a game they hate instead of moving on and focusing on things they acually enjoy like a sane person would.

 

Sorry to be harsh but jesus ****** christ. If you bought the game and didn't like it, fine, DA:I isn't perfect and isn't for everyone, go on the forums and express your opinion. But to hang around for months on end doing nothing but complain about it... it's just sad.

 

It's just a VIDEOGAME for crying out loud! Just move on...

oh get over yourself, most people understand its a company trying to sell a product. Bw has flat out lied about the game in a way that most devs rarely do, however. You have to be pretty brazen to make an entire video detailing just how optimized the game is for the pc when its anything but, infact its so incredibly far from the truth im surprised they were even able to keep a straight face as they were saying it. :lol: BW attempts at selling the game in their design, have been a failure considering the lack of cohesion and the many frustrating elements within it,  it boggles the mind as to why they would riddle it with pointless and irritating crap. Its filled with frustrating mechanics and poor design choices coupled with shallow features attempting to streamline and simplify it, which is a very bizarre and nonsensical combination. On the one hand there is frustrating concepts like the lack of autoloot, shitty loot animations that take ages, having to click several times to pick something up, laborious resource gathering, no storage, lame and frustrating search mechanic, inventory etc etc, but then youve got the attempts at streamlining for mass appeal by removing the ability to allocate stats and getting rid of all the tactics and complicated abilities, with only only a small selection of both.

 

You are making it sound as though posting on a forum is an incredibly taxing and time-consuming effort. People come to forums to share their thoughts, which might takes up to maybe 10 mins or so, how they choose to allocate it, is their own business. Many people spend more time on facebook updating crap about their lives nobody cares about, which is even more pointless imo. Atleast on a forum you get a response, and sometimes the debate can be fun, relaxing even. Obviously most of us dont give a rats behind what anyone posts here but atleast we get heated enough to write a response  :lol: If all you want is to listen to people agreeing with your own stance why are you on a forum, Whats the point? they are there for debates afterall  :rolleyes: Why do you insist on clicking on topics you dont like, telling people to stop making them, when you can just as easily ignore them? 


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#123
Dreamer

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Ask yourselves why, after BioWare learned that the PAX video had "leaked," they did nothing to curb our enthusiasm. ;)



#124
Lebanese Dude

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sometimes the debate can be fun, 

 

Yeah with all due forum respect, you don't come here to debate. You treat this forum as a personal blog with guaranteed views. In fact you openly mock anyone who remotely attempts to form a dialogue regarding your posts with an incredibly obnoxious attitude.  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:

 

Still you're correct that you have the right to post here with your own time, but given that it's been two months and your thoroughly negative opinion clearly hasn't changed, perhaps you should move on to something you enjoy.


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#125
Farangbaa

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If you played the game that way then it's you're own fault if you feel cheated, nobody forced you to play in that manner.


Same can be said about DA:I. If you craft things, then sure the game's going to be easy as hell.

At least in DA:I you can't lock creatures in a paralysis for 20 seconds.