Stats have never been more complicated...
You can still pick them via passives and it's not like you didn't pump main stats before...
Unless you're the type to roll a mage then go with strength and constitution for the lols... If you didn't pump your main stat you didn't get Attack and you as a a result you couldn't hit ****. If you didn't pump magic on your mage your damage was pathetic.
At least now we have fun stats such as flank attack bonuses, barrier damage, guard generation, crit damage...etc...
And for the first time ever, you can craft gear that is not class restricted without gimping your character with weird stat picks..
Hell.. you can make a tanky templar armor set for your mage via silverite as you roleplay your KE while still doing hilarious damage...
Could you ever do that in other games... without mods or cheats?
Ugh 
That is precisely the point. It is not for the lols, it is for being different. I like to build impractical things, it is my joy in this kind of games, when I played Ragnarok Online, before the renewal when luck was useless except for a forger blacksmith I made a 99luk character which actually became useful so I changed the build. Being useful and strong despite doing exotic build is probably my main concern against this game.
Everytime a person brings usefulness to the table when discussing RPGs I have to explain the same thing. I hate good builds. Absolutely. I never make a good build... well until Inquisition where anything I do is good. The same goes for tabletop RPGs too. While my friends did monstruosities of damage (literally) with their alchemists I was hitting 2d6 + 4 per round, sometimes a couple of extra d6.
But this you said, this I'm complaining about, is exactly the problem with Inquisition (and a lot other new RPGs) the uniformism. The idea that you want a good character, that works, that makes cool and useful things. In other words, my hell. In previous titles you had the ability to be creative to be different, now you're the same **** as everybody else, you can't screw your character. Good for standard generic person. Good for lazies who just want to have fun. Hell for people like me who are absolutely devoted to creating a character with an interesting story, MINE, not Bioware's.
So I have my builds and my stories. Bioware removed my possibilities to have both and just shoved their builds and their stories down my throat.
And are you seriously talking about stats from passives? +3 something? While ONE STUPID HAT can have 18 from a given stat? 6 passives in A HAT. I won't even talk about weapons or armor because ti would become ridiculous.
Edit: There is no greater joy than making a exotic build than seeing your character failing. Like having to rest after every encounter in NWN. My friend could'nt stand watching me play for 10 minutes so boring it was. It is my heaven. It is the confirmation that I did not do what I was supposed to. Now in Inquisition even screwing stats AND skills I still was strong. Game is equip based so I craft my equips because I absolutely love crating and end up with a godlike killing machine. This is how bad this game is for creative people. But I'm sure that amoebas interesting in builds that work are very happy with it.