Old: Someone who played Pong 40 years ago.
That's in the dictionary. It's like the 5th definition of old. I checked.
Can you give a link to that definition
Old: Someone who played Pong 40 years ago.
That's in the dictionary. It's like the 5th definition of old. I checked.
Can you give a link to that definition
Guest_Catch This Fade_*
Can you give a link to that definition
I can't link a physical dictionary.
I can't link a physical dictionary.
But you can if it was on the internet, right?
*Looks at powers in ME1 - sees linear progression paths for each power*
*Looks at powers in ME2 - Sees powers that have branching paths offering more choice in how to play, also sees more class unique powers giving each class a more individual play style giving players options and needing to think about strategy more in depth*
*Looks at powers in ME3 - Sees even more branching paths offering player a choice between multiple power types such as power detonation, Armour Penetration, cooldown speed, Damage over time, Team support, etc. Also sees Class abilities get developed more to make them more useful in combat allowing for much more creative use and strategy (Tech Armour)*
Ya that really looks like dumbing down.
Guest_Catch This Fade_*
But you can if it was on the internet, right?
It's not on the internet though. I already tried finding it.
It's not on the internet though. I already tried finding it.
What! Something is not on the internet!
IMPOSSIBRUUUUUU
Guest_Catch This Fade_*
What! Something is not on the internet!
IMPOSSIBRUUUUUU
It's an obscure dictionary
Guest_Catch This Fade_*
In re the OP:
"Temujin2116
Member Since Today, 03:09 AM"
From his profile.
Of course he has been "playing Bioware games since the company was a puppy."
So there's that to consider.
Somebody's forum membership isn't indicative of their knowledge base of said company. Just saying. Otherwise I'd have only been playing BioWare games since 2011.
Somebody's forum membership isn't indicative of their knowledge base of said company. Just saying. Otherwise I'd have only been playing BioWare games since 2011.
Mass Effect 2 was a massive improvement over the first in both gameplay and role-playing. There was more customization and your choices actually had impact and weren't just illusionary. The evolution of skills also meant that the abilities were more unique and builds were more variable. Mass Effect 1 may have had more skill trees but half of them consisted of "gun skills" which ME2 replaced with abilities which you leveled up as well as the upgrade research you could give your weapons.
Then Mass Effect 3 came out and we got two dialogue choices most of the time in convo and tons of auto-dialogue to go with it. That was the main problem with that game for me.
I prefer to think of games as "less time consuming", if you think thats a bad thing so be it, i dont, i prefer it, i like that i can go "ok i got a hour free lets jump on an get a match or 2 with some friends"
If you dont like that games are becoming more accessible to a wider range of audience fine i get it, but believe me it aint going to change, it proven thats what the majority want and it proven your in the minority, so if you dont like it tough cause it aint going away
Games aint dumbed down, i just got better at playing them after 30+ years and probably seen most of what all developers will throw at me
Because they feel dumbing down games will allow them to reach a wider audience and thus more money.
Keep in mind dumbing down isn't necessarily the same as making them more accessible, the two are just conflated a lot.
The BG2/NWN -> KotOR transition was arguably their biggest dumbing down but also their most successful. KotOR caught on with the Xbox and propelled BioWare to a mainstream RPG force and a face of western RPG gaming.
The same happened with Bethesda and Morrowind.
Yea, maybe if he referred to the dumbing down that came after the BG games.
But everything after that was already dumbed down, so....
*Looks at powers in ME1 - sees linear progression paths for each power*
*Looks at powers in ME2 - Sees powers that have branching paths offering more choice in how to play, also sees more class unique powers giving each class a more individual play style giving players options and needing to think about strategy more in depth*
*Looks at powers in ME3 - Sees even more branching paths offering player a choice between multiple power types such as power detonation, Armour Penetration, cooldown speed, Damage over time, Team support, etc. Also sees Class abilities get developed more to make them more useful in combat allowing for much more creative use and strategy (Tech Armour)*
Ya that really looks like dumbing down.
But at the same time, ME2 gutted way too much. The criticism has always been Bioware used a chainsaw where they should have used a scalpel. They modestly made up for it in ME3, but still, the ME series offers some of the most basic RPG systems around. It's startling when you compare it to the complexity of DA:O.
Bioware's design philosophy is "remove it, don't improve it".
They went from a flawed RPG/TPS hybrid with ME1, to a poor man's Gears of war with dialogue options with ME2.
Guest_TrillClinton_*
*Looks at powers in ME1 - sees linear progression paths for each power*
*Looks at powers in ME2 - Sees powers that have branching paths offering more choice in how to play, also sees more class unique powers giving each class a more individual play style giving players options and needing to think about strategy more in depth*
*Looks at powers in ME3 - Sees even more branching paths offering player a choice between multiple power types such as power detonation, Armour Penetration, cooldown speed, Damage over time, Team support, etc. Also sees Class abilities get developed more to make them more useful in combat allowing for much more creative use and strategy (Tech Armour)*
Ya that really looks like dumbing down.
Silly man,
Any RPG that is not isometric or turn based is dumbed down and for casuals. It is like you WANT to be wrong.
That was sarcasm btw.
Guest_Catch This Fade_*
But at the same time, ME2 gutted way too much. The criticism has always been Bioware used a chainsaw where they should have used a scalpel. They modestly made up for it in ME3, but still, the ME series offers some of the most basic RPG systems around. It's startling when you compare it to the complexity of DA:O.
Mass Effect doesn't need to offer the same degree of complexity as DA:O anyway. It functions fine as a cover shooter with powers. BioWare's moving in the right direction if they stick with that. There's no need for overly tactical systems
Mass Effect doesn't need to offer the same degree of complexity as DA:O anyway. It functions fine as a cover shooter with powers. BioWare's moving in the right direction if they stick with that. There's no need for overly tactical systems
Well said, ME should keep moving towards the direction it's heading. Not everything need to be that complex!
Guest_TrillClinton_*
Also, you might need to mention what has been dumbed down because the systems look pretty similar to me.
Based on your title, I was certain this was going to be about the fall of Bioware since Baldur's Gate. At least with Mass Effect, you chose something original. Impressive, most impressive.
You would think a gamer with 25 years experience could avoid using a word like retard. That is something i expect from a teenager. I get that not everyone likes the direction of Bioware, but why make posts about it all the time? There is so much else to be done in the world besides complaining over stuff you don't like. An example, spending time on something you do like.
Also, you might need to mention what has been dumbed down because the systems look pretty similar to me.
If anything they've been made smoother
Guest_TrillClinton_*
If anything they've been made smoother
In some aspects definitely. OP shouldn't even mention the dialogue system because that has been implemented to cause a much more contextual and reactionary response. The crafting system is great, the combat has been consistently the same throughout the series. Only difference is the speed of the animations.
I'm trying to think of something that could give OP that response. What is funny is that inquisition is still a Rtwp with massive improvements made to the real time part.
OP, provide some examples please
It is profoundly amusing how people on the internet who complain about kids/teenagers are in turn, extremely immature themselves.