Aller au contenu

Photo

Archer: Full Draw or Mark of Death ?


  • Veuillez vous connecter pour répondre
25 réponses à ce sujet

#1
Cryos_Feron

Cryos_Feron
  • Members
  • 980 messages

1.) Leaping Shot: Ass saver and it knocks subsequent target down

 

2.) Long Shot: This is obvious

 

3.) Explosive Shot: Only possibility for an AOE attack on inferior enemies (?)

(does it hit more than 2 enemies, BTW ?  

The text says 2 hits but I hope that this means 2x weapon damage)

 

 

But what then?

Mark of Death or Full Draw?

 

I am using a long shot ring - this in combination with Mark of Death would not be bad, right?

 

 

BTW, does the "Full-Draw- Animation cancelling still work?" Last times I did not manage to do that anymore.



#2
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests
With my Archer Try-Hard build, I switch between using Long Shot, Leaping Shot, and Mark of Death. I will swap builds between Knockout Bomb and Explosive Shot, depending on my mood, although Knockout Bomb typically wins out.

Full Draw I find is not as functional between it's long firing animation and conditional extra damage (that is most usable upon initiating an engagement).

It is still quite usable though, especially with Opportunity Knocks reducing it's cool down.

#3
TormDK

TormDK
  • Members
  • 1 152 messages

Mark of Death.

 

You will rarely if ever have the stamina or the time for full draw to be used, since you'll be spamming Long Shot all the time.



#4
Drasca

Drasca
  • Members
  • 2 574 messages

I like replacing ES and Caltrops with Evade and Knockout Bomb, picking up mercy killing, while leaving KOB un-upgraded.

 

MoD is certainly ok for boss fights... but you'll generally DPS boss fights so much MoD isn't necessary. Evade and KoB get more use in general, especially if you ever want that flanking damage.



#5
KennyKoerperich

KennyKoerperich
  • Members
  • 90 messages

Neither....build so your actually helping party & they are helping you so you can spam skills nonstop.

 

Party buffer/Critical Stamina Return build only way to play archer.....then just stand back and spam your skills.

 

And rake in the medals...only peepz who run ahead or a warping arcane warrior can beat your skills spamming scores...



#6
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

I like replacing ES and Caltrops with Evade and Knockout Bomb, picking up mercy killing, while leaving KOB un-upgraded.
 
MoD is certainly ok for boss fights... but you'll generally DPS boss fights so much MoD isn't necessary. Evade and KoB get more use in general, especially if you ever want that flanking damage.


This sounds pretty fun. I for some reason have a strange aversion to dodging skills, but I really should try it out.

Two questions:
1. Any particular reason why you prefer Knockout Bomb not upgraded?
2. Does the upgrade for Evade work currently? Last I knew it was not reliable, but several things have been ninja-patched recently.

#7
daravin2k

daravin2k
  • Members
  • 43 messages

2. Does the upgrade for Evade work currently? Last I knew it was not reliable, but several things have been ninja-patched recently.


Evade upgrade works for me as long as I'm on a decent host. It requires good timing and proper placement to be effective. It's quite fun to watch a foot soldier run into your clone and die :)

#8
akots1

akots1
  • Members
  • 1 224 messages

Knockout bomb (if it hits) + mercy killing + longshot ring + trepanner bow = nuked spawn in one shot.

 

I always forget to trigger mark of death.



#9
Eldial3los

Eldial3los
  • Members
  • 259 messages
I thought mark auto trigger when it runs out at the end Or trigger it early for small buff

#10
stribies

stribies
  • Members
  • 1 144 messages

Out of the two, probably mark of death. But, I'd personally pass both up for some more passives. Full draw takes an eternity to actually cast and mark of death is only useful on the bosses. And demon commander will be limiting the amount of damage it does by going under ground as well.

 

The archer really only needs 1 button. Everything else should just help you live.



#11
Tops-schoki

Tops-schoki
  • Members
  • 27 messages

or both? :o



#12
nranola

nranola
  • Members
  • 1 675 messages

If you were to choose between the two... I'd say Mark of Death, for bosses and the occasional druffalo. Full Draw's waiting time and stamina cost just isn't practical.



#13
DozenMarks

DozenMarks
  • Members
  • 51 messages

I thought mark auto trigger when it runs out at the end Or trigger it early for small buff

The Mark will auto-trigger after time expires and deal 50% of the damage dealt while active as bonus damage.

 

If you detonate the Mark manually, the bonus damage is instead 100% of the damage dealt while active.



#14
Shelled

Shelled
  • Members
  • 863 messages

Mark for sure. I don't take full draw at all anymore, it is pretty worthless after they fixed the exploit that allowed you to fire two of them back to back.

I don't upgrade explosive shot either, in a decent group all of your stamina will be used on longshot and leaping shot, and mark for bosses or certain enemies. You don't really need anything else. Just get the 10 stamina restored upon critical strike, the team crit cooldown passive, longshot, mark, and the damage passives and that's all you need. I normally take the 5% crit to party passive because that applies to yourself as well. I do not take the party damage passive because it only applies to duration effects which suck anyway.



#15
lpconfig

lpconfig
  • Members
  • 723 messages

Long shot, leaping shot, KO bomb, MoD.



#16
akots1

akots1
  • Members
  • 1 224 messages

I thought mark auto trigger when it runs out at the end Or trigger it early for small buff

 

Probably it does trigger, not sure. The mechanics of this power are very mysterious to me.
 



#17
Black Mambo

Black Mambo
  • Members
  • 199 messages

3.) Explosive Shot: Only possibility for an AOE attack on inferior enemies (?)

(does it hit more than 2 enemies, BTW ?  

The text says 2 hits but I hope that this means 2x weapon damage)

 

Of the 2 hits, 1 portion is Physical Damage or basically regular damage, i.e. the Red Text and the other portion is Fire Damage, i.e. the Orange Text.
And it hits as many enemies as there are in it's Impact radius, the upgrade will improve on the damage so basically if you have 4 mobs in it's radius, it will do 100% more damage as 25% per extra mob and a maximum of 100% combined.
Decent skill for tackling those pesky Shields and general mobs. Almost every mob on Routine is 1HKO with it and if you combine it with Hunter Stealth-Crit Passive, you've got yourself a nice 100% Crit AoE knockdown skill! :)

As per topic, I use MoD. I like it and I'm now quite comfortable with it's timing to manually trigger it. Did a close to 8k something Crit to a Revenant on Threatening yesterday with it! :D
Generally I get up close hit a MoD and then quickly followed by a Leaping Shot then boom after 6-7 secs!



#18
DBR87

DBR87
  • Members
  • 60 messages

MoD >>>>>>> Full Draw. Seriously, launch it and than count to seven. You will double all the damage done to that target in the past 7 seconds. Now that's what I like to call BIG DAMAGE. If you need help remembering you launched it, just look at your stamina bar and active skills. MoD will glow when active and a little icon will flash around the 5 second mark letting you know you should trigger it soon. Bosses and hard targets die twice as fast with Mark of Death than they do with out Mark of Death.

 

I usually don't take the upgrade though because doubling damage is already insane but I wouldn't discount the debuff.



#19
WangtorioJackson

WangtorioJackson
  • Members
  • 70 messages

The Mark will auto-trigger after time expires and deal 50% of the damage dealt while active as bonus damage.

 

If you detonate the Mark manually, the bonus damage is instead 100% of the damage dealt while active.

 

Any evidence to back this up? Considering according to the tool tip, MoD is supposed to autotrigger the full 100% at the end of its duration.



#20
Jkregers

Jkregers
  • Members
  • 279 messages

Full draw is the worst skill that most bow types still use. I've recently become a big fan of evade. It's useful, sure, but it also makes the class twice as much fun to play for me. Props to Bearform! 

 

I've been using Longshot, leaping shot, evade, and explosive shot/knockout bomb. 

 

Oh yeah, I didn't mention Mark of Death because the group I was in didn't need extra dps, but it's good too. With the critical perk for cooldowns, I was firing longshots every 2-3 seconds at times. 



#21
Catastrophy

Catastrophy
  • Members
  • 8 511 messages

Mark of Death:

 

It's fire-and-forget. You can squeeze in extra damage at your descretion. No need for a looong animation.

You don't even need to press it a second time. When it runs out, the stored damage resolves.

MoD can break pots.

MoD aligns your character along a specific map axis if you leave the controls be. (PC, found out on Tevinter). Possibly allowing for some tricky stunts.



#22
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

The Mark will auto-trigger after time expires and deal 50% of the damage dealt while active as bonus damage.

 

If you detonate the Mark manually, the bonus damage is instead 100% of the damage dealt while active.

 

I have seen no evidence of this claim when using the skill, and the ability description says nothing about it... As other people have asked, do you have evidence of this claim?

 

Long shot, leaping shot, KO bomb, MoD.

 

Scrub build used by the cheater Boatzu to farm his Cunning using game exploits and hacking!

 

/s

 

Mark of Death:

 

MoD aligns your character along a specific map axis if you leave the controls be. (PC, found out on Tevinter). Possibly allowing for some tricky stunts.

 

I am not sure I quite understand what you are describing. Could you expound upon this a bit more? This sounds fun!



#23
DozenMarks

DozenMarks
  • Members
  • 51 messages

I remember testing it out early on during the first week or so and getting those figures.  I've no idea if it has since been changed, as I haven't played Archer much in a long while, since I mostly focus on Legionnaire.



#24
akots1

akots1
  • Members
  • 1 224 messages

... MoD can break pots.

MoD aligns your character along a specific map axis if you leave the controls be. (PC, found out on Tevinter). Possibly allowing for some tricky stunts.

 

I knew about the pots. Had no idea about the axis and was wondering why sometimes it does not hit selected target at all. Now, it all makes sense.



#25
Eldial3los

Eldial3los
  • Members
  • 259 messages

what I don't understand this axe thing?