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Why Multiplayer? EA's fault?


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#1
Teligth

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I really feel like we could have had a better DAI if there wasn't multiplayer/microtransactions shoved into DAI by what I assume was EA.

 

I can't be the only one here who feels this way.

 

Yes/ i've played the multiplayer and it's ok, but with only three stages it gets boring after a few hours. Also there is no reward or significance for participating in it, unlike ME3 (as much as I hated it, it integrated the two together).


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#2
AWTEW

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I really feel like we could have had a better DAI if there wasn't multiplayer/microtransactions shoved into DAI by what I assume was EA.

I can't be the only one here who feels this way.

Yes/ i've played the multiplayer and it's ok, but with only three stages it gets boring after a few hours. Also there is no reward or significance for participating in it, unlike ME3 (as much as I hated it, it integrated the two together).

Yep. its a disaster. Hopefully if it fails more, it won't be tacked on in DA4
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#3
Elfyoth

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Actually, it seems Bioware's dream have always been that there will be multiplayer in DA games, and remember first they have wanted DAI to be MP ONLY.



#4
X Equestris

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Let's be honest here: if DAMP didn't exist, EA would have given those resources to another project, not DAI.
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#5
leaguer of one

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A game that wins 200 awards and a dice award is a disaster...Wow.

 

Also, the mp took nothing form the main game. The people who made it are not part of the team that did the sp.


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#6
Teligth

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Actually, it seems Bioware's dream have always been that there will be multiplayer in DA games, and remember first they have wanted DAI to be MP ONLY.

Which is why Knights of the Old Republic was killed.


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#7
DarkKnightHolmes

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I don't hate nor mind MP in the game but the fact that MP has influenced SP with things like 8 abilties only and random loot is really annoying and terrible game design.


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#8
FireAndBlood

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Personally, I blame Hitler.


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#9
Teligth

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I don't hate nor mind MP in the game but the fact that MP has influenced SP with things like 8 abilties only and random loot is really annoying and terrible game design.

It's a crap MP to be honest to try and grab extra money which I have a problem with. It's like inviting your cool older brother over, but have to deal with your annoying ponzi scheme cousin too.



#10
Wulfram

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I was concerned about it before release, but I don't think they have compromised SP design for MP. If they had, the MP would probably have been less rubbish.
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#11
Chala

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I'd say both:
I can't be sure with ME's case, but BW always wanted to add MP to DA, their plans for DAO regarding MP were pretty big, it even had it's own campaign before being scrapped for lack of resources (This was before EA stepped in).



#12
CloudJ

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There's a multiplayer section to discuss multiplayer things.

As much as I prefer SP over MP, the MP is still fun. Especially for testing out new skill sets that would otherwise take longer in SP.

And there being 12 different characters to use, it has a good chunk of content that will last 10 hours+ at the least (probably 100+ hours if you really get into it).

 

Edit: Also, someone asks the dev the OPs question at pax south: https://www.youtube....h?v=Vv4k7sdEgwY



#13
SofaJockey

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I really feel like we could have had a better DAI if there wasn't multiplayer/microtransactions shoved into DAI by what I assume was EA.

 

I can't be the only one here who feels this way.

 

Yes/ i've played the multiplayer and it's ok, but with only three stages it gets boring after a few hours. Also there is no reward or significance for participating in it, unlike ME3 (as much as I hated it, it integrated the two together).

 

Shame you didn't like it.

These game aspects are separately budgeted as had been discussed at length, and BioWare have been wanting to have multiplayer for a long time.

 

Micro-transactions are optional, there is not a single item behind a pay gate you can't get by playing.

 

About a third of players have no interest in multiplayer, which is fine. 
Single player is of course the dominant format

(though 20% play more multiplayer than single player).

 

Looks like you are one of the third that have no interest in MP, but thanks for sharing your analysis.

 

Your thread title seems to suggest that MP is a bad thing?

Glad to have been able to clear that misunderstanding up  B).


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#14
Teligth

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Shame you didn't like it.

These game aspects are separately budgeted as had been discussed at length, and BioWare have been wanting to have multiplayer for a long time.

 

Micro-transactions are optional, there is not a single item behind a pay gate you can't get by playing.

 

About a third of players have no interest in multiplayer, which is fine. 
Single player is of course the dominant format

(though 20% play more multiplayer than single player).

 

Looks like you are one of the third that have no interest in MP, but thanks for sharing your analysis.

 

Your thread title seems to suggest that MP is a bad thing?

Glad to have been able to clear that misunderstanding up  B).

Multiplayer isn't bad, but if it better meshed with the main game it could have been better. I admit MP added into some SP games can be fun. For example I really enjoyed the MP in God of War: Ascension. I've just kind of dead ended in the DAI MP. I've played it up to hard difficulty and most of the time people stick to the Halemsharal map and it gets boring to be honest. I don't really see a reason to keep trying to get better gear since it won't lead anywhere of much significance. 



#15
SofaJockey

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Multiplayer isn't bad, but if it better meshed with the main game it could have been better. I admit MP added into some SP games can be fun. For example I really enjoyed the MP in God of War: Ascension. I've just kind of dead ended in the DAI MP. I've played it up to hard difficulty and most of the time people stick to the Halemsharal map and it gets boring to be honest. I don't really see a reason to keep trying to get better gear since it won't lead anywhere of much significance. 

 

I would not have objected to some more meshing with the single player game,

but there is a subset of those who have no interest in MP, that have a hate of it that borders on fanaticism.

To the point that some people even objected to the MP code being on the game disc and were lobbying for a separate disc and install.

 

I think the Orlesian Chateau is favoured for Perilous difficulty because it has much more distinct choke points (doors)

and so is arguable a little easier as a map.

 

The new destruction eleven ruins map is much more open and will be fascinating on Perilous, though I haven't tried it. 

 

Sure, people like different stuff and have different patience levels for different gameplay.



#16
Fiery Phoenix

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EA has not released a single SP-only game since Kingdoms of Amalur three years ago. It's their new 'agenda'.

 

Safe to assume every future BioWare game will have some form of multiplayer tacked on.


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#17
SofaJockey

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EA has not released a single SP-only game since Kingdoms of Amalur three years ago. It's their new 'agenda'.

Safe to assume every future BioWare game will have some form of multiplayer tacked on.

 

If EA have an 'agenda' of popular content, then I'm supportive or that.

I would hope future multiplayer would not be tacked on, they could use the ME and DA multiplayers as examples of how to do it well (MEMP particularly).



#18
Guest_John Wayne_*

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A game that wins 200 awards and a dice award is a disaster...Wow.

 

Also, the mp took nothing form the main game. The people who made it are not part of the team that did the sp.

I'm starting to feel like a broken record here.

 

The awards where given out by sites and publications weeks before the game was released. These same sites and publication spent weeks hyping up the game while making massive amounts of ad revenue and paid incentives from EA.The game of the year awards mean NOTHING. Because EA out right paid for them. The fact that DA:I won so many awards is proof that gaming journalism is completely corrupt. If you can't see that, you really need to look again.    

 

 

As for DA:I MP, I played three games got bored and have not touched it since. I don't see why so many developers feel the need to include a mp mode when there is a sea of mp games that always do it better. Also don't get me started on micro-transactions.    


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#19
Shechinah

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I think it was a mandate put forth by EA. 

I still enjoy ME3 multiplayer because of its variety and because it does feel like it ties to the story, at least to me, by being about races coming together and fighting against invading forces. I think the reason I'm not entirely as fond of the DAI multiplayer is because it seems a lot more linear; you go through this structure, fighting things then you fight this thing and done. Probably a poor way of explaining it but I could not think of a better way. I don't mind the banter, though. If it starts to bother me, I just put on some music, maybe some  folk or fantasy music so I can amusingly pretend my character is drowning out everything and everyone while humming.



#20
X Equestris

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I think it was a mandate put forth by EA. 
I still enjoy ME3 multiplayer because of its variety and because it does feel like it ties to the story, at least to me, by being about races coming together and fighting against invading forces. I think the reason I'm not entirely as fond of the DAI multiplayer is because it seems a lot more linear; you go through this structure, fighting things then you fight this thing and done. Probably a poor way of explaining it but I could not think of a better way. I don't mind the banter, though. If it starts to bother me, I just put on some music, maybe some  folk or fantasy music so I can amusingly pretend my character is drowning out everything and everyone while humming.


The Keep would have satisfied EA's requirement for an online component.

#21
Shechinah

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(to X Equestris) The mandate was about multiplayer in franchises and games, I think, not about an online component though they do seem fond of those as well.

 

I'm one of those not bothered by the Keep and actually liking it because I had a ton of import bugs back in the day but I can see why it is a bother to other people.



#22
InterrogationBear

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I'm starting to feel like a broken record here.

 

The awards where given out by sites and publications weeks before the game was released. 

No. Stop spreading this lie.

 

Not a single GOTY-vote took place before DA:I released.


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#23
Teligth

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I think it was a mandate put forth by EA. 

I still enjoy ME3 multiplayer because of its variety and because it does feel like it ties to the story, at least to me, by being about races coming together and fighting against invading forces. I think the reason I'm not entirely as fond of the DAI multiplayer is because it seems a lot more linear; you go through this structure, fighting things then you fight this thing and done. Probably a poor way of explaining it but I could not think of a better way. I don't mind the banter, though. If it starts to bother me, I just put on some music, maybe some  folk or fantasy music so I can amusingly pretend my character is drowning out everything and everyone while humming.

Yeah the repetition in the dialogue is so damn irritating. See if the MP was how you got access to the missions we keep sending Inc forces to on the board would have been cool. Like chasing down the envy demon. Or hell maybe we get to play as Bull Charger's...ect



#24
SofaJockey

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Yeah the repetition in the dialogue is so damn irritating. See if the MP was how you got access to the missions we keep sending Inc forces to on the board would have been cool. Like chasing down the envy demon. Or hell maybe we get to play as Bull Charger's...ect

 

I remember the first few games being struck by the repeated banter, 

but it's only later that you key into the responses from other party members.

 

I'm still discovering new lines, there must be hundreds...



#25
X Equestris

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(to X Equestris) The mandate was about multiplayer in franchises and games, not about an online component though they do seem fond of those as well.
 
I'm one of those not bothered by the Keep and actually liking it because I had a ton of import bugs back in the day but I can see why it is a bother to other people.


No, it wasn't. Pre-release, the devs said that the Keep satisfied the requirement whenever anyone brought up EA's policy.
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