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Why Multiplayer? EA's fault?


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#101
Farangbaa

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Okay what was there difinitive answer?
 
Sounds like politics to me blah blah blah thats why we put it in
 
 
Why was mike looking at others on the panel when talking about it?
 
 
Seems he had to say the right things without an answer or did i miss it?


You can make everything sounds like 'politics' if you hide the important part in blabla. Here, let me do it to your post:

Okay blablabla did i miss it?



#102
Suledin

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Btw there's a great line between the Alchemist and the Necromancer. 

Necromancer: Argh...(groans)
Alchemist: You just groaned like a bronto. Good job! 

I had to share it 'cause I died from laughing! Sorry xD.


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#103
Dieb

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I actually think the tie-in is done better than in Mass Effect. Simply because they're actual characters, rather than the "random soldier" approach of the latter.

 

The Katari, Reaver, Alchemist, Necromancer, Archer and the Keeper are all hanging out in the Keep - they are not random NPCs by the way, they were their T2 armors, which is not seen on anyone else. I mainly play the Hunter, to whom I have a greater connection than to my Inquisitor at this point, by the way. His real name accoring to the description is "Thornton", and him and "Rion" (the Elementalist) frequently pop up in Leliana's debriefings.

 

 

I'm done arguing about this when you are in fact being hostile. You don't know me and therefore have no concept of what I do or don't know. Plus I have no clue what you mean by "curtain-lover".

 

You know what? You were right. I apologize *hides from internet exploding* This turned into quite the rant.

 

Curtain Lovers: People who love curtains enough to justify having 10 different ones in the game. That is not a thing, no.

 

So bottom line, you don't like the MP & BioWare pursuing it, and I understand why. Those experiences and your feelings towards them are irrefuteable and just, so that's a valid opinion.

 

The whole trying-new-stuff-out is not a new move by BioWare, in fact. I think it was Aaron Flynn who at one point admitted basically all their big content DLC of ME and DA was them doing just that. So to make that clear, I am very supportive of free or paid DLC likewise, yet have never bought and probably never will, a single chest or pack respectively, with real money. I don't damn people who do, but I personally believe that it is not an evolution to be desired. And yes, this is an EA thing in it's purest form. I'll gladly pay for more experiences with my favourite games, but micro transactions are basically just "shortcuts", to use a more graceful term, rather than expansions.



#104
Teligth

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I actually think the tie-in is done better than in Mass Effect. Simply because they're actual characters, rather than the "random soldier" approach of the latter.

 

The Katari, Reaver, Alchemist, Necromancer, Archer and the Keeper are all hanging out in the Keep - they are not random NPCs by the way, they were their T2 armors, which is not seen on anyone else. I mainly play the Hunter, to whom I have a greater connection than to my Inquisitor at this point, by the way. His real name accoring to the description is "Thornton", and him and "Rion" (the Elementalist) frequently pop up in Leliana's debriefings.

 

 

 

You know what? You were right. I apologize *hides from internet exploding* This turned into quite the rant.

 

Curtain Lovers: People who love curtains enough to justify having 10 different ones in the game. That is not a thing, no.

 

So bottom line, you don't like the MP & BioWare pursuing it, and I understand why. Those experiences and your feelings towards them are irrefuteable and just, so that's a valid opinion.

 

The whole trying-new-stuff-out is not a new move by BioWare, in fact. I think it was Aaron Flynn who at one point admitted basically all their big content DLC of ME and DA was them doing just that. So to make that clear, I am very supportive of free or paid DLC likewise, yet have never bought and probably never will, a single chest or pack respectively, with real money. I don't damn people who do, but I personally believe that it is not an evolution to be desired. And yes, this is an EA thing in it's purest form. I'll gladly pay for more experiences with my favourite games, but micro transactions are basically just "shortcuts", to use a more graceful term, rather than expansions.

I'll have to try and find these people around Skyhold then, because I swear i've never seen a single one of them. Not saying they aren't there, but maybe I didn't pay enough attention, because I saw no speech indicators. 

 

I just really hope we get a real expansion like Awakenings this time.



#105
Riot Inducer

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With how successful ME3 multiplayer is/was I'd be surprised if EA/Bioware didn't pursue the idea in other games.

 

That said Inquisition's multiplayer is unappealing to me mainly because Inquisition's combat isn't refined enough to be engaging for long periods of time. I love ME3 multiplayer to bits but it's because ME3's basic combat was so fun, its take on 3rd person cover based shooting was something that was refined through three games. Inquisition on the other hand is effectively built from the ground up, it's not refined, it's clunky in many ways and doesn't really stand out.

 

Maybe it's just different strokes for different folks but the multiplayer here feels more like they dropped in dungeon grinding from some random MMO than an interesting multiplayer mode in it's own right. 


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#106
Teligth

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With how successful ME3 multiplayer is/was I'd be surprised if EA/Bioware didn't pursue the idea in other games.

 

That said Inquisition's multiplayer is unappealing to me mainly because Inquisition's combat isn't refined enough to be engaging for long periods of time. I love ME3 multiplayer to bits but it's because ME3's basic combat was so fun, its take on 3rd person cover based shooting was something that was refined through three games. Inquisition on the other hand is effectively built from the ground up, it's not refined, it's clunky in many ways and doesn't really stand out.

 

Maybe it's just different strokes for different folks but the multiplayer here feels more like they dropped in dungeon grinding from some random MMO than an interesting multiplayer mode in it's own right. 

Thank you! If someone does MP they should at least do it right and not just because "they can".



#107
SofaJockey

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I'll have to try and find these people around Skyhold then, because I swear i've never seen a single one of them. Not saying they aren't there, but maybe I didn't pay enough attention, because I saw no speech indicators. 

 

I just really hope we get a real expansion like Awakenings this time.

 

They are talking to each other (so to speak) they are not waiting to talk to you.

They usually hang out near Cullen's office.

 

I understood an 'Awakenings' style expansion had already been ruled out.

 

Thank you! If someone does MP they should at least do it right and not just because "they can".

 

I think you're right.

I'm pleased that BioWare have put some serious effort into the DA multiplayer and not just tacked it on.

I played the Tomb Raider multiplayer a year or so back, that I found a tack on.

 

That's not to say I will not be pleased when MP DLCs arrive as I'm sure they will.



#108
AlanC9

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If the focus on the development and fine tuning of a game isn't there, because a MP mode was created, it's generally a problem. Is that the case with DAI? According to people who have responded, no it's not a problem. However, when you have been gaming for 20+ years and have seen MP modes detract from the main game or the tacked on Story mode detracts from a great MP game; it's a problem. It can and has happened in the past. So forgive me for being weary when I see MP added to franchises that don't normally have them. Also just because one has a budget allocated for MP and one for the main game doesn't mean there won't be compromise.


How have you seen MP detract from other games? You still haven't explained how SP-only DAI would have actually been better, so could you maybe show how it worked from the other side? The only example I can think of is pre-EC ME3, and that was fixed. (I'd put NWN's OC on the list, but that was more of a conceptual flaw with the entire project.) Your "compromise" there is just vague blather. What, specifically, are you worried about?

That's "wary," btw.

#109
Teligth

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How have you seen MP detract from other games? You still haven't explained how SP-only DAI would have actually been better, so could you maybe show how it worked from the other side? The only example I can think of is pre-EC ME3, and that was fixed. (I'd put NWN's OC on the list, but that was more of a conceptual flaw with the entire project.) Your "compromise" there is just vague blather. What, specifically, are you worried about?

That's "wary," btw.

 

I've been playing games 20+ years, i've seen it. I shouldn't have to explain how i've seen it to you. But it's when a mode is clearly tacked on to appease publishers. Bioshock 2 MP for example. A SP only DAI? It probably would have been a hell of a lot less buggy. There are people on the PC who still can't get their game to work right.



#110
SofaJockey

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I've been playing games 20+ years, i've seen it. I shouldn't have to explain how i've seen it to you. But it's when a mode is clearly tacked on to appease publishers. Bioshock 2 MP for example. 

 

Understand your point, again I'm pleased that isn't the case here.

 

A SP only DAI? It probably would have been a hell of a lot less buggy. There are people on the PC who still can't get their game to work right.

 

Not disregarding the needs of folk who may still have issues,

but this is just baseless speculation surely?

 

Given that multiplayer has been a useful development test engine for BioWare

I think it more likely to be true that SP only DAI would have been more buggy not less.


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#111
X Equestris

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I've been playing games 20+ years, i've seen it. I shouldn't have to explain how i've seen it to you. But it's when a mode is clearly tacked on to appease publishers. Bioshock 2 MP for example. A SP only DAI? It probably would have been a hell of a lot less buggy. There are people on the PC who still can't get their game to work right.


And there are people on PC who didn't have many issues at all. If MP didn't exist, I bet a lot of those people on the MP team would be working on the next Mass Effect, not DAI.
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#112
AlanC9

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I've been playing games 20+ years, i've seen it. I shouldn't have to explain how i've seen it to you.


I should just take your opinion on faith? Why? I've been playing games for 28 years myself, and I haven't seen the problem you're talking about.
 

But it's when a mode is clearly tacked on to appease publishers. Bioshock 2 MP for example. A SP only DAI? It probably would have been a hell of a lot less buggy. There are people on the PC who still can't get their game to work right.


How was Bioshock 2's SP hurt by tacking on MP? (Never played 2 myself; that'll certainly count as evidence if you can show the problem.) And why do you assume that people who worked on DAMP would have been tasked with working on PC-specific issues if DAMP hadn't existed? Why would they have worked on DA at all?

#113
CronoDragoon

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I should just take your opinion on faith? Why? I've been playing games for 28 years myself, and I haven't seen the problem you're talking about.
 

How was Bioshock 2's SP hurt by tacking on MP? (Never played 2 myself; that'll certainly count as evidence if you can show the problem.) And why do you assume that people who worked on DAMP would have been tasked with working on PC-specific issues if DAMP hadn't existed? Why would they have worked on DA at all?

 

Having played BioShock 2, I didn't really notice the SP being affected by the MP. This might just be an argument against adding MP to what has traditionally been SP, whether it's done well or not. Certainly BioShock 2 and Tomb Raider 2013 are examples of MP modes that weren't fleshed out properly and feel tacked on. I suppose you could say that if you have a good SP mode and a bad MP mode, then the sentiment for the game as a whole suffers.



#114
Farangbaa

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How was Bioshock 2's SP hurt by tacking on MP? (Never played 2 myself; that'll certainly count as evidence if you can show the problem.) And why do you assume that people who worked on DAMP would have been tasked with working on PC-specific issues if DAMP hadn't existed? Why would they have worked on DA at all?


I don't see how that makes sense in any way. It's a seperate team purely tasked with multiplayer. The same team built the MP for ME.

Correct me if I'm wrong

#115
Teligth

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I should just take your opinion on faith? Why? I've been playing games for 28 years myself, and I haven't seen the problem you're talking about.
 

How was Bioshock 2's SP hurt by tacking on MP? (Never played 2 myself; that'll certainly count as evidence if you can show the problem.) And why do you assume that people who worked on DAMP would have been tasked with working on PC-specific issues if DAMP hadn't existed? Why would they have worked on DA at all?

 

If you haven't seen it, I don't know what to tell you. Except to ask if you had been living under a rock or only played pc games.

 

The people that did the MP should have been part of the team as a whole, if you split your team and there is no cohesion then the SP and MP pretty much are two separate entities and disjointed. A case of the Left hand not knowing what the right does. As for Bioshock 2, the game was very mediocre and yet they deem it necessary to toss in a MP mode, because everyone else was doing it and they wanted a piece of the pie. The key is to make sure your game actually works as intended before branching out to do extra content.



#116
Farangbaa

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If you haven't seen it, I don't know what to tell you.


Stopped reading
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#117
exboomer

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Shame you didn't like it.

These game aspects are separately budgeted as had been discussed at length, and BioWare have been wanting to have multiplayer for a long time.

 

Micro-transactions are optional, there is not a single item behind a pay gate you can't get by playing.

 

About a third of players have no interest in multiplayer, which is fine. 
Single player is of course the dominant format

(though 20% play more multiplayer than single player).

 

Looks like you are one of the third that have no interest in MP, but thanks for sharing your analysis.

 

Your thread title seems to suggest that MP is a bad thing?

Glad to have been able to clear that misunderstanding up  B).

You can count me in the group that has no interest in MP which I think ruins games instead of enhancing them like the MP junkies claim. JMO.


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#118
Morroian

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Maybe it's just different strokes for different folks but the multiplayer here feels more like they dropped in dungeon grinding from some random MMO than an interesting multiplayer mode in it's own right. 

 

The issue with it is it pales in comparison with mmo dungeons though, and if the 8 ability limit is there because of MP well.................


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#119
AlanC9

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If you haven't seen it, I don't know what to tell you. Except to ask if you had been living under a rock or only played pc games.

Yep, I only play PC games. And not all of those; never played a JRPG yet and probably never will. No MOBAs or MMOs either. I suppose I'll get to the Bioshocks someday, but right now I've got several other things on my bought but never played list. Maybe after L.A. Noire.

The people that did the MP should have been part of the team as a whole, if you split your team and there is no cohesion then the SP and MP pretty much are two separate entities and disjointed. Acase of the Left hand not knowing what the right does.

As someone with no interest in MP, I don't see why "disjointed" is a problem. Jointed or disjointed, I wouldn't notice since I'd never fire up MP in the first place.

As for Bioshock 2, the game was very mediocre and yet they deem it necessary to toss in a MP mode, because everyone else was doing it and they wanted a piece of the pie. The key is to make sure your game actually works as intended before branching out to do extra content.

So you're saying that in the middle of development they took people off of the SP side,which wasn't working right yet, and put them onto MP. Yeah, that's bad management. Not very relevant to DAI, though.
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#120
DanteYoda

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You do realize that in MP you have only 4 skills, right?

And random loot has been in the games since DA:O.

You got fixed loot in DA:O i just played it through a few weeks ago, each chest has a certain item..

 

If i want to multiplayer, i buy Battlefield, Unreal Tournament etc, i do not look for a Dragon Age game, just saying..



#121
AlanC9

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You got fixed loot in DA:O i just played it through a few weeks ago, each chest has a certain item..
 


Creature drops are random, though. A few items only appear that way, IIRC.

#122
AntarcticWildlife

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Multiplayer is pretty awesome now that most of the major bugs have been ironed out. 


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#123
AlexMBrennan

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Micro-transactions are optional, there is not a single item behind a pay gate you can't get by playing.

More specifically, you will have to farm FBW/g/g for ages playing lame characters using lame weapons if you wish to have any hope of unlocking the cool stuff you got to play around with in SP mode. For casual players, that means paying up for enough spectre packs.

This is completely inevitable - when you are charging people for a shortcut to the fun content, you are creating a very strong incentive to make the long road as long and painful as possible. I don't know about you, but I'd rather the game developers focus on making the game fun instead of trying to make it less fun.
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#124
Guest_john_sheparrd_*

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I agree multiplayer was completely unnecessary it has no purpose being in a DA game

 

ME3's MP was pretty fun but they should have used those resources for a better SP experience and we know how ME3 lacked there (ending ....)



#125
Guest_john_sheparrd_*

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I don't see how that makes sense in any way. It's a seperate team purely tasked with multiplayer. The same team built the MP for ME.

Correct me if I'm wrong

yeah but that team could have helped them with the Singleplayer instead of adding pointless MP