Which brings up an interesting conundrum - if it takes billions of lives to create a reaper, what will the reapers do with the Quarians?
Make a really small reaper that serves as Harbinger's footstool.
Which brings up an interesting conundrum - if it takes billions of lives to create a reaper, what will the reapers do with the Quarians?
Make a really small reaper that serves as Harbinger's footstool.
Guest_Imanol de Tafalla_*
The Quarians took stupid pills and decided to attack the Geth in the middle of a Reaper invasion.
Oh, and that annoying final battle with Destroyer was the worst thing Bioware ever did.
The Quarians took stupid pills and decided to attack the Geth in the middle of a Reaper invasion.
I've been expecting them to do that since Mass Effect 2. Tali's loyalty mission was pretty much putting up a sign in bright lights that the quarians were going to go all space medieval at the worst possible time.
Guest_Imanol de Tafalla_*
I've been expecting them to do that since Mass Effect 2. Tali's loyalty mission was pretty much putting up a sign in bright lights that the quarians were going to go all space medieval at the worst possible time.
I got the impression that Bioware intended for the Battle of Rannoch to be a conflict that could have happened provided Shepard supported a reconquest of Rannoch back in Tali's recruitment mission.
Also, nobody here has mentioned the mysterious super-weapon created by Admiral Xen. That thing is the Crucible's younger sibling that everyone missed.
Ever noticed how Xen hacks geth on the dreadnought? Reaper-upgraded onesI got the impression that Bioware intended for the Battle of Rannoch to be a conflict that could have happened provided Shepard supported a reconquest of Rannoch back in Tali's recruitment mission.
Also, nobody here has mentioned the mysterious super-weapon created by Admiral Xen. That thing is the Crucible's younger sibling that everyone missed.
Well I never played with admiral Xen on my team so I didnt know about it. And as I understand the reapers did not give geth permanent upgrades, they were basically streaming extra "smartness" or whatever you want to call it through Legion. Because otherwise if they were given upgrades then the geth would continue to perform as well when legion was taken out.
Check it out
Even extra "smartness" didn't help them ![]()
Also, nobody here has mentioned the mysterious super-weapon created by Admiral Xen. That thing is the Crucible's younger sibling that everyone missed.
Tali explains that during the dreadnaught mission, doesn't she? Flooded their servers with junk data. Sounds like she made them throttle their processor power with a heavy work load. Lol.
What was wrong with the Rannoch arc?
no geth hoppers
no colossus
no armatures
What was wrong with the Rannoch arc?
no geth hoppers
no colossus
no armatures
also a suspicious lack of Jayne Cobb firing rockets at these things. There's no excuse because they hadn't killed him via Email yet.
also a suspicious lack of Jayne Cobb firing rockets at these things. There's no excuse because they hadn't killed him via Email yet.
♫He faced down colossi, geth troopers and more.
Launched rockets at flashlights - and gave them what for.
Good reason to love him-and love him we shall,
The Hero of Haestrom, the man they call Kal.♫
♫He faced down colossi, geth troopers and more.
Launched rockets at flashlights - and gave them what for.
Good reason to love him-and love him we shall,
The Hero of Haestrom, the man they call Kal.♫

♫He faced down colossi, geth troopers and more.
Launched rockets at flashlights - and gave them what for.
Good reason to love him-and love him we shall,
The Hero of Haestrom, the man they call Kal.♫
Was that just a clever lyrical moment on your part or is there actually a fan song out there I don't know about? Either way, loved it. Lol.
Was that just a clever lyrical moment on your part or is there actually a fan song out there I don't know about? Either way, loved it. Lol.
It's from the show, Firefly. It's called the Ballad of Jayne(Played by Adam Baldwin, who voices Kal'Reegar).
What was wrong with the Rannoch arc?
no geth hoppers
no colossus
no armatures
The Geth are already my least favourite enemy to fight due to their cheapness, let's not make it any worse please.
It's the problem with Mass Effect all over. The shades of grey removed for pure black and white morality.
Remember when Cerberus actually saved lives, regardless of species, like when Miranda and Jacob saved the council and worked for a greater good? Of course not, they've always been racist assholes led by a megalomanical madman!
Remember when the Salarians had perfectly good reasons for implimenting the Genophage? Don't be stupid, they're whiny pretenious frogs! And also racist.
Remember when the Morning War was a conflict between two races fighting for their own survival? Are you daft? The Quarians attacked the Geth because they're mean! The Geth were only fighting in self defense!
Of course you don't wipe out 90% of the population in "self defense" but let's gloss over that like the game does.
And so on.
EDIT: Oh yeah, killing Kal'Reeger offscreen. Thanks for reminding me. ![]()
Tali explains that during the dreadnaught mission, doesn't she? Flooded their servers with junk data. Sounds like she made them throttle their processor power with a heavy work load. Lol.
Could've sworn she said she gave them a "cold". Probably on a 90's Apple Mac.
Check it out
Even extra "smartness" didn't help them
I love how they put Ashley's dialogue in as another "ooo, science bad" moment. Was Xen being literal? I doubt it. Was Ashley being stupid? Yes. Were people buying that she was a monster? Yes. because taking apart your childhood toys was like pulling legs off insects.
I love how they put Ashley's dialogue in as another "ooo, science bad" moment. Was Xen being literal? I doubt it. Was Ashley being stupid? Yes. Were people buying that she was a monster? Yes. because taking apart your childhood toys was like pulling legs off insects.
There are quite a few things:
I'll start with the art direction. This is par for the course for ME3 but Rannoch sums it up well. It's dull and repetitive. We finally make it to Rannoch and it turns out to be base (which is an overused motif in this game) and desert. I know Rannoch is a desert planet but can't they use an oasis or something to switch things up? Where's the architecture? The culture? History? A semblance of something worth fighting and not just an innocuous barren piece of earth broken into linear corridors. Yes, the Quarians exposit that the planet is important but that seems so sterile and devoid of any emotion. Tali's scene is good but it's not enough. Imagine if Koris's ship crashed into one of the Quarian cities and not another contrived AA-gun facility. Maybe at one point Shepard has to walk through an intact portion of the ship and the player sees the juxtaposition of the living conditions of the Quarian's inside and their ships deteriorating hull next to the splendor of one of their lost cities -- representing what they had lost and what they hope to gain, all without a single word of exposition or hamfisted delivery. Even if you ignore the lack of environmental story Rannoch is just boring to look at. The Dreadnaught mission goes one further by making an almost entirely dark blue level, with blue bloom, and blue enemies which makes it a visual nightmare to play through.
Which brings up the odd little breaks into fridge logic. They aren't necessarily bad but they can be distracting for anyone who reads the Codex entries. Why is the Geth dreadnaught a giant series of hallways? Why does it have gravity on during battle? Why are there physical terminals on the inside for anyone to access? Why is their enough of an atmosphere to warrant a fire suppression system? Did the Geth build this thing so organic invaders could move through sensitive areas of the ship once inside? Why is Legion's body shackled up? Why do the fighter ships have a cockpit for a physical infantry platform to sit inside to pilot? What's with the inconsistent shield and weapon strengths on everything? Why can the Quarians suddenly mass transit through a relay? I know that one it's to...
Maybe the worst part is the way the Quarians were vilified and the Geth sanctified. Or the change in the Geth's world view to something more anthropocentric.
And finally the final. This was so hamfisted in it's delivery that I couldn't take the things seriously. We have in about 5 minutes of screentime the death of a Reaper, Legion's sacrifice, possibly a squadmate committing suicide, possible the extinction of an entire species, and cheesy orchestra music to top the whole thing off (or EDI's dialogue if the Quarians are chosen over the Geth). I am not a fan of the way the Quarians and I do think they were dealt unfairly but I felt no remorse when their entire species died for doing the same irrational actions that the arc hammers over-and-over again.
In the end the arc just isn't fun to play through. It's visuals and level design are tepid, it's emotional moments are nonexistent or ineptly handled, more interesting parts of the lore are mangled, and there's no interesting choices or anything to cause rumination. The only positive is that the Geth are different than the usual factions. It's samey gameplay and exposition with no payoff. I only play through it to get Tali for the Citadel DLC.
Which brings up the odd little breaks into fridge logic. They aren't necessarily bad but they can be distracting for anyone who reads the Codex entries. Why is the Geth dreadnaught a giant series of hallways? Why does it have gravity on during battle? Why are there physical terminals on the inside for anyone to access? Why is their enough of an atmosphere to warrant a fire suppression system? Did the Geth build this thing so organic invaders could move through sensitive areas of the ship once inside?
In the case of terminals, this issue has existed since ME1. Whenever the geth make some kind of base camp, they set up these terminals everywhere, and on Feros and Ilos, you can even hack into a few of them. As for the way the insides of the ships are designed, this seems to accommodate the serious limitations of the gameplay and level design, and it's been that way since the geth ship in the Overlord DLC and the Heretic Station. You couldn't have Mass Effect's brand of gunplay in access tunnels that you're floating around in. While it might seem intriguing, it'd probably end up being a major pain in the ass that either drives players crazy or gets scrapped before release.
If the devs adhered strictly to the most logical design of geth ships, I'm pretty sure we would never see the inside of them.
ImaginaryMatter, no anthropocentrist vision of the geth, or you don't understand what is anthropocentrism.
Humans (in western cultures) value individualityImaginaryMatter, no anthropocentrist vision of the geth, or you don't understand what is anthropocentrism.
Also, nobody here has mentioned the mysterious super-weapon created by Admiral Xen. That thing is the Crucible's younger sibling that everyone missed.
Tali explains it if you ask her, on the Normandy. It basically acted like a 'flashbang', overloading the geth's ability to process sensor data. And the Reaper upgrades made it useless.