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What's wrong with the Rannoch arc?


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#126
themikefest

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I love how they put Ashley's dialogue in as another "ooo, science bad" moment. Was Xen being literal? I doubt it. Was Ashley being stupid? Yes. Were people buying that she was a monster? Yes. because taking apart your childhood toys was like pulling legs off insects.

This is what edi says

 

Xen: Quite. The Geth sent reinforcements to the bridge, but they were quite amenable to one of my hacking routines. They're doing a lovely dance right now. In a moment, they're going to serve refreshments

 

edi: Admiral Xen's attitude towards synthetic lifeforms is a concern

 

Shepard: noted



#127
Vortex13

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Humans (in western cultures) value individuality
The geth have no use for individuality ... in ME2.
The geth think becoming individuals will make them superior ... in ME3. By extension being more like humans is superior ... also much simpler to write.

 

 

Simple to write yes, but also very juvenile. "Humans are the bestest of the best! Everyone wants to be like us!" It was very disheartening to see the Geth treated like this in ME 3, so much so that I have come to using the term: "Pulling a Geth" when something similar happens in other sci-fi settings.


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#128
Daemul

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Simple to write yes, but also very juvenile. "Humans are the bestest of the best! Everyone wants to be like us!" It was very disheartening to see the Geth treated like this in ME 3, so much so that I have come to using the term: "Pulling a Geth" when something similar happens in other sci-fi settings.

 

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#129
78stonewobble

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Seriously people?

 

Bioware caught immense flak, for previous decisions in previous games mattering too little or nothing.

 

Personally I thought that critique was over the top, because there were tons of decisions. Too many to make a big deal out of everyone of them... but here? It's like the most obvious place of them all to exactly let the players actions decide / affect the future and matter.

 

And here you are debating the finer points of hive mind ai behaviour and the rather consistently heavyhanded moralizing the entire game has? ;)



#130
Valmar

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Seriously people?

 

Bioware caught immense flak, for previous decisions in previous games mattering too little or nothing.

 

Personally I thought that critique was over the top, because there were tons of decisions. Too many to make a big deal out of everyone of them... but here? It's like the most obvious place of them all to exactly let the players actions decide / affect the future and matter.

 

And here you are debating the finer points of hive mind ai behaviour and the rather consistently heavyhanded moralizing the entire game has? ;)

 

So we're not allowed to critique the failings of the Rannoch arc because it happened to incorporate choice?

 

If anything this should be evidence that not everyone who complains is doing so just because choice doesn't matter. Some people actually complain about the writing.


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#131
Iakus

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Seriously people?

 

Bioware caught immense flak, for previous decisions in previous games mattering too little or nothing.

 

Personally I thought that critique was over the top, because there were tons of decisions. Too many to make a big deal out of everyone of them... but here? It's like the most obvious place of them all to exactly let the players actions decide / affect the future and matter.

 

And here you are debating the finer points of hive mind ai behaviour and the rather consistently heavyhanded moralizing the entire game has? ;)

I do admit that it was a nice touch that choices made in ME2 and ME3 factor into the Rannoch arc.

 

But that doesn't absolve the character assassination of both the quarians and the geth.


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#132
sH0tgUn jUliA

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This is what edi says

 

Xen: Quite. The Geth sent reinforcements to the bridge, but they were quite amenable to one of my hacking routines. They're doing a lovely dance right now. In a moment, they're going to serve refreshments

 

edi: Admiral Xen's attitude towards synthetic lifeforms is a concern

 

Shepard: noted

 

Xen: Quite. The Geth sent reinforcements to the bridge, but they were quite amenable to one of my hacking routines. They're doing a lovely dance right now. In a moment, they're going to serve refreshments

 

Shepard: On behalf of EDI, I am offended.


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#133
Sifr

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Simple to write yes, but also very juvenile. "Humans are the bestest of the best! Everyone wants to be like us!" It was very disheartening to see the Geth treated like this in ME 3, so much so that I have come to using the term: "Pulling a Geth" when something similar happens in other sci-fi settings.

 

Yeah, it's a shame that they were treated like this.

 

I mean, the Pinocchio treatement for EDI worked because she was a human-built AI that was designed to work as part of a human crew, so I could buy her wanting to learn more about humanity, as it would allow her to better interact with and function alongside her crew?

 

But the Geth are completely alien, even more so than most of the aliens in the setting. Their origins are also not the same, while EDI was designed to be an AI, the Geth were never meant to be self-aware. EDI has spent most of her time in constant contact with humans, whereas the Geth have been apart from their Creators and most organics for centuries. If the Geth were meant to "evolve" towards a sense of "humanity", it should have happened long before now, showing that this is simply not the direction that they are heading towards as a "species".

 

Rather than the Reapers or Geth developing true individuality, I suspect that they are more naturally predisposed towards developing personality quirks if they are active for long enough, or seperated from their compatriots elsewhere? Harbinger, as the first and oldest Reaper, shows signs of a very distinct personality, as does Sovereign, the lone vanguard left behind in the Milky Way. Likewise for the Geth, Legion develops a few character tics after his time amongst organics in ME2, which aren't present in his backup copy in ME3 from before he left the Perseus Veil.


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#134
ImaginaryMatter

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In the case of terminals, this issue has existed since ME1. Whenever the geth make some kind of base camp, they set up these terminals everywhere, and on Feros and Ilos, you can even hack into a few of them. As for the way the insides of the ships are designed, this seems to accommodate the serious limitations of the gameplay and level design, and it's been that way since the geth ship in the Overlord DLC and the Heretic Station. You couldn't have Mass Effect's brand of gunplay in access tunnels that you're floating around in. While it might seem intriguing, it'd probably end up being a major pain in the ass that either drives players crazy or gets scrapped before release.

 

If the devs adhered strictly to the most logical design of geth ships, I'm pretty sure we would never see the inside of them.

 

I am not a fan of those either, along with how Geth (or the Geth platforms I guess) are just as hackable as any other piece of tech. I mention them here due to the concentration and how annoyed I am about the rest of the mission. If I was invested in the mission or the story I probably wouldn't care, like with the heretic station.

 

As for the gun play the game's should prioritize world building or almost anything else over average TPS stuff. ME3 is a game set in space with multiple species of alien cultures, there are plenty of other interesting places to fight. If the Geth ship was actually interesting on the inside that might be okay as well. However, the inside is just another monochromatic series of metallic hallways, which frequently exist elsewhere in the game.



#135
78stonewobble

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So we're not allowed to critique the failings of the Rannoch arc because it happened to incorporate choice?

 

If anything this should be evidence that not everyone who complains is doing so just because choice doesn't matter. Some people actually complain about the writing.

 

Did I say that anywhere? 

 

There has been thread after thread after thread on ai behaviour and there are examples of bad writing in just about any area of any of the three games. 

 

I say again... In me2 we get face to face time with 4 of the leaders of a nation, the game even allows for us to bring their enemy right with us and let them interact and see eachother as something other than enemies, fighting alongside one of their own to save another of their own, and what kind of impact does that make. None, zip, zero, zilch... This was the place where the player could have made the nudge to a difference on a large scale. 

 

It makes as little sense as none of the powers making the slightest contingency plans to combat sovereign class ships, whose existence was proven in me1. Which really isn't about the player needing to nudge anyone in any particular direction, it's just common sense. 



#136
RatThing

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I said it before, choices only mattered if you accept the general message and actually want peace. I didn't want peace, I wanted to either disable the Geth or let the Quarians take control over them to use them against the Reapers. None of my previous choices mattered for that. Besides, the most important function the choices had for me was to define the character I was playing, and here the writing took the ability away for me to do so.



#137
Guest_Trust_*

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A geth/quarian thread without DeinonSlayer?

 

What is this? What's happening? Where the hell are you, man?!

 

That is the biggest gripe I have with the Rannoch arc and the ME franchise in general. Over the course of the trilogy we have seen a steady decrease in the amount of 'alien' aliens in the setting in favor of new species more like us, making the non-human aliens become like us, or shoving those outlying species to the side and/or making fun of them.

 

It was really annoying to see how the setting slowly devolved into a place seemingly inhabited solely by humans or human like aliens over the course of the trilogy.

 

This needs to be mentioned more often.



#138
DeinonSlayer

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A geth/quarian thread without DeinonSlayer?

What is this? What's happening? Where the hell are you, man?!


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