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Broken mechanics


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#1
valgusk

valgusk
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a very nicely balanced game, but game mechanics are so undeveloped, that it is hard not to exploit it. 

Take for example a dragon fight. Dragon does nothing unless you are dancing around its butt, really. No normal person will come close to a dragon having a scull at its health bar. What happens next? This:

http://youtu.be/CnS8rDlyS3E

 

As you can see, the warrior teleports, when it is too close, as well as anybody drown by the dragon wing attack. Plus I am getting completely ignored by her from this place, even if nobody else is standing. Sorry to comparing to skyrim, but there dragons were much more intelligent (weak, but smart). They were like cats - totally unpredictable and merciless. Here it sits on its fat tail most of the time.

 

Also the game is too simplified, really. Everybody loved the hardcore, sophisticated system of DAO, why change it to casual level? 

 

Maybe we could have some prepare to die edition or something as a DLC :D?