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Legionnaire build question--ultimate tank?


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#1
hellbiter88

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Be kind this is my first play on a tank kit.

 

My question is this: What is the best setup for Legionnaire to draw aggro like crazy and tank up.

 

I've read other build suggestions for him, but there seems to be some controversy surrounding war cry vs unbowed. Some people don't like shield wall, either--but I'm thinking it's good as a block and strike type of ability. Also challenge is missing from a great many builds, but I think it might be useful. I'd appreciate suggestions to building the ultimate tank.

 

I'm looking at the following actives for my build: Shield wall, unbowed, walking fortress and counterstrike.

 

Obviously any and all passives that increase armor and guard.



#2
TormDK

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Depending on your gear level, I would go with Warcry, Counterstrike, Walking Fortress and ToTheDeath.


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#3
SofaJockey

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I'm looking at the following actives for my build: Shield wall, unbowed, walking fortress and counterstrike.

 

That's a decent build.

The biggest issue is having to go fully down both trees to get Walking Fortress and Counterstrike.

 

Gear dependency is also key, and being lucky enough to pick up some Life Drain could mitigate the need to take two/more guard building abilities.


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#4
DBR87

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Unbowed is a poor man's War Cry. War Cry in MP literally does everything Unbowed does with the added taunting everything around you. The reason why people rarely take challenge is because it's single target. You have two skills that taunt everything around/in the area and one skill that is a rich man's Challenge; it's called To The Death. For some odd reason Challenge has a duration like after 8 seconds enemies become uninterested in you...or something. Dunno how that is supposed to work but To the Death last for as long as you stay in the range of 25 meters. I've even broken line of sight with targets and they still chase me around walls as long as I am in their range. Challenge generates 10% guard where as To the Death generates 25% guard with every strike when you get the upgrade. In the end it's up to you but I personally find To the Death a lot more useful when it comes to using a single target taunt. Your team might be able to pull agro from you on whatever enemy you "Challenge" but no amount of prying except death and distance is going to get a target off you when To the Death is active far as I've seen.

 

Challenge is 16 sec cool down with 20 stam cost where as TtD is 32 cool down 35 stam. I guess it has that advantage plus the 15 stam per sec.

 

And no, I have never blew up the time continuum with another Dwarf doing TtD so don't know how that works.

 

Unbowed stam cost free but...has a longer cool down than War Cry. War Cry will always generate more guard and gives an armor bonus with upgraded.


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#5
hellbiter88

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Gear dependency is also key, and being lucky enough to pick up some Life Drain could mitigate the need to take two/more guard building abilities.

 

I have an a real decent sword and the magehunter shield with 29 armor. Equipping a suberb amulet of constitution, one enchanced belt of health, one ring of counterstrike, and another ring of superb attack. I have two common rings of life drain, for up to 4% HoK, but I don't know if it's worth sacrificing the extra counterstrike duration or the attack bonus. And of course, I can't craft any HoK weapon attachments since I have bare-bones schematics in MP. I could lose the attack bonus or counterstrike ring and gain a 2% HoK bonus, but my primary role is to be drawing aggro and tanking, not taking down enemies, so I don't know if that would be beneficial.

 

 

Unbowed is a poor man's War Cry. War Cry in MP literally does everything Unbowed does with the added taunting everything around you. The reason why people really take challenge is because it's single target. You have two skills that taunt everything around/in the area and one skill that is a rich man's Challenge; it's called To The Death. For some odd reason Challenge has a duration like after 8 seconds enemies become uninterested in you...or something. Dunno how that is supposed to work but To the Death last for as long as you stay in the range of 25 meters. I've even broken line of sight with targets and they still chase me around walls as long as I am in their range. Challenge generates 10% guard where as To the Death generates 25% guard with every strike when you get the upgrade. In the end it's up to you but I personally find To the Death a lot more useful when it comes to using a single target taunt. Your team might be able to pull agro from you on whatever enemy you "Challenge" but no amount of prying except death and distance is going to get a target off you when To the Death is active far as I've seen.

 

K so I could refine that to Shield wall, War cry, Walking Fortress and counterstrike? Or sub war cry with to the death since counterstrike already draws AoE aggro?

 

I'm keeping walking fortress. It's baddass and anyway I already spent the points :ph34r:



#6
hellbiter88

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Depending on your gear level, I would go with Warcry, Counterstrike, Walking Fortress and ToTheDeath.

 

What about shield wall? At the very least it's good for deflecting arrows, isn't it?



#7
Yuanrang

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What about shield wall? At the very least it's good for deflecting arrows, isn't it?

In general, you do not stand still very much as a Legionnaire, and thus the utter immobility of Shield Wall is wasted. Anything Shield Wall does, other skills do better.

I generally go Payback Strike, War Cry, Counterstrike and Walking Fortress. I like the added utility Payback Strike gives me, and I generally do not need any other skills than the latter 3 on Perilous.


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#8
TormDK

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What about shield wall? At the very least it's good for deflecting arrows, isn't it?

 

The thing is, the Legionnaire functions better if you do not use shieldwall. It's odd I know, but trust me on it.

 

Thats not to say you cannot use shieldwall, you can - it's just more effecient not to. Ideally you'd use Flow of Battle to help lower your cooldowns overall.



#9
DBR87

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What about shield wall? At the very least it's good for deflecting arrows, isn't it?

 

I honestly find my self blocking a lot less with Legion than I do Temp. Mainly because it is so easy to generate guard with him you could just run up to archers shooting if Walking Fortress is available for use. Don't get me wrong, I love Shield Wall and it is really useful for those "Oh Crap" moments but if you have great gear the less meaningful Shield Wall becomes.

 

EDIT: And according to the post above me, survey says.... Dwarf don't block, he just eats hits for breakfast.


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#10
hellbiter88

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snip

 

snip

 

snip

 

Ok well that seems to be the general concensus then. So I'll scrap shield wall and go with War Cry, To the Death, Walking Fortress and Counterstrike. Hopefully I have points to spare to grab the guard passives..

 

Edit: I like payback strike too, so I'll keep that option open in case I find I don't need that much guard.



#11
DBR87

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Just make sure you get Flow of Battle and stack critical chance. If your crit gets high enough you will be invulnerable, I swear.


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#12
hellbiter88

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Just make sure you get Flow of Battle and stack critical chance. If your crit gets high enough you will be invulnerable, I swear.

 

alright ill make that a priority, thanks.



#13
Torkelight

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Best build:

To the death or Payback strike, Counterstrike, War Cry and Walking fortress. Upgrade all of them, and get flow of battle and the 20% damage to taunted. 

 

I personally prefer to the death over payback strike, but TTD might be a bit more situational, but works quite nice on perilous, and PBS can be used all the time, can give multiple critical hits, KDs, and get you out of debilitation. Still I prefer TTD, specially for perilous.

 

Reason why war cry is better than unbowed: 

War cry has taunt. It builds guard as well but gives you a much better aggro control, and with the 20% extra damage to taunted, there is no contest really.

Last two passives are optional.

 

Best equipment: Caliban, 2x 10% crit chance rings, 15% CD, belt of staggering and dwarven proven shield, or the other shield that gives 5% extra damage per enemy.

 

You can solo perilous with this build.

 

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Ferdig snakka.


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#14
phoenix fang55

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Alright, Ultimate tank?

 

http://da-skills.net...1,00100,010,1,d

 

Of course, this is also depending upon you, there is some leeway here, but here are the basic reason behind some choices, and some possible swap in's

 

No Sheild Wall-It is a good move, but on higher difficulties, a single archer barrage from a group of lets say five archers, will hit, build your guard to full, take all your stamina, stagger you, and then steal all your guard and do health damage, leaving you without any stamina and prime for a second killing volly. On the templar, you don' have some of the choices, and you can self combo, so shield wall is good for her, but its considered better to spec for immunity on the Lego.

 

War Cry vs Unbowed-Unbowed is not the poor man's version of warcry, warcry creates some guard per enemy, gives an armor bonus, and taunts in a small radius, where unbowed just gives you guard, but better, 3 enemies near you is all you need to get full guard, plus no stamina cost vs 35 stam but shorter cooldown. The reason a lot of people take it, is to get to the passive, cutting words, which when combined with the taunt is a teamwide buff. I spec for unbowed on my templar, but the lego has some different options.

 

Counterstrike-Why go all the way into the other tree to grab this ability, mainly because of unyielding, which is the warrior version of guardian spirit, and again, the lego is often at its best chasing invulnerability, and counterstrike is just one more point. Plus its pro's are just incredible, full guard for free, first thing I do in a match is hit this, bam, full guard without even leaving the starting gate. Plus, anything, whether near or far, if it hits you, it gets hit back, doing damage and possibly scoring you a crit to knock down your cool downs. Another plus, its taunt far out reaches that of war cry, meaning everything in sight more or less is taunted, combined with cutting words and you got yourself a teamwide buff. It is basically Warcry on steroids all the way, with a slower cooldown, but as you get set up for crits, you'll see that popping far sooner than you'd expect.

 

Payback Strike-This ability has a lot of utility, AOE knockdown/stun, hits multiple enemies, so multiples chances for a crit, and gets you out of crowd control, knocked down, panicked, it just gets you out of it, great against the demon commander, not only can you get out of his panic or knockdown in a blink of an eye, but you can give him a little payback by whacking him as well.

 

Why do I need crits: Flow of battle, a must have, if you get enough crits you can more or less constantly pop walking fortress.

 

Walking fortress: This is the ability that is the must for the tank you sound like you want, the type that draw's in enemies and just soaks up damage, also generates guard, so no need to go into this further.

 

Alternates

To the death: A lot of people like to swap this in for warcry or payback strike. And it certainly has its pro's, builds guard over time, and acts as a team buff against bosses and tough enemies, not only because of cutting words, but its own self, takes more and more damage the longer it goes on, though it does seem redundant to me to have four guard generators and 3 taunts.

 

Combat Roll: I know this isn't the most popular choice, but some people like to use it as a dodge ability for when they have Walking fortress on cooldown, and it has the same crowd control utility as Payback strike though without the damage and knockdown, but a much shorter cooldown.

 

And then there's me, I personally run, Walking fortress, payback strike, counter strike, and wait for it...... lunge and slash.

 

Lunge and slash is not geared towards ultimate tank, but I will say the pros and why I like it.

First, more dps, you sacrifice to the death or war cry for the ability to do some pretty good damage on not only a single target, but several that are around it. More hits equal more crits. It combo detonates off incapacitated enemies, meaning if they're frozen or stunned, leading to team synergy. It gives you far superior closing speed to just running, meaning less time you're taking damage and not dishing it out, and lastly, if you travel far enough on a hit, the CD is reset, meaning you can use it again immediately. Also its a great kite move, draw enemies after you, then when they're bunched up, turn and lunge back at them, do a bit of damage, and then start running again, its fast and easy.

 

I know going without shield wall seems like a WTF move, but this sort of build really does work, play with it a bit, and don't let people say this or that is the absolute best build, the big two are walking fortress and coutnerstrike, as well as the passives flow of battle and unyielding, after that you have some play, do you want to go full guard generation and taunt, a little more dps with a CC escape, a quick charge CC escape, or like me, go even more dps.


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#15
Necromega

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I use the following... shield wall, war cry, walking fortress, counterstrike

#16
SpaceV3gan

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I use To the Death, Payback Strike, Counterstrike and Walking Fortress. All upgraded. Bear Mauls the Wolves and Flow of Battle are must have Passives.

I won't say this is the absolute best build there is because honestly I've never given much consideration to other setups - I never felt that I needed to. With this one you can facetank anything on Perilous, and if you have an Archer teammate you can take the Red Templar Commander down shockingly fast. So I am pretty satisfied with it.



#17
Guest_Mortiel_*

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In order to make the Legionnaire the best tank, you need to build him with Caltrops, Spirit Mark, Poison Weapons, and Caltrops. That builds is way more OP than any other class in the game.



#18
hellbiter88

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In order to make the Legionnaire the best tank, you need to build him with Caltrops, Spirit Mark, Poison Weapons, and Caltrops. That builds is way more OP than any other class in the game.

 

What?



#19
hellbiter88

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snip

 

Thanks for this, it gives a lot of much needed insight. I ultimately went with To the Death, Walking Fortress, War Cry, and Counterstrike for this buiild. Plus the cooldown passives (although I dont' think my cunning is high enough to take full advantage of this, even with my superb amulet of cunning), as well as the unyielding and Bulwark passives. Gotta say, so far I've been the last one standing on every single team--at least after level 15. I also have a good sword equipped that generates guard on hit.

 

This guy never dies.


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#20
Drasca

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What?

 

He's joking. Caltrops and Spirit Mark are a running gag for him.


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#21
Guest_Mortiel_*

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He's joking. Caltrops and Spirit Mark are a running gag for him.

 

They are the most OP skills in the game!

Serious note... Spirit Mark seems to had some improvements to the AI. I was playing with a friend tonight using the Necromancer with Spirit Mark, and at one point a resurrected Pride Demon was actually moving around and attacking in a rather smooth fashion.

It really warmed my heart!

Not Sidony's though... she is one cold-hearted witch!

(Rion told be to post that last sentence... He said, and I quote, "Get the pun? See that? I did that!")


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#22
hellbiter88

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He's joking. Caltrops and Spirit Mark are a running gag for him.

 

So drasca you'll be pleased to know that i took your advice to heart about the importance of setting up cc first and foremost. Never realized how damn pesky archers and mages can actually be when you're trying to get in and draw aggro as a tank.


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#23
Drasca

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 at one point a resurrected Pride Demon was actually moving around and attacking in a rather smooth fashion.

 

The aggro mechanics are still the same as before they died. They need line of sight on an enemy to aggro and attack. Once they do, they'll charge onto everything they can see.



#24
phoenix fang55

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Thanks for this, it gives a lot of much needed insight. I ultimately went with To the Death, Walking Fortress, War Cry, and Counterstrike for this buiild. Plus the cooldown passives (although I dont' think my cunning is high enough to take full advantage of this, even with my superb amulet of cunning), as well as the unyielding and Bulwark passives. Gotta say, so far I've been the last one standing on every single team--at least after level 15. I also have a good sword equipped that generates guard on hit.

 

This guy never dies.

Wait until you get Caliban, or at least a HOK ring, its the reason why I run a bit of a more aggressive build. Keep playing various chars, personally I'm working through, and I'm working up my chars for promotions, when I find builds I love on all 12 then I'm going to start promoting so that I have equal stats across the board, and as time wears on you'll get those superb crit chance rings or stuff, For example, I got caliban, then went and crafted an upgrade for it that included some crit chance.



#25
Zorinho20_CRO

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Active skills:Walking fortress,Payback strike,Counterstrike and To the death (not as useful for mooks but for tougher enemies pure gold)

Passive skills: Flow of battle,Bear mauls the wolves

Equipment:Firm tournament axe,HoK ring,critical chance ring,cooldown amulet,HP belt and oc shield-using Dwarven proving shield for the moment

 

That is my Lego loadout and it is proven as solo Perilous ready.