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Arcane warrior imba. Gameplay video, tank templar commander.


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#1
Shelled

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So this weekend I solo'd all the bosses on perilous (this IS perilous) for the challenge and I figure due to the demon nerf templar commander is the strongest boss. 

I want to show the devs that you can kill very quickly on arcane warrior, and that the class is basically unstoppable unless you play badly, which I did and it was still a cake walk lol. (I think they said something like the arcane warrior doesn't kill fast or something? No clue)

Each run I did took about 12-13? minutes solo on arcane warrior in perilous, this boss fight took 3:53. With a full group the runs generally take 8 minutes with this AW build.

Also I didn't intend to put this on the forums so I'm generally being an idiot while I'm playing (please ignore me lol).

Also this video is pretty good for noobs, will show you how to properly play arcane warrior. Also before anyone asks me yes I use this same exact build when in a group, this build was not just for soloing purposes. I do not use chain lightning or stone fist because in my opinion they aren't necessary.


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#2
DBR87

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Dat gear dou...

 

Otherwise, I am pretty sure they know homie. There has been enough evidence as is. My guess is they don't care, which makes Reaver's situation even more odd, or they don't know how to nerf him with out breaking him.

 

Either way, other than leader boards and people who actually cry about not being first in a match, who cares if he solo brainlessly with no problamo? Other classes take more skill or gear, but they can do it, too.


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#3
Shelled

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Dat gear dou...

 

Otherwise, I am pretty sure they know homie. There has been enough evidence as is. My guess is they don't care, which makes Reaver's situation even more odd, or they don't know how to nerf him with out breaking him.

 

Either way, other than leader boards and people who actually cry about not being first in a match, who cares if he solo brainlessly with no problamo? Other classes take more skill or gear, but they can do it, too.

other classes can do it with the best gear, its much much slower though and you need to be way more careful than this.

Also yes that is another reason I made this post, they screwed with the reaver for apparently 0 reason. I don't think they could fix the rampage bug so their fix was to completely remove it from dragon rage entirely or something lol.



#4
Geth Supremacy

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this isn't something that hasn't been said already.  It's going to be this way unless/until a balance change.  If this is not what you want then kick them if they enter your group.



#5
russ4ua16

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So, you have a problem with your reaver that makes you want AW nerfed? If AW is nerfed, how will I recognize you newbs?
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#6
Shelled

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this isn't something that hasn't been said already.  It's going to be this way unless/until a balance change.  If this is not what you want then kick them if they enter your group.

yes I see a lot of talk but I haven't seen somebody present a video example yet. I guess my point was, this game was balanced and designed terribly.



#7
Sulaco_7

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You need a bigger player base for them to take notice (i.e., me3mp size).  Remember weekly balance updates, ban waves, etc., etc.?  They definitely can do these things.. but only if the demand is there.  For DAMP, there is simply not enough players for them to care.


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#8
veramis

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You need a bigger player base for them to take notice (i.e., me3mp size).  Remember weekly balance updates, ban waves, etc., etc.?  They definitely can do these things.. but only if the demand is there.  For DAMP, there is simply not enough players for them to care.

 

If you build it (actually make a good game), he (the players) will come. If DAMP was good, people wouldn't be leaving in droves.


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#9
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If you build it (actually make a good game), he (the players) will come. If DAMP was good, people wouldn't be leaving in droves.

well, its why most of us already quit veramis (we've played together). I play occasionally but meh, still doing the single player but need to force myself to play it.

I could write paragraphs of why it fails but its common knowledge at this point. We've played this game more than most and I think that was partially because we had hope it would get better, if they think that stupid animal crap was making it better then this multiplayer has no chance of going anywhere lulz...


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#10
Jkregers

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other classes can do it with the best gear, its much much slower though and you need to be way more careful than this.

Also yes that is another reason I made this post, they screwed with the reaver for apparently 0 reason. I don't think they could fix the rampage bug so their fix was to completely remove it from dragon rage entirely or something lol.

 

I doubt dragon rage was functioning as intended. The whole point of the skill is to trade life for high damage. That is, if I assumed correctly that Dragon Rage is the only skill that doesn't restore life with rampage now....or something like that? Now I feel dumb, I should have just checked it out before I posted. -1



#11
Shelled

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I doubt dragon rage was functioning as intended. The whole point of the skill is to trade life for high damage. That is, if I assumed correctly that Dragon Rage is the only skill that doesn't restore life with rampage now....or something like that? Now I feel dumb, I should have just checked it out before I posted. -1

dragon rage still works with rampage though doesn't it? No idea actually I don't play reaver anyway as I hate all the warrior classes.

Anyhow I think I am going to make an assassin video, eh maybe not. I duno. I'm bored.



#12
veramis

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I doubt dragon rage was functioning as intended. The whole point of the skill is to trade life for high damage. That is, if I assumed correctly that Dragon Rage is the only skill that doesn't restore life with rampage now....or something like that? Now I feel dumb, I should have just checked it out before I posted. -1

 

You may be right, but that's what made original rampage and dragon rage synergize so well.

 

Personally, if I did balance at Bioware (ew...), I would completely make ranged less survivable or melees more survivable (AW and to a lesser except lego aside) before considering nerfing reaver like it has happened.

 

Simply put, no one plays reaver on perilous. Few played before the nerf/fix, and even fewer play now. Hahahhaahaha. Biower, pls. Use the numbers so we don't have to face palm so much.



#13
daravin2k

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Making yet another thread criticizing the game is not going to help grow the player base. If you've quit then why do you care enough to post vids criticizing the game? You have the right...but why bother if you no longer play? I initially came to this forum looking for some advice when I first started playing. I just started posting because it seemed things might be getting a little less negative. But it seems I was wrong. There are more threads about the AW being OP than I care to count. I honestly hope they improve the game so that great players won't leave and new players pour in. But until that happens, these negative posts will continue to incite people to drop out.
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#14
Drasca

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I'm generally being an idiot while I'm playing

 

Isn't that half the fun? That build definitely is the noob friendly one and recommended for getting new players introduced to AW.

 

Pota+FC+CL+SF+Static Charge isn't noob friendly, but much much much more powerful in skilled hands. The RTC would not wake up, and you would not be knocked down in the same Perilous scenario, while killing faster and activating more exp at the end due to incapacitates sleep/paralyze driving the support exp score up.

 

If you want to FS/SB all day great, but there's better rewards / time, and synergy out there to try out.



#15
SpaceV3gan

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Apparently the Devs play Routine and try to balance the game with Routine in mind.


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#16
Wavebend

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Isn't that half the fun? That build definitely is the noob friendly one and recommended for getting new players introduced to AW.

 

Pota+FC+CL+SF+Static Charge isn't noob friendly, but much much much more powerful in skilled hands. The RTC would not wake up, and you would not be knocked down in the same Perilous scenario, while killing faster and activating more exp at the end due to incapacitates sleep/paralyze driving the support exp score up.

 

If you want to FS/SB all day great, but there's better rewards / time, and synergy out there to try out.

 

Lol @ this post. Can't believe some people can be so pretentious. What are you, some god of DAMP?


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#17
stribies

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I can't stand the dps keepers. I see them every now and then and kinda wonder why they're playing that class over the other mages.


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#18
akots1

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I can't stand the dps keepers. I see them every now and then and kinda wonder why they're playing that class over the other mages.

Because keeper has pretty good dps and low cool down and strong barrier at the same time being quite tanky. Also, I can solo with keeper if needed but will always die with AW or elementalist or necro if left alone. IMO, keeper's dps and survivability have perfect overall balance and are better than any other mage. Just turn the cliche upside down and do not spec into static cage or disruption field. Energy barrage with a ring is rather good as well as stone fist and fade step/cloak have also very decent damage. And chain lightning is very reliable off host and does decent damage.



#19
akots1

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... Pota+FC+CL+SF+Static Charge isn't noob friendly, but much much much more powerful in skilled hands. The RTC would not wake up, and you would not be knocked down in the same Perilous scenario, while killing faster and activating more exp at the end due to incapacitates sleep/paralyze driving the support exp score up.

...

I was trying fade step instead of fade cloak yesterday and it worked pretty good although I died a couple of times. I'm not sure what specifically is better in the case of fade cloak.



#20
stribies

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Because keeper has pretty good dps and low cool down and strong barrier at the same time being quite tanky. Also, I can solo with keeper if needed but will always die with AW or elementalist or necro if left alone. IMO, keeper's dps and survivability have perfect overall balance and are better than any other mage. Just turn the cliche upside down and do not spec into static cage or disruption field. Energy barrage with a ring is rather good as well as stone fist and fade step/cloak have also very decent damage. And chain lightning is very reliable off host and does decent damage.

 

How does your keeper have more survivability or dps than an elementalist? Between death siphon and pyromancer passives, you really should be melting your mobs or be ridiculously tanky through constantly having barrier's cooldown refreshed.

 

Honestly, I have not seen a single successful dps keeper. Sure this may just be pugs, but they've all suffered from just poor dps compared to other classes. And of course if they're dpsing, they're not supporting.



#21
Drasca

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How does your keeper have more survivability or dps than an elementalist?

 

Honestly, I have not seen a single successful dps keeper. Sure this may just be pugs, but they've all suffered from just poor dps compared to other classes.

 

It doesn't. He just hasn't seen real dps classes burn though mobs on Perilous. If you're on threatening or routine, you can burn though enemies on any class with gear... but Keepers do not perform direct dps on Perilous. Keepers are a damage multiplier with their abilities on Perilous.

 

 

fade step instead of fade cloak yesterday and it worked pretty good although I died a couple of times.

 

Dying and working good don't go together. FS works OK, but FC start --> walk into enemy --> PotA on top of yourself --> FC decloaking blast --> SF / CL works amazing on an AW. Murder everything. That is, if fire mine, walking bomb, charge --> mighty blow, TF / DB, dragon rage, etc doesn't kill steal with fish in the barrel you've setup. Either way, works amazing as a team.



#22
akots1

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It doesn't. He just hasn't seen real dps classes burn though mobs on Perilous....

You talking about those people with 50+ willpower promotions, I presume. No, have no met any and have very little desire to meet. I'm fine with meeting them on the forum. Hopefully, in game I am spared from witnessing the greatness.



#23
Drasca

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You talking about those people with 50+ willpower promotions, I presume. No, have no met any and have very little desire to meet. I'm fine with meeting them on the forum. Hopefully, in game I am spared from witnessing the greatness.

 

Nope. I'm talking about any dps build that isn't totally borked. 50 willpower is actually only 25% attack power. Guess what fervor does for reavers, or power of the dead for Necros, or just walking bomb any clustered mobs at all? Hint: The damage is multiplied much more than 1.25x . That's only a few abilities, let alone long shot, Wrath / Purge, Fire mine... etc etc etc. Pretty much every class can out-dps a keeper when it comes to direct damage.

 

If you don't like your teammates killing faster than you, that's ok, but they certainly will outclass 'dps' keeper builds by a lot.



#24
McPartyson

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So this weekend I solo'd all the bosses on perilous (this IS perilous) for the challenge and I figure due to the demon nerf templar commander is the strongest boss. 

I want to show the devs that you can kill very quickly on arcane warrior, and that the class is basically unstoppable unless you play badly, which I did and it was still a cake walk lol. (I think they said something like the arcane warrior doesn't kill fast or something? No clue)

Each run I did took about 12-13? minutes solo on arcane warrior in perilous, this boss fight took 3:53. With a full group the runs generally take 8 minutes with this AW build.

Also I didn't intend to put this on the forums so I'm generally being an idiot while I'm playing (please ignore me lol).

Also this video is pretty good for noobs, will show you how to properly play arcane warrior. Also before anyone asks me yes I use this same exact build when in a group, this build was not just for soloing purposes. I do not use chain lightning or stone fist because in my opinion they aren't necessary.

 

What was your constitution/willpower/cunning at the time?

 

Increasing stats while progressing was a terrible idea. Bioware should of implemented a non-power creep grind worthy approach.



#25
Drasca

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What are you, some god of DAMP?

Oh please.

I iz what I iz. I gotz to do me.