I'm not proficient enough with this forum to know how to add quotes, so you will excuse me if I don't add any.
Anyway, to God's post.
In ME1 we meet Cerberus thugs doing all sort of evil experiments on innocent victims, and they eventually kill an Admiral. This definitely does not put them on the good side of the world. Now, if Bioware decides to present them as something else in ME2, they are being inconsistent. If, as Jack reveals, they still are the same old Cerberus, then they still are evil, and therefore inconsistent with a Paragon Shepard (but consistent with a Renegade Shepard, possibly).
Cerberus thugs? Such loaded language. Instead of stewing about their 'evil' experiments (which aren't evil) on innocent victims, why don't you look at what they're trying to accomplish? A means to control husks, testing the strategic validity of usage of Thresher Maws, studying the strategic validity of Rachni and Thorian creepers.
And good side of the world? I'll be frank, there is no such thing as 'good' side or 'bad' side. There is only the world. And it's too big for your moral high-ground and holier-than-thou ideology to apply.
BW never gave any characterization to Cerberus in ME1. We never get to see or hear their side of the story, and they're little more than a side plot that, when written, had no more narrative importance past the game. You have no basis to make a complete judgement or evidence to support your opinion. You have bad vibes from what they do and condemn them for how you feel. You aren't looking at why they're doing what they're doing.
Thus, it's not possible to characterize the ME1 Cerberus as different from the ME2 Cerberus. They're the same entity, and you're seeing the same organization from ME1 to ME2. This time, you get to encounter their side of the story. Jack is wrong with her characterization. She feels the hatred she's had from years of abuse at her childhood, but she never looks into the possible big picture of what they do and what they are. It's a primal dislike that isn't based in a rational interest in their motives and cause.
And as I said, there is no such thing as 'evil', not in physical, quantifiable, or measurable terms.
In ME1, we meet both the Alliance and the Council. The Council is of course dealing with politics, and I like the general feel that humans are still struggling to win the Council's trust. After all, humans are often the good guys since the beginning, so it feels good that in this case they are one of the minor species, and that gives you a chance to prove their valor to the Council. The Alliance is the human military. There can be good soldiers and renegade soldiers, as you like, you play the story as you see fit. It's fine by me.
This is pretty biased writing, which I'm glad they avoided.
Your atrocious grammar aside, your argument is basically that humans are good because they're human. And then you ramble off onto a tangent that has no point or sentence structure. Something about politics, but then again not. I have a degree in Political science and I have no clue what you're getting at here.
I know of course that the plot is necessary, or you'd have one of those MMORPGs that are not my cup of tea. The story is very important, but it has to be consistent and leave you enough choice. Bioware here had at least two other options that should have considered: 1. You played ME1 as Renegade, hence it's Cerberus that saves you, you happily join them and start the mission as a Cerberus affiliate. Along the way, you will meet both renegade and paragon characters, and you will choose which one you want in your squad. However, if you played ME2 as Paragon, you are saved by the Council, which will send you on a mission as a Spectre. From here on, the game will play on just as in the other case, only you report to the Council and not to Cerberus. Eventually, you might even end up killing Cerberus agents in a mirror quest of what you'd do as a Cerberus agent. You will probably have other people in your squad in this case. 2. You are saved by a completely neutral agent, possibly one you never met before or preferably someone you have met and is not taking sides with anyone. The Council won't help you, but these neutral guys are willing to help you. You still go to Terminus, meet various characters and get to choose the ones you want aboard.
The story is consistent. Your alignment is not something that should involve the story. The story and universe is not (nor should be) reflective of your morality and character alignment. It has no obligation to leave you a choice in what the plot is. That's entitlement on your part there. And it's wrong.
They gave you the ability to have an internal view on the plot. Not an external one. As well, it would be impossible to make a meaningful plot out of something like this that is purely based on choice. I guarantee you would not be satisfied with Mass Effect if it was constrained to the limitations you'd impose on it for the sake of 'not being a bad guy'.
Don't tell me what I did and didn't play. I don't believe in terms like paragon or renegade or good and bad. Look at my profile. My Shepard. That's what I do, and I can elaborate further on the choices and psychology of my Shepard, and what he is.
As well, why would the Council save you? Why would they have any reason to believe they can resurrect Shepard? You can't bring back the dead. And look at what they did to him. They swept him under the rug, discredited his statements, and more or less disrespected and decried him as a person while using his image as a cheap recruiting and propaganda tool.
It's crap. Why would you support that?
They don't care about you or like you. You're a liability to them. You're no longer politically useful to them. Why would you support that?
This is what happens canonically. You're 'rescued' by the Shadow Broker's forces in the Redemption comics, and Liara saves your corpse and hands it over to Cerberus.
Yep. That's right, Liara works with Cerberus to save Shepard.
Also, said entity would be inherently neutral, nor would they care about the little things you like so much as the big picture. Which would involve them developing a practical view that is not inherently dissimilar to Cerberus.
this is the kind of choice I'd expect
Then to be frank, your expectations weren't realistic.
why do I have to work with Cerberus? You haven't answered my question: you keep telling me what Bioware was trying to give me in this game. But I stick to the fact that I have met them before, I know them for creeps that make immoral experiments and kill Admirals of the Alliance (that means Nazis to me), and now I do not want to have anything to do with them. Not counting that of course my old companions do reprimand me for choosing to side with them. Of course they do, I would reprimand Shepard myself for that choice if I were them.That proves that Cerberus still is perceived as something intrinsically bad and it is not good to work with them. So, since my Shepard is most definitely not going to side with anything that condones experiments and other extreme measures, my question as to why I Should work with them is purely rhetorical. It's obvious that I cannot work with them.
Why? I can't answer this objectively, beyond it being a linear formation of the story. That's who they decided would be the ones to recruit you, and they do give you cause to. Otherwise, your question is whiny angst about not being able to be 'as good' as you think you should be.
You haven't met Cerberus before ME2. You have encountered them, but you haven't met them. And if that's your definition of a Nazi, then it's wrong. You're wrong to define them as Nazi's.
You sound very short-sighted and unable to grasp higher purposes to what Cerberus' goals are. And your squadmates were wrong to reprimand you for doing what you've always done. There is nothing that proves that Cerberus is intrinsically bad. Period. Your ex-squadmates may not approve, you may not approve, but your opinion and their opinion does not equal objective truth. Popular opinion is hardly a measure for good or bad now, don't you think?
And why do you disapprove of their experiments and extreme measures? That's what it takes to beat the Reapers. To get things done. I don't think you understand that you do what you have to do, no matter what it is. Cerberus does know that. My Shepard knows that. I know that.
You don't know that. And because of that, the Reapers will trounce you. You'll find out soon enough.
Do you want to stop the Reapers? If yes, then Cerberus is the only group that can and will help you.
Lastly, you answered your own question. Due to your own blindness and inability to hold an open mind, you're intentionally limiting your view to the rhetorical. You ask me to answer your question, then tell me it's rhetorical.
That just makes me think you're crazy.
You say that we are in Terminus and therefore we can't expect the political subtleties of ME1. I answer that the political subleties of ME1 were a great thing, with a lot of RP potential, and dropping you in terminus where you can't deal with them anymore is a serious drawback. Go think about what they could have done, with you having to choose whether to help the Turian and therefore lose the friendship of the Krogans, or go with the Krogans and inimicate the Turian. Taking sides and therefore unbalancing the delicate equilibrium of the galaxy, participate to debate letting your Shepard's ethics count in taking decisions, watch as your Turian companion breaks up with you because you cured the Krogans and the Krogan that distrusted you joins in because you cured his people. There was a lot of potential that went to waste. Maybe being in Terminus isn't such a big deal after all.
I never said they dropped them in ME2, it's just they don't apply the way you think they do, especially in ME2. As well, you're forgetting here that you have another game to play after ME2. There isn't wasted potential, they just haven't unfolded it yet.
Nevermind, there is wasted potential, but in this case, ME2 isn't to blame.
The story is weak, that's a fact. It is not cohesive as in the first chapter. Maybe ME3 has a better story. This one just is too weak, no matter whom you side with.
It's really not meant to be as cohesive. It's a pretty non-linear way to go about the game. And you haven't even finished the game yet. You really don't have any credible opinion to say that it's weak and that it's a 'fact'. It's really not.
The first chapter is very formulaic and cliche with BW stories. Does that make it bad? No. Does that make ME2 bad for not following that line of development? No.
With such a big potential, is it still acceptable to call this an RPG? I believe not. The potential went to waste, the story is weak, the squad members are not even chosen by you, they are fed to you by your boss. In ME1 they were still forced on you, but you didn't have the feeling that some mastermind was passing over a list you should stick to.
That's funny, because that's exactly what ME1 is; it's non-sense to blame ME2 for this and then say ME1 didn't do it too. And in ME2? You have the choice to not recruit certain squadmates. As well, said Mastermind, TIM, isn't doing anything wrong with recommending people to help you. You have a mission to complete, and you need the best people.
You're mad at him for trying to help you?
That's insane.
But I have some good news for me: I have discovered (while trying to avoid spoilers as best I can) that squad members can actually die in this game and that if they die you will not meet them in ME3. This means that all I have to do is find a way to let the ones I do not want to see ever again die (and I hope that doesn't imply renegade points, because then I'd be forced to let them live). I think I will certainly allow Tari, the Justicar, Garrus and perhaps, just perhaps, Jack (because she hates Cerberus) to live. If I can make Miranda wear something that doesn't carry the Cerberus mark on it (if I can turn her against the evil she worked for), perhaps I can consider forgiving her and let her live. I can't wait to see Jacob, Zaeed and Mordin die however. I wish I could just choose to drop them on some planet and forget them.
Firstly, you're judging the quality of a story you haven't even played yet based on what you might be able to do in the prior game.
You're that silly that you're utterly terrified of renegade points? Dear Me, why are you even playing this series then? This isn't some fantasy romp where your 'goodness' counts for something.
You're in for a world of disappointment. It'll be funny.
You're a zealot as well. Honestly, I really am starting to think this is a troll post now, just for how you react to people.
I've never heard of a paragon hating on Mordin or Jacob. They're considered some of the more righteous (if practical) characters in the game. And you've completely misjudged Samara if you think she's a righteous paragon.
It's kind of funny.
You have a very skewed and nonsensical idea of good and evil. By chance, do you live in a home or asylum? It might answer a lot of questions.
I am not sure I did right to take the Krogan's cell aboard. I am of course not opening it, but I was so afraid that some Bioware guy would find a way to pour unwanted renegade points on me that I decided to let it aboard. In ME2 you never know what could count as renegade points. That's a shortcoming too.
Seriously, you're limiting your RP potential by not letting Grunt out...
Yeah, you get a lot of Renegade points for that. You get a lot of renegade points for killing teammates too.
You are the person who spams the upper left-blue trigger option, no?
Why do you even like RPG's? This is the exact opposite of Role-playing.
This has to be an elaborate troll. There's no other way someone like this could exist.
Then again, the BSN has surprised me before. David, Xil, Auld Wulf...
Man, even iakus isn't this nuts on being 'good'.