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ME2 is a disappointment to me


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#101
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Soldiers is a stretch. More like random people with guns for no specific reason.

 

They're much better than just random people with guns. They're much better than regular soldiers.

 

And they are united under one person, who has made them loyal and capable together. Your distaste for the story doesn't make it wrong or bad. It makes you distasteful of the story.


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#102
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Which one?

They're doing nothing against the Reapers.

The Collectors aren't much of a threat if one single ship and a bunch of soldiers can defeat them with relative ease. I can see why the Alliance wouldn't exactly be quaking in their boots even if the writers didn't.

 

 

How was isolating Shepard a good plan when it meant pissing away the advantage they claimed was the reason for resurrecting him?

Unless they wanted to ignite a civil war and turn the public against the government ... or whoever was supposed to follow Shepard under those circumstances.

 

 

 

It's bad plotting. A symptom bad writing. A symptom that a chunk of ME2 just plain sucks.

 

Cerberus is stopping the Reapers agents that are setting the stage for the Reapers to invade. They're working to undermine the Reapers, whether you like it or not. Don't mistake the narrative events for the actual lore setting. By that token of an argument, your saying that the Americans need not have worried about an assault on a fortified Iraqi armor depot housing an Iraqi tank division because a team of Special Forces was able to critically sabotage their fueling stations. A small raid was able to quickly, efficiently, and relatively stealthily infiltrate a Collector stronghold. 

 

Also, I'm going to backtrack a bit and say that perhaps Cerberus' plan was to get Shepard on their side, who in turn would bring the masses to them. The masses may not trust or agree with Cerberus, but they do believe in Shepard. And they're banking that Shepard will support them, thus technically gaining support from the masses. 


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#103
Bardox9

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On it's own, ME2 is the best of the series. As part of a trilogy, ME2 is the worst of the series.


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#104
SwobyJ

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On it's own, ME2 is the best of the series. As part of a trilogy, ME2 is the worst of the series.

 

You know... that may be the best way to put it.

 

It is ME3-Part 1. Not good for a trilogy.

 

But damn did I love playing it more than ME1 (which I still thought had better main story content).



#105
MagicalMaster

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But damn did I love playing it more than ME1 (which I still thought had better main story content).

 

Precisely.  It's simply far more fun to play, even if the "main" story isn't as relevant -- would made a lot of sense as a stand along game if anything.  "Hey guys, these collector aliens are abducting people, form a team and take them out."

 

But both ME1 and ME3 have massive main story flaws as well, ME2 is by no means alone in that regard.  And ME2 has far more "non main story content" in the form of the squadmates and their loyalty missions.



#106
MsKlaussen

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I stopped reading after you said FemSep was the only possible Shepard.

 

Toodles.

 

Bon soir. Oh, can I have your stuff?



#107
CptFalconPunch

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Cerberus is stopping the Reapers agents that are setting the stage for the Reapers to invade. They're working to undermine the Reapers, whether you like it or not. Don't mistake the narrative events for the actual lore setting. By that token of an argument, your saying that the Americans need not have worried about an assault on a fortified Iraqi armor depot housing an Iraqi tank division because a team of Special Forces was able to critically sabotage their fueling stations. A small raid was able to quickly, efficiently, and relatively stealthily infiltrate a Collector stronghold. 

 

Also, I'm going to backtrack a bit and say that perhaps Cerberus' plan was to get Shepard on their side, who in turn would bring the masses to them. The masses may not trust or agree with Cerberus, but they do believe in Shepard. And they're banking that Shepard will support them, thus technically gaining support from the masses. 

 

On the surface this is right, Cerberus are stopping the reapers in their own way. Hell you can say they are fighting them right now! But as soon as you go deeper than that (insert leo here) the whole thing falls apart.

Lets start from what we know about the reapers.

From ME1, they have godlike status, their numbers are too great to counter, evidently since they wipe out every single civilization for such a long time. It was safe to say back then, sure to say now, conventional tactics , won't work.

So, Shepard himself says, "I'm gonna find a way to stop them!". What is that way we ask? We'll find out in the next game.

 

Here comes ME2 though, which throws it all out the window, how do we stop this ginormous powerful enemy? Suddently goes to " lets stop these guys". Will it help us defeat the reapers?

It will make it easier by 0.000000001% (proably lower since they have the least strong ship in the reaper fleet).

So, in pragmatic standards, defeating the collectors is negligible, especially when the risk is so high, and the individuals partaking have the greatest intel on the enemy.

They're asking us to bother, when the alliance itself doesn't care about the missing colonies enough as we do.

 

 

Precisely.  It's simply far more fun to play, even if the "main" story isn't as relevant -- would made a lot of sense as a stand along game if anything.  "Hey guys, these collector aliens are abducting people, form a team and take them out."

 

But both ME1 and ME3 have massive main story flaws as well, ME2 is by no means alone in that regard.  And ME2 has far more "non main story content" in the form of the squadmates and their loyalty missions.

 

What massive main story flaws does ME1 have? Unless you're gonna talk about ludonarrative dissonance which I get but that is in like every game ever created, ever.



#108
CptFalconPunch

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On it's own, ME2 is the best of the series. As part of a trilogy, ME2 is the worst of the series.

 

That is so wrong and so right on many levels. Clever.



#109
ImaginaryMatter

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TIM's plan is ridiculous.

Spend billions of credits to get one soldier back, spend thousands to recruit the best specialists in the galaxy, send them through a relay that nobody ever returned from and attack an unknown amount of Collectors. Imagine if Normandy got out of the relay and faced 100s of Collector ships protecting Collector homeworld.

 

I'd expect him to just destroy the Omega 4 relay Arrival-style. Kill a bunch of aliens along the way, cripple Terminus Systems, stop the Collector attacks.

But no, "Shepard remains our best hope". 

*facepalm*

 

Sometimes I suspect that TIM was super-bummed that his own machinations weren't the ones that killed Shepard so he thought up the Lazarus project to bring Shepard back life for the sole purpose of tricking him back into death.


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#110
SwobyJ

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Sometimes I suspect that TIM was super-bummed that his own machinations weren't the ones that killed Shepard so he thought up the Lazarus project to bring Shepard back life for the sole purpose of tricking him back into death.

 

lmao



#111
Pacifico

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I love ME1.  It has great story, great characters, great moments, all in a great setting. But ME2 dropped a lot of what made ME1 so fantastic and unique in favor of wider appeal as a generic shooter. It winds up like a sit-com where nothing actually happens, and you're in the same place at the end and the beginning.  Granted: ME2 did do some things right/better: class powers, actually different guns, headshots, seeing the impact of some small decisions, maybe a couple others. But you don't go to a restaurant to buy motor oil, and I didn't pick up ME2 for COD.

 
1: "RPG or Shooter" Did the space-travel turret section in KoToR feel weird and clunky to you? Yes. That's because you can either focus on making a shooter or an RPG. In focusing on making ME2 a shooter, they gave up a lot of the primary appeal of an RPG. RPG's depend on story and setting, so by making it a shooter (which does not need them as much), they were both deprioritized, clearly getting much less effort and attention. Everything has to be a big shooty fight (because that's all you have) rather than trusting your stories like talking a broken girl into giving you her gun or getting someone out of blackmail through speech.  No, you can't talk Saren out of the indoctrination for a crucial second, you have to shoot everyone.
 
2: "ME2 = Mauled Setting" In ME1, everything was part of the setting: the guns, the powers, the dialogue, the vehicles, the location design, the missions and so on. You didn't need the codex to figure most things out, but it helped to give a much better picture of the galaxy socially, politically and technologically.  In ME2, you have no transportation, you just teleport from shooting gallery to shooting gallery. ME1 elevators kept you in the world, while loading screens make you disappear one place and reappear in the other.  The reason you had the Mako was to feel how big places were so that it felt like you were actually going somewhere, actually progressing.
 Where did solid holograms come from? And what couldn't you do if you can make any solid object and make them freezing cold to burning hot? And when did we start shooting fireballs and lightning? Everything fit in the technology level they had in ME1. ME2 is just scifi magic.  The shields in ME1 protected against guns but not, say, poisons or punches.  Now they're just more health. The ammo system is a terrible idea for the story and for the mechanics. The fuel and planet scanning systems are just abominable. ME1 planets had interesting descriptions (the leviathon? wut? disassembler nanobots? a white light being thing? unknown shapes?) And I think that there was one voice actor for the volus, so it felt like we never heard their voices, just the suits'.

 
There are few to no little touches like this in ME2, and while it might seem negligible, it's these small details that bring something to life.
 
3. "The Story" The worst part of the ME2 story is that nothing of any real significance happens. You start the game with the same goal, the same ship, with the same problems as when you end.  **You die and it does not affect anything**.  The sidequests are the only worthwhile stories, and that should not happen. There's more, but to keep from writing pages, I'll just give you the link below.
http://www.shamusyou...dedtale/?p=7004

Never mentioned in ME1: Collectors, TIM, Cerberus being more than "kill me I'm evil", bringing charred corpses back to life possibility, good geth/bad geth, sentient slavery, merc groups, vorcha, holosupergrams, anti-alliance sentiment from humans, walking mechs, Miranda latex suit being as good as armor, ammo and more }:[



#112
AlanC9

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Helping Mordin? Seriously? I am going to shoot his servant and put some right in this bloody universe! I am surrounded by scum and forced to work for the ultimate scum of the galaxy... this is not fun. I keep it going only because I am waiting to see if I can redeem my Shepard and destroy Cerberus. I don't know how the story goes on, but I am hoping hardcore I can get rid of all this scum and return to be the beacon of the human race, right there in the centre of the political stage... Why did you do this Bioware? You created a universe so complex in magnitude and relationship among alien races that if felt like Star Trek, only to throw everything into the worst of Star Wars?


The odd thing is that this is probably closer to the reaction Bio wanted from us than the reaction they got from most of us. Yes, you are working with a terrorist human-supremacist organization, and a lot of your crew are mercs, criminals, and so forth. Deal.

#113
AlanC9

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In ME2, you have no transportation, you just teleport from shooting gallery to shooting gallery. ME1 elevators kept you in the world, while loading screens make you disappear one place and reappear in the other.  The reason you had the Mako was to feel how big places were so that it felt like you were actually going somewhere, actually progressing.


I had the opposite reaction. I thought that the ME1 elevators made the Citadel feel small, since everything was only the length of an elevator ride away. Load screens can cover a longer distance than an elevator ride can, since they take indefinite time. And mostly the Mako made me feel like I'd been dropped too far from the target.
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