Aller au contenu

Photo

Suggestion: Tri-fecta iron man challenge


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Bocochoco

Bocochoco
  • Members
  • 746 messages
A party mode where you play all 3 rooms back to back with the same amount of potions per.
They should start on routine and end in perilous with threatening in the middle of course. That would cause the random last room to have potions saved up until that point but if not then you're in for a world of hurt so mindless auto attacking might be eliminated here and would temporarily substitute for a nightmare difficulty the players have been asking for.
This would have the added benefit of doubling your earned gold based on routine/threatening/perilous only upon completion of the third room.
Would add extra challenges too.
I'd estimate this taking anywhere from 30-45 minutes 8 min for first stage, 12 min for second stage, 17 min for third stage seems to be about average.

#2
Pee Jae

Pee Jae
  • Members
  • 4 085 messages

Sadist.



#3
Eldial3los

Eldial3los
  • Members
  • 259 messages

only allow one of each character with disabled promotion points + each wipe you lose promotion point  = true hardcore mode plz



#4
Jpudify

Jpudify
  • Members
  • 358 messages

Agree with OP's post. Love the idea, just not too extreme where 1 player can screw everyone



#5
McPartyson

McPartyson
  • Members
  • 318 messages

A constant win/lose of promotions would of been a much better system for balance.

 

Anything to breath fresh air into damp is welcome. 

 

-Dragons

-Bosses in every zone

-Higher difficulty

-Scale ALL blue/purple loot to level 20+


  • Bocochoco aime ceci

#6
Jpudify

Jpudify
  • Members
  • 358 messages

A constant win/lose of promotions would of been a much better system for balance.

 

Don't invite even more trolls to this game...please...I beg of you...



#7
Bocochoco

Bocochoco
  • Members
  • 746 messages

A constant win/lose of promotions would of been a much better system for balance.
 
Anything to breath fresh air into damp is welcome. 
 
-Dragons
-Bosses in every zone
-Higher difficulty
-Scale ALL blue/purple loot to level 20+


I like it for this option only though, the promotion demotion. Basically because 2 of these would probably be close if not enough to promote

#8
Eldial3los

Eldial3los
  • Members
  • 259 messages
It has nothing to do with trolling. Some of us want a game with more consequences. A mode optional for true hardcore people That is not forced on everyone. Like hardcore mode in Diablo. U die once it's game over u lose all your gear and character itself. It creates a lot of diversity build compared to regular mode where everyone just tries to build on dps. Some go insane Def stats, others go heal on hit, others heal on kill.

Its like counter strike vs call of duty. You die u are out of the game until next round. You wasted your money on nice gun so next round you start with a crappie gun. Its all about managing your risk and reward As opposed to oh I died no worries ill re spawn in like 5 Seconds.
  • McPartyson aime ceci

#9
McPartyson

McPartyson
  • Members
  • 318 messages

A game like damp needs to cater to hardcore audiences to keep them interested and to keep the game alive. Providing meaningful challenge and a purpose for grinding keeps everyone interested, even casuals.

 

The current level of challenge, loot system and the real money store have zero synergy together and are poorly implemented. They do not encourage even the casual player to keep coming back.



#10
Jpudify

Jpudify
  • Members
  • 358 messages

Your points are taken.

 

I'm just saying there are also players who will play simply to screw everyone, which will lead to frustration, then lashing out at Bioware. Casuals make up the majority of a player base, not hardcore players. 

 

Look at it this way (using CoD as an example): How many hardcore players who play all day are there? How many casuals who play a few hours here and there are there?

 

If only the hardcore players bought a game, there wouldn't be any sequels.

 

If this game mode were to be implemented, I personally wouldn't go near it. I'd rather stick to perilous. I realize no one would (hopefully) force me to play. With the current player count, which I assume is much lower than anticipated, splitting into a fourth difficulty might make matchmaking even more difficult than it already is. That's my theory on why there isn't another difficulty (yet).



#11
McPartyson

McPartyson
  • Members
  • 318 messages

Your points are taken.

 

I'm just saying there are also players who will play simply to screw everyone, which will lead to frustration, then lashing out at Bioware. Casuals make up the majority of a player base, not hardcore players. 

 

Look at it this way (using CoD as an example): How many hardcore players who play all day are there? How many casuals who play a few hours here and there are there?

 

If only the hardcore players bought a game, there wouldn't be any sequels.

 

If this game mode were to be implemented, I personally wouldn't go near it. I'd rather stick to perilous. I realize no one would (hopefully) force me to play. With the current player count, which I assume is much lower than anticipated, splitting into a fourth difficulty might make matchmaking even more difficult than it already is. That's my theory on why there isn't another difficulty (yet).

 

Challenge remains in CoD because it's a player vs player game. Everyone keeps coming back because there is CHALLENGE to be had battling other players, some harder to beat than others.

 

DAMP is a COOP game. The challenge is dictated by Bioware's programming of the AI/difficulty of the game...the challenge reaches a plateau unless Bioware intervenes by updating the game. Currently, battling other players isn't an option, therefore the human opponent challenge like CoD is not possible.



#12
Typhrus

Typhrus
  • Members
  • 163 messages

To add more difficulty, put all the enemy factions together as well (creating a platinum-like experience from ME3MP). Although, not quite sure how to balance the end game bosses in such a situation. Mooks (swords/archers/tower shield soldiers), assassins (Venatori Shadow [? I can't remember the name of the damned unit]/ RT Stalker and I guess Fear demons), then the other classes (Brutes, Behemoths, Pride demons could be in larger quantities as well.

Would that be challenging enough for those better players?