Suggestion: Tri-fecta iron man challenge
#1
Posté 09 février 2015 - 03:52
They should start on routine and end in perilous with threatening in the middle of course. That would cause the random last room to have potions saved up until that point but if not then you're in for a world of hurt so mindless auto attacking might be eliminated here and would temporarily substitute for a nightmare difficulty the players have been asking for.
This would have the added benefit of doubling your earned gold based on routine/threatening/perilous only upon completion of the third room.
Would add extra challenges too.
I'd estimate this taking anywhere from 30-45 minutes 8 min for first stage, 12 min for second stage, 17 min for third stage seems to be about average.
#2
Posté 09 février 2015 - 03:55
Sadist.
#3
Posté 09 février 2015 - 04:04
only allow one of each character with disabled promotion points + each wipe you lose promotion point = true hardcore mode plz
#4
Posté 09 février 2015 - 04:20
Agree with OP's post. Love the idea, just not too extreme where 1 player can screw everyone
#5
Posté 09 février 2015 - 04:24
A constant win/lose of promotions would of been a much better system for balance.
Anything to breath fresh air into damp is welcome.
-Dragons
-Bosses in every zone
-Higher difficulty
-Scale ALL blue/purple loot to level 20+
- Bocochoco aime ceci
#6
Posté 09 février 2015 - 04:59
A constant win/lose of promotions would of been a much better system for balance.
Don't invite even more trolls to this game...please...I beg of you...
#7
Posté 09 février 2015 - 05:16
A constant win/lose of promotions would of been a much better system for balance.
Anything to breath fresh air into damp is welcome.
-Dragons
-Bosses in every zone
-Higher difficulty
-Scale ALL blue/purple loot to level 20+
I like it for this option only though, the promotion demotion. Basically because 2 of these would probably be close if not enough to promote
#8
Posté 09 février 2015 - 05:22
Its like counter strike vs call of duty. You die u are out of the game until next round. You wasted your money on nice gun so next round you start with a crappie gun. Its all about managing your risk and reward As opposed to oh I died no worries ill re spawn in like 5 Seconds.
- McPartyson aime ceci
#9
Posté 09 février 2015 - 05:48
A game like damp needs to cater to hardcore audiences to keep them interested and to keep the game alive. Providing meaningful challenge and a purpose for grinding keeps everyone interested, even casuals.
The current level of challenge, loot system and the real money store have zero synergy together and are poorly implemented. They do not encourage even the casual player to keep coming back.
#10
Posté 09 février 2015 - 06:28
Your points are taken.
I'm just saying there are also players who will play simply to screw everyone, which will lead to frustration, then lashing out at Bioware. Casuals make up the majority of a player base, not hardcore players.
Look at it this way (using CoD as an example): How many hardcore players who play all day are there? How many casuals who play a few hours here and there are there?
If only the hardcore players bought a game, there wouldn't be any sequels.
If this game mode were to be implemented, I personally wouldn't go near it. I'd rather stick to perilous. I realize no one would (hopefully) force me to play. With the current player count, which I assume is much lower than anticipated, splitting into a fourth difficulty might make matchmaking even more difficult than it already is. That's my theory on why there isn't another difficulty (yet).
#11
Posté 09 février 2015 - 07:27
Your points are taken.
I'm just saying there are also players who will play simply to screw everyone, which will lead to frustration, then lashing out at Bioware. Casuals make up the majority of a player base, not hardcore players.
Look at it this way (using CoD as an example): How many hardcore players who play all day are there? How many casuals who play a few hours here and there are there?
If only the hardcore players bought a game, there wouldn't be any sequels.
If this game mode were to be implemented, I personally wouldn't go near it. I'd rather stick to perilous. I realize no one would (hopefully) force me to play. With the current player count, which I assume is much lower than anticipated, splitting into a fourth difficulty might make matchmaking even more difficult than it already is. That's my theory on why there isn't another difficulty (yet).
Challenge remains in CoD because it's a player vs player game. Everyone keeps coming back because there is CHALLENGE to be had battling other players, some harder to beat than others.
DAMP is a COOP game. The challenge is dictated by Bioware's programming of the AI/difficulty of the game...the challenge reaches a plateau unless Bioware intervenes by updating the game. Currently, battling other players isn't an option, therefore the human opponent challenge like CoD is not possible.
#12
Posté 09 février 2015 - 08:17
To add more difficulty, put all the enemy factions together as well (creating a platinum-like experience from ME3MP). Although, not quite sure how to balance the end game bosses in such a situation. Mooks (swords/archers/tower shield soldiers), assassins (Venatori Shadow [? I can't remember the name of the damned unit]/ RT Stalker and I guess Fear demons), then the other classes (Brutes, Behemoths, Pride demons could be in larger quantities as well.
Would that be challenging enough for those better players?





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