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Bioware just give up about community challenges already


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#26
Torkelight

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Simply upping the award would make these challenges more feasible, im sure a lot of people dont bother with these events because the victory/commendation chests are no different to large chest. A guarantee of some sort of unique or new schematics would no doubt provide extra incentive for people to at least attempt these challenges

Well, the personal challenges arent at all difficult. Thats not a problem. Off course, overhitting the numbers might be annoying to some - my question is why bother, when it is only a large chest. I only do the challenges for prestige points. If you want to reward players with better items you have to make the challenges a lot more.... well challenging. And then people will complain that they would be too difficult. Bioware will mostly focus on making the content available for newer or less experienced players as they are the majority.



#27
kalenath

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The big challenge (pun absolutely intended) is to draw more people into playing multiplayer.

 

This weekend we on PC had a MUCH better chance than last weekend. We just didn't make it.

 

I am not complaining. I am 31 operations away from my Katari banner (then I can put him away and never touch him again. YUCK!). I got Dwarven Proving Shield, Punched by the Maker, AND I FINALLY unlocked Arcane Warrior.

 

I personally am a happy player right now.



#28
akots1

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The biggest challenge for me is to be able to actually finish a game. Any game. Or at least to normally start a game and have reasonable lag. That is mostly true during peak hours though. I have a few friends who would also love to try DAMP but one of them cannot even start any game due to infinite loading screen and another plays for about 3-4 minutes and has a ctd. They both play single player normally without much problem.


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#29
Johnsen1972

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DAMP is dead. Bioware didnt care enough to give us a real multiplayer. Just a failed pathetic try to copy ME3 MP.


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#30
Minuos

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Each challenge should be measured before it's implemented. Every weekend, they could be collecting data for the next challenge. Total number of critical hits this weekend, as a random example. Round the number up a bit and you have a reasonable goal for the challenge next weekend.

 

I understand trying to encourage team play, and this wasn't really a bad challenge, but if the goal was to collect immortal medals and the number was four times higher, maybe more, those random deaths wouldn't have posed a problem.

 

DAMP is dead. Bioware didnt care enough to give us a real multiplayer. Just a failed pathetic try to copy ME3 MP.

 

I wish they'd copied ME3's multiplayer more closely. At the very least, the ability to combine duplicates for +1 weapon level (with a cap) would be better than salvaging everything. I've received the bow I'm still using five times now.



#31
Kenny Bania

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DAMP is dead. Bioware didnt care enough to give us a real multiplayer. Just a failed pathetic try to copy ME3 MP.

 

Oh for real??? Thanks for letting us know.


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#32
holdenagincourt

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Well, the personal challenges arent at all difficult. Thats not a problem. Off course, overhitting the numbers might be annoying to some - my question is why bother, when it is only a large chest. I only do the challenges for prestige points. If you want to reward players with better items you have to make the challenges a lot more.... well challenging. And then people will complain that they would be too difficult. Bioware will mostly focus on making the content available for newer or less experienced players as they are the majority.

 

But most of ME3MP's challenges were not challenging at all in the same way as DAMP's challenges have been, yet the reward was an N7 weapon. So I don't agree with you that a better reward necessitates something "a lot more...challenging."

 

DAMP is dead. Bioware didnt care enough to give us a real multiplayer. Just a failed pathetic try to copy ME3 MP.

 

Yes we know you think that. It's pretty much all you come here to the combat strategy subforum to say.



#33
rlro

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DAMP is already dying, which is a real shame. The community that has always been small is getting smaller with each passing day, mainly to severe connection issues, crashes and a very badly designed loot system that gives you absolutely no sense of progression at all.

 

This game had everything to be as successful as ME3MP, but unfortunately Bioware failed miserably.


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#34
smooth_operator

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Why do people get so upset about these community challenges?

First of all others wont gain more prestige points as everyone gets the points for the amount you aquire.

Second, all you get is a regular 1200 chest. Is it really worth all the hassle, and complaining for that one 1200 chest? I would say definatly no.

 

Thats the way I see it too.



#35
ALTBOULI

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Well, the personal challenges arent at all difficult. Thats not a problem. Off course, overhitting the numbers might be annoying to some - my question is why bother, when it is only a large chest. I only do the challenges for prestige points. If you want to reward players with better items you have to make the challenges a lot more.... well challenging. And then people will complain that they would be too difficult. Bioware will mostly focus on making the content available for newer or less experienced players as they are the majority.


Thats my point, a lot of people have the same mindset i.e. its only a large chest so why bother, adding better rewards for the community based challenge will provide more incentive for people to go for them. And I disagree that the difficulty of the challenge would have to be increased. Your ultimatley reliant on the whole community to get the event done and as we know the general player base would most likely struggle with more difficult challenges

#36
veramis

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Failware lulz.



#37
maxulic

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You seem upset...

 

Yeah honestly there is nothing to be upset at all (and that's part of the reason why I hardly bother with DAMP - damn I miss ME3) since these chests are totally rubbish. You are going to miss one crappy blue item, big deal.



#38
DrKilledbyDeath

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Community hits challenge Saturday afternoon "You need to give us real challenges that was too easy"

 

Community misses challenge "Your totals are way to high, they need to be easier to complete"


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#39
kalenath

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Community hits challenge Saturday afternoon "You need to give us real challenges that was too easy"

 

Community misses challenge "Your totals are way to high, they need to be easier to complete"

 

Yep. pretty much.

 

I had fun with this. ROFLstomping Routine with my lvl 20 Katari was fun. Talk about overkill.



#40
Torkelight

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And I disagree that the difficulty of the challenge would have to be increased. Your ultimatley reliant on the whole community to get the event done and as we know the general player base would most likely struggle with more difficult challenges

Well, I dont agree on giving away worthwhile items to people for completing challenges that are no challenge. If you wanna give out better rewards you have to make the challenges more challening. People need more resistance in their games imo.

Anyway, I personally dont care if its to easy or to hard in this case, as the reward of a 1200 gold large chest is just lazy anyway.



#41
ALTBOULI

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Well, I dont agree on giving away worthwhile items to people for completing challenges that are no challenge. If you wanna give out better rewards you have to make the challenges more challening. People need more resistance in their games imo.
Anyway, I personally dont care if its to easy or to hard in this case, as the reward of a 1200 gold large chest is just lazy anyway.


But it is a challenge to the average pug, once again it looks like the community event is going to be failed - I bet most people on here got the personal challenge very quickly. But BSN only represents a very small portion of the community, most pugs struggle to get the Immortal medal on routine. I certainly wouldnt regard a chest that is dependent on the whole community as 'giving away'
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#42
Minuos

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Anyway, I personally dont care if its to easy or to hard in this case, as the reward of a 1200 gold large chest is just lazy anyway.

 

Wasn't the chest supposed to contain 'improved loot' though, following feedback on that front?



#43
DrKilledbyDeath

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Wasn't the chest supposed to contain 'improved loot' though, following feedback on that front?

Some people got marginally better stuff, I got garbage out of mine. RNG is still RNG



#44
Torkelight

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But it is a challenge to the average pug, once again it looks like the community event is going to be failed - I bet most people on here got the personal challenge very quickly. But BSN only represents a very small portion of the community, most pugs struggle to get the Immortal medal on routine. I certainly wouldnt regard a chest that is dependent on the whole community as 'giving away'

All I'm saying is that the reward has to reflect the challenge. 

The only factor that applies to if the community fail or complete in these types of challenges is the number that bioware choose for it. Personally I dont think the challenge has any difficulty to it at all and I think most people would agree. Its one of those "play as much as you can"-challenges, not "see if you can do this"-challenge. Which is rare anywhere these days, it's all about those numbers. That being said, as the challenge is non existant, so would, and should the reward be non existant...

I think that if the challenges are to become any interesting they should reevaluate them alltogether.

 



#45
smooth_operator

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All I'm saying is that the reward has to reflect the challenge. 

The only factor that applies to if the community fail or complete in these types of challenges is the number that bioware choose for it. Personally I dont think the challenge has any difficulty to it at all and I think most people would agree. Its one of those "play as much as you can"-challenges, not "see if you can do this"-challenge. Which is rare anywhere these days, it's all about those numbers. That being said, as the challenge is non existant, so would, and should the reward be non existant...

I think that if the challenges are to become any interesting they should reevaluate them alltogether.

 

 

I think the only reward for community challenges should be gold, maybe 6k gold.  That way you don't devalue good items by just giving them away to everybody, but now you have 5 chances to get something good in the chest. You might get really lucky or you might not. Thats how it should be.



#46
DrKilledbyDeath

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I think the only reward for community challenges should be gold, maybe 6k gold.  That way you don't devalue good items by just giving them away to everybody, but now you have 5 chances to get something good in the chest. You might get really lucky or you might not. Thats how it should be.

Not a bad idea, almost everyone is going to get garbage out of 5 chests anyways so it can't hurt.



#47
Beerfish

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To the original poster:

 

#1 It is still early in the challenge process and it will take BioWare time to figure these things out.

#2 If we completed the challenge by Friday night people would yell about too easy!

#3  The challenge for the XBox one was not impossible this week, the week before yes it was impossible.

#4 If you wanted to make sure this weekend was maxed out for survivals you should have been playing routine, not threatening.

 

One thing we do not know is what kind of telemetry data BioWare is using to come up with these numbers.  Are they using games started?  Actual survival medals?  That is important because if they choose # of games connected to as some kind of basis they need to lower their expectations by 1/3 due to the disconnects, crashes and such.



#48
thepalehunter

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Most people just bought the game for the single player and don't even play multi-player especially since a lot of stuff has been bugged since release and still isn't fixed nor do we have any word on when if ever they will be fixed.

 

 

This is probably the biggest issue - weekend challenges can't be based on how many people bought the game initially, because most of them beat SP and quit - those who tried MP did it once and then quit.



#49
ALTBOULI

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All I'm saying is that the reward has to reflect the challenge. 
The only factor that applies to if the community fail or complete in these types of challenges is the number that bioware choose for it. Personally I dont think the challenge has any difficulty to it at all and I think most people would agree. Its one of those "play as much as you can"-challenges, not "see if you can do this"-challenge. Which is rare anywhere these days, it's all about those numbers. That being said, as the challenge is non existant, so would, and should the reward be non existant...
I think that if the challenges are to become any interesting they should reevaluate them alltogether.

I agree, unfortunatly I dont see the current approach being changed anytime soon even in ME3 a lot of the community events were based on completing/acheiving something a certain number of times. In fairness I imagine it would very difficult to create a community event that is acheivable for casuals and is challenging enough for the more hard core players

#50
lpconfig

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It is called a community "challenge" and not a community "free chest".


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