While Thedas, and lore, etc remain.. The actual gameplay seems off.. With no Auto Attack, reliable tactical camera, behaviour modifiers, It plays, and feels mroe like an action game.. Less thought, or tactics to play.. Theres no way to fail.. Even in dialog.. give me 3 options, all of which are the same answer, with a different tone..
Skills, attribute points, and ability decisions, are basically xchosen.. With so few options (and many that dont work anyway) each mage feels the samge.. There only feels like 2 different warriors, and 2 different rogues.. Bow/dagger, or 2H/s&s... The "Specializations" dont feel very special.. Atleast in previous games, each specialization felt different from one another.. Shapeshifting, Blood Magic, Arcane Warrior, or Spirit Healer.. No 2 alike.. Now, you have 4 offensive options.. Even the CC feels weak... The Rogue specials do atleast feel varying.. But Warrior is kindve meh.. I dont even bother using Blackwalls.. Templar is nice for magic/demon fights..Often youre already pretty powerful against those already..
Difficulty.. Apart from the obvious higher hp/dmg from your enemies, and throwing more of them, there really is no difficulty..The AI is so bad, that you fight the exact same way on easy, as you do on nightmare.. Only for longer.. Because its longer, and they hit harder, it just exhausts resources, as opposed to actually causing you to have to implore tactics, and strategy! The exceptions being Dragons.. Man woul dthey be so much fun if Tactical mode works a bit better.. Hell, if even the view was better, this would be the best part of combat.. Even the final encounter felt no different from a bear on the woods, or a demon commander from any rift! And i dont use Focus (i win) abilities..
So how did it feel different? You can easily get away with controlling only your PC in combat throughout the entire game.. You had to play your whole party previously on higher difficulties...The main, and companion missions were a tiny fraction of the content available.. Far overshadowed by the mmountain of (what many feel) empty, meaningless, unrewarding filler quests.. Yes this was always here, but in unison with the main content.. It coincided with the good, which made it fun, rather than chore.. Much of the game was walking, herbing, mining, and not talking, questing, reading meaningful lore, codex entries, puzzles, etc.. DA:I idea of a puzzle, is how to navigate the atrocious jumping mechanic up a rocky mound? Seriously? You may like action, fast-paced combat, but DA:O was created with tactical, slow paced, combat.. Thats why we expected this style.. Other games we have for action combat, and theyre in abundance! And they do it FAR better! This was too unresponsive, clunky, and slow animations to be action oriented.. So it fails to be either tactical, or action.. Wait out 4 long staff animations, and try to avoid an aoe.. try to run away after melee with your daggers, holding WASD, only to erealize you hit it to soon, and hes just standing there while your holding the key(not a problem with controller).. The User interface doesnt fit.. Trying to scroll down the ability tree, is a chore all its own.. Scrolling down the inventory is a chore.. Having to go all the way into the ability tree, to swap abilities, is a chore(an unnecessary one! 8 abilities, wth?!?) Multiplayer, and microtransactions..Tons, and tons of meaningless loot.. "Legendary" armors.. Armor sets..What happened to those? They cannot equip what they want, or have 2 weapon sets.. I liked being able to have my rogues half archer, have rogue if i so chose.. I understood how rewarding complex gameplay, and putting thought into my builds, were! The weapon types no longer matter. A mace is no different than a sword.. Meaning they arent more useful vs heavy armor, and slower, whereas a sword is faster.. Daggers, arent for piercing.. The stats themselves, do different things.. Cunning, spellpower, attack%, will power, etc.. They dont even have the same meaning.. EVERYTHING has been simplified.. It feels like any, everyday, average button mashing console game for everyone.. It used to be a difficult game, that required thought, and time to play..
I enjoyed the companions, and main story.. Sadly, they only made up about 10-15hrs of my 187hr initial playthrough.. I actually didnt want to play, mroe than i did.. I had to force myself to play each and every time..