I would love to visit Orzammar again. I actually loved the Deep Roads and was disappointed that we didn't get to see much in the last two games. Maybe in the next installment?
Anybody else miss Orzammar?
#26
Posté 10 février 2015 - 12:39
#27
Posté 10 février 2015 - 12:50
As long as I don't ever have to bein Orlais ortalk to an Orlaisian, I don't mind. If it takes fleeing undergground to get away from them I'm all for it.
#28
Posté 10 février 2015 - 12:54
wasn't there a thaig or city not to sure, covered in jewels, damn I wanna be visiting that one, orzammar bored me with the 50 lava pits and 100 dwarf statues of the same dude, not to mention the deep roads, gah the deep roads, endless halls of darkspawn and the endless leg traps which caught me out at every turn
I wouldn't mind seeing kal sharok though or maybe orzammar in better detail
#29
Posté 10 février 2015 - 01:03
I was really hoping for a return visit to Orzammar in DA:I. Exploring the Dwarven city and seeing its people in their own environment was something I really enjoyed in DA:O. We've been through numerous ruins and seen various deep roads, but it doesn't compare to a thriving underground city.
Here's hoping for a future visit in DLC.
Anyone else feel the same way?
I hope we can return, and also visit Kal Sharok
My Tabris Warden's likeness is gracing a statue somewhere in the Hall of Heroes and I'd love to see it!
#30
Posté 10 février 2015 - 01:33
I would if they would overhaul the place; make it bigger and darker? Be nice if the Deep Roads = creepy crawly feels.
They are after all, no longer the domain of the dwarfs but darkspawn.
#31
Posté 10 février 2015 - 02:19
I never had a problem with the Deep Roads. Many trips back to the city via fast travel. Wasn't a big deal at all.
#32
Posté 10 février 2015 - 03:08
I wouldn't mind having some of the type of quest that were associated with the deep roads such as the dead trenches and anvil of the void. or exploring the thaigs underground like the one in Amargakk or Primeval Thaig.
#33
Posté 10 février 2015 - 03:15
The dwarven society of Orzammar is one of the things that made me fall in love with Dragon Age as an IP.
This insistence on concentrating on "nature elf posers" is going to drive me away.
Bioware, give the elf lovers a game that I can completely ignore... then give me a game where I become King of Orzammar and have to lead my people to retaking the Deep Roads and returning the dwarves to glory.
- Uccio, Hadeedak et MoonDrummer aiment ceci
#34
Posté 10 février 2015 - 05:34
No, I got to hang out there as much as i wanted in DA:O. Even got to pick the next King.
Now Kal Sharok,.. sounds awesome. A city of what the codex implies as dwarven grey wardens. Sounds badass.
#35
Posté 10 février 2015 - 05:53
Orzammar was awesome. I definitely wouldn't mind revisiting it. However, I'd rather see new stuff, Kal Sharok first!
#36
Posté 10 février 2015 - 06:14
I want to go back to Kirkwall ![]()
#37
Posté 10 février 2015 - 06:57
In one of David Gaider's tumblr posts (before he deleted the blog), he indicated a desire to revisit the Orzammar setting, perhaps Kal-Sharok, but that it'd need the right story for it to happen.
#38
Posté 10 février 2015 - 07:03
I'd probably be more interested in seeing the deep roads or old dwarven ruins than Orzammar. The Primeval Thaig in DA2 makes me incredibly curious about ancient dwarves.
Agreed, I'd love to know what's in the Thaigs that have long been cut off due to being overrun by darkspawn. We even have a mcguffin way to get there too, could say an eluvian is down in one of these Thaigs, perhaps recovered by dwarves somehow ages ago
#39
Posté 10 février 2015 - 07:09
I like Orzammar and the Deep Roads, but I would love to see Kal Sharok.
#40
Posté 10 février 2015 - 07:39
I actually hope we could visit Kal Sharok as it have been said here before...
#41
Posté 10 février 2015 - 07:39
I agree with most . The Deep road filled with dark spawns arent fun at all .
But anyone noticed there are dwarf ruins on the surface ?? I found one on the stormcoast with a Giant dwarf Statue that I though I would never see beyond Shale personal Quest . And one in crestwood .
Loved Varric saying 'A dwarfen outpost ? whats doing here?'
Inquistor: Its stalking you ! ![]()
#42
Posté 10 février 2015 - 07:45
I miss ANY town-like area (this Val Small is a joke).
#43
Posté 10 février 2015 - 08:05
Sure, but when I do I play DAO. ![]()
#44
Posté 10 février 2015 - 08:39
Once when I was in the deep roads, I took a trip to Orzammar for two days.
It was pretty chill. ![]()
- DanteYoda aime ceci
#45
Posté 10 février 2015 - 09:12
I just want to see more dwarf stuff. Don't mind if it's a return to Orzammar or a trip to Kal Sharok. I don't miss the Deep Roads that much - give me Orzammar politics over mindlessly slaughtering darkspawn any day.
What I'd really like to see is some spin-off material - books, comics, skywriting, I don't care - that focuses on a dwarf setting and dwarf culture.
- DanteYoda aime ceci
#46
Posté 10 février 2015 - 09:28
This whole game really tacked on Dwarves and Qunari... Of course i miss all the Dwarven aspects, its like a whole part of the world was left out.... just because..
#47
Posté 10 février 2015 - 07:13
I'm in agreement that the deep roads seemed to just drone on and on and on, but I enjoyed visiting Orzammar and Kal Sharok sounds awesome. Even if you didn't enjoy Orzammar in DA:O, wouldn't it be nice to see it reimagined like they did with Redcliffe in DA:I?
#48
Posté 10 février 2015 - 07:43
No, I don't miss facing a loading screen after walking a couple of steps in a dark side alley and keep getting back to get rid of my constantly full small inventory from Deep Roads.
If I forget the game angle, I prefer cities above ground much more because it is so rare in RPGs and visually more varied. I was quite happy with areas in DA:I. Cities could have been more complex, though.
#49
Posté 11 février 2015 - 09:06
No, omg I hated Orzammar. That whole mission down there was like half the damn game. And Broodmothers..... scary!
#50
Posté 11 février 2015 - 09:38
No, I don't miss facing a loading screen after walking a couple of steps in a dark side alley and keep getting back to get rid of my constantly full small inventory from Deep Roads.
If I forget the game angle, I prefer cities above ground much more because it is so rare in RPGs and visually more varied. I was quite happy with areas in DA:I. Cities could have been more complex, though.
Half the reason I cheated and added more inventory room was so I didn't have to keep leaving the Deep Roads.





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