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The Future of Dragon Age: Is Inquisition A Worthy Framework To Follow?


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#151
ardarn

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I think that a 4th Dragon Age game should try a different template to that of DAI. Not that I think there was anything wrong with DAI's template. I think each full Dragon Age game should be distinct from each other in some way.


I really don't know about this.

DAO was a dark, gritty earth coloured game. U could sense the ....heat, and sweat the main character had to go through. Love it.

DA2 was a lighter, still dark earth coloured game. Had issues But still in the same art approach.

DAI is ...a light, bright, shiny game with some moments to shine but got buried by flashy animation and fetch quests. Very simplified, but the new game by my book is the furthest from the serie.

#152
MACharlie1

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Define city. Big difference between a DA city, a TES city, and a Witcher city.

I don't know what those last two are...but by city I mean both villages like Redcliffe and one or two more cities perhaps the size of two areas in Kirkwall.

#153
MACharlie1

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I really don't know about this.

DAO was a dark, gritty earth coloured game. U could sense the ....heat, and sweat the main character had to go through. Love it.

DA2 was a lighter, still dark earth coloured game. Had issues But still in the same art approach.

DAI is ...a light, bright, shiny game with some moments to shine but got buried by flashy animation and fetch quests. Very simplified, but the new game by my book is the furthest from the serie.

If you're only talking about the color palette then its a very easy shift in the next game. Notice how much darker ME2 got From its bright and shiny predecessor?

#154
LPPrince

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I don't know what those last two are...but by city I mean both villages like Redcliffe and one or two more cities perhaps the size of two areas in Kirkwall.

 

DA- Dragon Age

TES- The Elder Scrolls(think Morrowind, Oblivion, Skyrim)

Witcher- Well, the Witcher titles.



#155
LPPrince

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If you're only talking about the color palette then its a very easy shift in the next game. Notice how much darker ME2 got From its bright and shiny predecessor?

 

I like the brighter colors of Inquisition. As much as I love DAO and dislike DA2, both suffered from a muted color scheme.



#156
ardarn

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I like the brighter colors of Inquisition. As much as I love DAO and dislike DA2, both suffered from a muted color scheme.


Yeah. But with the design choises, brighter colours pretty much changed the game atmosphere And with that how u look at the characters and story.

It is hard to admit but the brownish earth colours perfectly fit DAO's world. It created a more primal, darker, more claustrophobic, dirter, more natural feel to the world. Maybe more raw and mature And grittier.

If we take out Morigan, Flemmeth, and Hawk from the game, I would not recognise it is DA If I don't look at the title. In my opinion way too big step away from the previous games.

So if only looking at this game solely, no it is not worth to follow. If they manage to combine more aspects of DAO with this game, maybe.

#157
Shahadem

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Inquisition is not a good framework to follow.

 

The combat was terrible, none of the characters stood out or were particularly memorable, the zones were boring (but extremely pretty), the story was often insulting insofar as Bioware was constantly robbing the player of her agency and the player never felt like she was ever in danger (because the villains were so incompetent and they were so few in number).

 

You know, I still haven't actually finished the game. Not sure if I am going to.

 

Think I'd enjoy playing through the whole ME series again, and that includes playing ME3.



#158
Shahadem

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Baldur's Gate 1? NWN? The player can get their butts handed to them by many enemy types in those games. People don't see you walking down the street and say "wow, that <charname> is amazing!" Usually, you are met with general mistrust or apathy.
 

 

Usually by people who have no right to challenge as you as they are woefully underequipped and underleveled but still think they have your number even though you just slaughtered your way through an entire army and that was barely enough to count as light morning exercise.



#159
Guest_Aribeth de Tylmarande_*

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In a way I kind of like the DA franchise being experimental. For me, what always made a Dragon Age game were the companions and dense lore. As long as Bioware retains those, I'll be happy.

 

I have a feeling that they are going to use Inquisition's template going forward. Mark Darrah and the other developers have said that they are more interested in exploring the posibilites of large open world zones and returning to their roots (e.g. exploration a la Baldur's Gate).

 

Still, I do kind of miss the more personal story like we got in DA 2. How many world ending cataclysms can you possibly have?

 

From a developmental standpoint, though, I think Inquisition's problems are easily surmountable. I mainly had an issue with the fetch quests and (occasionally) barren zones. No reason why they can't scale them back a little and provide the player with more interesting objectives (I'm looking at you stray drufallo).



#160
Steppenwolf

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-I think they should have fewer massive areas. It seems like most of the boring sidequests were added just to fill in those huge maps. I liked the variety in scenery, but too much time is spent wandering around and doing boring stuff. More focus should be put into 3 or 4 large areas instead.

-More focus needs to be put into story and pacing. The story was lacking, the villain felt like a bumbling screw up, and the pacing undermines the feeling of urgency.

-Romances need to handled more evenly. Romances are BioWare's thing now. They have to make them good. Unfortunately several of the romances in Inquisition felt rushed, minimal or unfinished while others felt like full fledged romances that had the full attention of their respective writers.

-Having no "origin" for the PC limits how effective the rise to grace feels. Aside from a few short exchanges later in the game about your past all you have is a vague paragraph about who you were before you became "the Herald."

-Too much good lore is hidden away or presented in a boring way. BioWare has made one of the most interesting worlds in gaming but you have to go out of your way to know that.

 

If they fixed these issues without compromising what they did right they would have an instant classic on their hands.


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#161
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Yeah. But with the design choises, brighter colours pretty much changed the game atmosphere And with that how u look at the characters and story.

It is hard to admit but the brownish earth colours perfectly fit DAO's world. It created a more primal, darker, more claustrophobic, dirter, more natural feel to the world. Maybe more raw and mature And grittier.

If we take out Morigan, Flemmeth, and Hawk from the game, I would not recognise it is DA If I don't look at the title. In my opinion way too big step away from the previous games.

So if only looking at this game solely, no it is not worth to follow. If they manage to combine more aspects of DAO with this game, maybe.

I agree with you DA I definitely feels different
while DA O was more mature and darker its now more softer and lighter generic high fantasy

I barely recognize the series
I understand that changing the engine was difficult but they should have at least tried to make it look like its predecessors

#162
MonkeyLungs

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Steppenwolf ... post #160 is just great. If I could like it 10 times I would.


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#163
DuVessa

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DA:I was an improvement with some flaws, but I give it grace because it was newly discovered territory for DA!

 

Customization and open-world settings should be maintained.  :angry:  :D

 

Being open world means having a lot of content.....that should be adjusted and planned for in the next installment. 

 

I would like to see the characters have strong and detailed background stories and quests. I also feel that being a Dalish Inquisitor that I should have been allowed to go and save/protect my clan in the flesh....not just some war table mission. The Inquisitor can run around and save everyone but their own clan? Stronger stories...please!

 

I disliked only being able to use 8 of my skills at a time, I want my wheel back! I want choices in battle especially if there is no healing magic in battle! lol

 

I think there were improvements and some more to be made for the next game.    That is all  :P



#164
Toni_

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I liked a lot of the responses so far. But I feel like the combat aspects of the game weren't elaborated on much. Which should be the main draw of this game along with its story, in my honest opinion.

 

8 Ability slot restriction was a huge letdown coming from DA2. 

 

Why take several steps back and restrict something that abundantly increases the fun factor of this game exponentially? Why go ahead and support this decision to a group of developers whose main mission was to go after Skyrim's successes? A game extensively known to be as open it can be?

 

In my opinion, the whole mapping-ability to buttons concept needs to be scrapt altogether and go the Skyrim's approach of just finding Tomes and Abilities throughout the world and already have a fixed combat mechanic with its blocking, sneaking and attack buttons from the get go.  Merge the classes a bit together so that everyone can dodge and block and sprint instead of it being extremely restricted to different classes. 

 

Why are the climbing options so non-existent?

 

It feels like ability to jump across stuff was certainly an after thought in Inquisition. Although it was a great addition but badly executed. I remember a lot of folks a while back, getting in Bethesda's face for not adding proper animations when climbing over stuff in Skyrim which made the whole thing look somewhat unrealistic, but at least you could absolutely jump to your way up to the highest mountain in its map without having the game automatically and annoyingly force-push you back several feet because you're not suppose to jump certain segments of the game. Its a dumb decision that lacked any sort of creativity emphasized on it. Please Bioware expand upon this in your next entry. Or at least if you can't find a way to improve this, for the love of god, remove the force-pushing when exploring the world of Dragon Age  utilizing the jumping mechanic. That would certainly be a start.

 

Take a look at games like Dragon's Dogma to make Gameplay combat flow more ecstatic.

 

While I'm somewhat fine with the tuned and improved combat we got in DA:I, I've seen countless and countless complaints of different people who tested out Dragon Age Inquisition for the first time, and pointing out the "boring" combat part. ESPECIALLY for Mages. Why take out closes combat action for mages when it was just fine in Dragon Age 2? To pave way for more button-mapping and mindless button-smashing abilities like Knight Enchanter?

 

That fact that they we were restricted with just 8 abilities already as well as taking out close combat for Mages was a disaster. 

 

I agree with the other that they nailed the story aspect in this entry but the gameplay aspect stuff was just extreme flawed execution. 


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#165
DarthLaxian

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Bland, goody two shoes pro tag and vast amounts of filler? Hope not.

 

It's not only that - but yes, that's part of DA:I's problems...

 

All in all, no - DA:I is not a a worthy framework!

 

DA:O was and IMHO they should have made something like DA:O 2.0 (new graphics, but similar mechanics and storytelling that's as good as the one in DA:O was...hell, I played DA:O a lot (every class from start to finish at least once!), I can't even do that with DA:I - it's just to bland, too much filler stuff (like fetch quests...I am no ones dog!)...yes, it does have it's momemts (like the singing after Haven is destroyed, but other than that, it's not a worthy successor to DA:O and neither was DA2...I will write up a list of the things I see as problems when I have time (maybe next week...))

 

greetings LAX



#166
LPPrince

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The desire for a game closer to DAO came up in another thread so I popped in here to see if I saw any examples and poof, right in the last post hahaha



#167
MrMrPendragon

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Open world? Sure, but I don't need it. A good linear game in the same format as Mass Effect or the early Dragon Age games is really all I need.

 

Open world but filled with uninteresting and tedious activities like collect 100 X's or 200 Y's? Hell no.

 

I think DAI got a little too concerned with bragging how much play time it has that most of the important things got sidelined.


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#168
LPPrince

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Open world? Sure, but I don't need it. A good linear game in the same format as Mass Effect or the early Dragon Age games is really all I need.

 

Open world but filled with uninteresting and tedious activities like collect 100 X's or 200 Y's? Hell no.

 

I think DAI got a little too concerned with bragging how much play time it has that most of the important things got sidelined.

 

Hi Shawn.


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#169
MrMrPendragon

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Hi Shawn.

 

Hiya, I didn't think anyone would recognize me.


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#170
LPPrince

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Hiya, I didn't think anyone would recognize me.

 

bahahaha



#171
Mercedes-Benz

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No.



#172
Inprea

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I enjoyed the exploration. In some ways it brought me back to earlier role playing games and exploring the map first before going into town to pick up your quests. They were some neat things hidden throughout the world, the haunted estate comes to mind well demon infested, and I found the story choices enjoyable especially when setting in judgment. I wanted to walk to the tavern and smack Cole a few times after he disproved of my actions one too many times but whatever.

 

I liked that exploration even into the far flung areas of each map tended to be rewarded and the chance to level grind for a bit especially with the giants in the emerald grave. Boosted my Inquisitor from 16 to 21 before I felt like moving on.

 

What I want more of though is customization. I felt it was done pretty well when the character abilities and I enjoyed looking through each branch to figure out what 8 abilities I wanted, what passives I wanted and how best to get them but equipment customization was very limited. I want more choices in appearance and color that aren't tied to the material. Leather can be dyed after all and so can cloth. I wanted to use lurker scales so many times but that is such an ugly green. Well that and Skyhold. With an influence of 19 or 20 there shouldn't be a single crack in the walls and the entire thing should be covered in gleaming marble with some nice art pieces painted on it.

 

I rather like the path Inquisition is going including the large number of side quests. One thing that did rather annoy me though was how the war table was managed. I hate missing out on an operation because I moved the story along but I don't want to wait 12 hours for the operation to finish. Naturally i just changed my computer's time but still that's a bit much.



#173
Giantdeathrobot

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Yeah. But with the design choises, brighter colours pretty much changed the game atmosphere And with that how u look at the characters and story.

It is hard to admit but the brownish earth colours perfectly fit DAO's world. It created a more primal, darker, more claustrophobic, dirter, more natural feel to the world. Maybe more raw and mature And grittier.

If we take out Morigan, Flemmeth, and Hawk from the game, I would not recognise it is DA If I don't look at the title. In my opinion way too big step away from the previous games.

So if only looking at this game solely, no it is not worth to follow. If they manage to combine more aspects of DAO with this game, maybe.

 

To each their own. For me DA:O's muddy world was just really ugly to look at and served nothing in terms of atmosphere. As Shale puts it, the only ''wonder of Thedas'' was how everything got to be so brown. I'm glad the days of overly muted color palettes in games are over, that was a plague in the 2009-2010 years.

 

Besides, I do not think Origins was more matue or grittier than any other Dragon Age game, with the possible exception of the creepy Broodmother sequence. Hell, DA2 is probably the darkest entry in the series, and the ''grittiest'' in terms of themes. Both DA:O and DA:I are stories where you are the Hero Who Saves The Realm At The Helm Of A Great Army By Killing The Big Bad Monster, DA:2 has you as a mostly ineffectual bystander who can only watch as everything goes to hell around them.



#174
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No, it's a bad framework. Imho.

 

DAI lacks origin stories, for one. It has little of the personal feel to it that the others have. Especially DA2 (which is practically a 40 hr origin story). This human/personal feel needs to be brought back in the framework. Instantly jumping into action and being hailed as the Chosen One is nothing to build off of.

 

Also, I'd rather see them get away from the "big bad evil conquering the world" trope. DAO did that too, but framework wise, it's nothing you can use over again. How many global crises can a setting handle? They had something good going with DA2's mage/templar conflict.. which carried over into Asunder. And entertained debates on this board for a good 3 years. And they totally squandered it for a childish storyline instead. The smaller, more down to earth conflict of mage/templars had more promise. And if there's ever going to be a framework, I'd prefer they try something intelligent like that again (not exactly that, but something that sparked the same level of philosophical debate. It kept people interested in the world - and fighting about it --  well after release).

 

DAI had some intelligent things as well, but they wasted that too. The whole question of faith and herald of andraste thing pretty much didn't go anywhere. It's not a very complete or intelligent examination of faith.. but the premise was good for a second.



#175
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I just hope that rethink 2 things in future games. Tactics and Choice.

 

TACTICS - Tactics made DAO a blast, even though the gameplay itself was rather slow. Tactics meant I could design my team to respond to any situation, and as we leveled up, I could make the tactics more and more refined, so my party got better and better. And I actually had to think about who I brought with me on different missions. From an RPG perspective, it felt like we were really learning to fight together as a team, and it was BRILLIANT! So, while I do enjoy the action elements of DAI gameplay, I just wish they could bring back assigning tactics to make it more immersive (and, frankly, to make my team more the dribbling morons who randomly chase halla instead of helping me fight).  Also, as a side note, the tac-cam was an epic fail...I don't see why they didn't simply combine the fun action-type combat from DA2 (which was fun) with the ability to pause and issue commands from DAO (which was also fun).  Spell combos were also amazing in DAO and losing that for no reason just sucks. I had like 20 different spells with my mage in that old game, and have 8 boring ones in DAI...but I digress. Tactics...I hope they rethink the whole DAI framework and find something that is actually fun to play.

 

CHOICES - this has been beat to death in other forums and by people far more eloquent than me.  But there was nothing to lose in this game, no agency or depth...nothing I did made a damned bit of difference to the actual gamplay or how people responded to me in the world or how prepared I was for the battle or anything.  It felt lifeless and not like an RPG.  I liked Skyrim...I logged many hours in that game.  But I loved Bioware for being a story-rich RPG and that is what I wanted to play.  If I wanted fetch-quests, I would play Skyrim, which has a much better atmosphere for doing fetch-quests and can be modded to be friggen awesome.

 

In summary, this game seems unsure of itself in its present state.  Is it a tactics-based game or a hack-n-slash?  Neither...it some horrible mash that sucks at both.

Is it an RPG or MMO?  Neither, and thus again, it sucks at both.  I just want some clarity, I guess.

 

I hope they figure out what they want to be and go for it so I know what the hell I am playing and can either say yes or no to playing it. There are good things in the game, but I am just not sure what the hell the game is.  Gameplay-wise and story-wise, it feels very confused.  I hope they make it more clear in the next game.

 

As per usual, this is just my personal opinion...