I just hope that rethink 2 things in future games. Tactics and Choice.
TACTICS - Tactics made DAO a blast, even though the gameplay itself was rather slow. Tactics meant I could design my team to respond to any situation, and as we leveled up, I could make the tactics more and more refined, so my party got better and better. And I actually had to think about who I brought with me on different missions. From an RPG perspective, it felt like we were really learning to fight together as a team, and it was BRILLIANT! So, while I do enjoy the action elements of DAI gameplay, I just wish they could bring back assigning tactics to make it more immersive (and, frankly, to make my team more the dribbling morons who randomly chase halla instead of helping me fight). Also, as a side note, the tac-cam was an epic fail...I don't see why they didn't simply combine the fun action-type combat from DA2 (which was fun) with the ability to pause and issue commands from DAO (which was also fun). Spell combos were also amazing in DAO and losing that for no reason just sucks. I had like 20 different spells with my mage in that old game, and have 8 boring ones in DAI...but I digress. Tactics...I hope they rethink the whole DAI framework and find something that is actually fun to play.
CHOICES - this has been beat to death in other forums and by people far more eloquent than me. But there was nothing to lose in this game, no agency or depth...nothing I did made a damned bit of difference to the actual gamplay or how people responded to me in the world or how prepared I was for the battle or anything. It felt lifeless and not like an RPG. I liked Skyrim...I logged many hours in that game. But I loved Bioware for being a story-rich RPG and that is what I wanted to play. If I wanted fetch-quests, I would play Skyrim, which has a much better atmosphere for doing fetch-quests and can be modded to be friggen awesome.
In summary, this game seems unsure of itself in its present state. Is it a tactics-based game or a hack-n-slash? Neither...it some horrible mash that sucks at both.
Is it an RPG or MMO? Neither, and thus again, it sucks at both. I just want some clarity, I guess.
I hope they figure out what they want to be and go for it so I know what the hell I am playing and can either say yes or no to playing it. There are good things in the game, but I am just not sure what the hell the game is. Gameplay-wise and story-wise, it feels very confused. I hope they make it more clear in the next game.
As per usual, this is just my personal opinion...