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Blood Magic -DLC suggestion-


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#26
TheOgre

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'for only I'm capable to wield such power safely. blessed be thy name oh my oh Andraste' and 1003 other cheesy lines that would explain it.

 

Explainable perhaps yes, but the Herald of Andraste, wielding blood magic.. The Scandal!

 

I would have been for some kind of holy magic myself, and I mean fade magic that looks holy (for the real effect when I am that character, the guy that breaths proverbs and explains to the children that he is indeed that very herald).. The eye roll Cassandra would keep giving!



#27
Riot Inducer

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There was the Animate Dead spell in Origins.

Pretty much the entirety of the "necromancer specialization" was just the Entropy school from Origins. 



#28
halafradrimx

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It'd be nice to have more straight female options in romance.

 

I am tired of LGBT characters thinking they're THE ****.

 

I am talking about you, Sera.



#29
Il Divo

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I chose every option the game allowed to state specifically, that My Inquisitor did not believe in Andraste, Did not thnk he was a "Herald", and every chance he got to say he does nto believe in the Maker.. The options are there..Im not a religious person in real life, and played my Mage as such.. Everey NPC, and Advisor despised my chice to be a Necromancer, yet i was..

 

I played with peoples souls, and raised the dead.. Its a ghastly thing, Necromancy.. Yet i was able to be it, as "Head of thee Inquisition".. Not to mention, theres never been any Necromancy in Dragon Age before.. Yet there has been Spirit Healers, and Blood Mages... Because, ya know.. Lore, and all....

 

Bottom line.. Another stupid decision in this entry of "Dragon Age".. If you can call it that...

 

So basically, Bioware should not have allowed necromancy is what I gathered from this. 


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#30
TheOgre

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So basically, Bioware should not have allowed necromancy is what I gathered from this. 

 

I would have never allowed necromancy, but that's just what I believe.



#31
Il Divo

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I would have never allowed necromancy, but that's just what I believe.

 

I'm back and forth. Loved Mages in DA:O and loved being a Blood Mage, so I really liked being an Arcane Warrior/Blood Mage/Battle Mage by DA:A, even if it had no narrative significance.

 

On the other hand, I saw quite a few DA:O fans rip DA2 apart because no one commented on Hawke's being a Blood Mage, so from that perspective, I can see why Blood Magic/Necromancy would be eyebrow-raising. From a plot perspective, I feel like the entire Inquisition would have dissolved as a result, just given the premise of the story. 



#32
Dread-Reaper

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I'm back and forth. Loved Mages in DA:O and loved being a Blood Mage, so I really liked being an Arcane Warrior/Blood Mage/Battle Mage by DA:A, even if it had no narrative significance.

 

On the other hand, I saw quite a few DA:O fans rip DA2 apart because no one commented on Hawke's being a Blood Mage, so from that perspective, I can see why Blood Magic/Necromancy would be eyebrow-raising. From a plot perspective, I feel like the entire Inquisition would have dissolved as a result, just given the premise of the story. 

You'd think it would dissolve from a Qunari, Elf or Dwarf leading it as well, but that's not the case.



#33
Il Divo

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You'd think it would dissolve from a Qunari, Elf or Dwarf leading it as well, but that's not the case.

 

Yeah, I haven't done alternate race playthroughs yet, but I've heard there are issues there as well, like Elves not being able to declare themselves the "Herald of insert Elven Deity here". The Qunari option (to me anyway) is also pretty baffling. 



#34
Dread-Reaper

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Yeah, I haven't done alternate race playthroughs yet, but I've heard there are issues there as well, like Elves not being able to declare themselves the "Herald of insert Elven Deity here". The Qunari option (to me anyway) is also pretty baffling. 

Dwarven is just as baffling, since they don't even have the chantry or any Gods.


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#35
Terodil

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Yes, DA:I forces you into a hero role (which is crap and lazy writing). Like in ME, though, I'd imagine that even so there'd be the 'victory at all costs' heroes and the 'morals must never be compromised' heroes. Yet even there we have no choice. Yes, DA:KW especially was a bit awkward when you stood in the Gallows and decided to do some redecorating, placing a new red fountain right in front of Cullen. But I'd gladly handwave that if it meant having choice.

 

That said, has anybody else read "The Black Magician" trilogy by T. Caravan? I really liked how she painted black magic as EEEVIL, only to reveal later that that was just carefully placed fear and superstition, and that, in fact, the archmage was tasked with conserving this otherwise forbidden knowledge, because responsibly used, black magic was the only way to stop the true evil.


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#36
TheOgre

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Yes, DA:I forces you into a hero role (which is crap and lazy writing). Like in ME, though, I'd imagine that even so there'd be the 'victory at all costs' heroes and the 'morals must never be compromised' heroes. Yet even there we have no choice. Yes, DA:KW especially was a bit awkward when you stood in the Gallows and decided to do some redecorating, placing a new red fountain right in front of Cullen. But I'd gladly handwave that if it meant having choice.

 

That said, has anybody else read "The Black Magician" trilogy by T. Caravan? I really liked how she painted black magic as EEEVIL, only to reveal later that that was just carefully placed fear and superstition, and that, in fact, the chief mage was tasked with conserving this otherwise forbidden knowledge, because responsibly used, black magic was the only way to stop the true evil.

 

I like those sort of characters, the ones that learn ALL forms of magic or power, and are responsible with it.

 

not related, but I hacked my BGEE1 just to kill Shandalor, guy had all that power and talked down to my character, and then sent him on a fetch quest with a bunch of other psychotic mages to mow down to get his cloak.. He wasn't getting off easy.


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#37
KaiserShep

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I'm back and forth. Loved Mages in DA:O and loved being a Blood Mage, so I really liked being an Arcane Warrior/Blood Mage/Battle Mage by DA:A, even if it had no narrative significance.

 

On the other hand, I saw quite a few DA:O fans rip DA2 apart because no one commented on Hawke's being a Blood Mage, so from that perspective, I can see why Blood Magic/Necromancy would be eyebrow-raising. From a plot perspective, I feel like the entire Inquisition would have dissolved as a result, just given the premise of the story. 

 

It's also a bit disappointing that the scene where the Templars and Wynne turn on you for being a bloodmage was cut out of the final product.


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#38
Terodil

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Well, Inquisition revolves a lot around Machiavellian ideas. In this context, power play could very well lead to a situation where templars could be forced to submit to an Inquisition led by an openly practising blood mage (not that I'd consider that to be all that great an idea, because if just the companions know about the Inquisitor being a blood mage, it's quite enough, no need to spread it around. Just need to make sure there are no witnesses ;) ).

 

- Paint an overwhelming threat bigger than blood magic (check: Corypheus)

- Apply military pressure (check: beat templars and their boss)

- Offer them a way out to tackle bigger threat, but under extremely close supervision (dissolve their order).

- If necessary, establish reign of terror to weed out dissenters, and to keep the rest from getting uppity.

 

Edit: Oh, and make plans for when the external threat (Corypheles) is gone. Because stuff is going to get pretty bad pretty fast then.

 

Besides, it's not as if Blood Magic can really make things much worse. Large parts of the population already believe the Inquisitor to be the killer of the Divine, despite all efforts to paint him/her as the Herald of Andraste. Considering how that alone would merit a death sentence for the Inquisitor, and outlaw the entire organisation, blood magic would just be a drop in the bucket.


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#39
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Yeah, I haven't done alternate race playthroughs yet, but I've heard there are issues there as well, like Elves not being able to declare themselves the "Herald of insert Elven Deity here". The Qunari option (to me anyway) is also pretty baffling. 

I'm on my first playthrough atm as an evlen mage and while you get plenty of chances to say "I"m not Andraste's Herald!"/"I don't believe in the maker!" it doesn't really take, which is kind of understandable all in all, regardless of who you are you have the inexplicable magic to fix the rifts, with the chantry being so central to all human civilizations it follows they'd see it as sign of divine intervention regardless of what anyone said. It does make for something a "Life of Brian" effect though which can be amusing or annoying depending on your point of view.

 

Getting back to the topic of blood magic however, I can understand why it isn't an option for the herald given that the "specializations" offered are hand picked trainers, so the Andrastian group that is the Inqusition isn't going to call up a blood mage to teach their mascot/leader it. "Necromancy" or Entropy magic isn't viewed the best because death is creepy etc, but it's not something that's banned by the chantry in the way blood magic is.

 

All that said I would like the option of blood magic to return, either in a dlc or future games. It's not an inherently evil thing despite the chantry, in fact I daresay the reason the Warden could get away with it was due to focusing on the combat applications of it which is powerful but likely not too distinguishable from other magic to those who aren't familiar with magic i.e. almost the entirety of the Ferelden populace. Really you could probably get away with a fair amount of blood magic if you don't do it in front of Templars and don't go to the human sacrifice level. 



#40
Dread-Reaper

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I think Blood Magic would've been an interesting addition to the game. Along side being the Inquisitor you could also be proof that blood magic itself is not inherently evil. The voice of reason within the chantry and changing the way the world views Blood Magic.Sounds a bit ridiculous I know, but so does a Qunari leading the Inquisition.


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#41
TheOgre

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My stance on it, is if they are okay to allow necromancy, then they should allow blood magic.. :/



#42
AresKeith

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My stance on it, is if they are okay to allow necromancy, then they should allow blood magic.. :/

 

Blood magic requires too many reactivity compared to every other specialization 

 

Necromancy isn't shunned like Blood magic 



#43
In Exile

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I'm back and forth. Loved Mages in DA:O and loved being a Blood Mage, so I really liked being an Arcane Warrior/Blood Mage/Battle Mage by DA:A, even if it had no narrative significance.

 

On the other hand, I saw quite a few DA:O fans rip DA2 apart because no one commented on Hawke's being a Blood Mage, so from that perspective, I can see why Blood Magic/Necromancy would be eyebrow-raising. From a plot perspective, I feel like the entire Inquisition would have dissolved as a result, just given the premise of the story. 

 

Apparently being a mortalitasi is OK. Because reasons. 



#44
Lord Surinen

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Explainable perhaps yes, but the Herald of Andraste, wielding blood magic.. The Scandal!

 

I would have been for some kind of holy magic myself, and I mean fade magic that looks holy (for the real effect when I am that character, the guy that breaths proverbs and explains to the children that he is indeed that very herald).. The eye roll Cassandra would keep giving!

Scandal? Maybe Andraste wished it to be this way! Maybe you are using her blood!

 

but seriously, 95% of people you deal with in the game are not able to tell a difference between magic breeds and the rest would not dare to stand against the Inquisitor. It is not like as if you need to sit on your throne, cut your wrists and shake hands.


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#45
Il Divo

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Besides, it's not as if Blood Magic can really make things much worse. Large parts of the population already believe the Inquisitor to be the killer of the Divine, despite all efforts to paint him/her as the Herald of Andraste. Considering how that alone would merit a death sentence for the Inquisitor, and outlaw the entire organisation, blood magic would just be a drop in the bucket.

 

Having rumors spread by a couple low-ranking Chantry priests that you murdered the Divine and having the player openly practice Blood Magic are two completely diffferent things. 

 

Hell, even in Tevinter where Blood Magic is regularly practiced, most of it's "done on the sly" to maintain the impression that it's actually outlawed. Not to mention, most of your allies are conventionally Andrastian in practice. 



#46
Il Divo

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Scandal? Maybe Andraste wished it to be this way! Maybe you are using her blood!

 

but seriously, 95% of people you deal with in the game are not able to tell a difference between magic breeds and the rest would not dare to stand against the Inquisitor. It is not like as if you need to sit on your throne, cut your wrists and shake hands.

Well, key exception being that Blood Magic is the one magical breed that everyone and their mother seems to know about. And it's not like conceptually it blends with any other magical discipline. With barely an hour of play, I had a pretty good idea of what Jowan was doing in my first origins run the first time he cut himself. 

 

Apparently being a mortalitasi is OK. Because reasons.

 

 

Was the mortalitasi lore even in DA:O originally or was that something they specifically came up with for DA:I? It's been a while since I've played, so I forget how much we learn about Nevarra. 



#47
Rawgrim

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In few words: if you are going to make a story DLC then make blood magic specialisation available.

  • there is no lore reason preventing it
  • blood magic is red, gorey and looks better than purple(unless we talk about the robes but we do not talk about them)
  • blood magic is DA
  • without blood magic there is no DA
  • DA

 

 

1. Not really, but I doubt anyone would believe a Blood Mage is the Herald of Andraste.

2. It is nasty, yes.

3. Used to be a vital ingredient.

4. The franchise is heavily PG-13 now. Everything is toned down.

5. Doesn't look like DA.


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#48
Il Divo

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I'm on my first playthrough atm as an evlen mage and while you get plenty of chances to say "I"m not Andraste's Herald!"/"I don't believe in the maker!" it doesn't really take, which is kind of understandable all in all, regardless of who you are you have the inexplicable magic to fix the rifts, with the chantry being so central to all human civilizations it follows they'd see it as sign of divine intervention regardless of what anyone said. It does make for something a "Life of Brian" effect though which can be amusing or annoying depending on your point of view.

 

 

I'm not so much surprised that people ignore the PC's protests about not being sent by the maker as much as I'm surprised the developers didn't give the player the ability to express belief in a different deity (Elven Gods). You're right, it probably would lead to the same end result, but I think it would be a nice bit of character-building to distinguish the races from each other.

 

And love the Monty Python reference. I was talking about this with someone in another thread about how no one actually listens to a thing Brian says, which is surprisingly applicable here. 



#49
Terodil

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Well, key exception being that Blood Magic is the one magical breed that everyone and their mother seems to know about. And it's not like conceptually it blends with any other magical discipline. With barely an hour of play, I had a pretty good idea of what Jowan was doing in my first origins run the first time he cut himself.

 

Well, that's not really an achievement, considering that the game really hit you over the head with a 200kg iron pole to drive the point of blood magic being irresponsible at best, irredeemable at worst, home.

 

"conceptually blends"? I don't quite understand. If you are talking about it being demon-influenced, I would actually say the opposite. Spirit Healers and Blood Mages are not that far from each other. Although to be frank, with what we've seen in DA:I, I hardly know anything about this stuff any more. People binding spirits to items to use magic (wut?), people cohabitating a body with a spirit (Anders), people being supported by a spirit somehow tied to a specific body (Wynne), people drawing power from demons through a simple deal (blood mages), people being taken over by demons (abominations)... plus add to that what Solas tries to make us believe (classification of fade-creatures into spirits and demons being artificial and misleading), and what we know -- or rather don't know -- about Cole...

 

I doubt the lore could get any messier.


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#50
Terodil

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I'm not so much surprised that people ignore the PC's protests about not being sent by the maker as much as I'm surprised the developers didn't give the player the ability to express belief in a different deity (Elven Gods). You're right, it probably would lead to the same end result, but I think it would be a nice bit of character-building to distinguish the races from each other.

 

Huh? My mage was elven, and she could repeatedly point out the fact that she believed in her traditional gods... in good DA:I tradition, it didn't make an ounce of difference, though.