Well, that's not really an achievement, considering that the game really hit you over the head with a 200kg iron pole to drive the point of blood magic being irresponsible at best, irredeemable at worst, home.
"conceptually blends"? I don't quite understand. If you are talking about it being demon-influenced, I would actually say the opposite. Spirit Healers and Blood Mages are not that far from each other. Although to be frank, with what we've seen in DA:I, I hardly know anything about this stuff any more. People binding spirits to items to use magic (wut?), people cohabitating a body with a spirit (Anders), people being supported by a spirit somehow tied to a specific body (Wynne), people drawing power from demons through a simple deal (blood mages), people being taken over by demons (abominations)... plus add to that what Solas tries to make us believe (classification of fade-creatures into spirits and demons being artificial and misleading), and what we know -- or rather don't know -- about Cole...
I doubt the lore could get any messier.
Sorry, I should have been more clear. Maybe I should have said "visually blends". The person I was responding to remarked how the average peasant probably couldn't pick out a Blood Mage from any other type of magic.
Sure maybe for some highly specialized applications, like using a Mage's phylactery to track them down, it would be difficult to point and say "that's blood magic!". But using blood to power ordinary spells? That tends to stand out, hence the Jowan example. I barely played DA:O for an hour and it was obvious to me what he was doing, with little exposure to the setting.
But you're definitely right in terms of how the different disciplines can cross into each other. The only thing I can really say in the Spirit Healer's defense is that visually, I suspect watching someone heal another person probably creates a very different impression to watching someone open up their wrists to fuel a lightning spell (for example). But that's just my take on it.





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