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Blood Magic -DLC suggestion-


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#51
Il Divo

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Well, that's not really an achievement, considering that the game really hit you over the head with a 200kg iron pole to drive the point of blood magic being irresponsible at best, irredeemable at worst, home.

 

"conceptually blends"? I don't quite understand. If you are talking about it being demon-influenced, I would actually say the opposite. Spirit Healers and Blood Mages are not that far from each other. Although to be frank, with what we've seen in DA:I, I hardly know anything about this stuff any more. People binding spirits to items to use magic (wut?), people cohabitating a body with a spirit (Anders), people being supported by a spirit somehow tied to a specific body (Wynne), people drawing power from demons through a simple deal (blood mages), people being taken over by demons (abominations)... plus add to that what Solas tries to make us believe (classification of fade-creatures into spirits and demons being artificial and misleading), and what we know -- or rather don't know -- about Cole...

 

I doubt the lore could get any messier.

 

Sorry, I should have been more clear. Maybe I should have said "visually blends". The person I was responding to remarked how the average peasant probably couldn't pick out a Blood Mage from any other type of magic.

 

Sure maybe for some highly specialized applications, like using a Mage's phylactery to track them down, it would be difficult to point and say "that's blood magic!". But using blood to power ordinary spells? That tends to stand out, hence the Jowan example. I barely played DA:O for an hour and it was obvious to me what he was doing, with little exposure to the setting. 

 

But you're definitely right in terms of how the different disciplines can cross into each other. The only thing I can really say in the Spirit Healer's defense is that visually, I suspect watching someone heal another person probably creates a very different impression to watching someone open up their wrists to fuel a lightning spell (for example). But that's just my take on it. 


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#52
Il Divo

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Huh? My mage was elven, and she could repeatedly point out the fact that she believed in her traditional gods... in good DA:I tradition, it didn't make an ounce of difference, though.

 

Really? I saw someone make a thread in the spoilers forum about how DA:I never lets the player claim to be "herald of Elven Gods". I took it on good faith they were right, since I haven't made an Elf (yet). 



#53
Terodil

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Oh sorry, no, you can't claim to be a herald of anybody/anything else than Andraste.

 

But you can insist (e.g. in conversations with our resident bigot warrior Cassandra) that you don't believe in the Maker, but in the elven Gods instead.



#54
Lord Surinen

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Well, key exception being that Blood Magic is the one magical breed that everyone and their mother seems to know about. And it's not like conceptually it blends with any other magical discipline. With barely an hour of play, I had a pretty good idea of what Jowan was doing in my first origins run the first time he cut himself. 

 

 

Was the mortalitasi lore even in DA:O originally or was that something they specifically came up with for DA:I? It's been a while since I've played, so I forget how much we learn about Nevarra. 

Yes, people know about it, but do they know exactly what it is? I highly doubt it. What about a mage covered in blood of his enemies? What about a mage with nosebleed?

 

What about Reavers? They use blood magic. You can be a reaver openly. It is not as if we need to yell at everyone 'behold the blood mage, kneel before the pools of red and know that I may turn into an abomination!'. Blood mages know other schools of magic too, so really, no need to cut your neck in front of circle mages.

 

You are a herald of Andraste in the eyes of people. Would transubstantation be so far off: I bleed the blood of Andraste herself, here I'm to save you with it yadda yadda.


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#55
Terodil

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You are a herald of Andraste in the eyes of people. Would transubstantation be so far off: I bleed the blood of Andraste herself, here I'm to save you with it yadda yadda.

 

That is stunningly brilliant! Have an interwebs.



#56
Rizilliant

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I'm on my first playthrough atm as an evlen mage and while you get plenty of chances to say "I"m not Andraste's Herald!"/"I don't believe in the maker!" it doesn't really take, which is kind of understandable all in all, regardless of who you are you have the inexplicable magic to fix the rifts, with the chantry being so central to all human civilizations it follows they'd see it as sign of divine intervention regardless of what anyone said. It does make for something a "Life of Brian" effect though which can be amusing or annoying depending on your point of view.

 

Getting back to the topic of blood magic however, I can understand why it isn't an option for the herald given that the "specializations" offered are hand picked trainers, so the Andrastian group that is the Inqusition isn't going to call up a blood mage to teach their mascot/leader it. "Necromancy" or Entropy magic isn't viewed the best because death is creepy etc, but it's not something that's banned by the chantry in the way blood magic is.

 

All that said I would like the option of blood magic to return, either in a dlc or future games. It's not an inherently evil thing despite the chantry, in fact I daresay the reason the Warden could get away with it was due to focusing on the combat applications of it which is powerful but likely not too distinguishable from other magic to those who aren't familiar with magic i.e. almost the entirety of the Ferelden populace. Really you could probably get away with a fair amount of blood magic if you don't do it in front of Templars and don't go to the human sacrifice level. 

See, now i played my Qunari as a Necro, and EVERYONE was VERY MUCH against it!  They constantly referred to it as a darker magic, treating it, as if it was a blood m,agic replacement.. Every one of the advisors, some companions, and even plain npcs commented, or stated their disgust for your decision!

 

You can claim not to believe in ANY Maker.. You can basically claim that you are Athiest! Not just not the Maker>Elven Gods.. 



#57
VodCom7

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Not having blood magic was ruled out mostly because of gameplay balancing reasons.

 

Do you really think that bioware, who allowed us previously to use blood magic IN FRONT OF SODDY TEMPLARS in Kirkwall and get away with it would be stopped by such insignificant details such as chantry disapproval or logic ?

 

To those who claim that the herald of andraste should not use blood magic bla bla bla bla... remember that solas and Dorian do not mind it at all and you can create an un-faithful inquistitor that does not give a damn about the maker or the chantry and its teachings.

 

Now if someone could find a nice way of implementing the "I stab myself so my spells get awesome" mage paradigm I'll be totally in favor of blood magic in DAI.



#58
Il Divo

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Yes, people know about it, but do they know exactly what it is? I highly doubt it. What about a mage covered in blood of his enemies? What about a mage with nosebleed?

 

 

Mage cuts himself--> Spells happen. Again, provide context for why a commoner would not be able to distinguish Blood Magic from any other school. Hence why I continuously point out that, even as a Dragon Age newb, the average player can recognize what Jowan is doing when he doesn't even have the cultural perspective of your average Thedas commoner. 

 

Doesn't seem to be more complicated than that, from every visual indication we've been given. Of course, the fact that you're not actively watching the player cut himself probably is a huge indicator of the difference from a nose bleed. 

 

What about Reavers? They use blood magic. You can be a reaver openly. It is not as if we need to yell at everyone 'behold the blood mage, kneel before the pools of red and know that I may turn into an abomination!'. 

 

 

I would not point to the Reaver as being a great defense of Blood Magic. 

 

Blood mages know other schools of magic too, so really, no need to cut your neck in front of circle mages.

 

 

And this is exactly why the specialization was cut. The specialization's applicability would be limited to instances where the player is not in front of other Andrastian individuals and when most companions aren't available. Hell, the player has the ability to recruit any army of Templars, of all things. 



#59
Lord Surinen

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Mage cuts himself--> Spells happen. Again, provide context for why a commoner would not be able to distinguish Blood Magic from any other school. Hence why I continuously point out that, even as a Dragon Age newb, the average player can recognize what Jowan is doing when he doesn't even have the cultural perspective of your average Thedas commoner. 

 

Doesn't seem to be more complicated than that, from every visual indication we've been given. Of course, the fact that you're not actively watching the player cut himself probably is a huge indicator of the difference from a nose bleed. 

 

 

I would not point to the Reaver as being a great defense of Blood Magic. 

 

 

And this is exactly why the specialization was cut. The specialization's applicability would be limited to instances where the player is not in front of other Andrastian individuals and when most companions aren't available. Hell, the player has the ability to recruit any army of Templars, of all things. 

The thing is that blood does not need to come from mage nor there is a need for self inflicted wound. There would be no problem to use a dog. Blood magic does not only involve waves of blood, it has far more subtle effects too. Jowain could very well cast a spell and damage someone just to draw blood and enthrall him or her. Not to mention that scene with Jowain was for theatricality purpose.

 

Reavers are using blood magic, there is no reason to dismiss them as defence.

 

You could very well enthrall your companions. Anyway, I highly doubt that any of them would rebel against you. You are the Herald, who are they to say what is right or wrong for you, the beacon of Andraste. If I remember correctly Grey Wardens were allowed to use blood magic and templars fought alongside them. You are holy years above GW. The only thing that matters is how you sell the use of blood magic. It must be quite easy to persuade masses from Herald position.


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#60
blackdeath

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You're the head of the Inquisition, the movenment that eradicates everything that isn't normal and prings peace to the Chantry World. How in the Seven hells you're supposed to have blood mages in your Inquisition, if those are evil Chantry purges on sight?

I like like a lot of your post but Blood Magic needs to return I don't care about the Chantry anyway I allways play Anti Chantry I hope there is Blood Magic in some sort of DLC why can't we go to Tevinter and learn it? because if this is a game about choices why can't I choose to take the inquistion into a Dark place and whoever shall stand agents me shall Die be them Friend or Foe.I'm also a realist so I know that won't happen and Blood Magic just like Evil Choices are long gone that doesn't mean people shouldn't still want it.....

#61
Lord Surinen

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I like like a lot of your post but Blood Magic needs to return I don't care about the Chantry anyway I allways play Anti Chantry I hope there is Blood Magic in some sort of DLC why can't we go to Tevinter and learn it? because if this is a game about choices why can't I choose to take the inquistion into a Dark place and whoever shall stand agents me shall Die be them Friend or Foe.I'm also a realist so I know that won't happen and Blood Magic just like Evil Choices are long gone that doesn't mean people shouldn't still want it.....

I don't think that there is a need to go somewhere far to learn blood magic. All it takes is to look under a rock, somewhere by the stream and some bear-gutting apostate will show up. One thing is certain, it should come back. The faster the better. Necromancer is a poor's man blood mage.

 

There is no need for it to leech health in form of healing, it may very well use blood for barrier, armour made out of coagulated blood, an alternative to frost one.