It was their solution to the "Sell All" problem.
There was no sell all problem if you just remembered to turn in the research items before pressing the sell button. Some people just need to be led by hand nowadays.
It was their solution to the "Sell All" problem.
There was no sell all problem if you just remembered to turn in the research items before pressing the sell button. Some people just need to be led by hand nowadays.
Just another step from Bioware towards dumbing things down for us idiot gamers, who apparently can't be trusted to even manage our own inventory content.
Complexity simply for the sake of complexity is not a good thing, and removing it is not dumbing down. "Inventory management" is one of the most retarded and unneccessarily complex features of "old school" RPGs that adds nothing to either gameplay or immersion.
There was no sell all problem if you just remembered to turn in the research items before pressing the sell button. Some people just need to be led by hand nowadays.
It was inconvenient though if you need to clear inv space in the field.