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Return the Dual Wield Warrior


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56 réponses à ce sujet

#26
uzivatel

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what about the archer warrior?

I think not many played it and the class was overshadowed by archer rogue.
IMO, NPCs would have been a nice opportunity to bring back some exotic builds in DAI, but - as with DAO - NPCs use generic class options.
My Warden was Arcane Warrior (which was boring setup in DAO), but we never had any non-staff mages since.
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#27
Jeffry

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I think not many played it and the class was overshadowed by archer rogue.

 

Yeah, it kinda was. In DAO archer was pretty weak almost the whole game and warrior archer was even worse. But then came Awakening with its ridiculously overpowered builds, archer became an absolute beast and Spirit Warrior + archer was beyond overpowered :D


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#28
uzivatel

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Yeah, it kinda was. In DAO archer was pretty weak almost the whole game and warrior archer was even worse. But then came Awakening with its ridiculously overpowered builds, archer became an absolute beast and Spirit Warrior + archer was beyond overpowered :D

Its pretty safe to assume most people imported characters and did not respec.

#29
Bayonet Hipshot

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Dual Wielding warriors are considered to be too complicated for Bioware's & EA's target audience and as such, it is removed from the game. 


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#30
Teligth

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It sucks, because I was hoping Cass would be dual weapon like she was in the anime.

 

 

Yeah that made no sense to me why that would change.

 

Dual Wielding warriors are considered to be too complicated for Bioware's & EA's target audience and as such, it is removed from the game. 

 

I just really hope it's re implemented if/when we get our Wardens back. Because I really won't want to buy a game where my warden is forced to use a shield or some giant weapon. Especially since it looks terrible with the new Elf models.



#31
Jeffry

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I just really hope it's re implemented if/when we get our Wardens back. Because I really won't want to buy a game where my warden is forced to use a shield or some giant weapon. Especially since it looks terrible with the new Elf models.

 

If there is ever a game / DLC in which we get our Warden back. Since I fear BW might not want to bring him back at all. They can't bring him back as a silent character anymore and they will certainly not please everyone with the voice they would choose (for me I'd like if it would be Mark Meer, I used his "experienced elf" voice preset on my human Wardens all the time).

 

 

Its pretty safe to assume most people imported characters and did not respec.

 

Yeah. Plus warrior archer doesn't exactly sound like it should be a better dps spec than rogue archer or melee classes.



#32
Teligth

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If there is ever a game / DLC in which we get our Warden back. Since I fear BW might not want to bring him back at all. They can't bring him back as a silent character anymore and they will certainly not please everyone with the voice they would choose (for me I'd like if it would be Mark Meer, I used his "experienced elf" voice preset on my human Wardens all the time).

 

 

 

Yeah. Plus warrior archer doesn't exactly sound like it should be a better dps spec than rogue archer or melee classes.

Well to be fair i'd like more than two voices to use in general. DAI is bad about that.



#33
MACharlie1

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Eh. Just use one voice. Someone who doesn't sound TOO English but not TOO American. A fair mix. I guess Robin Sachs (who played one of the voices...though he died) had a good mixture. I know he's British.

No matter what people aren't going to be happy with it. Just rip the band aid off. And move on.

#34
Teligth

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Eh. Just use one voice. Someone who doesn't sound TOO English but not TOO American. A fair mix. I guess Robin Sachs (who played one of the voices...though he died) had a good mixture. I know he's British.

No matter what people aren't going to be happy with it. Just rip the band aid off. And move on.

Well if they standardized the voice for the warden male and female it wouldn't matter then. I mean Hawke was standardized.


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#35
DanniloSan

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I don't miss Dual Wield wepon style because I play as a Mage since Origins,so my main weapon is a Staff,but I can feel your pain...

From our perspective,Dragon Age Origins has so many characters options,with many weapon styles and abilities,warriors were master in combat,mastering all weapon trees,rogues are more limited,but yet,they were not limited to daggers...So there was infinity possibilities of characters...

 

From Bioware perspective,they just think that the classes should feel more unique,without weapon styles crossing between classes...This could make your team feel more unique and you'll require more tatics to choose your abilities and characters...

But in fact,I don't feel so unique...In Origins is where I feel the classes more uniques,in DA II and DGI the only difference between them is the weapon limits and the Rogue's ability to unlock things...

 

Now it's up to us decide wich limited classe to choose...


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#36
DanniloSan

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About The Warden's Voice...If one day they put him/her on the game,the voice will not be a problem to Bioware,but for the Fans!!!

I would not mind If my Warden sounds like the voice of the Cinematic Sacred Ashes trailer warden...For a Female I don't know...The voice don't really matters to me,since the voice choice was only in combat...Things like:

 

"What manner of beast is this?!?"

"We must not exhaust our supplies!"

"By the Maker!"

 

My voice was the standard male human voice,the Wise voice...


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#37
Teligth

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About The Warden's Voice...If one day they put him/her on the game,the voice will not be a problem to Bioware,but for the Fans!!!

I would not mind If my Warden sounds like the voice of the Cinematic Sacred Ashes trailer warden...For a Female I don't know...The voice don't really matters to me,since the voice choice was only in combat...Things like:

 

"What manner of beast is this?!?"

"We must not exhaust our supplies!"

"By the Maker!"

 

My voice was the standard male human voice,the Wise voice...

I chose wise too.


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#38
DanniloSan

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I chose wise too.

We are Wise to choose so! :P


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#39
Aren

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As a duel warrior myself (the warden of course not me personally :) ) I wish that they will bring back the dual warrior again, the DAA ability for the warriors especially dual wield were awesome.


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#40
Teligth

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As a duel warrior myself (the warden of course not me personally :) ) I wish that they will bring back the dual warrior again, the DAA ability for the warriors especially dual wield were awesome.

Dual wield spirit warrior was amazingly fun to play as.


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#41
Aren

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Dual wield spirit warrior was amazingly fun to play as.

 Is  still ironic that the Warden can become a spirit warrior in DAA  and the  Inquisitor with all the stuff you know the mark and the breach, know nothing of this amazing class.  

 I say bring back  the Spirit warrior specialization  as well,  because warriors in DAI are really a joke........                
Dual wield+Spirit warrior= killing machine


#42
animedreamer

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its not going to happen because of class balancing. Two Weapon Wielding Warriors aren't tanks, not even in DAO were they tanks, they are DPS machines, except they are a little more beefy than the Rogue DW DPS but substantially weaker. Also look at the weapon breakdown for DW, it's two daggers, gone are the days were you could dual wield long swords, handaxes, or maces. The Warriors job is to tank, it's damage dealing subclass is Two Handed style. Suggest more two handed goodness if you want more dps with warriors, or you know except the change. :) I don't know.



#43
Teligth

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its not going to happen because of class balancing. Two Weapon Wielding Warriors aren't tanks, not even in DAO were they tanks, they are DPS machines, except they are a little more beefy than the Rogue DW DPS but substantially weaker. Also look at the weapon breakdown for DW, it's two daggers, gone are the days were you could dual wield long swords, handaxes, or maces. The Warriors job is to tank, it's damage dealing subclass is Two Handed style. Suggest more two handed goodness if you want more dps with warriors, or you know except the change. :) I don't know.

 

I'm aware they weren't tanks, they were massive dps roles. Who said anything about them being tanks? Also why does the warrior just have to be tanking? Two handed weapons are exceedingly slow and neither shield or two handed weapons make sense for a elf. They look physically too thin to be a tank and too ridiculous using giant weapons. DW made a lot of sense for elves, it's idiotic that the subclass is gone. Also I don't appreciate you telling me I have to "except the change". In this case I just don't play as a warrior anymore, because I hate those two sub classes they are in Inquisition. Hell the two handed weapons subclass felt a lot better in DAO than it does in DAI.



#44
animedreamer

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The aesthetic argument is a very shaky argument. Humans look to thin in comparison to Qunari and dwarves to be warriors as well, maybe they should be at a disadvantage against Qunari and Dwarven warriors. Had this been DnD a wider encompassing idea of mechanics could explain away various archetypes of classes. Where is the Brute Rogue who wields a Giant Club or Greatsword? Where is the Finesse Warrior who uses only a one handed weapon and keeps his other hand free, and only parries and deflects incoming attacks while wearing light armor. Where is the Arcane Warrior? Where's the Arcane Rogue? So so on and so forth, thing is DA is still trying to be its own thing in terms of an RPG world without borrowing to heavy from others.

 

The best they've come up with is a strict class system, that doesn't allow much elbow room to pretend at being something else, and DW fighting is something they wanted to give rogues so that they could have 2 different play styles. Warriors are the Slow Enduring playstyle, Rogues are the fast hard hitting play style, and mages are the middle man depending on how you build them.



#45
Jeffry

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Well, DW warriors kinda were tanks in DAO:A, since you could've had 100% evasion in the heaviest armor :D You didn't even need shield tanks there, they were just slowing you down.

 

I get they were trying to differentiate the classes more, but I don't think it worked in some cases. Warriors are now in a bit of a weird place. Mages were gutted the worst though.


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#46
animedreamer

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Well, DW warriors kinda were tanks in DAO:A, since you could've had 100% evasion in the heaviest armor :D You didn't even need shield tanks there, they were just slowing you down.

 

I get they were trying to differentiate the classes more, but I don't think it worked in some cases. Warriors are now in a bit of a weird place. Mages were gutted the worst though.

 

Each game is like a new edition of the previous Game System, think DnD each new incarnation. There will be inevitable changes based on where the game designers want to take the game. This reminds me of my old suggestion of incorporating new weapon fighting styles that offered a wider variety of play styles as oppose to everything being stringently filtered through skill/class roles, most skills in the game could work with any weapon the associated class could wield, like mighty blow being a two hander skill only is unnecessary as swinging a sword or mace down hard can be just as punishing as a two handed weapon, it only depends on the strength and momentum of the individual right?  Explosive shot, instead of an arrow because you have a bow, it could be a throwing knife when you have a set of daggers equipped or any melee weapon.

 

Basically going back to origins where Class Skills weren't weapon skills, they were either active talents or passive talents that made sense only for that class to have. Things like Challenge or War Cry make sense as Warrior Talents, just like Flank attack make sense as Rogue only talent, and thus giving weapon selection back to the players, dual weapon warriors thus could happen again, as well as archer warriors. In fact something like this is exactly whats needed in the next DA game. Freedom of Choice. You wanna be a Mage who wields a bow instead of a staff thats fine, equip a bow and as you gain experience with the bow gain a talent point after eventually reaching a certain level with the bow and then spend that point on a Talent in the bow tree, as a balancing mechanic maybe make it so that mages are slower at leveling the bow than Warriors, and Warriors are slower than Rogues at leveling the Bow, at least you have that option though. The only exception is the Staff, and perhaps the Magic tome if my idea about that had ever been seen.



#47
Jeffry

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@animedreamer

 

That sounds interesting and I would like to see that, but I fear it is contradictory to everything EA want their games to be :)



#48
Sidney

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My first Warden was a dual wielder. Dude was nine kinds of suck overall. Don't miss the class at all. Beyond the suck thing, the animations of a guy doing what are dagger moves with longswords was silly but then again most of the DW powers in DAO were stupid so that might just be a given.

#49
Teligth

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My first Warden was a dual wielder. Dude was nine kinds of suck overall. Don't miss the class at all. Beyond the suck thing, the animations of a guy doing what are dagger moves with longswords was silly but then again most of the DW powers in DAO were stupid so that might just be a given.

You have a right to your opinion, but please don't be so negative in here like that. A lot of us really liked the sub class. Not silly in the least bit in my opinion.



#50
Jeffry

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My first Warden was a dual wielder. Dude was nine kinds of suck overall. Don't miss the class at all. Beyond the suck thing, the animations of a guy doing what are dagger moves with longswords was silly but then again most of the DW powers in DAO were stupid so that might just be a given.

 

All the animations in DAO sucked, since the engine was old and also sucked, that is not the class's fault. I really hate the lame argument "you just didn't play / do that right", but here in this case it is fitting. If you honestly think the DW warrior sucked, you didn't play him right. On nightmare he wasn't the easiest to build and yes, usable DW abilities were kinda meh, but he was strong because of his autoattack dps to the point he didn't even have to use the abilities much (the 2 aoe ones were useful though).