Good ideas... for a RPG style game. EA, however, believes otherwise.
You and I and the "Old Guard" understand what a RPG game is all about..... but we are a niche market. On the other hand, EA quarterly financial statements clearly indicates where the revenue stream market is located....... that is consoles, action style games with Multi Player micro transactions.
It is a myopic view in EA's part to believe MP games with micro transactions or even a subscription based model can be made sustainable. After a month or two, the player runs out of content. The game, then becomes boring. To keep the player, EA has to invest in presenting new content. How much new content can they produce every month before a players goes through it?? What about the cost of producing this content?.
It is indeed an unfortunate situation today, that good 'ole RPGs are going out of style. Especially when Chief Creative Officer for Electroni Arts says "..Our games are actually still too hard to learn..". With that attitude, do you really believe this character listens to our suggestions?
Full article here: http://www.gamespot....n/1100-6425141/
Will anyone listen....and implement the suggestions? Perhaps not, but giving feedback can't hurt.
Beyond that, I'm somewhat fatalistic about these things. I've been playing games on electronic media for 35 years now, and in all that time, they've gone through a lot of changes. The first cprgs were little more than combat simulators with a token story added. I didn't like those. Then action games were made which had a fascinating stories. I liked those. Then came the age of Fallout, PST, Arcanum and BG, and finally DAO. The best time was the time just before the switch to voiced protagonists. In a few decades, cRPGs had evolved to include branching dialogue depending on character traits and storylines based on your decisions, but hadn't been crippled yet by the implementation of voice-acting and all the organizational and monetary necessities that came with it and removed a great deal of flexibility from the development process. I do like my voiced protagonists, and DAI is on a good way, but I don't think the genre has recovered from the implementation of full voice acting yet. Will it ever? Perhaps it will, perhaps it won't. If not, perhaps I'll find other types of games I like, perhaps I'll stop playing games, or play those that do get made for what they are.
Until then, all I can do is buy the games I like (easy), avoid those I don't like (also easy), and post feedback here and there in the hope that the evolution of video games will include things I like. Otherwise, I am a long-time gamer, but, as much as my post count may suggest otherwise, games aren't my life. I rarely get angry about a game unless I feel betrayed by it (Hello ME3), and my hunger for stories is just as well satisfied by books.
I am, however, cautiously optimistic. I said DAI appears like a good start. I don't think it's impossible that the next DA game will build on this, since it's clearly made an impression.