What was Shadow Realms meant to be?
What genre? (Science Fiction, Fantasy?)
What was the premise?
What type of game play? (shooter, plat former, RPG, puzzle, team based, on line MMO, etc).
So many more questions.
It was an Urban fantasy, where elements of today's world were mixed with magic, monsters and gothic elements.
The premise was a 4 vs. 1 dungeon crawl, where a party of four "party member" players went through a dungeon, overcoming traps, enemies and obstacles. The fifth player would be a "DM" player, who would be the one setting up the traps, placing the enemies, even "possessing" enemies ocassionaly to give a Direct Control boost to strength, with each act performed using a mana-esque pool that regenerated more quickly the longer the match went on, meaning the party would want to move through the dungeon as fast as possible before the DM became too powerful to beat.
The gameplay for the party would be somewhat similar to DA:I's MP, where the player would control one character and have basic attacks, abilities on cooldown, etc. The gameplay of the DM would be drastically different, where the ability to place units, traps and obstacles and also keep an eye of the party players would use a nearly constant overhead view (except when the DM possessed an enemy character, which the DM would fight with as the party players experiences the game).
There are tons more questions, yes. But the DM aspect of the equation was truly unique, even amongst other 4 vs. 1 games that are on the market/horizon which has a big monster type instead of a DM shaping the dungeon itself. It sounded equal parts DA:I MP and the old PC game Dungeon Keeper.