I think the final mission being so short leaves an impression.
Its still BETTER than the ridiculous LIGHT Saber Red Lyrium Meredith finale. Funny how people forget about DA2s finale
I think the final mission being so short leaves an impression.
Its still BETTER than the ridiculous LIGHT Saber Red Lyrium Meredith finale. Funny how people forget about DA2s finale
I think the final mission being so short leaves an impression.
It's supposed to be short though. Anything else would have made no sense given that you spent the entire game dismantling all the antagonist's plans.
The antagonist at that point had no more allies, was out of ideas, and was incredibly desperate. The all-or-nothing stunt he did towards the end just shows how incompetent he turned out to be when pushed into a corner.
The real climax of the game actually happened at the earlier main quest. You're just given time to resolve the choice at the end of it, as well as complete whatever you want at your own discretion.
In case you didn't notice, your army wasn't even back from the fight at the end of the game. So canonically, the antagonist struck VERY SOON after the events at the temple.
Its still BETTER than the ridiculous LIGHT Saber Red Lyrium Meredith finale. Funny how people forget about DA2s finale
I do think the build-up to the ending was better-executed in DA2, though.
Its still BETTER than the ridiculous LIGHT Saber Red Lyrium Meredith finale. Funny how people forget about DA2s finale
....I like DA2's finale except for the lack of consequence depending who you pick. You go through the whole of Kirkwall, possibly picking up your sibling OTW. There's proper build-up and I like the Meredith boss fight.
It's supposed to be short though. Anything else would have made no sense given that you spent the entire game dismantling all the antagonist's plans.
The antagonist at that point had no more allies, was out of ideas, and was incredibly desperate. The all-or-nothing stunt he did towards the end just shows how incompetent he turned out to be when pushed into a corner.
The real climax of the game actually happened at the earlier main quest. You're just given time to resolve the choice at the end of it, as well as complete whatever you want at your own discretion.
In case you didn't notice, your army wasn't even back from the fight at the end of the game. So canonically, the antagonist struck VERY SOON after the events at the temple.
Which is why I think the finale at Haven should have been folded into the Arbor Wilds mission as one long mission.
Or, even better, you change the Arbor Wilds so that Corypheus beats the Inquisitor to the mirror, or otherwise create adversity that leads to a longer, more involved Doom Upon All the World mission. Thessia worked so well for exactly this reason: it set up adversity for Shepard to overcome first by pwning Cerberus that just pwned him, then going to Earth. Thessia is really the start of the endgame wheels turning, just like the Arbor Wilds is for Inquisition.
Or, even better, you change the Arbor Wilds so that Corypheus beats the Inquisitor to the mirror, or otherwise create adversity that leads to a longer, more involved Doom Upon All the World mission. Thessia worked so well for exactly this reason: it set up adversity for Shepard to overcome first by pwning Cerberus that just pwned him, then going to Earth. Thessia is really the start of the endgame wheels turning, just like the Arbor Wilds is for Inquisition.
But that's the difference between the narrative in ME3 and DAi.
Thessia is a genuine failure on Shepard's part which further enhances the feeling of hopelessness that Shepard feels in the wake of the ever-encroaching Reaper horde. Shepard has rarely ever outright failed in the past. This hit him/her HARD, especially as he/she witnessed the fall of Thessia (all this talk about ME3 makes me want to replay it now lol...)
One game wanted you to feel hopeless towards the end.
The other wanted you to feel hope towards the end.
I actually wouldn't be against joining the final two quests together, but leaving the decision to advance the story is a big part of DAI and I don't see them forcing you to jump from main plot to another without a break to do what you wish.
Does it hurt the feeling of narrative progression for you? Simply do what I do and just complete all companion quests that you want to do on that character and just continue the main quest post-Arbor Wilds to the end. Then finish whatever you haven't finished post-game.
One game wanted you to feel hopeless towards the end.The other wanted you to feel hope towards the end.
Hope is definitely not the feeling I had, as it implies belief in the face of the odds being stacked against you. By the time the Arbor Wilds was finished, the feeling I had was closer to assurance, as there was no way I could see myself losing after that. And that's usually the perfect time to flip the player's expectations back on them, but Inquisition is content to led the odds play out as you expect. That might be the reasonable thing to happen after the Arbor Wilds, but it also makes for predictable storytelling, and that's why I'd suggest tweaking the Wilds itself.
But really, even that isn't necessary. It's just as plausible that Cory had reserve troops that weren't sent to the Wilds, and this could have set up a longer final mission. Or have Cory succeed in ripping open the Fade again, leading the Inquisitor to seal it but he is forced to seal himself inside. Something, anything to create tension. I don't think Doom is terrible, mind you, as the dragon fight and run up to Cory was super cool, but I do think it could have been better.
Hope is definitely not the feeling I had, as it implies belief in the face of the odds being stacked against you. By the time the Arbor Wilds was finished, the feeling I had was closer to assurance, as there was no way I could see myself losing after that.
That's what they wanted you to feel. The player had assurance, but the characters in the setting had only hope to hold on to.
Naturally, some might not like this, but that's what they went for in DAI.
The Haven finale was the real "omfg what's going on" moment in DAI.
That's probably why it's some people's favorite quest. (I assume yours?
)
Inquisition is content to led the odds play out as you expect. That might be the reasonable thing to happen after the Arbor Wilds, but it also makes for predictable storytelling=
The thing is though, that's not the real ending of DAI. The post-credits reveal something that is shocking. It turns out that
Future DLC will have us potentially (and most likely) tackling this as all story DLC occur post-game. So this isn't really a "ride into the sunset". It's the "calm" (happy ending) before the shitstorm that's about to happen.
Maybe I will be finished playing DA:I by the time the next one comes out. I still plan on playing a 2H warrior on nightmare after I finish my first run through on hard with a rogue.
Future DLC will have us potentially (and most likely) tackling this as all story DLC occur post-game. So this isn't really a "ride into the sunset". It's the "calm" (happy ending) before the shitstorm that's about to happen.
If that turns out to be true then it will definitely re-frame Doom a bit. But surely it's not an either/or situation? It would have been possible for Doom to have represented a better threat while future DLC still gives you a big shitstorm after.
And yeah, In Your Heart is my favorite.
can we get the combat system from origins or DA2? one can only hope we return to that.
Guest_john_sheparrd_*
It's supposed to be short though. Anything else would have made no sense given that you spent the entire game dismantling all the antagonist's plans.
The antagonist at that point had no more allies, was out of ideas, and was incredibly desperate. The all-or-nothing stunt he did towards the end just shows how incompetent he turned out to be when pushed into a corner.
The real climax of the game actually happened at the earlier main quest. You're just given time to resolve the choice at the end of it, as well as complete whatever you want at your own discretion.
In case you didn't notice, your army wasn't even back from the fight at the end of the game. So canonically, the antagonist struck VERY SOON after the events at the temple.
stop justifying a weak finale man
like with ME3 the forces that the Inquisitor collected didn't matter at all
Corypheus was a wimp and way too easy to beat
The thing is though, that's not the real ending of DAI. The post-credits reveal something that is shocking. It turns out that
Spoiler
Future DLC will have us potentially (and most likely) tackling this as all story DLC occur post-game. So this isn't really a "ride into the sunset". It's the "calm" (happy ending) before the shitstorm that's about to happen.
Cause you kicked his ass everywhere else. That's the point. It's even mentioned several times ingame. Good thing the antagonist was prideful jilted and desperate enough to attempt an all or nothing when he's most vulnerable.stop justifying a weak finale man
like with ME3 the forces that the Inquisitor collected didn't matter at all
Corypheus was a wimp and way too easy to beat
Well no the immediate issues were resolved in the game. You set out to close the breach, find those responsible, and restore order and you did all that.Sticking the "real ending" in DLC would be an extremely crappy thing to do.
Guest_john_sheparrd_*
Cause you kicked his ass everywhere else. That's the point. It's even mentioned several times ingame. Good thing the antagonist was prideful jilted and desperate enough to attempt an all or nothing when he's most vulnerable.
And that's the point of the ME3 ending too. Obviously the more assets you have, the stronger your defense, and therefore the more stable and undamaged your Crucible is. This opens more options for you to overcome the seemingly unstoppable Reaper Force.
You'd enjoy Bioware games more if you paid attention to the flow of events and how they relate to one another. Just saying.
lol try harder
I give you the real reasons they just ran out of time for both games and gave them rushed endings (remember the **** that was Priority Earth?)
with one they went the safe route and with the other more "artistic" thats about it
I loved other parts of both games (genophage arc in ME3, Warden arc in DA:I for an example) but the endings are just bad stop trying to justifiy them via story reasons thats just silly
Cause you kicked his ass everywhere else. That's the point. It's even mentioned several times ingame. Good thing the antagonist was prideful jilted and desperate enough to attempt an all or nothing when he's most vulnerable.
And that's the point of the ME3 ending too. Obviously the more assets you have, the stronger your defense, and therefore the more stable and undamaged your Crucible is. This opens more options for you to overcome the seemingly unstoppable Reaper Force.
You'd enjoy Bioware games more if you paid attention to the flow of events and how they relate to one another. Just saying.
I think people miss the point. The game is called Dragon Age: Inquisition for a reason not Dragon Age: Corypheus's Ascent.
The game was more than just being about Corypheus.
lol try harder
I give you the real reasons they just ran out of time for both games and gave them rushed endings (remember the **** that was Priority Earth?)
with one they went the safe route and with the other more "artistic" thats about it
I loved other parts of both games (genophage arc in ME3, Warden arc in DA:I for an example) but the endings are just bad stop trying to justifiy them via story reasons thats just silly
*spoilers*
Careful this is a No Spoilers forum. ![]()
It's true though. The game is also largely about the Inquisition. The game handles its conception, development, challenges, and direction.
it's a force of nature in Southern Thedas, and I believe it will play a major role in the future.
Guest_john_sheparrd_*
They're story.
I'm using story to justify them.
How else do you justify story? Your own personal views?
K.
its like trying to justify the ME3 starbrat ending or the Dexter lumberjack ending lol
the story is what the creators think it is trying to use it as "evidence" is silly, sometimes they screw up and its bad writing thats it
its like trying to justify the ME3 starbrat ending or the Dexter lumberjack ending lol
the story is what the creators think it is trying to use it as "evidence" is silly, sometimes they screw up and its bad writing thats it
It's as good an ending as any.
Some people were just expecting an epic showdown, when the entirety of the game basically screamed "THERE IS NO HOPE EXCEPT FOR A YOU ARE GOING TO FAIL".
I honestly thought that we were really going to lose. The ending came completely out of nowhere and I was rather satisfied with it. It was bittersweet no matter what. I was used to happy or at least neutral endings wherever I went. ME3 was the first game where I felt screwed.
Of course I played it after all DLC were released, so I don't blame you for thinking I have a rose-tinted view of the game.
Guest_john_sheparrd_*
It's as good an ending as any.
Some people were just expecting an epic showdown, when the entirety of the game basically screamed "THERE IS NO HOPE EXCEPT FOR A YOU ARE GOING TO FAIL".
I honestly thought that we were really going to lose. The ending came completely out of nowhere and I was rather satisfied with the ending. It was bittersweet no matter what. I was used to happy or at least neutral endings wherever I went. ME3 was the first game where I felt screwed.
Of course I played it after all DLC were released, so I don't blame you for thinking I have a rose-tinted view of the game.
sadly it seems this is what Bioware thinks that many were pissed with ME3's ending because it didn't provide a happy ending
I actually thought that Shepard dying was fitting and the natural conclusion
its what came before that (especially those last 15 minutes with starchild) that ruined the ending for me and MANY other people
sadly it seems this is what Bioware thinks that many were pissed with ME3's ending because it didn't provide a happy ending
I actually thought that Shepard dying was fitting and the natural conclusion
its what came before that (especially those last 15 minutes with starchild) that ruined the ending for me and MANY other people
The entirety of ME2 and ME3 ruined the end for me.
The whole series is a gigantic (albeit fun to play) missed opportunity after the first one. I wish Drew Karpyshyn had stayed on to the end.
sadly it seems this is what Bioware thinks that many were pissed with ME3's ending because it didn't provide a happy ending
I actually thought that Shepard dying was fitting and the natural conclusion
its what came before that (especially those last 15 minutes with starchild) that ruined the ending for me and MANY other people
That's fine, just don't project your viewpoint as "the one true fact" cause that's not the case.
You can attempt to convince people of your viewpoint, but you need to actually give reasoning.
This isn't the ME3 forums though so perhaps we should axe this line of discussion ![]()
That's for you to decide. That's how roleplaying games work. If you don't think your character would do something, you can have him not do it.Show me how I can assign an agent to get that ram back to his farmer and we can proceed that particular line of argument.
Or better yet, tell me why I should be bothering with a single farmer and his ram when there's a hole in the sky?