Alright. Since we're going into realism territory here
That's not a question about realism, it's a question about relevance.
And my point is that too many quests in DAI are not relevant, or say relevant enough when put into context with what the game is about. I can't see how small tasks, errands really, fit into the sky is falling down mentality that the game tries to exert on the player.
Being a game doesn't matter much. There's good games and there's bad games. And for the most part, my opinion is that DAI is weighted down by a lot of bad or suboptimal game design. That is what I'm arguing.
You are free to disagree. I'm not on a crusade to convince everyone that I'm right and anyone else is wrong.
Ah but the game isn't designed to cater to the sub-niche of completionists who don't RP (self-insert is an RP) when playing RPG games 
Neither were DA:O or DAII, but those games still captivated me to replay both several times (completionist).
Obviously something changed. And not for better as far as I am concerned. Maybe I'm just that unlucky .01% sub-niche gamer for whom the game triggers all the bad reactions, but if so, it's my right to voice that opinion, which is what I'm doing, in hopes that future games are something I can enjoy.
It's not like I'm asking they change the game in a way that only I could ever enjoy, so I don't see how my opinion is harmful and hence the reason why I still argue instead of sulking in a corner and yelling "NEVER WILL I BUY A BIOWARE GAME AGAIN! to the heavens.