I will laugh so hard if this "huge opportunity" turns out to be an MMO.
*looks at TOR and ESO*
they'd have to be out of their gorram minds
I will laugh so hard if this "huge opportunity" turns out to be an MMO.
*looks at TOR and ESO*
they'd have to be out of their gorram minds
I'd go with"DAI isn't designed for completionists," myself.My point and curse as completionist player is that if you do all those quests and aren't in the mindset to RP the quests, they distract from the game's focus rather than add to it.
The question is: does that mean I am playing the game wrong, or is the game not giving enough incentive to get into the right mindset?
Both are viable answers, but only one can be directly influenced by game design.
I am egoistic enough to hope that as someone who dearly loves DA:O and DAII, I am still considered as part of BioWare's target audience for DAI and potentionally future games. So why does it appear that DAI is a game that's apparently imcompatible with me?
Was that really in doubt?
Good for them.
However the game is rather middling with some large flaws including being overstuffed with low-quality filler. But I'm sure they're aware of that and will do better next time now that they've successfully moved to a new engine. After all their GM did feel the need to distance BioWare's premiere franchise from DA:I on another forum.
I'd go with"DAI isn't designed for completionists," myself.
That would be pretty stupid: if a game is filled with content, yet not intended to be completed. I mean, that's what "completionist" means, isn't it?
But that avenue of thought gets us nowhere.
To reiterate: it's not that there's too many quests, or that I think side-quests as a whole are trivial. But they should fit the scope of the game. A leader of an organization as ambitious as the Inquisition is not the type of person that runs errands, it's simply not in his/her job description so to speak. If the game still is chockfull with such quests and the only way to enjoy those is to RP that your Inquisitor is a specific kind that loves doing all the little things for various reasons, then I will say that quest designs have missed their mark.
what role playing is there in
"go get me ram meat?"
Depends on when you do it.
Early in the game, it's a stepping stone for establishing your Inquisition's influence in the South. Doing grunt work for people while saving their lives tends to make them like you. That's how power and influence works (the literal meaning and not the figurative resource). You don't have treaties to compel people to help you. Your fledgling inquisition needs a base to work up from.
Of course you don't have to do it at all. Merely set up your Inquisition's camps to "enforce" your presence without even speaking to Vale for more than a few seconds and be on your merry way.
Later on, it becomes an RP opportunity for the charitable inquisitor. Why else would your massive Inquisition stop by the Hinterlands. It's not to go shopping at the poor stalls of Redcliffe when you're equipped with Dragon crafted gear I hope...
"go find these glyphs"
That's a task similar to landmarks. You don't typically have to "look" for the ones that give you runes as they tend to be en passant. The times where you actively search for the glyphs, they tend to be lore-related with some interesting elven bits such as in the Exalted Plains or the Elven tombs. So I suppose it's for the lore-minded Inquisitor and player technically.
what role playing is there in
"go kill these bandits"
What's the reward? What's the setting?
I assume that you're referring to the Hinterlands, then it's for the same reason you feed the refugees. You also protect them. You don't care about protecting the refugees? You don't do the quest. Ultimately, they won't assist you because they aren't equipped enough or trusting enough.
Later in the setting? Protective Inquisitor... Justice-minded Inquisitor.. Power fantasy inquisitor... Bandits killed your mother so you want to kill them all... Take a pick.
---
Basically, opting when and when not to do quest is a form of roleplaying. How is this not obvious. It's the same reason my Dalish Elf in DAO never approached the Chantry board or my Andrastian Righteous Cousland threatened the Mage Collective, never spoke to the Bartender about suspicious activities, barely talked to the heathen elves in the camp, and only helped the Irregulars after they expressed that they were trying to get back on their feet.
That's role playing being invented by the player, not being provided by the game makers
Obviously any RPG has to rely somewhat on the players caring about issues and whatnot, but there is no in game dialogue to portray multiple reasons for carrying out these missions
I do not contest that fact.
My point and curse as completionist player is that if you do all those quests and aren't in the mindset to RP the quests, they distract from the game's focus rather than add to it.
The question is: does that mean I am playing the game wrong, or is the game not giving enough incentive to get into the right mindset?
Both are viable answers, but only one can be directly influenced by game design.
I am egoistic enough to hope that as someone who dearly loves DA:O and DAII, I am still considered as part of BioWare's target audience for DAI and potentionally future games. So why does it appear that DAI is a game that's apparently imcompatible with me?
I just don't understand how this is a DAI problem for you and not a problem with the past games. There are literally dozens of trivial errands for the Warden to run that have no bearing on anything and do not at all compare to the main objective of the game. Pretty much all the chanter board, mage collective, blackstone irregulars, etc, quests amount to "gather 20 of this junk item" or "go click on this random NPC for a line of dialogue". If those things didn't bother you in Origins, I have a hard time understanding why similar quests are such an issue in Inquisition.
I don't know you or your mindset well enough to tell you where your problem originates. I know that I haven't really found the sidequests to distract from the main quest that much, especially since the number of trivial errands does seem to drop of significantly once you get out of the Hinterlands.
The lore is pretty strong with this universe; I don't consider a lot of the side missions filler....Personally, ten hours in and I am going back and forth between haven, the hinterlands and other areas. Not trying to complete one area before going to another, then back.
Makes the experience a lot more varied.
Close to calling this game a masterpiece. Its pretty darn good. I dunno, maybe I am easy to please.........or less anal
Yeah more DA game! ![]()
I found DAI to be very enjoyable. Hopefully for the next DA they will work on improving what they have accomplished and incorporate some suggestions given by players.
Phew! I love Dragon Age, and I'm eagerly waiting for future installments!
Depends on when you do it.
Early in the game, it's a stepping stone for establishing your Inquisition's influence in the South. Doing grunt work for people while saving their lives tends to make them like you. That's how power and influence works (the literal meaning and not the figurative resource). You don't have treaties to compel people to help you. Your fledgling inquisition needs a base to work up from.
Of course you don't have to do it at all. Merely set up your Inquisition's camps to "enforce" your presence without even speaking to Vale for more than a few seconds and be on your merry way.
Later on, it becomes an RP opportunity for the charitable inquisitor. Why else would your massive Inquisition stop by the Hinterlands. It's not to go shopping at the poor stalls of Redcliffe when you're equipped with Dragon crafted gear I hope...
That's a task similar to landmarks. You don't typically have to "look" for the ones that give you runes as they tend to be en passant. The times where you actively search for the glyphs, they tend to be lore-related with some interesting elven bits such as in the Exalted Plains or the Elven tombs. So I suppose it's for the lore-minded Inquisitor and player technically.
What's the reward? What's the setting?
I assume that you're referring to the Hinterlands, then it's for the same reason you feed the refugees. You also protect them. You don't care about protecting the refugees? You don't do the quest. Ultimately, they won't assist you because they aren't equipped enough or trusting enough.
Later in the setting? Protective Inquisitor... Justice-minded Inquisitor.. Power fantasy inquisitor... Bandits killed your mother so you want to kill them all... Take a pick.
---
Basically, opting when and when not to do quest is a form of roleplaying. How is this not obvious. It's the same reason my Dalish Elf in DAO never approached the Chantry board or my Andrastian Righteous Cousland threatened the Mage Collective, never spoke to the Bartender about suspicious activities, barely talked to the heathen elves in the camp, and only helped the Irregulars after they expressed that they were trying to get back on their feet.
Great post - haven't had a chance to try Inquisition yet and I was hoping I would be able to approach it this way, pretty much how I do open world sandbox games.
Lebanese Dude, i like you, honest, you make sweet posts that sing to my ears.
Just dont try an convince me the skill trees are nothing but meh ![]()
That would be pretty stupid: if a game is filled with content, yet not intended to be completed. I mean, that's what "completionist" means, isn't it?
But that avenue of thought gets us nowhere.
To reiterate: it's not that there's too many quests, or that I think side-quests as a whole are trivial. But they should fit the scope of the game. A leader of an organization as ambitious as the Inquisition is not the type of person that runs errands, it's simply not in his/her job description so to speak. If the game still is chockfull with such quests and the only way to enjoy those is to RP that your Inquisitor is a specific kind that loves doing all the little things for various reasons, then I will say that quest designs have missed their mark.
I'm always for more Dragon Age content.
Hopefully, they'll figure out how to make decent hair in the next game.
I just gave you twenty likes.
Sure, it only looks like one, but trust me
Because my GOD these hairstyles are bad. And the colours....
You're not gonna link the CC from that other game again, are you?
j/k. I totally agree, more options are always better.
As for the news in the OP, woo! Great news!
but I wasn't worried.
You're not gonna link the CC from that other game again, are you?
j/k. I totally agree, more options are always better.
As for the news in the OP, woo! Great news!
but I wasn't worried.
It will be interesting to see what Bioware does with Frostbyte now that they've got some practice with the engine.
It will be interesting to see what Bioware does with Frostbyte now that they've got some practice with the engine.
Yup, I gotta say I'm pretty stoked for ME:Next. Can't wait to do some Mako drivin' on the new awesome-looking and huge planets we're sure to see.

Yup, I gotta say I'm pretty stoked for ME:Next. Can't wait to do some Mako drivin' on the new awesome-looking and huge planets we're sure to see.
You're not gonna link the CC from that other game again, are you?
j/k. I totally agree, more options are always better.
As for the news in the OP, woo! Great news!but I wasn't worried.
Haha, did you lose count yet?
I think I've posted that CC like 20 times by now, at least. In all kinds of topics, all across the boards xD
Probably way more even, as I started doing it when I still hung out in the ME sections.
I totally hadn't noticed
Space shooter RPG on an engine designed for shooters with large open areas.
How could you NOT be excited?
Indeed
I'd quote that line from Iron Bull, but I'd get it wrong, and probably end up saying something unsavory involving nugs, so I better just say nothing.
Which game does this right, according to you?
I have been doing nonsensical, completely unrelated or just plain weird in relation to the main plot quests since the first time I picked up an RPG.
ME1, for instance. All of them are ridiculous if you consider the main quest is called: Race against time.
And there you are, exploring the galaxy.
And no, that first RPG wasn't DA:Iit was BG1, I think. Absolutely certain if we're going to ignore JRPGs. (which are so different they shouldn't be in this discussion anyway)
There is usually a clash between side activities and the main plot in an RPG.
The complaints may have been fewer if the side content in this game had been of better quality. Collecting ten bear asses and gathering shards isn't exactly the height of RPG design. It's jarring when the PC, supposedly a leader of men, is out dicking around with trivial grunt work.