Why are there fewer abilities, more weapon restrictions, loss of character attributes, skill locks and abilities that do not work properly ?
I voiced this back in the day, before the game even launched, when we were shown sneak peeks and the words of the Devs were :- "8 skills is enough" , "8 skills times 4 party members equals 32 in total, that is strategy and tactics !".
As for skill locks and abilities that make no sense, blame Multiplayer. The abilities that does not work in a large open world environment like those elemental walls are perfect for dungeon crawling. This 8 skill lock in combat is ripped right out of Diablo, a dungeon crawler. Yet we still have blind fools saying that multiplayer did not affect single player in any way.
As for loss of other things like character attributes as well as the similarities between skills in each tree (especially in magic), well they say its a balancing issue but really, they just want to make the game so easy to the point that it can be played by the most noob of us. The recent words from a CEO from EA makes it bloody obvious that they want their games to cater to those with the least intelligence and lowest capacity to strategize.
The market that Bioware wants to corner is not the market that is filled with people who like to discuss strategy, builds, roleplaying, tactics, gameplay or what have you. The market they want to corner is the YOLO, instant gratification, Micheal Bay, Call of Duty, dating simulator, trendy-isms crowd.
Look at the forum as a whole. Most of it is about how Solas makes their Lavellan feel or about Dorian's side boob or how they would like Cassandra to dominate their male Inquisitors or about how Blackwall is a creep for pursuing Josie or asexual romances...bla bla bla...
The point is we, gamers like us are ones that Bioware no longer care about. At best, they pay lip service to us. This is true of most of the AAA gaming industry. This is the price we pay for trying to make something part of the mainstream. They become neutered, diluted, dumbed down and simplified because the mainstream = mundane mediocres. Catering to the mainsteam = catering to the lowest common denominator.
Gamers who still value things like skill differentiation, skill variety, actually challenging combat, roleplaying that is more than just a line or two or a war table mission or two should look towards other game developers, primarily Indie game developers. Transistor, Shadowrun, Torment, Pillars of Eternity, SkyWind, etc....To name a few...
I mentioned in another thread that I did not personally buy DAI, I merely did one playthrough on my friends account and watched the small variations on Youtube.
From the money I saved, I did buy this RPG game that came out in 2014 called Transistor. It is made by an indie company called Supergiant Games and Transistor > DAI in every way.