Hey folks--
Just wanted to bring attention to the new WIP wiki for ME3Explorer:
http://me3explorer.w...E3Explorer_Wiki
The toolset menu structure has been revamped, deprecated tools removed, and the wiki laid out to "match" the new menu structure. The goal to make it easier for novices to use. That and less clutter is always better ![]()
Editing the wiki is open to everyone, but be sure to read the Editor's Guide before creating/amending articles so you know what the deal is. You may also be interested in the new ME3Exp forum section explicitly for the wiki:
http://me3explorer.f...g/wiki-f36.html
Fog.Gene and I are admining and I'm in the process of setting up all the pages for User Tools.
One thing folks in the Dev Group will be particularly interested in is the Mod Spotlight page:
http://me3explorer.w...i/Mod_Spotlight
There are already slots created for JAM, CEM, MEHEM, ThaneMOD, and a couple texture mods. I'd appreciate it if the authors could fill in their own spotlights, since it lightens my workload, lol. ThaneMOD's section is already done as an example. If you don't want to edit the wiki directly, you can also post the description and link to images in the proper forum thread and I'll use them to make the edits on your behalf.
Oh, almost forgot. We should feature at least one MP mod. The catch is that it needs to be "on par" with the other mods featured and made with the ME3Exp toolset -- not other modding tools. The mod also can't have bugs/issues and should be exceptionally high-quality, make a significant amount of changes, have a decent user base, etc. I don't play MP, so I don't know of any. Looking at ME3Tweaks, most seem to have some issues and are pretty narrow in scope. Nexus and ModDB don't seem to have any MP mods at all.
Are there any recommendations from folks around here who play MP?
Thanks!





Retour en haut







