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Anyone else agree that the last battle should have been on the Citadel?


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#1
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It would be full circle with ME1 and it would just feel right

the Citadel is the center of the galaxy (not Earth as Shep & Anderson think) and all the races fighting together to protect it would have been awesome

 

Instead we got some sudden focus on Earth and in the last mission there were barely any aliens

mostly just alliance soldiers in a generic destroyed human city but thats not ME for me

 

I remember the marketing slogans "Take Back Earth" and I could only laugh

what about "Take Back the Galaxy"?


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#2
Orikon

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I'm not sure if it would "feel" right (I personally hate it when people use that word),but it would be an interesting alternate approach to the conclusion. (included a short battle for the Citadel in my P:E fix....posting that tomorrow)

 

But there would still be people and fans who would inevitably argue that "its just a recycled ME1 and BW had put no effort into the story.".

 

--edit--

As for the slogan....you've been retaking the galaxy and forming these alliances throughout the game already. Shepard wasn't doing it just for Earth. He was doing it to save everyone he can. If it was just about Earth then Shepard would've stayed there instead.


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#3
Valmar

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Take back the galaxy? We never had the galaxy. It's always been under the subtle rule of the reaper overlords - we just weren't aware of it. Lol.

 

Personally, while I do appreciate the "full circle" effect of ending it where it began I don't think the Citadel should had played any part in the final mission. I don't like the idea of a giant reaper construct being integral to the reaper death weapon. That's just me though.



#4
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I'm not sure if it would "feel" right (I personally hate it when people use that word),but it would be an interesting alternate approach to the conclusion. (included a short battle for the Citadel in my P:E fix....posting that tomorrow)

 

But there would still be people and fans who would inevitably argue that "its just a recycled ME1 and BW had put no effort into the story.".

how would it be recycled?
of course they would make new levels instead of reusing the same one



#5
grey_wind

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While the Citadel works for the final mission, the final battle itself needed to be somewhere where the story's ground soldiers could feasibly be deployed and used. For example, what's the point of getting the Krogan if they're useless in the climax?

 

Making Earth the stage for the final battle wasn't a bad idea tbh. It's an ironic inverse of the end of ME1, where the rest of the galaxy now has to come bail out humanity in order to deal with the Reaper threat. The problem was pretending Earth was important by itself for no justifiable reason from the moment ME3 began.



#6
Orikon

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how would it be recycled?
of course they would make new levels instead of reusing the same one

 

We've seen a lot of the Citadel in the past games. And we've already had one major,fate-determining battle in ME1. Having another one,with slightly different levels and a new soundtrack wouldn't be really original. Maybe if the Citadel was a small part of the final battle,but for the entire final battle to take place there? Nah.


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#7
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We've seen a lot of the Citadel in the past games. And we've already had one major,fate-determining battle in ME1. Having another one,with slightly different levels and a new soundtrack wouldn't be really original. Maybe if the Citadel was a small part of the final battle,but for the entire final battle to take place there? Nah.

true maybe one mission on earth and the other on the citadel


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#8
Valmar

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true maybe one mission on earth and the other on the citadel

 

How's that significantly different from what we have? We have a combat mission on earth followed by a dialogue-centric mission on the Citadel.


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#9
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How's that significantly different from what we have? We have a combat mission on earth followed by a dialogue-centric mission on the Citadel.

I mean a "real" mission with fighting reaper forces and seeing whats happening on the citadel (since the reapers took it)

we never saw that



#10
Orikon

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I mean a "real" mission with fighting reaper forces and seeing whats happening on the citadel (since the reapers took it)

we never saw that

 

Well since it was Taken 2(™) Earth a "real" mission wouldn't be an option,but I do think a cutscene after Cronos showing us what happened would be great.

Even better if it had variations depending on your Citadel Defense war asset.



#11
themikefest

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Or show a few cutscenes with the Citadel forces fighting the reapers and end up losing as the reapers take the Citadel to Earth while Shepard is on Chronos


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#12
Valmar

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I mean a "real" mission with fighting reaper forces and seeing whats happening on the citadel (since the reapers took it)

we never saw that

 

I see. I'm one of those fans that enjoyed Mass Effect more for the atmosphere, story and dialogue rather than the action. Given how much of an after-thought combat was in the first game I'd argue that it is the story and dialogue that make Mass Effect what it is. If I had to call a certain mission type in Mass Effect "real" I would probably go with dialogue centric ones over combat. Though I wouldn't be comfortable singling either out as being "real" since they both are fairly centric to the game. But I digress.



#13
Vazgen

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Shepard vs Harbinger space battle. Dodge the lasers and shoot weak point to damage the Reaper. Fight Reaper troops while you're at it. Kill Harbinger - all Reapers die. Shepard wins


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#14
Fixers0

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Better yet: The Citadel relay's counterpart in dark space.


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#15
Orikon

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Shepard vs Harbinger space battle. Dodge the lasers and shoot weak point to damage the Reaper. Fight Reaper troops while you're at it. Kill Harbinger - all Reapers die. Shepard wins

 


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#16
Valmar

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Shepard vs Harbinger space battle. Dodge the lasers and shoot weak point to damage the Reaper. Fight Reaper troops while you're at it. Kill Harbinger - all Reapers die. Shepard wins

 

Sounds pretty video-gamey to me. :lol:


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#17
JasonShepard

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No. Not the Citadel.

 

I'd have had the final battle be inside Harbinger's core. Attempting to override the Reaper fleet's shields or some such thing via the indoctrination signal (ME1 Sovereign's death callback), whilst holding off wave after wave of husks, with the entire team at your back and sounds of the space battle echoing through the hull...

 

Ah, Harbinger. ME2 built him up into such a great antagonist... then ME3 came around, and it's like he never even calls anymore...


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#18
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No. Not the Citadel.

 

I'd have had the final battle be inside Harbinger's core. Attempting to override the Reaper fleet's shields or some such thing via the indoctrination signal (ME1 Sovereign's death callback), whilst holding off wave after wave of husks, with the entire team at your back and sounds of the space battle echoing through the hull...

 

Ah, Harbinger. ME2 built him up into such a great antagonist... then ME3 came around, and it's like he never even calls anymore...

Reaper fleet shields? So that conventional victory would be possible?
wow I must admit your idea sounds very interesting (better than what we got)

 

And I agree on Harbinger soo much wasted potential after the arrival conversation I was expecting a lot more


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#19
Valmar

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Reaper fleet shields? So that conventional victory would be possible?
wow I must admit your idea sounds very interesting (better than what we got)

 

Depends on your definition of the word 'conventional'. Still the concept of there being a way to disable reaper shields, such as Jason brings up, isn't unheard of. It is what lead to Sovereign's defeat. Imagine if the crucible did that instead of just being a giant off switch. A signal that disrupts reaper shields and temporarily stuns them. It wouldn't be an instant win but it would give opportunity for us to see a victory that utilizes our space war assets. Best of all is that we don't have to beat the reapers. What if we just push them back and cause them to retreat. Temporary victory and opens up the possibility of the reapers returning in future games.


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#20
JasonShepard

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Eh, there I was, halfway through a post and Valmar covers most of what I planned to say :P

It's worth noting that the Reapers really wouldn't want to suffer casualties. Like, at all. Each Reaper is a civilisation, the last remnant of a entire species. Killing a Reaper should really be equivalent to genocide in their eyes. So we don't actually need to beat them - we just need to hurt them hard enough that they don't want to carry on fighting - don't want to risk losing more Reapers.

 

And if I was writing the ending, hurting them hard enough would almost certainly involve personally crippling Harbinger, if not outright destroying him... (For plot-wise reasons I'd probably keep him alive - Harbinger would be the ideal voice for the Reapers to express that they've had enough.)


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#21
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Depends on your definition of the word 'conventional'. Still the concept of there being a way to disable reaper shields, such as Jason brings up, isn't unheard of. It is what lead to Sovereign's defeat. Imagine if the crucible did that instead of just being a giant off switch. A signal that disrupts reaper shields and temporarily stuns them. It wouldn't be an instant win but it would give opportunity for us to see a victory that utilizes our space war assets. Best of all is that we don't have to beat the reapers. What if we just push them back and cause them to retreat. Temporary victory and opens up the possibility of the reapers returning in future games.

I really wanted a harbinger boss fight

I have no problem with the crucible I just think it had to be forshadowed a lot earlier (in ME2 already)

and also that it had to be explained how it works (mass relay energy)



#22
Kynare

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Depends on your definition of the word 'conventional'. Still the concept of there being a way to disable reaper shields, such as Jason brings up, isn't unheard of. It is what lead to Sovereign's defeat. Imagine if the crucible did that instead of just being a giant off switch. A signal that disrupts reaper shields and temporarily stuns them. It wouldn't be an instant win but it would give opportunity for us to see a victory that utilizes our space war assets. Best of all is that we don't have to beat the reapers. What if we just push them back and cause them to retreat. Temporary victory and opens up the possibility of the reapers returning in future games.

 

Thanks. That's my new alternate ending. I'll kill a few people off so that it makes it more realistic (amiright?)

And now Shepard can finally form a vigilante group with Garrus who call themselves "Valkyrie and Archangel" like she's always wanted.  B)



#23
Sifr

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Ah, Harbinger. ME2 built him up into such a great antagonist... then ME3 came around, and it's like he never even calls anymore...

 

Harbinger was creepily obsessed with Shepard in ME2, I was expecting him to be hounding us even more in ME3?

 

Seriously, it was surprising that our supermassive, sentient-starship stalker, who sought Shepard so single-mindedly in the sequel, should so suddenly stop showing up and stay strangely silent in the final showdown? Was it something we said?

 

(Or just a fear of alliteration?)

 

:lol: :huh:


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#24
Linkenski

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Yeah, the idea has struck me too from time to time. It could've been better, but worst case scenario would be that it would've been too formulaic.

What I think shouldve happened instead was going to Ilos instead of Earth to find the Conduit and beam up to the the Citadel instead.

#25
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Maybe, the question would be how to differentiate it from the Cerberus coup (although it wouldn't pain me to have that whole mission scrapped instead) and the fight up the Presidium tower in ME1 (now that was a bloody cool mission). In fact what we do at the end of 3 is pretty much identical to Saren's mission - get into the Citadel using a back door and open the arms. Ilos might have been an option then, except for the fact that the Conduit is no longer working IIRC.

 

Whatever the case, it would have been cool to fight our way through the Citadel, given that we have much more experience with it than with Earth. Seeing what the Reapers did to the wards and Presidium would've probably had more impact than seeing a ruined London, and this is coming from someone who lives in London.