As soon as the rage clears from my mind I'll try to add to the theories. Right now I just have it at Bad Priorities or the Dupe Trick was easier to fix than actual problems. But again speaking from a place of seething bitterness right now.
Why Patch The Item Dupe? Just Curious.
#26
Posté 11 février 2015 - 03:37
#27
Posté 11 février 2015 - 04:15
Until BW says otherwise that's the conclusion I will take out of it.
#28
Posté 11 février 2015 - 04:45
Any more theories?
Probably because of something Brian Williams misreported.
- Sartoz aime ceci
#29
Posté 11 février 2015 - 05:41
Well uninstalling the patch didnt' help now I'm not allowed to play the game at all unless I redownload it.
#30
Posté 11 février 2015 - 10:58
Another point that seemed to make sense as to why the item dupe seemed to fit is that there are a limited number of dragons to kill in this game. I never gave it much thought on the first play through because after killing a couple dragons... I could dupe the mats and have enough crafting mats to build out top end armor and weapons for my entire party.
I have not verified this yet... but I find it highly doubtful that there is enough mats dropping from the limited number of dragons to fully spec your entire team in dragon based weapons and armor.
That is a bit of a let down as well IMHO.
Has it ever occurred to anyone that they didn't intend your whole party to be maxed out in tier 4 gear? I understand why people would want to do this, but all I keep hearing is how easy the game is, and that crafting just breaks it to begin with.
#31
Posté 11 février 2015 - 11:18
That’s all well and good, but there are a number of tier 3 materials that are notoriously difficult to acquire in the cloth and leather categories. And they're allegedly "common" according to their descriptions.Has it ever occurred to anyone that they didn't intend your whole party to be maxed out in tier 4 gear?
Royal Sea Silk and Kings Willow Weave are only dropped by high-level venatori (Hissing wastes). Their camps spawn randomly and you're lucky enough to run into them every 15 minutes and far luckier to get a drop of either. Imperial vestment cotton are dropped exclusively by elven ninjas in the Arbor Wilds. You know, that map zone you can only visit once?
Edit: You also need to consider the increase to stats masterworks factor. You get one guaranteed to succeed masterwork from the Fade. The rest have a 20 to 40% success rate. Well, imagine a rotten string of luck and consider that many schematics contain hefty material requirements. A crafting/farming system that's liable to have gamers throwing their controllers at the tv isn't a good system.
- Jeffry aime ceci
#32
Posté 11 février 2015 - 11:53
They patched it because Bioware never intended you to outfit everyone with rare unique items (e.g. Do you see people whining that you can't roll a party of six Paladins dual wielding carsomyr +6 weapons in Baldur's Gate? Do you see people demanding refunds because you can get only one copy of this immensely powerful divine artefact?).
I mean, if you are gonna equip everyone with dragonbone armour then the crafting system is completely pointless (by bother having iron in the game at all if you are gonna use dragonbone for everything), which is a net detriment to the game. The same applies to netting abilities and such - if KE is always best in every situation then no one will play the other classes and you might as well not have bothered implementing the other specialisations.
However, whilst I think that Bioware has every right to make the game they want to make, I also think that it's my prerogative to play the game any way I want and I wish that more games had a Bethesda style console to allow for run time modding; it's laws-of-physics-breakingly hard to prevent players from "cheating", so you might as well avoid aggravating players by making them use needlessly cumbersome memory editors or hex file editors.
If that's not an option and the game has too much farming for you then there is always the option to stop playing the dumb game.
- caradoc2000 aime ceci
#33
Guest_Donkson_*
Posté 11 février 2015 - 12:01
Guest_Donkson_*
The simple answer:
To p*ss everyone off. ![]()
- Nen_Rx aime ceci
#34
Posté 11 février 2015 - 12:09
The simple answer:
To p*ss everyone off.
Sure does feel like it at least especially this whole 'You can't play the game until you re-install this patch' stuff that pops up even when you're offline.
#35
Guest_Donkson_*
Posté 11 février 2015 - 12:22
Guest_Donkson_*
Sure does feel like it at least especially this whole 'You can't play the game until you re-install this patch' stuff that pops up even when you're offline.
My PS4 is still unplugged.
But I know, that when I crank it up... I'll just have to turn my internet off, and delete the patch before it has a chance of downloading.
#36
Posté 11 février 2015 - 12:26
My PS4 is still unplugged.
But I know, that when I crank it up... I'll just have to turn my internet off, and delete the patch before it has a chance of downloading.
Just don't make the mistake of thinking you can get rid of it after you download it if you want to start a new run it will not allow it at all. Which is honestly I think ticks me off the most about it.
#37
Guest_Donkson_*
Posté 11 février 2015 - 12:38
Guest_Donkson_*
Just don't make the mistake of thinking you can get rid of it after you download it if you want to start a new run it will not allow it at all. Which is honestly I think ticks me off the most about it.
Well... sh*t.
Even more reason not to play again.
#38
Posté 11 février 2015 - 12:46
Well... sh*t.
Even more reason not to play again.
Sadly yeah.
I'm going to be holding off on my runs heck might even just go with a default world state when I'm back in the mood cause I'm not getting a patch that takes away a thing that takes away a more tedious part of the game while I still have some pretty crappy bugs going on.
#39
Guest_Donkson_*
Posté 11 février 2015 - 12:50
Guest_Donkson_*
Sadly yeah.
I'm going to be holding off on my runs heck might even just go with a default world state when I'm back in the mood cause I'm not getting a patch that takes away a thing that takes away a more tedious part of the game while I still have some pretty crappy bugs going on.
Yeah there's that factor plus whispers of patches actually making the game worse...
Mine worked fine, other than no banter + companions staring off into space during dialogue.. so chances are if I allow this patch through it'll make it worse.
#40
Posté 11 février 2015 - 12:55
Yeah there's that factor plus whispers of patches actually making the game worse...
Mine worked fine, other than no banter + companions staring off into space during dialogue.. so chances are if I allow this patch through it'll make it worse.
Which is what worries me greatly since my screen froze right after downloaidng this patch twice, once when it tried to go to the loading screen and right after I made my character.
I probably won't download another patch unless the banter bug is fixed then I'll admit I'd be tempted to download it if I could finally get some banter that isn't cut off or turned quite or shows up maybe once near the end of the game.
#41
Posté 11 février 2015 - 02:00
They patched it because it was an exploit that was not meant to be there. Simple as that.
I'm personally more disappointed about the influence rank exploit. That made the game so much less tedious before it was patched.
That exploit was there on purpose, like in the two previous games. Why patching it after all these years? The answer was given right before your post.
#42
Posté 11 février 2015 - 02:05
That exploit was there on purpose,
Correct. Also, the Easter Bunny is real.
- Captain Wiseass aime ceci
#43
Posté 11 février 2015 - 02:26
That exploit was there on purpose, like in the two previous games. Why patching it after all these years? The answer was given right before your post.
Well, I don't think it was there on purpose. I think it was by accident, but they were just lazy to fix it and left it in the game, since the exploit was harmless. So it is really baffling why fixing it now after all those years. Other then those stated reasons or just to artificialy prolong the gameplay time, I can't think of anything else.
- Nen_Rx aime ceci
#44
Posté 11 février 2015 - 02:30
Sure does feel like it at least especially this whole 'You can't play the game until you re-install this patch' stuff that pops up even when you're offline.
Have you tried running DAI with a 3rd party program called Outcome? It replaces the Origins client.
link: http://outcome.nofate.me/
#45
Posté 11 février 2015 - 03:06
God, I hope Bioware release a DLC eventually where a merchant has tier 3 crafting materials. I can't be bothered to run around picking up around 50 materials just to make one piece of armor.
- Nen_Rx aime ceci
#46
Posté 11 février 2015 - 03:37
An exploit, by definitiin, is the use of an unintended problem. It may be considered "harmless" by some, but it is still viewed by devs as a way to cheat the design. It ruins the looting they implemented, makes the game easier, lessens replay value (since you are able to get/craft everything you could want in a single play (wearing the best of anything by everyone in your party is obviously giving yu an edge you otherwise couldnt have. All T4), you are also going to get achievements while exploiting these things.
From a development standpoint , youre less likely to stay interested if you have sen everything the vame has to offer. This also means less Dlc sales, ppl in DAMP,,talking about the game on social media, forms, etc...Onviously this doesnt apply to everyone, but ome will lose interest!
- Captain Wiseass aime ceci
#47
Posté 11 février 2015 - 04:34
An exploit, by definitiin, is the use of an unintended problem. It may be considered "harmless" by some, but it is still viewed by devs as a way to cheat the design. It ruins the looting they implemented, makes the game easier, lessens replay value (since you are able to get/craft everything you could want in a single play (wearing the best of anything by everyone in your party is obviously giving yu an edge you otherwise couldnt have. All T4), you are also going to get achievements while exploiting these things.
From a development standpoint , youre less likely to stay interested if you have sen everything the vame has to offer. This also means less Dlc sales, ppl in DAMP,,talking about the game on social media, forms, etc...Onviously this doesnt apply to everyone, but ome will lose interest!
Well, if this was their viewpoint, it would only illustrate how BW is wrong in thinking what the players like.
So, BW, this exploit in particular actually increased the replayability of the game significantly. It might shorten the gameplay time of one playthrough, but that is more than compensated by the additional playthroughs players might start and enjoy. And ppl still playing the game every now and then are more likely to buy DLCs than the ones who stopped playing the game for good because it was tedious. This exploit hasn't made the game any easier and hasn't made getting the achievements any easier. It doesn't give you any advantage you couldn't have obtained otherwise, because you could have it if you spent countless hours grinding stuff. And it doesn't really ruin the loot system, it just makes it more bereable. The loot system is ruined by RNG. RNG is never fun. But RNG in a SP game when the item you want has less than 1% chance to drop is not only "never fun", it is stupid beyond reason.
Yes, some people will lose interest with the exploit in place, but more will lose interest in playing the game again when the exploit is gone. Also, DAMP has no connection to the exploit whatsoever. MP and SP are 2 different games, the presence of the exploit in SP does not affect the number of players playing MP in any way.
#48
Posté 11 février 2015 - 06:11
An exploit, by definitiin, is the use of an unintended problem. It may be considered "harmless" by some, but it is still viewed by devs as a way to cheat the design. It ruins the looting they implemented, makes the game easier, lessens replay value (since you are able to get/craft everything you could want in a single play (wearing the best of anything by everyone in your party is obviously giving yu an edge you otherwise couldnt have. All T4), you are also going to get achievements while exploiting these things.
From a development standpoint , youre less likely to stay interested if you have sen everything the vame has to offer. This also means less Dlc sales, ppl in DAMP,,talking about the game on social media, forms, etc...Onviously this doesnt apply to everyone, but ome will lose interest!
You couldn't be any more wrong... Exploits are by definition harmless. Once they cause critical errors to the the integrity of the game they then become a bug. The looting and systems they half ass implemented in the game are horribly flawed to begin with. A player can choose for themselves whether or not they are going to use it. The self righteous fools who are against the exploit are the same fools who are only angry about it after finding out they didn't have to waste countless hours farming for materials when there was an easier way to get it.
I played through DA:O 4/5 times before figuring out there was an easier way to make money to get all the 100+ sovereign items from the shops. I would spend 2-3 days crafting the greater Lyrium Potions just to make the money for the items. Of course during this process I would get bored with the game because of the length of time it took away from the story of the game to get these items and usually end up quit playing it for days or months to wipe my palate of the bad taste it left in my mouth. Once I found out about the duplication exploit in DA:O it increased the replayability value because I then could manage to get every item and spend less time doing things that weren't story related.
I've play DA:O 2-3 times with every character choice available because the game became more enjoyable and less tedious. To say exploits take away from replayablity is both simplistic and childish, as in most cases with any game that has had exploits they always add another dimension and always make the games more fun. Also your argument as to rolling through the game with T4 gear is horribly flawed... As the highest tier of schematic available is tier 3. Because you can use a T4 material in a T3 schematic does not make it a T4 item. Though without this exploit T4 materials are now just about pointless to use or even have around since they are only obtained from dragons.
#49
Posté 11 février 2015 - 06:39
An exploit, by definitiin, is the use of an unintended problem. It may be considered "harmless" by some, but it is still viewed by devs as a way to cheat the design. It ruins the looting they implemented, makes the game easier, lessens replay value (since you are able to get/craft everything you could want in a single play (wearing the best of anything by everyone in your party is obviously giving yu an edge you otherwise couldnt have. All T4), you are also going to get achievements while exploiting these things.
From a development standpoint , youre less likely to stay interested if you have sen everything the vame has to offer. This also means less Dlc sales, ppl in DAMP,,talking about the game on social media, forms, etc...Onviously this doesnt apply to everyone, but ome will lose interest!
Okay, a couple people have made similar comments to this during this thread. I've asked them all this same question and no one has answered it yet. Maybe you can. Because I am curious.
If this exploit ruins their looting system and was always destined to be patched... then how come this same exact exploit has appeared in previous DA games and was left in those games for their entire life cycle?
I find it hard to believe that with the talent level of Bioware devs... they would accidentally over look a very well known exploit from a previous DA game and let it slip into their 3rd installment only to say, "Whoops! We did it again! Better patch it this time!".
That doesn't add up in my opinion. I had assumed (likely incorrectly) that they knew about this exploit from previous DA games and left it in this one on purpose because they knew the exploit was popular in other DA installments and that their gaming community liked it being there. Since it is harmless (because you don't have to use it at all if you don't want to) but it could save gamers hours of farming... I figured they were doing us a favor by leaving it in there.
Do you have any opinion or answer to any of that? Because I'm coming up with nothing on my end...
#50
Posté 11 février 2015 - 06:45
Correct. Also, the Easter Bunny is real.
I actually believed the exploit was in there on purpose because that exact same exploit existed in previous DA games. People raved about item duping in previous games and they left it there, unpatched, for entire life cycles.
So Bioware knew there was an item dupe exploit in previous installments and let them be... then the same item dupe exploit shows up in the third installment to the series. You really think that wasn't on purpose?
I find that very hard to believe.





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