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Why Patch The Item Dupe? Just Curious.


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#51
Nen_Rx

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Has it ever occurred to anyone that they didn't intend your whole party to be maxed out in tier 4 gear? I understand why people would want to do this, but all I keep hearing is how easy the game is, and that crafting just breaks it to begin with.

No, I'm sorry but that never occurred to me at all. I think many of us that play action RPG type games have a certain OCD type compulsion to work towards outfitting all of our playable members in the best gear a game has to offer.

 

There is something about prepping your team and making them the baddest people in the world (or galaxy in ME) and then sending them into battle with their max level top end gear against the forces of evil.

 

At least, to me there is... and I would venture to guess that I am not alone in that mind set.



#52
Nen_Rx

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The simple answer:

 

To p*ss everyone off. ;)

I'm starting to think that might be true. I don't want to believe that... but my skepticism is growing.



#53
Chadwin

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Thing is, crafting systems based on random drops don't get added to game by accident - they are an intentional design decision to stall the player, and this is present in other parts of the game as well (e.g. Numerous 12h wart able jobs mean that you cannot complete one play through in less than a month). I do not know what Bioware hopes to gain from stalling however because the game actually has a fair bit of content (compared to, say Diablo 3 - objectively d3 has very little content, but that is stretched out because you have to farm bosses for ages until you get the gear to take on the next stage)

They patched it because Bioware never intended you to outfit everyone with rare unique items (e.g. Do you see people whining that you can't roll a party of six Paladins dual wielding carsomyr +6 weapons in Baldur's Gate? Do you see people demanding refunds because you can get only one copy of this immensely powerful divine artefact?).

I mean, if you are gonna equip everyone with dragonbone armour then the crafting system is completely pointless (by bother having iron in the game at all if you are gonna use dragonbone for everything), which is a net detriment to the game. The same applies to netting abilities and such - if KE is always best in every situation then no one will play the other classes and you might as well not have bothered implementing the other specialisations.

However, whilst I think that Bioware has every right to make the game they want to make, I also think that it's my prerogative to play the game any way I want and I wish that more games had a Bethesda style console to allow for run time modding; it's laws-of-physics-breakingly hard to prevent players from "cheating", so you might as well avoid aggravating players by making them use needlessly cumbersome memory editors or hex file editors.

If that's not an option and the game has too much farming for you then there is always the option to stop playing the dumb game.

 

Players still have a choice whether to use it or not if it's left in.  You make the game as difficult as you want.

 

Why have any other abilities besides flask of fire and thousand cuts (which still works)?


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#54
Nen_Rx

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Well, if this was their viewpoint, it would only illustrate how BW is wrong in thinking what the players like.

 

So, BW, this exploit in particular actually increased the replayability of the game significantly. It might shorten the gameplay time of one playthrough, but that is more than compensated by the additional playthroughs players might start and enjoy. And ppl still playing the game every now and then are more likely to buy DLCs than the ones who stopped playing the game for good because it was tedious. This exploit hasn't made the game any easier and hasn't made getting the achievements any easier. It doesn't give you any advantage you couldn't have obtained otherwise, because you could have it if you spent countless hours grinding stuff. And it doesn't really ruin the loot system, it just makes it more bereable. The loot system is ruined by RNG. RNG is never fun. But RNG in a SP game when the item you want has less than 1% chance to drop is not only "never fun", it is stupid beyond reason.

 

Yes, some people will lose interest with the exploit in place, but more will lose interest in playing the game again when the exploit is gone. Also, DAMP has no connection to the exploit whatsoever. MP and SP are 2 different games, the presence of the exploit in SP does not affect the number of players playing MP in any way.

I could not agree with you more. I am in the camp you describe here.

 

I hopped back on after not playing for several weeks... I installed the update, started a new play through, and the moment I realized I could no longer dupe crating materials because it was patched I turned off the game.

 

All I could think about was how mind numbing it was going to be attempting to farm all the mats I wanted to craft the gear I enjoy playing with and I just thought, "Damn! This game just went from one of my favorite games to play... to being nearly unplayable for me!". Honestly, it was a bit sad. I'm still pretty bummed because this game was so much fun before they patched this.



#55
MrDantheDeadman

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No, I'm sorry but that never occurred to me at all. I think many of us that play action RPG type games have a certain OCD type compulsion to work towards outfitting all of our playable members in the best gear a game has to offer.

 

There is something about prepping your team and making them the baddest people in the world (or galaxy in ME) and then sending them into battle with their max level top end gear against the forces of evil.

 

At least, to me there is... and I would venture to guess that I am not alone in that mind set.

When a crafting system is introduced in the game... The sole purpose of any crafting system in any game is the capability to make all of your characters the best gear suitable to them.  So you are not alone in that sentiment.  And the simple fact that since they (Bioware) has been bragging about the crafting system and being able to craft the best gear possible for your characters since before the game came out it... It is honestly a cop out on their part to make the materials so tedious to get.  The worse part is not even farming for materials, but farming for schematics.  Chest farming is entirely more tedious, though I don't mind doing it for a fixed bit of Amulet's of power.

Dropping stats out of the game almost altogether was a bogus move imho.  Leveling up in almost every rpg shows some stat growth.  I loved DA:O because I got points every time I leveled up that I could choose how to spend.  The only thing that turned me off in DA:O was the simple fact that you didn't get set points as well.  But that is completely off topic and I digress...



#56
Nen_Rx

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When a crafting system is introduced in the game... The sole purpose of any crafting system in any game is the capability to make all of your characters the best gear suitable to them.  So you are not alone in that sentiment.  And the simple fact that since they (Bioware) has been bragging about the crafting system and being able to craft the best gear possible for your characters since before the game came out it... It is honestly a cop out on their part to make the materials so tedious to get.

Here! Here!  :D



#57
MrDantheDeadman

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It is an exploit, and it was not intended, yet it was in every DA aside from this one. 

 

Given EA"s policies, someone brought up a good point about how materials could be a buy in option down the road (for DLC). 

 

Already posted why I thought it was even addressed given it only effected you in single player mode. Still waiting for them to fix tempests ability to kill dragons in less than 3 seconds

So on top of adding a DLC option to buy materials down the road... They are also going to add a DLC to earn more money!  Because there is seriously a ton of money everywhere in the game...  My first playthrough I was upset with how little money you could make and ended up restarting because I found out about the exploit.  Money is an issue in most games, though in most games they are smart enough to give you a multiple ways to make money... i.e. Through quests, chests, loot and so on and so forth.  Defeating enemies in this neats you garbage so far as money is concerned.  And selling gear you get from enemies has also become less reliable in this game.
War chest missions are terrible so far as money is concerned.  Not to mention the time waitage involved with war table missions.  They came up with a lot of good potential ideas, but they turned out so failed/flawed once they were finished with them.  Sure you can fast forward the clock on your console and then reset it... but that is so tedious and even more time consuming to get any decent amount of cash to buy anything.



#58
samb

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In some way I wish they had microtransactions for materials and gold. That way I'd know why they BW felt the need to patch item duping. Because right now it seems like they are doing it to ****** players off.

#59
Nen_Rx

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In some way I wish they had microtransactions for materials and gold. That way I'd know why they BW felt the need to patch item duping. Because right now it seems like they are doing it to ****** players off.

So, this is a tense subject... and my stance on micro-transactions and even "pay to win" formatting is generally in the minority.

 

I will say this... if I could have it any way I would just bring back item duping.

 

I loved this game the way it was before. If I wanted to play OP as hell I could build a KE and item dupe to craft bad ass Seer Staff and battlemage armor and go solo stuff.

 

If I wanted a challenge, I could turn up the difficulty, play as a different class that wasn't so OP and grind on farming for mats.

 

The point is that the choice was mine! And my choices in SP were not effecting anyone else.



#60
Fade-Touched-in-the-head

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In some way I wish they had microtransactions for materials and gold.


I absolutely cringe whenever I read posts along these lines. "The game needs [item] badly. Heck, I'd be willing to pay extra for the [item]."

This is precisely what they're hoping you'll say.
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#61
Dai Grepher

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What's really funny is that I can still use the dupe exploit because I didn't download patch 3 or up, and yet I don't use it for anything...

 

Well, I used it once last night for the decorative gems for the Inquisition Tapestries, but that's it.

 

My guess is that they "fixed" this because it was an easy error to correct. The tougher bugs... eh, put it off. Put if off.



#62
KBomb

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I absolutely cringe whenever I read posts along these lines. "The game needs [item] badly. Heck, I'd be willing to pay extra for the [item]."

This is precisely what they're hoping you'll say.


I hate being a cynic, but this is getting to be the feeling of a universal truth.

 

And speaking of microtransaction, in MP, how does that work? I never played, so I am not sure what items you can buy with micro--but I would assume they would be items that are a higher level than what you start with, or else why purchase them? If that is the case and you can purchase better items, it kind of blows a hole in the argument that they patched the dupe because they didn't want players to have an unfair and undue advantage in SP. 

 

I mean, really. In SP where your actions have nothing to do with anyone but yourself, they want to limit your power, yet in MP, you can have a bit of an undue advantage if you purchase it with real money. I hope micros in MP just unlock characters early, or else that just leaves a bit of a sour taste.



#63
AlanC9

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No, I'm sorry but that never occurred to me at all. I think many of us that play action RPG type games have a certain OCD type compulsion to work towards outfitting all of our playable members in the best gear a game has to offer.


It would not be the first time in history that developers and players disagreed about how a game ought to be played.

#64
HuldraDancer

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Have you tried running DAI with a 3rd party program called Outcome? It replaces the Origins client.

 

link: http://outcome.nofate.me/

 

Don't those only work for the PC? I'm on last gen console for the game.



#65
Nen_Rx

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Don't those only work for the PC? I'm on last gen console for the game.

I'm not 100% but when I saw that post, I was thinking the same thing. That it might only work for the PC. What we need is a save editor tool similar to the Gibbed tool for ME2 and ME3.

 

That way, I could edit the save and give myself the crafting resources if needed lol!



#66
FKA_Servo

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I hate being a cynic, but this is getting to be the feeling of a universal truth.

 

And speaking of microtransaction, in MP, how does that work? I never played, so I am not sure what items you can buy with micro--but I would assume they would be items that are a higher level than what you start with, or else why purchase them? If that is the case and you can purchase better items, it kind of blows a hole in the argument that they patched the dupe because they didn't want players to have an unfair and undue advantage in SP. 

 

I mean, really. In SP where your actions have nothing to do with anyone but yourself, they want to limit your power, yet in MP, you can have a bit of an undue advantage if you purchase it with real money. I hope micros in MP just unlock characters early, or else that just leaves a bit of a sour taste.

 

They buy loot boxes which (if they're anything like the ones in ME3 MP) unlock characters, weapons, and consumables. More expensive boxes have better odds and guaranteed drops of a certain quality.

 

It's bull. I'm getting to be that kind of cynic too.



#67
FKA_Servo

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I'm not 100% but when I saw that post, I was thinking the same thing. That it might only work for the PC. What we need is a save editor tool similar to the Gibbed tool for ME2 and ME3.

 

That way, I could edit the save and give myself the crafting resources if needed lol!

 

Are we 100% sure you can't? Gibbed worked for a lot of games, not just ME2 and 3.



#68
HuldraDancer

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I'm not 100% but when I saw that post, I was thinking the same thing. That it might only work for the PC. What we need is a save editor tool similar to the Gibbed tool for ME2 and ME3.

 

That way, I could edit the save and give myself the crafting resources if needed lol!

 

Gonna be honest I don't know what Gibbed is, I don't think that I've used a save editor tool before or if I had I was not aware of it at all.



#69
HuldraDancer

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They buy loot boxes which (if they're anything like the ones in ME3 MP) unlock characters, weapons, and consumables. More expensive boxes have better odds and guaranteed drops of a certain quality.

 

It's bull. I'm getting to be that kind of cynic too.

 

Unless they changed it up from what I saw last time I went into multiplayer thats pretty much it, more expensive boxes gave you more items and potions and you can either use money you earned in game (which for me was just some coppers and there was nothing there for less than silvers) and you could buy silver for actual money.



#70
FKA_Servo

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Gonna be honest I don't know what Gibbed is, I don't think that I've used a save editor tool before or if I had I was not aware of it at all.

 

You'd know if you had. It was a little annoying, requires popping your save on a thumb drive and playing with it on your PC.

 

It was handy for Mass Effect because you could use locked hairstyles and play around with credit values and plot flags. Made planet scanning in subsequent playthroughs a lot less painful.



#71
Nen_Rx

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Gonna be honest I don't know what Gibbed is, I don't think that I've used a save editor tool before or if I had I was not aware of it at all.

Gibbed was awesome! I used it for ME2 and ME3 on repeat play throughs when I didn't want to mine planets for resources and what not.

 

Essentially you could take your game save off your Xbox 360 (or PS3) on a thumb drive and plug the drive in your PC. Then you could edit the save with a third party program to be read by PC (re-format the save). Then edit in in Gibbed (switch your romance from Jack to Miranda, make Tali loyal again, give yourself 10K irridium, etc...), re-format the save back to console, and load it back on to your console.

 

Boom... everything you wanted in the game right there. It was an amazing tool IMHO. 



#72
Nen_Rx

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Are we 100% sure you can't? Gibbed worked for a lot of games, not just ME2 and 3.

I am definitely not 100%. But if someone has created a "Gibbed"-esque save editor for the next gen consoles (PS4 for me), I would love to know where to go to download.

 

I would do it in a heartbeat!



#73
Jeffry

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They buy loot boxes which (if they're anything like the ones in ME3 MP) unlock characters, weapons, and consumables. More expensive boxes have better odds and guaranteed drops of a certain quality.

 

It's bull. I'm getting to be that kind of cynic too.

 

It doesn't work like that in here. More expensive chests don't bring better odds or guaranteed drops, you get the same crappy items as in the cheapest boxes. It is better to buy the expensive ones only because of better ratio gold to items. Even community chests for completing events don't have guaranteed rare drops. It is really RNG at its worst.



#74
HuldraDancer

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I can barely handle most mods I don't think I'd be able to properly use a save editor if one became available not at least without a Save Editors For Dummys guide book or something.



#75
Nen_Rx

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I can barely handle most mods I don't think I'd be able to properly use a save editor if one became available not at least without a Save Editors For Dummys guide book or something.

Lol... well if one ever becomes available. I'd be happy to help you out with it. I really enjoy modding and stuff. Just for the fun of it all.

 

I used to modify the weights of all my guns in ME3 so they weighed nothing at all so I could use all the best weapons with no penalty to cool down on my Vanguard Shep!

 

Why?

 

Because I could!! ;)