Aller au contenu

Photo

Specializations


  • Veuillez vous connecter pour répondre
47 réponses à ce sujet

#26
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

@caradoc2000: I didn't think in DAO that they were particularly easy to get as it required you to, in at least two cases, make quest choices that would potentially lose you companions.

But you could make the choice (or buy the book) and reload an earlier save.



#27
MiyuEmi

MiyuEmi
  • Members
  • 289 messages

@caradoc2000: Think I said that afterward.  It was too easy to get them and then keep them.  You basically only ever had to get a specialisation once then it was opened to every one of your characters for the rest of your playthroughs.  Suppose they were technically easy to get, but not necessarily if you wanted to simply playthrough.



#28
Orian Tabris

Orian Tabris
  • Members
  • 10 226 messages

@caradoc2000: Think I said that afterward.  It was too easy to get them and then keep them.  You basically only ever had to get a specialisation once then it was opened to every one of your characters for the rest of your playthroughs.  Suppose they were technically easy to get, but not necessarily if you wanted to simply playthrough.

 

If you know that, then what's the problem?



#29
PearsAndCherries

PearsAndCherries
  • Members
  • 99 messages

Riftmage :D. It makes killing demons 1000% more fun



#30
Roninbarista

Roninbarista
  • Members
  • 568 messages
As a mage I like Knight Enchanter. It allowed me to do a mix of melee and spell casting. That spirit blade is good for taking down enemy guard. I like the idea that if an opponent is immune/resistant to an elemental attack that spirit blade can serve as with a better efficiency.

I tired Necromancer, but It wasn't as fun as KE. Rift Mage was ok, but I didn't enjoy it.

Used Artificer and Tempest. They are both enjoyable. I do love Artificer more as there's something cool about setting/throwing traps, and foes stumble onto. That spike trap is awesome.
  • MiyuEmi aime ceci

#31
MiyuEmi

MiyuEmi
  • Members
  • 289 messages

@Orain Tabis: Never said there was a problem really.  Do prefer the way they're being done in this game though as a matter of preference.



#32
MiyuEmi

MiyuEmi
  • Members
  • 289 messages

@Roninbarista: Do you know if they fixed the issues with the Necromancer?  I'd like to explore this tree with Dorian, but the problems with the tree have caused me to hold back from upgrading it fully.  I really do enjoy using Solas' Rift Mage, but only with Solas.



#33
Roninbarista

Roninbarista
  • Members
  • 568 messages

@Roninbarista: Do you know if they fixed the issues with the Necromancer?  I'd like to explore this tree with Dorian, but the problems with the tree have caused me to hold back from upgrading it fully.  I really do enjoy using Solas' Rift Mage, but only with Solas.


I didn't notice issues with Necro when I played. Was able to cast spells effectively. What issues did you have?
  • (Disgusted noise.) aime ceci

#34
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

Nope necromancer is STILL bad its kinda shocking also that the multiplayer version is 2x better because it has awesome passives that the single player version does not have. 

 

I was excited for necromancer then I was so disappointed made my mage a KE and now I am actually having fun. Still waiting for bioware to buff/fix the spec. 


  • Bayonet Hipshot aime ceci

#35
MiyuEmi

MiyuEmi
  • Members
  • 289 messages

@Roninbarista: Things not 'dying' after battles ended so you were in perpetual combat.  They don't have the notes out on the site (that I could find) for the console patch, which I believe is PC patches 3 and 4 (could find no notes on patch 4).  Maybe they'll update them soon!



#36
sjsharp2011

sjsharp2011
  • Members
  • 2 676 messages
I think mine would be Rift Mage couldn't play it in my first run as I couldn't get the 3 venatori tomes I needed to unlock it in the end so went with Necromancer was still good fun though. I think after using Stonefist and Firestorm in the first 2 games I would have preferred Rift mage though as I loved those spells as they made me feel super powerful bringing fire down on everyone's heads

#37
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

Nope necromancer is STILL bad its kinda shocking also that the multiplayer version is 2x better because it has awesome passives that the single player version does not have. 

 

I was excited for necromancer then I was so disappointed made my mage a KE and now I am actually having fun. Still waiting for bioware to buff/fix the spec. 

 

Yeah, DAI is the game that has been making me think about the whole idea of being a mage. I like playing as an Archer Rogue in this game far more than anything else. 

 

Archer Artificer especially with a specific setup, can allow you be a really good hybrid rogue..

  1. Spike Trap.
  2. Elemental Mines.
  3. Fallback Plan.
  4. Stealth.
  5. Explosive Shot.
  6. Full Draw.
  7. Throwing Blades.
  8. Shadow Strike.

*Use Focus when necessary* 



#38
Roninbarista

Roninbarista
  • Members
  • 568 messages

@Roninbarista: Things not 'dying' after battles ended so you were in perpetual combat.  They don't have the notes out on the site (that I could find) for the console patch, which I believe is PC patches 3 and 4 (could find no notes on patch 4).  Maybe they'll update them soon!


Ah. Things die for me, after a few lingering moments after combat. The one time it annoyed me was when a demon didn't die, and I couldn't close a rift until I triggered the mark. I need to retry the necro. I want to like this specialization.

#39
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

I think mine would be Rift Mage couldn't play it in my first run as I couldn't get the 3 venatori tomes I needed to unlock it in the end so went with Necromancer was still good fun though. I think after using Stonefist and Firestorm in the first 2 games I would have preferred Rift mage though as I loved those spells as they made me feel super powerful bringing fire down on everyone's heads

 

The thing with Rift Mage is that it is Thedas' version of an Adept. Singularity is Pull of the Abyss, Warp is Stonefist, Slam is Veilstrike and Biotic Effects are Weakening. 

 

It is awesome to watch the boom-boom and combos but after a while you realize that the Rift Mage is a one trick pony of sorts.

 

I myself prefer versatility. For example in DAO, I played as a Shapeshifter. I played on PC where there was a mod called Combat Tweaks which fixed all the issues you had in the game so Shapeshifting was awesome. In DA2, I played as a Spirit Healer who used offensive spells meaning I would mostly be offensive and turn on Spirit Healing only when necessary.

 

This versatility is gone in the mage and mage specializations in DAI. Knight Enchanter, especially with the recent changes turned it into an even more combat mage oriented class as opposed to a hybrid class. Rift Mage is an elemental adept. 

 

Necromancer could theoretically be the versatile specialization since it comes with crowd control, damage, damage over time, pets and time control but alas, that specialization is buggy as hell. I heard Necromancer is awesome in Multiplayer. 



#40
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

Ah. Things die for me, after a few lingering moments after combat. The one time it annoyed me was when a demon didn't die, and I couldn't close a rift until I triggered the mark. I need to retry the necro. I want to like this specialization.

 

Same here. The Necromancer could fulfill many roles all at once..

  1. Horror
  2. Spirit Mark
  3. Walking Bomb
  4. Energy Barrage
  5. Wall of Fire
  6. Fade Step
  7. Static Cage
  8. Barrier

* replace Horror with Focus ability when facing enemies immune to Horror*

 

I mean with this you have crowd control, debuff, mobility, damage, damage over time, protection and you can do all the elemental damage. If you have a staff with health drain, you will be Immortal since when you die, Simulacrum triggers and as you continue attacking, you will refill your health bar so when Simulacrum ends, you do not become unconscious but rather is back up and ready to go again. 

 

I wish Bioware fixed Necromancer specialization. It is the one that gets the most disapproval and suspicion in game yet it is the crappiest one as well. 


  • Roninbarista aime ceci

#41
Roninbarista

Roninbarista
  • Members
  • 568 messages

Same here. The Necromancer could fulfill many roles all at once..

  • Horror
  • Spirit Mark
  • Walking Bomb
  • Energy Barrage
  • Wall of Fire
  • Fade Step
  • Static Cage
  • Barrier
* replace Horror with Focus ability when facing enemies immune to Horror*
 
I mean with this you have crowd control, debuff, mobility, damage, damage over time, protection and you can do all the elemental damage. If you have a staff with health drain, you will be Immortal since when you die, Simulacrum triggers and as you continue attacking, you will refill your health bar so when Simulacrum ends, you do not become unconscious but rather is back up and ready to go again. 
 
I wish Bioware fixed Necromancer specialization. It is the one that gets the most disapproval and suspicion in game yet it is the crappiest one as well.

I agree. The Necro abilities can make a mage very versatile and indispensable.
  • Bayonet Hipshot aime ceci

#42
Poledo

Poledo
  • Members
  • 548 messages

Love - Rift Mage, Templar, Assassin.

Dislike - Champion, Reaver

 

I'm pretty ambivalent to the rest. KE and Tempest I have avoided because they are always talked about as being overpowered so I generally try not to play anything that is going to make things too easy. I am at the point now though that I have beat the game enough times I would really just like to try the classes.



#43
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

I enjoy most of them, except Rift Mage, that's simply the earth elemental tree, noting special about it and, you don't need it to get mark of the rift, the only real rift spell a mage gets.



#44
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

I agree. The Necro abilities can make a mage very versatile and indispensable.

 

I wonder how is it that Necromancer in Multiplayer is apparently good but its crap in single player. I mean the Necromancer is the summoner and draining archetype. In Mass Effect this was fulfilled by the Engineers and they were great in single player and in multiplayer...


  • Roninbarista aime ceci

#45
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

I enjoy most of them, except Rift Mage, that's simply the earth elemental tree, noting special about it and, you don't need it to get mark of the rift, the only real rift spell a mage gets.

 

The Rift Mage specialization should have been more. It clearly is the adept version of Dragon Age. Instead of Singularity (Pull of the Abyss), Warp (Stonefist) and Slam (Veilstrike), they should have given us Thedas' version of spells like Reave, Biotic Sphere, Dark Sphere, Lash, Smash and Annihilation Field.



#46
Phoe77

Phoe77
  • Members
  • 628 messages

I wish that the ease of getting the materials you need for specializations was more consistent.  You can get the stuff for skulls and the wisp stuff pretty quickly in the first couple regions of the game, but you have to not only go to the Exalted Plains but also open up a closed off area to get the venatori tomes (unless I'm mistaken).  

 

I like that there are quests required to unlock specializations, but I wish they were more than just gathering resources.  


  • Roninbarista aime ceci

#47
Roninbarista

Roninbarista
  • Members
  • 568 messages

I wonder how is it that Necromancer in Multiplayer is apparently good but its crap in single player. I mean the Necromancer is the summoner and draining archetype. In Mass Effect this was fulfilled by the Engineers and they were great in single player and in multiplayer...


I want to try the multiplayer. I need to get me some headphones so I can communicate with other players, and try it out soon.

#48
Roninbarista

Roninbarista
  • Members
  • 568 messages

I wish that the ease of getting the materials you need for specializations was more consistent.  You can get the stuff for skulls and the wisp stuff pretty quickly in the first couple regions of the game, but you have to not only go to the Exalted Plains but also open up a closed off area to get the venatori tomes (unless I'm mistaken).  
 
I like that there are quests required to unlock specializations, but I wish they were more than just gathering resources.


That's right, you do have to go much further for Rift Mage, and I found myself feeling like I was going too out of my way to get what's needed. On top of that, I was like, this spec is ok, but not worth the journey.