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I'm sad...


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#1
Wolfbrotther

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Last week I finished DAI for the first time, and despite the bugs and everything else (negatively) mentioned here, I enjoyed playing through it.

 

But after finishing I went back to DAO to play Leliana's Song, Warden's Keep and Witch Hunt. I hadn't had the chance to play them before because I got to know Dragon Age last year on a Steam sale, so when I finished DA2 I was one week away from starting DAI, so the DLCs were postponed for a while.

 

So, when I started playing Leliana's Song, I started reliving the experience I had when I played DAO for the first (and only so far) time, and I loved, I mean, I LOVED playing it.

 

But it was OK, I thought the feeling would go away, but when I started Warden's Keep and I had to load my last save game to talk to the guy to open the quest, I was at the camp, and oh, that made me sad, real sad.

 

Talking to Leliana, Morrigan, Alistair and everybody again, I felt like I had been traveling for a long long time and I was finally back... home...

 

Everything is so much more intense in DAO (IMO), the conversations you have with the people, the camera brings you so close that you can see the expression on their faces, the possibility to talk to them at any time, well, I'm sad...

 

I'm not saying that DAI is bad, it is not, I don't know what happens but DAO (IMO again) has something that DAI doesn't, I don't know exactly what, but I didn't have the same feeling while playing DAI when I was playing DAO.

 

I'm really sad, and although I know everything is a matter of taste, I hope someday I have the chance to play another story with such great contents and involvement as DAO. (No fanboy here, just my opinion, and as I said, I liked DAI as well) 

 

I'm sorry for the wall of text, I needed to get this off my chest.


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#2
Fade-Touched-in-the-head

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I'm still seething about Witch Hunt. They can keep my money. I just want the time back.
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#3
Guest_Donkson_*

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Last week I finished DAI for the first time, and despite the bugs and everything else (negatively) mentioned here, I enjoyed playing through it.
 
But after finishing I went back to DAO to play Leliana's Song, Warden's Keep and Witch Hunt. I hadn't had the chance to play them before because I got to know Dragon Age last year on a Steam sale, so when I finished DA2 I was one week away from starting DAI, so the DLCs were postponed for a while.
 
So, when I started playing Leliana's Song, I started reliving the experience I had when I played DAO for the first (and only so far) time, and I loved, I mean, I LOVED playing it.
 
But it was OK, I thought the feeling would go away, but when I started Warden's Keep and I had to load my last save game to talk to the guy to open the quest, I was at the camp, and oh, that made me sad, real sad.
 
Talking to Leliana, Morrigan, Alistair and everybody again, I felt like I had been traveling for a long long time and I was finally back... home...
 
Everything is so much more intense in DAO (IMO), the conversations you have with the people, the camera brings you so close that you can see the expression on their faces, the possibility to talk to them at any time, well, I'm sad...
 
I'm not saying that DAI is bad, it is not, I don't know what happens but DAO (IMO again) has something that DAI doesn't, I don't know exactly what, but I didn't have the same feeling while playing DAI when I was playing DAO.
 
I'm really sad, and although I know everything is a matter of taste, I hope someday I have the chance to play another story with such great contents and involvement as DAO. (No fanboy here, just my opinion, and as I said, I liked DAI as well) 
 
I'm sorry for the wall of text, I needed to get this off my chest.


I had a similar experience replaying DA:2.
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#4
robertmarilyn

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snip

 

Talking to Leliana, Morrigan, Alistair and everybody again, I felt like I had been traveling for a long long time and I was finally back... home...

 

Everything is so much more intense in DAO (IMO), the conversations you have with the people, the camera brings you so close that you can see the expression on their faces, the possibility to talk to them at any time, well, I'm sad...

 

snip

 

I think that having to talk to your companions, LIs and advisers, when they are so far away and in such dark lighting, takes so much away from the game for me. Dorian in the library, Cullen in his office, at the end of game celebration when everyone seems so small and the lighting is so bad that you really can't see them, I don't enjoy those moments because I'm so aware that I can't SEE the person. 


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#5
KonguZya

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I think that having to talk to your companions, LIs and advisers, when they are so far away and in such dark lighting, takes so much away from the game for me. Dorian in the library, Cullen in his office, at the end of game celebration when everyone seems so small and the lighting is so bad that you really can't see them, I don't enjoy those moments because I'm so aware that I can't SEE the person. 

I agree completely. In my opinion, conversations with companions should always be in actual cutscenes of their own. But it also effects quests so much, just compare any voiced side quest in Inquisition to those in ME1/ME2 or DA:O/DA2. There is no soul to them, no involvement or engagement, and the quest givers are not characters you can interact with, they are mere speed bumps on the way to a bit of Power and xp.


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#6
robertmarilyn

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I agree completely. In my opinion, conversations with companions should always be in actual cutscenes of their own. But it also effects quests so much, just compare any voiced side quest in Inquisition to those in ME1/ME2 or DA:O/DA2. There is no soul to them, no involvement or engagement, and the quest givers are not characters you can interact with, they are mere speed bumps on the way to a bit of Power and xp.

 

Yes! When talking with Michel de Chevin in Emprise du Lion, for the first time, your entire conversation is with him still walking around and with his back to you. You can't even get him to face you to talk to him. Those types of things really shouldn't happen.  :huh:


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#7
Bethgael

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Maybe this will help.... a little....

 

http://www.nexusmods...tion/mods/313/?


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#8
robertmarilyn

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Maybe this will help.... a little....

 

http://www.nexusmods...tion/mods/313/?

 

Oh wow! I always mod my other games. This may be the first mod I try for DAI. Thanks! :)


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#9
Current Future

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I'm still seething about Witch Hunt. They can keep my money. I just want the time back.

 

For me it's Golems of Amgarrak.


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#10
10K

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What Inquisition is missing is that feeling of intimacy between the player and their companions. Think about it, in Origins when you were at the campsite you could literally spend 30min to an hour just speaking to your companions. They would indulge the player with tales of their lives beyond what they were doing then and there. Also the ability to speak with them while you were traveling just added to it. Another thing that felt off about Inquisition was the world. It felt empty and places you visited were dull in comparison. Every place you visited in Origins had a rich background story that could possibly involve your character Origin story; going back to Orzammar after what happened in the dwarf Origin story just made you actually feel apart of the world. There was just much more smaller details put into Origins that made the game feel complete.   


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#11
KonguZya

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What Inquisition is missing is that feeling of intimacy between the player and their companions. Think about it, in Origins when you were at the campsite you could literally spend 30min to an hour just speaking to your companions. They would indulge the player with tales of their lives beyond what they were doing then and there. 

I talked for 20-30 minutes with Dorian and Solas at Haven, and felt that same kind of connection you're talking about. Sadly, there wasn't a whole lot more besides that.



#12
robertmarilyn

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Maybe this will help.... a little....

 

http://www.nexusmods...tion/mods/313/?

 

I've now installed my first DAI mod and ran around Skyhold talking to everybody close up...hello Cullen, Dorian, Varric and everybody else.  :)


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#13
Kulyok

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I don't know: for me, Leliana's Song was horrible. I made myself play through it for the achievements and the leather suit, but no. Just no.

 

And the Witch Hunt? Reused areas and absolutely no story until the cutscene at the end.

 

I'd take Legacy DLC or any of the main DAI quests any day.



#14
disi123

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What Inquisition is missing is that feeling of intimacy between the player and their companions. Think about it, in Origins when you were at the campsite you could literally spend 30min to an hour just speaking to your companions. They would indulge the player with tales of their lives beyond what they were doing then and there. Also the ability to speak with them while you were traveling just added to it. Another thing that felt off about Inquisition was the world. It felt empty and places you visited were dull in comparison. Every place you visited in Origins had a rich background story that could possibly involve your character Origin story; going back to Orzammar after what happened in the dwarf Origin story just made you actually feel apart of the world. There was just much more smaller details put into Origins that made the game feel complete.   

 

I got goose bumps when Leliana suddenly started to sing her song* in the camp ^^

With short cinematic emotional reactions of all other companions... yes, even Morrigan showed some emotions.

 

* This was during the normal Origins campaign.


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#15
Guest_Donkson_*

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I got goose bumps when Leliana suddenly started to sing her song* in the camp ^^
With short cinematic emotional reactions of all other companions... yes, even Morrigan showed some emotions.
 
* This was during the normal Origins campaign.


Same... cept it was a "Cringing-so-much-right-now-I-want-to-run-to-the-hills." :lol:



#16
Wolfbrotther

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I think that is it, the involvement with the companions. To get to a relationship you had to talk a lot a choose the right answers, but in DAI you just have to finish the quests ans choose the heart options. There is no involvement whatsoever (imo), that's what I'm missing...

 

I remember when I was caught by surprise with the possibility of romance in the game (I had no idea) and it started with Leliana and Morrigan at the same time, and at a certain moment, when I first entered Denerim, they started arguing about who would be with me, how Morrigan was possessive and didn't like to share her things. I stopped playing to watch the banter. It was so good, it felt alive...

 

What happened?

 

I wish I had enough money to gather the team responsible for DAO and develop another game with the same depth of involvement and story...


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#17
DarkKnightHolmes

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DAO companion felt like a chaotic but loving family. We fought together (Battle of Denerim), stayed together (The Camp) and no matter what, we put up with each other despite our difference.

 

In DA2, the relationship was too toxic between a lot of companions and due to Skyhold I didn't get the "family" feeling with the companions because they were all stretched out in location.

 

DAO has my favorite list of companion, everyone we have is easily loveable to me. Hell we even have a pet dog for the whole family! Also the music in the camp is extremely calming.


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#18
robertmarilyn

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I don't know: for me, Leliana's Song was horrible. I made myself play through it for the achievements and the leather suit, but no. Just no.

 

And the Witch Hunt? Reused areas and absolutely no story until the cutscene at the end.

 

I'd take Legacy DLC or any of the main DAI quests any day.

 

I did play and finish Witch Hunt but it was pretty boring to me. I started Leliana's Song and Golems of Amgarrak (why did they even make that one?) and didn't finish either of them, which is very unusual for me. I may give Leliana's song a try again someday, just to finish it but I'm not even going to try to finish Golems. And this is with me absolutely loving DAO and DA2. Yes, I loved both those games and played them over and over again.  :)



#19
Bethgael

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I said this on another thread but it bears repeating, because it made me sad... I miss the red dragon logo we had at the start of DA:O and DA2.

 

Not having her there makes DA:I feel very much less dragon age-y.


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#20
Wolfbrotther

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Same feeling... DAI doesn't feel part of the series (to me) anymore...



#21
wiredrawn

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Yeah I agree with the OP. I just re-installed DA:O for kicks and man, worlds apart from DA:I, from the atmosphere, textures, sounds, ambiance and characters, given most in game chit chats are re-using the same voice actors but still. In the first 10 minutes I was having a ball, some of the responses are just ridiculously hilarious and so ****ed up, I love being an ass and getting people killed, it's my nature. DA:I is cool and all but idk seems like the start of particular elements were added, then they neglected finished those systems, but it's still fun enough to complete a play-through and re-visit after a break I guess.

 

I feel more involved in DA:O. I may be in the minority here, but I disliked DA:2 completely, I still got it and did a play-through but reluctantly.


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#22
the Dame

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Yes, I felt almost like you describe, Wolfbrotther. 

After I heard Alistair's "For the Grey Wardens!!" battle-cry in Adamant Fortress I felt strangely teary and found myself instaling DAO, even though I had full PT before DAI launch.

 

I don't know why, but Inquisitor seemed alienated by their surrounding. And I'm not certain that the problem is in the fancy title and its religious fler or camera view.

 

Well, I better stop before I succumb to my DAO nostalgia. B) *drinks*


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#23
Wbino

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  So the question that begs to be asked is why such a part of the game, the back and forth conversations not part of the game?

 

You know there is more to the km/m or controller/consoles)argument than the interaction......

      I truly believe that controller/console players are more less likely to talk,read books etc, look at the ripples in the leather as you do 2 feet away on your monitor.


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#24
Wolfbrotther

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I don't know why, but Inquisitor seemed alienated by their surrounding. And I'm not certain that the problem is in the fancy title and its religious fler or camera view.

 

Well, I better stop before I succumb to my DAO nostalgia. B) *drinks*

 

Yes, I agree, he is quite "empty" if you know what I mean, despite the fact that the Warden was voiceless, he was, in my opinion, much more deep than the Inquisitor. Sometimes the Inquisitor seems so futile, even if you choose the best questions/answers, it still seems like he is just a pawn on the big game board. When I was approaching the end of the game I wondered "What will be of the Inquisitor once the Inquisition is over?"

 

The Warden on the other hand left the story completely open to a lot of possibilities, that's why there are a lot of people complaining about that and asking for a chance to playthrough what happened after he either stayed with Leliana or went through the Eluvian with Morrigan (of course if he sacrificed himself the story is done, but those people are OK with that, but that is just one of their many playthroughs, I'm sure)

 

The thing is that DA:O was much more deep (again IMO) than DA:I. I just finished DA:I and I'm not willing to play it again any time soon, different from DA:O, when I finished it I was very (and I mean VERY) anxious about playing DA2 and DA:I because I thought (so naive of me) those two would be some kind of sequel, but, no... :(

 

And, it's ok to have some nostalgia, that is the only thing left now... And re-playing DA:O of course... :)


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#25
DarthLaxian

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I think that is it, the involvement with the companions. To get to a relationship you had to talk a lot a choose the right answers, but in DAI you just have to finish the quests ans choose the heart options. There is no involvement whatsoever (imo), that's what I'm missing...

 

I remember when I was caught by surprise with the possibility of romance in the game (I had no idea) and it started with Leliana and Morrigan at the same time, and at a certain moment, when I first entered Denerim, they started arguing about who would be with me, how Morrigan was possessive and didn't like to share her things. I stopped playing to watch the banter. It was so good, it felt alive...

 

What happened?

 

I wish I had enough money to gather the team responsible for DAO and develop another game with the same depth of involvement and story...

 

Well, we do have "the money" (kickstarter or indigogo etc. might work wounders here...), but such a team would need someone with experience in developing RPGs (and who can admit that whan they did the last few years while ok was not really great - that's the main problem Bioware has IMHO: They can't admit being wrong/having taken the wrong path (and it starts with Bioware's founders who let themselves be tempted by EA - I agree that a developer needs money, but giving EA total control was and is wrong - and have now left, after they saw that it was not really working out IMHO!)...admiting you are wrong takes courage and IMHO they lack exactly that (starting a new studio etc. takes courage, too because you can fail of course!) to lead it and organize everything (getting good writers is another problem IMHO -.-)...etc.

 

I really hope that I will get to play another game as great as DA:O and ME1 (ME2 was fine, too because of the characters!) :) - I have not given up hope yet (but it might take a few years, after all the big companies are not really making any great RPGs ATM...I am discounting the Witcher as I don't like playing a fixed character in an RPG and because the game has no real decisions (like DA:O) that matter and no real romances (romance options, not a default with flings on the side))

 

greetings LAX


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