Here are the rules I thought of for this run:
No sidequests. This includes those that can be done during main missions. Therefore, this will also be a no specialization challenge as Luna is optional.
No exploring. This includes the parts where you are forced onto the citadel. I will allow myself to shop at certain merchants like those on Feros and Virmire because they are in non-optional areas.
No changing class between games. This is my personal restriction for all my normal ME playthroughs for lore reasons and I will keep it here. However this will make it much more complicated when choosing a class.
Apart from these rules, I will allow myself freedom to do anything else I wish, so bonus powers and weapons, builds and squadmates are not restricted. However, due to the way the game will be played, Wrex will die in ME1 unless you don't recruit Liara and Garrus before Virmire, and your squadmate selection will be fixed to allow you to survive the suicide mission.
I'm posting this here to get some help choosing a class, bonus power and build. Any general feedback is also welcome, and I would love to hear if anyone has done this before. My goal is to get through this as smoothly as possible, but hopefully not without challenge to keep it interesting.
The main issue now is that optimal and maxed out builds are no longer possible, and the class tiers have changed. For example, with the lack of the bastion specialization and medical exos, adepts and sentinels will lose out to adrenaline burst vanguards. Also in ME2, many upgrades and weapons cannot be obtained. Ilium and Tuchanka must be totally skipped because they are optional. Caster classes will be stuck with the shuriken smg until the bonus weapon is obtained. ME3 is easy with any class even in a lazy playthrough and will only be done for the sake of completion. Prepare for the absolute worst ending everytime.
From experience with my semilazy engineer run, I will be at level 30+ at the end of ME1 and level 15 at the end of ME2.
So anyways here are my proposed class choices and bonus powers, from most preferred to least:
1. Infiltrator
For a nice combo of defense and tech. Anticipate ME2 will not be too difficult. Build will focus on immunity first, followed by electronics. Hacking will not be taken due lack of points.
Bonus powers:
a) Singularity - for cc. 1 point only until immunity and electronics are maxed. 3 points for pistol.
c) Barrier - for some extra defense before immunity is maxed. Not very useful mid to late game. 3 points for pistol.
2. Vanguard
As mentioned before, adrenaline burst biotics will be the bnb. Has barrier for defense. 3 points for pistol. Singularity most likely be taken as bonus power. However, I expect the ME2 lazy vanguard will be HELL ON EARTH, as it is my worst class to play in ME2.
3. Soldier
Less squishy and versatile than the infiltrator. I expect this will be the easiest to finish for ME1 and 2, but also the most boring.
Bonus powers:
a) Singularity - for cc
4. Sentinel
Not too keen on this class as I always have Kaidan in my team. Very balanced. ME2 will be easy but boring with tech armor. Most probably will take singularity or assault rifle as bonus.
5. Adept
Inferior to vanguard in this challenge. Also I have played this class 4 times already. ME2 will be very challenging. If I were to do it again, I would get all biotics except barrier to advanced and max passive asap. Assault rifle for bonus.
6. Engineer
Never again.
ME2 will be fairly challenging but doable ( I have done this).
Anybody want to do this challenge as an engineer with Garrus and Tali for the whole game?
Now for squadmates. I use Kaidan and Liara for most of the game. Kaidan and Wrex for Therum. Ash will always be sacrificed.
That's all for now. I will leave this here so hopefully anyone can help me choose a class and discuss the rules and restrictions of the challenge. If not one replies I will choose one myself and use this topic to blog on my progress. Cheers!





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