I've been playing lots of PuGs since the launch of the game and the the ones I tend to find the most enjoyable are the ones where the group dynamics are such that victory is uncertain, as such; I tend play in any group configuration (any level, any class) and move on when things get too easy. Sometimes it's worth sticking out for a round or two of easy EXP grinding just to get a few promotions but that gets really tiresome quickly.
So I was thinking of some ideas to help improve the gameplay experience and thought it might be a good idea to have everyone transported to the banner when it's planted and then shut the door on that chamber at the final stage.
Another idea I'd like to see is a game mode where you get increasingly more powerful waves of enemies; right up to a point until everyone dies - sort of like a Last Stand mode (the map at the final stage is ideal for this). This pushes players to play right up to their edge of skills and gear and the attempt to persevere over overwhelming odds is what I think will make this enjoyable.
Lastly, I want to see some dragons. The rare giants that we see in the later patches were quite awesome to behold and I'd imagine it'd be the same with dragons.





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