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Ideas : Transport everyone to banner in final stage and other ideas


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22 réponses à ce sujet

#1
ghostwheel

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I've been playing lots of PuGs since the launch of the game and the the ones I tend to find the most enjoyable are the ones where the group dynamics are such that victory is uncertain, as such; I tend play in any group configuration (any level, any class) and move on when things get too easy. Sometimes it's worth sticking out for a round or two of easy EXP grinding just to get a few promotions but that gets really tiresome quickly.

So I was thinking of some ideas to help improve the gameplay experience and thought it might be a good idea to have everyone transported to the banner when it's planted and then shut the door on that chamber at the final stage.

Another idea I'd like to see is a game mode where you get increasingly more powerful waves of enemies; right up to a point until everyone dies - sort of like a Last Stand mode (the map at the final stage is ideal for this).  This pushes players to play right up to their edge of skills and gear and the attempt to persevere over overwhelming odds is what I think will make this enjoyable.

Lastly, I want to see some dragons.  The rare giants that we see in the later patches were quite awesome to behold and I'd imagine it'd be the same with dragons.


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#2
Torkelight

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...

I have also previously thought about all the points you have given here, and I do agree on all of them. I second.



#3
hellbiter88

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Another idea I'd like to see is a game mode where you get increasingly more powerful waves of enemies; right up to a point until everyone dies - sort of like a Last Stand mode

Lastly, I want to see some dragons.

 

This



#4
DBR87

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If people get transported to the banner they would just camp one of the numerous side rooms for funnel enemies if they still want the advantage. Hell, I sometimes do that on Threatening pugs.

 

I never saw the beef with the safety room camping. I understand it may seem boring to you and no one is stopping you from going out in the middle of an open area to get peppered by archers if that's your prerogative. I rather see everything coming at me head on instead of trying to murder everything in a 360.

 

The survival thing does sound cool.



#5
Senor Pez

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Survival mode might be an interesting diversion, but there is a satisfaction at getting a team out alive, like a full extraction in ME3MP.

What I would like to see is some sort of monster buff or player debuff if they capture the Inquisition banner. Force groups to choose between camping away from the banner, camping at the banner, or being a mobile strikeforce that reacts to new enemy groups. Is it worth the risk to avoid the buff? It might create a more interesting dynamic in the final fight, which tends to devolve into a slugfest instead of a dynamic, exciting fight.


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#6
Courtnehh

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I'd love a horde mode.



#7
Zorinho20_CRO

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I played DA:O mod,where you have fight waves and waves increasingly stronger enemies.It was fun.

Also WF had(s) mode like that and every few waves you could take your loot and leave.


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#8
ghostwheel

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If people get transported to the banner they would just camp one of the numerous side rooms for funnel enemies if they still want the advantage. Hell, I sometimes do that on Threatening pugs.

 

 

Not looked at the side rooms closely myself but I think players still need to face at least two fronts rather than one entrance in the last map.

I never saw the beef with the safety room camping. I understand it may seem boring to you and no one is stopping you from going out in the middle of an open area to get peppered by archers if that's your prerogative. I rather see everything coming at me head on instead of trying to murder everything in a 360.


The idea is to play at your best using what the game offers; so deliberately playing subpar by charging into the middle of an open area would not be appealing.  Yes, seeing everything coming at you is the best tactic and unfortunately that's what make that safety chamber rather boring with a group that can handle it easily.

The "horde"/""survival" mode idea is one that's not new; many others have already thought along similar lines with good variations suggested by Senor Pez.  It's one I believe many of us like to see but one that I'd imagine difficult to implement.  Diablo 3 eventually developed "greater rifts" as a means to extend the end game which is also perhaps a good place for the DA developers to have a look at for some ideas.

For the meantime, tweaking how we go about playing the final wave is something I think the developers can work on in the near term which we could see in the next patch update.

#9
Beerfish

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I would like to know the true reasoning behind not giving any exp if you leave a game early.  Is it a logistic thing?  Did they do it to discourage leechers?  There could be a valid reason for doing so but with the totally instability of the game it makes things a lot more annoying.  I wouldn't get nearly so ticked about losing connection or getting booted to desktop if I got exp for the games I have lost.  Two late game perilous crashes in a row last night had me VERY ticked off.



#10
SiLve

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THE LAST STAND !

 

Yeah we need realy something like that.. a no win scenario... :D



#11
Cyonan

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I don't get why you'd close off the first room of the 5th area and discourage using tactics.

 

I mean I could understand when it was Firebase White in ME3 because that was an entire game worth of camping, but this is just 1/5 of the entire level and only lasts for a couple of minutes at most.


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#12
Catastrophy

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I don't get why you'd close off the first room of the 5th area and discourage using tactics.

 

I mean I could understand when it was Firebase White in ME3 because that was an entire game worth of camping, but this is just 1/5 of the entire level and only lasts for a couple of minutes at most.

Sounds like a good special event idea to me:

 

"You have failed me! Begone from Paradise!"
The doors slam shut with a booming sound. You stand in the open. You feel naked.



#13
ghostwheel

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THE LAST STAND !

 

Yeah we need realy something like that.. a no win scenario... :D

 

A lot of my personal preferences are heavily influenced by (re)reading David Gemmell novels :).  The general outline and plot is usually very similar with many of his books but he has a knack of being a great storyteller of heroic sacrifices.  Sadly the author passed away in 2007 and I've never found anyone to match his writing style and prose.

 

I don't get why you'd close off the first room of the 5th area and discourage using tactics.

 

I mean I could understand when it was Firebase White in ME3 because that was an entire game worth of camping, but this is just 1/5 of the entire level and only lasts for a couple of minutes at most.

Closing the first room is something that I'd imagine encourage more varied tactics rather than falling back to the one that usually works.

Rather than closing the door; how about having the AI changed so the enemy camp all in one room instead with players having to charge through one doorway - turn the tables round and see how that goes :D



 



#14
Senor Pez

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Rather than closing the door; how about having the AI changed so the enemy camp all in one room instead with players having to charge through one doorway - turn the tables round and see how that goes :D

 

See, this is something I like, too. Have Stage 5 be one of two (or more, eventually?) possibilities: Place the banner and defend it or have your team escape (and actual extraction). The enemies camp rooms that you need to get through to escape through and the boss becomes hugely powerful and unkillable and is coming up behind you to set a time limit. You either plow through the rooms, breaking the camps (with mechanics in place that prevent you from just Fade Stepping past them all), or you die.



#15
Mobius8sniqoW

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what about randomly placing one of each a  rogue, warrior, mage  font or summoning type gyzmo, where after the third is activated out pops a high dragon



#16
Cyonan

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Closing the first room is something that I'd imagine encourage more varied tactics rather than falling back to the one that usually works.

Rather than closing the door; how about having the AI changed so the enemy camp all in one room instead with players having to charge through one doorway - turn the tables round and see how that goes :D

 

People will always fall back on the tactic that usually works. If not camping the one room then it'll be camping another room or something entirely new that we discover.

 

It's just like in Mass Effect 3. They nerfed Firebase White camping, so everybody who was using it moved to camping Firebase Rio instead.



#17
Xhal

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#18
DrKilledbyDeath

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I don't get why you'd close off the first room of the 5th area and discourage using tactics.

 

I mean I could understand when it was Firebase White in ME3 because that was an entire game worth of camping, but this is just 1/5 of the entire level and only lasts for a couple of minutes at most.

Exactly, it's a tactic. I don't see how "run around and get attacked from across the map at all angles" is a better idea than to funnel them into the room



#19
ghostwheel

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Exactly, it's a tactic. I don't see how "run around and get attacked from across the map at all angles" is a better idea than to funnel them into the room

I don't see how  "run around ..." is a better tactic either and certainly not one I'd choose either.  The point of the post is to remove the lowest common denominator allowing more varied gameplay in wave 5.

Cyonon has a point though as the next most efficient defensible position would be used though the maps in wave 5 looks imo to be designed to allow a lot of combat variation due to it's large size.
 



#20
BiggyDX

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I'd like to see as mode where we can either Seige or Defend a large fortress (Somewhat equivalent in size to the Emprise Du Lion keep or Adament fortress).



#21
Wavebend

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what about simply disabling the check?


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#22
JiaJM98

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what about simply disabling the check?

I think most people have learned to become a member of the elite private race now...



#23
Gya

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what about simply disabling the check?


How many necromancer promotes do you now have? :P
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