But a conversation with who? There's no real way to hold a coherent open forum even if the response would be exclusively well thought out criticism.
I disagree. It's all about approach and consistency.
Having Mike Laidlaw or Gaider do the equivalent of a forum thread photo bomb will get nothing more than a riled up group of people and, while possibly a little constructive conversation, also a lot of wasted angst and name calling.
However, if there was more consistent, predictable and coordinated discussion, then it becomes less of a frenzied Zerg rush of posts and comments and, instead, a conversation.
For those who remembered my "Bioware, Let's Talk About..." threads, there was a purpose to those. I ran out of steam before getting through everything I wanted to do, but I wanted to end the series with a thread that talked about my threads. They were open-ended, full conversations about game design elements, how they could be used, what other games have done with them and what approaches were available to use. Then it got people's feedback about how such a mechanic might be used in a DA/Bioware game.
That's something Bioware should be doing - having open ended discussions about games. Not promising anything, not revealing details, not spilling secrets - just talking to people about what they might like and what hurdles that may present or what problems it may solve. If I was Community Manager, I'd be laying out such threads (whether they be gameplay mechanics, story/character discussions, Bioware news/updates/events, game industry topics, whatever) on a regular basis to get people's feedback and bring about healthy discussion. And I'd work to have various team members "on tap" for certain times, say once a month (and advertised in advance), like the AMA Reddit threads, but with a rotating cast of Bioware developers, both known and unknown.
There was a thread in Off-Topic that went on for years (carried on by Lukas for the most part until DA:I hit full swing) where he answered questions about being a long-time Bioware writer, such as where Minsc's character came from, what early story versions of ME1 looked like, what it was like to write for a licensed IP, etc. It's one of the better threads on this site and, sadly, hardly anyone knows about it because it was started by a forumite (Upsetting Shorts, I believe) and not by Bioware itself.
Bioware could make this forum not be "toxic" with just a little planning and effort and also not put a gun to certain developers to show up and "answer for their mistakes." But given the ghost town of leadership the forums have had over the years, the chances of that happening are slim to none. Which is a shame for a company that once prided itself on how interactive it was with its community. #twitterdoesntcount